mesa/src/gallium
Marek Olšák 488a83637f gallium/util: clear up that debug_get_flags_option returns a 64-bit mask
Reviewed-by: Kai Wasserbäch <kai@dev.carbon-project.org>
2015-07-31 16:49:16 +02:00
..
auxiliary gallium/util: clear up that debug_get_flags_option returns a 64-bit mask 2015-07-31 16:49:16 +02:00
docs gallium: add interface for writable shader images 2015-07-16 16:52:20 +02:00
drivers radeonsi: completely rework updating descriptors without CP DMA 2015-07-31 16:49:16 +02:00
include gallium: replace INLINE with inline 2015-07-21 17:52:16 -04:00
state_trackers st/dri: enable 3D textures and sRGB colorspace for EGL 2015-07-22 23:56:00 +02:00
targets targets/dri: scons: add missing link against libdrm 2015-07-29 17:41:43 +01:00
tests gallium/tests: use cso_set_samplers 2015-07-23 00:59:23 +02:00
tools gallium: add an index argument to create_query 2014-07-01 11:34:31 -04:00
winsys svga: scons: remove unused HAVE_SYS_TYPES_H define 2015-07-29 17:40:47 +01:00
Android.common.mk android: enable the radeonsi driver 2015-06-09 12:25:50 -07:00
Android.mk android: don't build the kms-dri winsys 2015-07-22 16:35:25 +01:00
Automake.inc pipe-loader: remove pipe_loader_sw_probe_xlib 2015-07-13 19:57:38 +01:00
Makefile.am galahad: remove driver 2015-03-21 17:18:28 +00:00
README.portability gallium: replace INLINE with inline 2015-07-21 17:52:16 -04:00
SConscript scons: don't build the kms-dri winsys 2015-07-22 16:35:25 +01:00

README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.