mesa/progs/slang/cltest.c

254 lines
6.8 KiB
C

/*
* GL_ARB_shading_language_100 test application.
*
* Tests correctness of emited code. Runs multiple well-formed shaders and checks if
* they produce valid results.
*
* Requires specific support on the GL implementation side. A special function printMESA()
* must be supported in the language that prints current values of generic type
* to the appropriate shader's info log, and optionally to the screen.
*
* Author: Michal Krol
*/
#include "framework.h"
#define EPSILON 0.0001f
static GLhandleARB vert = 0;
static GLhandleARB prog = 0;
static int get_line (FILE *f, char *line, int size)
{
if (fgets (line, size, f) == NULL)
return 0;
if (line[strlen (line) - 1] == '\n')
line[strlen (line) - 1] = '\0';
return 1;
}
struct ATTRIB
{
char name[32];
GLfloat value[64][4];
GLuint count;
};
struct ATTRIBS
{
struct ATTRIB attrib[32];
GLuint count;
};
struct SHADER
{
char code[16000];
GLfloat output[1000];
GLuint count;
};
enum SHADER_LOAD_STATE
{
SLS_NONE,
SLS_CODE,
SLS_OUTPUT
};
struct PROGRAM
{
struct PROGRAM *next;
char name[256];
struct ATTRIBS attribs;
struct SHADER vertex;
};
enum PROGRAM_LOAD_STATE
{
PLS_NONE,
PLS_ATTRIB,
PLS_VERTEX
};
static struct PROGRAM *program = NULL;
static void load_test_file (const char *filename, struct PROGRAM **program)
{
struct PROGRAM **currprog = program;
FILE *f;
char line[256];
enum PROGRAM_LOAD_STATE pls = PLS_NONE;
enum SHADER_LOAD_STATE sls = SLS_NONE;
f = fopen (filename, "r");
if (f == NULL)
return;
while (get_line (f, line, sizeof (line))) {
if (line[0] == '$') {
if (strncmp (line + 1, "program", 7) == 0) {
if (*currprog != NULL)
currprog = &(**currprog).next;
*currprog = (struct PROGRAM *) (malloc (sizeof (struct PROGRAM)));
if (*currprog == NULL)
break;
(**currprog).next = NULL;
strcpy ((**currprog).name, line + 9);
(**currprog).attribs.count = 0;
(**currprog).vertex.code[0] = '\0';
(**currprog).vertex.count = 0;
pls = PLS_NONE;
}
else if (strncmp (line + 1, "attrib", 6) == 0) {
if (*currprog == NULL)
break;
strcpy ((**currprog).attribs.attrib[(**currprog).attribs.count].name, line + 8);
(**currprog).attribs.attrib[(**currprog).attribs.count].count = 0;
(**currprog).attribs.count++;
pls = PLS_ATTRIB;
}
else if (strcmp (line + 1, "vertex") == 0) {
if (*currprog == NULL)
break;
pls = PLS_VERTEX;
sls = SLS_NONE;
}
else if (strcmp (line + 1, "code") == 0) {
if (*currprog == NULL || pls != PLS_VERTEX)
break;
sls = SLS_CODE;
}
else if (strcmp (line + 1, "output") == 0) {
if (*currprog == NULL || pls != PLS_VERTEX)
break;
sls = SLS_OUTPUT;
}
}
else {
if ((*currprog == NULL || pls == PLS_NONE || sls == SLS_NONE) && line[0] != '\0')
break;
if (*currprog != NULL && pls == PLS_VERTEX) {
if (sls == SLS_CODE) {
strcat ((**currprog).vertex.code, line);
strcat ((**currprog).vertex.code, "\n");
}
else if (sls == SLS_OUTPUT && line[0] != '\0') {
if (strcmp (line, "true") == 0)
(**currprog).vertex.output[(**currprog).vertex.count] = 1.0f;
else if (strcmp (line, "false") == 0)
(**currprog).vertex.output[(**currprog).vertex.count] = 0.0f;
else
sscanf (line, "%f", &(**currprog).vertex.output[(**currprog).vertex.count]);
(**currprog).vertex.count++;
}
}
else if (*currprog != NULL && pls == PLS_ATTRIB && line[0] != '\0') {
struct ATTRIB *att = &(**currprog).attribs.attrib[(**currprog).attribs.count - 1];
GLfloat *vec = att->value[att->count];
sscanf (line, "%f %f %f %f", &vec[0], &vec[1], &vec[2], &vec[3]);
att->count++;
}
}
}
fclose (f);
}
void InitScene (void)
{
prog = glCreateProgramObjectARB ();
vert = glCreateShaderObjectARB (GL_VERTEX_SHADER_ARB);
glAttachObjectARB (prog, vert);
glDeleteObjectARB (vert);
load_test_file ("cltest.txt", &program);
}
void RenderScene (void)
{
struct PROGRAM *nextprogram;
char *code;
GLint info_length, length;
char output[65000], *p;
GLuint i;
if (program == NULL)
exit (0);
code = program->vertex.code;
glShaderSourceARB (vert, 1, (const GLcharARB **) (&code), NULL);
glCompileShaderARB (vert);
CheckObjectStatus (vert);
for (i = 0; i < program->attribs.count; i++) {
const char *name = program->attribs.attrib[i].name;
if (strcmp (name, "gl_Vertex") != 0)
glBindAttribLocationARB (prog, i, name);
}
glLinkProgramARB (prog);
CheckObjectStatus (prog);
glUseProgramObjectARB (prog);
printf ("\n--- %s\n", program->name);
glGetObjectParameterivARB (vert, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_length);
glBegin (GL_POINTS);
if (program->attribs.count == 0) {
glVertex2f (0.0f, 0.0f);
}
else {
for (i = 0; i < program->attribs.attrib[0].count; i++) {
GLuint j;
for (j = 0; j < program->attribs.count; j++) {
GLuint n = (j + 1) % program->attribs.count;
GLfloat *vec = program->attribs.attrib[n].value[i];
const char *name = program->attribs.attrib[n].name;
if (strcmp (name, "gl_Vertex") == 0)
glVertex4fv (vec);
else
glVertexAttrib4fvARB (n, vec);
}
}
}
glEnd ();
glFlush ();
glGetInfoLogARB (vert, sizeof (output), &length, output);
p = output + info_length - 1;
for (i = 0; i < program->vertex.count; i++) {
GLfloat value;
if (p == NULL) {
printf ("*** %s\n", "I/O error");
break;
}
if (strncmp (p, "true", 4) == 0)
value = 1.0f;
else if (strncmp (p, "false", 5) == 0)
value = 0.0f;
else if (sscanf (p, "%f", &value) != 1) {
printf ("*** %s\n", "I/O error");
break;
}
if (fabs (value - program->vertex.output[i]) > EPSILON) {
printf ("*** Values are different, is %f, should be %f\n", value,
program->vertex.output[i]);
}
p = strchr (p, '\n');
if (p != NULL)
p++;
}
if (*p != '\0')
printf ("*** %s\n", "I/O error");
nextprogram = program->next;
free (program);
program = nextprogram;
}
int main (int argc, char *argv[])
{
InitFramework (&argc, argv);
return 0;
}