Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Eric Anholt 3f9839a52b Fix crashes during rasterization fallback by avoiding _tnl_need_projected_coords
during fallbacks.  In one case, _swsetup_Wakeup had just been called, covering
the need there, and in the other case, we can simply exit the entire
radeonChooseVertexState function, knowing that it will be called again once we
leave the fallback.

Bugzilla #:	2516
Submitted by:	sroland
2005-06-26 21:57:23 +00:00
bin Make install install GLES too 2005-06-05 02:10:58 +00:00
configs added GL libs to APP_LIB_DEPS (bug 3485) 2005-06-07 15:30:12 +00:00
docs updates from Paul Garceau 2005-06-07 19:01:33 +00:00
doxygen Use CSS in custom headers. 2004-09-10 11:47:51 +00:00
include updated to version 29 2005-06-21 14:30:46 +00:00
progs Ignore files generated as part of the build process. 2005-06-24 18:54:57 +00:00
src Fix crashes during rasterization fallback by avoiding _tnl_need_projected_coords 2005-06-26 21:57:23 +00:00
vms Committing in . 2003-06-17 07:20:22 +00:00
windows/VC6 Account for moved/new/removed files. 2005-05-26 18:22:13 +00:00
Makefile remove depend files on clean 2005-06-10 10:43:02 +00:00
Makefile.DJ remove stupid flags 2005-05-23 22:02:53 +00:00
Makefile.mgw remove stupid flags 2005-05-23 22:02:53 +00:00
descrip.mms VMS updates from Jouk Jansen 2005-01-11 15:23:08 +00:00
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docs/README.directfb

                         
                         Mesa DirectFB Information


Requirements
============

  To build Mesa with DirectFB (DirectFBGL) support you need:
     - DirectFB at least 0.9.21 (http://directfb.org)
     - pkg-config at least 0.9 (http://pkgconfig.sf.net)


Installation
============
  Run
     
     make linux-directfb

  to build Mesa and DirectFBGL module,

     make install

  to install OpenGL libraries and

     make linux-directfb-install

  to install DirectFBGL module in the proper location.