mesa/src/gallium
Emma Anholt 3cf28d16f6 ci: Uprev deqp-runner and piglit.
deqp-runner uprevved to reduce memory usage on HW runners, let us
experiment with shader cache on tmpfs, and hopefully provide a tool for
virgl to be able to plausibly run piglit under crosvm instead of vtest.

piglit uprevved to avoid a flake in softpipe in glx-multithread-texture,
and improve performance of the test, too.  This also brings in the
fbo-blending-format-quirks fix to properly initialize the buffers, fixing
some fails/flakes.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15419>
2022-04-06 20:43:53 +00:00
..
auxiliary gallivm/nir: Add a short circuit uniform-offset mode for load_ssbo/load_shared. 2022-04-06 00:04:14 +00:00
drivers ci: Uprev deqp-runner and piglit. 2022-04-06 20:43:53 +00:00
frontends lavapipe: Go back to manually signaling in lvp_AcquireNextImage2() 2022-04-06 18:30:51 +00:00
include util: Getting u_debug.h not depends on pipe/* 2022-04-01 01:52:43 +00:00
targets dri: Remove the megadriver compat stub 2022-03-31 09:58:49 -04:00
tests gallium: add take_ownership into set_sampler_views to skip reference counting 2021-08-20 15:04:20 +00:00
tools
winsys winsys/amdgpu: fix a warning of defining radeon_screen_create_t twice 2022-02-22 11:41:04 +00:00
README.portability
meson.build gallium/swr: Remove common code and build options 2021-12-06 23:37:50 +00:00

README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.