mesa/progs/vpglsl/ifelse.glsl

9 lines
154 B
GLSL

void main() {
gl_Position = gl_Vertex;
if (gl_Position.x < 0.5)
gl_FrontColor = vec4(1.0, 0.0, 0.0, 1.0);
else
gl_FrontColor = gl_Color;
}