146 lines
3.5 KiB
C
146 lines
3.5 KiB
C
/*
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* Exercise GL_EXT_secondary_color
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*/
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#define GL_GLEXT_PROTOTYPES
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <GL/glut.h>
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static int Width = 600;
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static int Height = 200;
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static GLfloat Near = 5.0, Far = 25.0;
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static void Display( void )
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{
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GLfloat t;
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glClearColor(0.2, 0.2, 0.8, 0);
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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for (t = 0.0; t <= 1.0; t += 0.25) {
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GLfloat x = t * 10.0 - 5.0;
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GLfloat g = t;
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/* top row: untextured */
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glColor3f(1, 0, 0);
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glPushMatrix();
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glTranslatef(x, 1.2, 0);
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#if defined(GL_EXT_secondary_color)
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glSecondaryColor3fEXT(0, g, 0);
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#endif
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glBegin(GL_POLYGON);
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glVertex2f(-1, -1);
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glVertex2f( 1, -1);
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glVertex2f( 1, 1);
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glVertex2f(-1, 1);
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glEnd();
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glPopMatrix();
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/* bottom row: textured */
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glColor3f(1, 1, 1);
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glEnable(GL_TEXTURE_2D);
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glPushMatrix();
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glTranslatef(x, -1.2, 0);
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#if defined(GL_EXT_secondary_color)
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glSecondaryColor3fEXT(0, g, 0);
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#endif
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glBegin(GL_POLYGON);
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glTexCoord2f(0, 0); glVertex2f(-1, -1);
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glTexCoord2f(1, 0); glVertex2f( 1, -1);
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glTexCoord2f(1, 1); glVertex2f( 1, 1);
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glTexCoord2f(0, 1); glVertex2f(-1, 1);
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glEnd();
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glPopMatrix();
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glDisable(GL_TEXTURE_2D);
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}
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glutSwapBuffers();
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}
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static void Reshape( int width, int height )
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{
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GLfloat ar = (float) width / (float) height;
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Width = width;
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Height = height;
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glViewport( 0, 0, width, height );
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glMatrixMode( GL_PROJECTION );
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glLoadIdentity();
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glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
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glMatrixMode( GL_MODELVIEW );
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glLoadIdentity();
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glTranslatef( 0.0, 0.0, -15.0 );
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}
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static void Key( unsigned char key, int x, int y )
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{
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(void) x;
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(void) y;
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switch (key) {
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case 27:
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exit(0);
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break;
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}
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glutPostRedisplay();
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}
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static void Init( void )
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{
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GLubyte image[4*4][3];
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GLint i;
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if (!glutExtensionSupported("GL_EXT_secondary_color")) {
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printf("Sorry, this program requires GL_EXT_secondary_color\n");
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exit(1);
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}
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/* setup red texture with one back texel */
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for (i = 0; i < 4*4; i++) {
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if (i == 0) {
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image[i][0] = 0;
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image[i][1] = 0;
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image[i][2] = 0;
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}
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else {
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image[i][0] = 255;
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image[i][1] = 0;
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image[i][2] = 0;
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}
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}
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0,
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GL_RGB, GL_UNSIGNED_BYTE, image);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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#if defined(GL_EXT_secondary_color)
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glEnable(GL_COLOR_SUM_EXT);
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#endif
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glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
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printf("Squares should be colored from red -> orange -> yellow.\n");
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printf("Top row is untextured.\n");
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printf("Bottom row is textured (red texture with one black texel).\n");
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printf("Rows should be identical, except for lower-left texel.\n");
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}
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int main( int argc, char *argv[] )
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{
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glutInit( &argc, argv );
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glutInitWindowPosition( 0, 0 );
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glutInitWindowSize( Width, Height );
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glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
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glutCreateWindow(argv[0]);
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glutReshapeFunc( Reshape );
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glutKeyboardFunc( Key );
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glutDisplayFunc( Display );
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Init();
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glutMainLoop();
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return 0;
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}
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