Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Boris Brezillon 2feef505c1 microsoft/spirv_to_dxil: Fix the push_constant UBO size calculation
Right now, we just consider the size of the accessed portion of the
push constant array, but it doesn't necessarily reflect the size
of the UBO we should declare.

Fixes: de1e941c59 ("microsoft/spirv_to_dxil: Lower push constant loads to UBO loads")
Reviewed-by: Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16703>
2022-06-03 10:43:18 +00:00
.gitlab/issue_templates issue_templates/Bug Report: Rename master branch to main 2021-05-05 12:20:11 -07:00
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docs docs: update calendar and link releases notes for 22.0.5 2022-06-01 16:55:58 -07:00
include include: drop c11_compat.h 2022-06-02 13:09:16 +00:00
src microsoft/spirv_to_dxil: Fix the push_constant UBO size calculation 2022-06-03 10:43:18 +00:00
subprojects meson: Update libelf wrap for Windows 2021-11-12 09:46:10 +00:00
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README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
VERSION VERSION: bump to 22.2-devel for next cycle 2022-04-13 23:40:25 +00:00
meson.build meson: add back -Werror=vla to msvc compat flags 2022-06-03 07:14:43 +00:00
meson_options.txt meson: Add build option for gallium-d3d12-video feature 2022-05-24 16:36:31 +00:00

README.rst

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.