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glsl
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glsl: fix lowering outputs for early/nested returns
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2016-04-28 11:01:51 +10:00 |
nir
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nir/lower_to_source_mods: fixup for new foreeach_block()
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2016-04-28 15:52:17 -07:00 |
spirv
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spirv: fix warning in release build
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2016-04-25 12:23:25 +02:00 |
.gitignore
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…
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Android.glsl.gen.mk
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glsl: android: add back missing generated glcpp include path
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2016-04-21 14:43:21 +01:00 |
Android.glsl.mk
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glsl: move the android build scripts a level up
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2016-04-11 19:08:23 +01:00 |
Android.mk
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compiler: android: flesh out nir into separate makefile
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2016-04-11 19:08:23 +01:00 |
Android.nir.gen.mk
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compiler: android: flesh out nir into separate makefile
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2016-04-11 19:08:23 +01:00 |
Android.nir.mk
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compiler: android: flesh out nir into separate makefile
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2016-04-11 19:08:23 +01:00 |
Makefile.am
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compiler: automake: flesh out NIR into separate makefile.
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2016-04-11 19:08:23 +01:00 |
Makefile.glsl.am
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compiler: automake: split out glsl into separate makefile
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2016-04-11 19:08:23 +01:00 |
Makefile.nir.am
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Merge remote-tracking branch 'public/master' into vulkan
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2016-04-13 20:25:39 -07:00 |
Makefile.sources
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nir: add a pass to lower some double operations
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2016-04-28 11:58:13 +02:00 |
SConscript
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scons: Build NIR.
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2016-04-14 16:38:59 +01:00 |
SConscript.glsl
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glsl: move the scons build script a level up
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2016-04-11 19:08:23 +01:00 |
SConscript.nir
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scons: Build NIR.
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2016-04-14 16:38:59 +01:00 |
builtin_type_macros.h
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glsl/types: Add a bare "sampler" type
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2016-02-13 17:22:36 -08:00 |
glsl_types.cpp
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glsl: Rename "vertex_input_slots" -> "is_vertex_input"
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2016-04-13 11:00:21 -07:00 |
glsl_types.h
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glsl: Rename "vertex_input_slots" -> "is_vertex_input"
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2016-04-13 11:00:21 -07:00 |
nir_types.cpp
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glsl: Rename "vertex_input_slots" -> "is_vertex_input"
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2016-04-13 11:00:21 -07:00 |
nir_types.h
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glsl: Rename "vertex_input_slots" -> "is_vertex_input"
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2016-04-13 11:00:21 -07:00 |
shader_enums.c
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glsl/shader_enums: Add the other two compute builtins
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2016-04-11 13:53:00 -07:00 |
shader_enums.h
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glsl/shader_enums: Add the other two compute builtins
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2016-04-11 13:53:00 -07:00 |