Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Dave Airlie 3e1698fe1b drisw: move zink down the list below the sw drivers.
We don't ever want drisw path picking zink as the driver,
we can revisit this when the penny wrapper work gets further
along.

This selection causes systems with nvidia/intel dual-gpus
to try and pick the intel gpu for rendering in the nvidia
context if there is no nvidia GL driver or accel doesn't work.

This is a partial revert of the original commit.

Fixes: 4a3b42a717 ("drisw: Prefer hardware-layered sw-winsys drivers over pure sw")
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9816>
2021-04-05 18:46:16 +00:00
.gitlab/issue_templates gitlab: rename RADV bug report template 2021-04-01 10:02:39 +00:00
.gitlab-ci ci/bare-metal: no need to use tee 2021-04-03 18:56:13 +00:00
bin bin/gen_release_notes.py: more robust rST escaping 2021-04-01 19:53:03 +00:00
build-support
docs docs: mark float_controls,float16_int8,16bit_storage as done on Turnip 2021-04-05 09:51:46 +00:00
doxygen
include Remove Scons leftovers 2021-03-30 20:17:19 +00:00
src drisw: move zink down the list below the sw drivers. 2021-04-05 18:46:16 +00:00
subprojects d3d12: Use DirectX-Headers wrap for d3d12.h 2020-12-16 16:25:54 +00:00
.dir-locals.el
.editorconfig docs: fixup indentation 2020-01-18 11:39:32 +01:00
.gitignore intel/tools: Add unit tests for assembler 2019-05-07 14:33:48 -07:00
.gitlab-ci.yml ci: Uprev piglit to 6a4be9e9946d ("piglit: NOTE! Default branch is now main") 2021-04-02 18:42:04 +00:00
.mailmap .mailmap: fix email for Daniel Schürmann 2021-03-22 18:56:22 +00:00
.travis.yml scons: Remove. 2021-03-20 10:38:55 +00:00
Android.common.mk meson, util: Make zlib optional again 2021-03-19 19:33:59 +00:00
Android.mk meson/gallium: Add an option to not use LLVM for gallium draw module 2021-02-25 17:48:16 +00:00
CleanSpec.mk
README.rst README: update references to internal docs 2020-06-13 10:42:01 +00:00
REVIEWERS scons: Remove. 2021-03-20 10:38:55 +00:00
VERSION VERSION: bump for 21.1.0 cycle 2021-01-13 09:46:19 -08:00
meson.build wgl: Add unit test infrastructure for OpenGL32.dll on Windows 2021-04-01 16:19:41 +00:00
meson_options.txt intel: Add null hw layer 2021-03-25 19:10:03 +00:00

README.rst

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.