mesa/src/compiler
Rhys Perry 41ecef7855 nir: add sdot_2x16 and udot_2x16 opcodes
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12617>
2021-09-03 13:21:27 +00:00
..
glsl glsl: use bool literals instead of integers 2021-09-02 21:19:22 +00:00
nir nir: add sdot_2x16 and udot_2x16 opcodes 2021-09-03 13:21:27 +00:00
spirv spirv: Implement non-Multiview parts of SPV_NV_mesh_shader 2021-08-28 03:56:43 +00:00
builtin_type_macros.h compiler/types: Add 64-bit image types 2020-11-09 17:17:39 +00:00
glsl_types.cpp glsl: add missing support for explicit components in interface blocks 2021-05-13 08:07:53 +00:00
glsl_types.h glsl: add missing support for explicit components in interface blocks 2021-05-13 08:07:53 +00:00
meson.build spirv: add some tests for volatile/available/visible 2020-09-01 17:15:22 +00:00
nir_types.cpp nir: Add a size_align helper function for aligning elements to 16 bytes. 2020-11-16 13:54:22 -08:00
nir_types.h nir: Add a size_align helper function for aligning elements to 16 bytes. 2020-11-16 13:54:22 -08:00
shader_enums.c compiler: Add new non-Multiview Task/Mesh builtins 2021-08-28 03:56:42 +00:00
shader_enums.h compiler: Add new non-Multiview Task/Mesh builtins 2021-08-28 03:56:42 +00:00
shader_info.h spirv: Implement non-Multiview parts of SPV_NV_mesh_shader 2021-08-28 03:56:43 +00:00