mesa/include/D3D9
Patrick Rudolph a961ec335d st/nine: Handle Window Occlusion
Apps can know if the window is occluded by checking for
specific error messages. The behaviour is different
for Device9 and Device9Ex.

This allow games to release the mouse and stop rendering
until the focus is restored.

In case of multiple swapchain we do care only of the device one.

Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
2016-02-04 22:12:17 +01:00
..
d3d9.h st/nine: Add missing c++ declaration for IDirect3DVolumeTexture9 2015-01-22 22:16:17 +00:00
d3d9caps.h nine: Add state tracker nine for Direct3D9 (v3) 2014-11-18 02:02:54 +00:00
d3d9types.h st/nine: Handle Window Occlusion 2016-02-04 22:12:17 +01:00