mesa/src/gallium
Erik Faye-Lund a21966837a zink: Use store_dest_raw instead of storing an uint
I cleaned up the other similar call-sites, but somehow missed this one.
There's nothing different with this, so let's also fix this.

Fixes: 16339646f0 ("zink/spirv: rename functions a bit")
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5250>
2020-06-02 21:45:30 +00:00
..
auxiliary nir: gather which images are MSAA 2020-06-02 20:47:49 +00:00
docs gallium: add shader caps INT16 and FP16_DERIVATIVES 2020-06-02 20:01:18 +00:00
drivers zink: Use store_dest_raw instead of storing an uint 2020-06-02 21:45:30 +00:00
frontends meson: use gnu_symbol_visibility argument 2020-06-01 18:59:18 +00:00
include gallium: add shader caps INT16 and FP16_DERIVATIVES 2020-06-02 20:01:18 +00:00
targets meson: use gnu_symbol_visibility argument 2020-06-01 18:59:18 +00:00
tests gallium: rename 'state tracker' to 'frontend' 2020-05-13 13:46:53 -04:00
tools gallium: change comments to remove 'state tracker' 2020-05-13 13:47:27 -04:00
winsys meson: use gnu_symbol_visibility argument 2020-06-01 18:59:18 +00:00
Android.common.mk etnaviv: update Android build files 2020-01-24 14:03:28 +00:00
Android.mk gallium: rename 'state tracker' to 'frontend' 2020-05-13 13:46:53 -04:00
README.portability gallium: change comments to remove 'state tracker' 2020-05-13 13:47:27 -04:00
SConscript gallium: change comments to remove 'state tracker' 2020-05-13 13:47:27 -04:00
meson.build gallium: rename 'state tracker' to 'frontend' 2020-05-13 13:46:53 -04:00

README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.