Mesa3D Graphics Library (Bleeding edge ray tracing branches)
Go to file
Brian Paul 380385ab7d mesa: added test for very long fixed-function vertex programs 2008-08-28 15:22:44 -06:00
bin raw2png: Fix channel order in a8b8g8r8/x8b8g8r8 formats. 2008-08-07 18:58:30 +01:00
configs cell: use SDK 3.0 by default 2008-08-26 14:10:29 -06:00
docs Remove CVS keywords. 2008-05-26 20:14:40 +09:00
doxygen Fix CRLF line endings. 2008-06-07 12:40:36 +09:00
include version 20 of glxext.h 2008-08-11 15:21:40 -06:00
progs mesa: added test for very long fixed-function vertex programs 2008-08-28 15:22:44 -06:00
scons scons: Lookup WINDDK and WINCE SDK directories in the registry. 2008-07-24 21:24:58 +09:00
src mesa: remove debug code 2008-08-28 15:21:44 -06:00
.emacs-dirvars Add emacs dirvars file with Mesa indention definition. 2007-09-18 10:02:51 -04:00
.gitignore Update git ignores. 2008-02-25 17:05:15 +09:00
Makefile mesa: Added linux-egl target, that only builds the i915simple driver and egl drivers 2008-05-23 11:02:14 +02:00
SConstruct scons: Build the trace pipe driver by default. 2008-08-21 18:46:03 +01:00
common.py scons: Put the tool logic in a frontend tool. 2008-06-06 14:55:51 +09:00

docs/README.directfb

                         
                         Mesa DirectFB Information


Requirements
============

  To build Mesa with DirectFB (DirectFBGL) support you need:
     - DirectFB at least 1.0.0 (http://directfb.org)
     - pkg-config at least 0.9 (http://pkgconfig.sf.net)


Installation
============
  Run
     
     make linux-directfb

  to build Mesa and DirectFBGL module,

     make install

  to install OpenGL libraries and

     make linux-directfb-install

  to install DirectFBGL module in the proper location.