mesa/progs/demos/tessdemo.c

525 lines
11 KiB
C

/*
* A demo of the GLU polygon tesselation functions written by Bogdan Sikorski.
* Updated for GLU 1.3 tessellation by Gareth Hughes <gareth@valinux.com>
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <GL/glut.h>
#define MAX_POINTS 256
#define MAX_CONTOURS 32
#define MAX_TRIANGLES 256
#ifndef GLCALLBACK
#ifdef CALLBACK
#define GLCALLBACK CALLBACK
#else
#define GLCALLBACK
#endif
#endif
#ifdef GLU_VERSION_1_2
typedef enum{ QUIT, TESSELATE, CLEAR } menu_entries;
typedef enum{ DEFINE, TESSELATED } mode_type;
static GLsizei width, height;
static GLuint contour_cnt;
static GLuint triangle_cnt;
static mode_type mode;
static int menu;
static GLuint list_start;
static GLfloat edge_color[3];
static struct {
GLfloat p[MAX_POINTS][2];
GLuint point_cnt;
} contours[MAX_CONTOURS];
static struct {
GLsizei no;
GLfloat p[3][2];
GLclampf color[3][3];
} triangles[MAX_TRIANGLES];
static void GLCALLBACK error_callback( GLenum err )
{
int len, i;
char const *str;
glColor3f( 0.9, 0.9, 0.9 );
glRasterPos2i( 5, 5 );
str = (const char *) gluErrorString( err );
len = strlen( str );
for ( i = 0 ; i < len ; i++ ) {
glutBitmapCharacter( GLUT_BITMAP_9_BY_15, str[i] );
}
}
static void GLCALLBACK begin_callback( GLenum mode )
{
/* Allow multiple triangles to be output inside the begin/end pair. */
triangle_cnt = 0;
triangles[triangle_cnt].no = 0;
}
static void GLCALLBACK edge_callback( GLenum flag )
{
/* Persist the edge flag across triangles. */
if ( flag == GL_TRUE ) {
edge_color[0] = 1.0;
edge_color[1] = 1.0;
edge_color[2] = 0.5;
} else {
edge_color[0] = 1.0;
edge_color[1] = 0.0;
edge_color[2] = 0.0;
}
}
static void GLCALLBACK end_callback()
{
GLuint i;
glBegin( GL_LINES );
/* Output the three edges of each triangle as lines colored
according to their edge flag. */
for ( i = 0 ; i < triangle_cnt ; i++ ) {
glColor3f( triangles[i].color[0][0],
triangles[i].color[0][1],
triangles[i].color[0][2] );
glVertex2f( triangles[i].p[0][0], triangles[i].p[0][1] );
glVertex2f( triangles[i].p[1][0], triangles[i].p[1][1] );
glColor3f( triangles[i].color[1][0],
triangles[i].color[1][1],
triangles[i].color[1][2] );
glVertex2f( triangles[i].p[1][0], triangles[i].p[1][1] );
glVertex2f( triangles[i].p[2][0], triangles[i].p[2][1] );
glColor3f( triangles[i].color[2][0],
triangles[i].color[2][1],
triangles[i].color[2][2] );
glVertex2f( triangles[i].p[2][0], triangles[i].p[2][1] );
glVertex2f( triangles[i].p[0][0], triangles[i].p[0][1] );
}
glEnd();
}
static void GLCALLBACK vertex_callback( void *data )
{
GLsizei no;
GLfloat *p;
p = (GLfloat *) data;
no = triangles[triangle_cnt].no;
triangles[triangle_cnt].p[no][0] = p[0];
triangles[triangle_cnt].p[no][1] = p[1];
triangles[triangle_cnt].color[no][0] = edge_color[0];
triangles[triangle_cnt].color[no][1] = edge_color[1];
triangles[triangle_cnt].color[no][2] = edge_color[2];
/* After every three vertices, initialize the next triangle. */
if ( ++(triangles[triangle_cnt].no) == 3 ) {
triangle_cnt++;
triangles[triangle_cnt].no = 0;
}
}
static void GLCALLBACK combine_callback( GLdouble coords[3],
GLdouble *vertex_data[4],
GLfloat weight[4], void **data )
{
GLfloat *vertex;
vertex = (GLfloat *) malloc( 2 * sizeof(GLfloat) );
vertex[0] = (GLfloat) coords[0];
vertex[1] = (GLfloat) coords[1];
*data = vertex;
}
static void set_screen_wh( GLsizei w, GLsizei h )
{
width = w;
height = h;
}
typedef void (GLAPIENTRY *callback_t)();
static void tesse( void )
{
GLUtesselator *tobj;
GLdouble data[3];
GLuint i, j, point_cnt;
list_start = glGenLists( 2 );
tobj = gluNewTess();
if ( tobj != NULL ) {
gluTessNormal( tobj, 0.0, 0.0, 1.0 );
gluTessCallback( tobj, GLU_TESS_BEGIN, (callback_t) glBegin );
gluTessCallback( tobj, GLU_TESS_VERTEX, (callback_t) glVertex2fv );
gluTessCallback( tobj, GLU_TESS_END, (callback_t) glEnd );
gluTessCallback( tobj, GLU_TESS_ERROR, (callback_t) error_callback );
gluTessCallback( tobj, GLU_TESS_COMBINE, (callback_t) combine_callback );
glNewList( list_start, GL_COMPILE );
gluBeginPolygon( tobj );
for ( j = 0 ; j <= contour_cnt ; j++ ) {
point_cnt = contours[j].point_cnt;
gluNextContour( tobj, GLU_UNKNOWN );
for ( i = 0 ; i < point_cnt ; i++ ) {
data[0] = (GLdouble)( contours[j].p[i][0] );
data[1] = (GLdouble)( contours[j].p[i][1] );
data[2] = 0.0;
gluTessVertex( tobj, data, contours[j].p[i] );
}
}
gluEndPolygon( tobj );
glEndList();
gluTessCallback( tobj, GLU_TESS_BEGIN, (callback_t) begin_callback );
gluTessCallback( tobj, GLU_TESS_VERTEX, (callback_t) vertex_callback );
gluTessCallback( tobj, GLU_TESS_END, (callback_t) end_callback );
gluTessCallback( tobj, GLU_TESS_EDGE_FLAG, (callback_t) edge_callback );
glNewList( list_start + 1, GL_COMPILE );
gluBeginPolygon( tobj );
for ( j = 0 ; j <= contour_cnt ; j++ ) {
point_cnt = contours[j].point_cnt;
gluNextContour( tobj, GLU_UNKNOWN );
for ( i = 0 ; i < point_cnt ; i++ ) {
data[0] = (GLdouble)( contours[j].p[i][0] );
data[1] = (GLdouble)( contours[j].p[i][1] );
data[2] = 0.0;
gluTessVertex( tobj, data, contours[j].p[i] );
}
}
gluEndPolygon( tobj );
glEndList();
gluDeleteTess( tobj );
glutMouseFunc( NULL );
mode = TESSELATED;
}
}
static void left_down( int x1, int y1 )
{
GLfloat P[2];
GLuint point_cnt;
/* translate GLUT into GL coordinates */
P[0] = x1;
P[1] = height - y1;
point_cnt = contours[contour_cnt].point_cnt;
contours[contour_cnt].p[point_cnt][0] = P[0];
contours[contour_cnt].p[point_cnt][1] = P[1];
glBegin( GL_LINES );
if ( point_cnt ) {
glVertex2fv( contours[contour_cnt].p[point_cnt-1] );
glVertex2fv( P );
} else {
glVertex2fv( P );
glVertex2fv( P );
}
glEnd();
glFinish();
contours[contour_cnt].point_cnt++;
}
static void middle_down( int x1, int y1 )
{
GLuint point_cnt;
(void) x1;
(void) y1;
point_cnt = contours[contour_cnt].point_cnt;
if ( point_cnt > 2 ) {
glBegin( GL_LINES );
glVertex2fv( contours[contour_cnt].p[0] );
glVertex2fv( contours[contour_cnt].p[point_cnt-1] );
contours[contour_cnt].p[point_cnt][0] = -1;
glEnd();
glFinish();
contour_cnt++;
contours[contour_cnt].point_cnt = 0;
}
}
static void mouse_clicked( int button, int state, int x, int y )
{
x -= x%10;
y -= y%10;
switch ( button ) {
case GLUT_LEFT_BUTTON:
if ( state == GLUT_DOWN ) {
left_down( x, y );
}
break;
case GLUT_MIDDLE_BUTTON:
if ( state == GLUT_DOWN ) {
middle_down( x, y );
}
break;
}
}
static void display( void )
{
GLuint i,j;
GLsizei ii, jj;
GLuint point_cnt;
glClear( GL_COLOR_BUFFER_BIT );
switch ( mode ) {
case DEFINE:
/* draw grid */
glColor3f( 0.6, 0.5, 0.5 );
glBegin( GL_LINES );
for ( ii = 0 ; ii < width ; ii += 10 ) {
for ( jj = 0 ; jj < height ; jj += 10 ) {
glVertex2i( 0, jj );
glVertex2i( width, jj );
glVertex2i( ii, height );
glVertex2i( ii, 0 );
}
}
glEnd();
glColor3f( 1.0, 1.0, 0.0 );
for ( i = 0 ; i <= contour_cnt ; i++ ) {
point_cnt = contours[i].point_cnt;
glBegin( GL_LINES );
switch ( point_cnt ) {
case 0:
break;
case 1:
glVertex2fv( contours[i].p[0] );
glVertex2fv( contours[i].p[0] );
break;
case 2:
glVertex2fv( contours[i].p[0] );
glVertex2fv( contours[i].p[1] );
break;
default:
--point_cnt;
for ( j = 0 ; j < point_cnt ; j++ ) {
glVertex2fv( contours[i].p[j] );
glVertex2fv( contours[i].p[j+1] );
}
if ( contours[i].p[j+1][0] == -1 ) {
glVertex2fv( contours[i].p[0] );
glVertex2fv( contours[i].p[j] );
}
break;
}
glEnd();
}
glFinish();
break;
case TESSELATED:
/* draw triangles */
glColor3f( 0.7, 0.7, 0.0 );
glCallList( list_start );
glLineWidth( 2.0 );
glCallList( list_start + 1 );
glLineWidth( 1.0 );
glFlush();
break;
}
glColor3f( 1.0, 1.0, 0.0 );
}
static void clear( void )
{
contour_cnt = 0;
contours[0].point_cnt = 0;
triangle_cnt = 0;
glutMouseFunc( mouse_clicked );
mode = DEFINE;
glDeleteLists( list_start, 2 );
list_start = 0;
}
static void quit( void )
{
exit( 0 );
}
static void menu_selected( int entry )
{
switch ( entry ) {
case CLEAR:
clear();
break;
case TESSELATE:
tesse();
break;
case QUIT:
quit();
break;
}
glutPostRedisplay();
}
static void key_pressed( unsigned char key, int x, int y )
{
(void) x;
(void) y;
switch ( key ) {
case 'c':
case 'C':
clear();
break;
case 't':
case 'T':
tesse();
break;
case 27:
case 'q':
case 'Q':
quit();
break;
}
glutPostRedisplay();
}
static void myinit( void )
{
/* clear background to gray */
glClearColor( 0.4, 0.4, 0.4, 0.0 );
glShadeModel( GL_FLAT );
glPolygonMode( GL_FRONT, GL_FILL );
menu = glutCreateMenu( menu_selected );
glutAddMenuEntry( "clear", CLEAR );
glutAddMenuEntry( "tesselate", TESSELATE );
glutAddMenuEntry( "quit", QUIT );
glutAttachMenu( GLUT_RIGHT_BUTTON );
glutMouseFunc( mouse_clicked );
glutKeyboardFunc( key_pressed );
contour_cnt = 0;
mode = DEFINE;
}
static void reshape( GLsizei w, GLsizei h )
{
glViewport( 0, 0, w, h );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glOrtho( 0.0, (GLdouble)w, 0.0, (GLdouble)h, -1.0, 1.0 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
set_screen_wh( w, h );
}
#endif
static void usage( void )
{
printf( "Use left mouse button to place vertices.\n" );
printf( "Press middle mouse button when done.\n" );
printf( "Select tesselate from the pop-up menu.\n" );
}
int main( int argc, char **argv )
{
const char *version = (const char *) gluGetString( GLU_VERSION );
printf( "GLU version string: %s\n", version );
if ( strstr( version, "1.0" ) || strstr( version, "1.1" ) ) {
fprintf( stderr, "Sorry, this demo reqiures GLU 1.2 or later.\n" );
exit( 1 );
}
usage();
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_SINGLE | GLUT_RGB );
glutInitWindowPosition(0, 0);
glutInitWindowSize( 400, 400 );
glutCreateWindow( argv[0] );
/* GH: Bit of a hack...
*/
#ifdef GLU_VERSION_1_2
myinit();
glutDisplayFunc( display );
glutReshapeFunc( reshape );
glutMainLoop();
#endif
return 0;
}