44 lines
1.0 KiB
YAML
44 lines
1.0 KiB
YAML
.d3d12-test:
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extends:
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- .build-windows
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- .use-windows_test_vs2019
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- .windows-test-rules
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stage: layered-backends
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dependencies:
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- windows-vs2019
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needs:
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- windows-vs2019
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- windows_test_vs2019
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variables:
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GIT_STRATEGY: none # testing doesn't build anything from source
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GALLIUM_DRIVER: d3d12
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.d3d12-test-piglit:
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extends:
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- .d3d12-test
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script:
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- . _install/piglit_run.ps1
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artifacts:
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when: on_failure
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name: "mesa_${CI_JOB_NAME}"
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paths:
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- summary/
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- result.txt
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test-d3d12-quick_gl:
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extends:
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- .d3d12-test-piglit
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variables:
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PIGLIT_PROFILE: quick_gl
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PIGLIT_RESULTS: "d3d12-quick_gl"
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PIGLIT_TESTS: -x nv_copy_depth_to_color -x glsl-1.30.execution.tex-miplevel-selection -x arb_timer_query.timestamp-get
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test-d3d12-quick_shader:
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extends:
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- .d3d12-test-piglit
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variables:
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PIGLIT_PROFILE: quick_shader
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PIGLIT_RESULTS: "d3d12-quick_shader"
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# These tests crash WARP causing the test suite to timeout
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PIGLIT_TESTS: -x amd_texture_texture4 -x arb_texture_gather
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