mesa/src/compiler
Connor Abbott 2febb88e6d nir/lower_to_source_mods: fixup for new foreeach_block()
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-28 15:52:17 -07:00
..
glsl glsl: fix lowering outputs for early/nested returns 2016-04-28 11:01:51 +10:00
nir nir/lower_to_source_mods: fixup for new foreeach_block() 2016-04-28 15:52:17 -07:00
spirv spirv: fix warning in release build 2016-04-25 12:23:25 +02:00
.gitignore
Android.glsl.gen.mk glsl: android: add back missing generated glcpp include path 2016-04-21 14:43:21 +01:00
Android.glsl.mk glsl: move the android build scripts a level up 2016-04-11 19:08:23 +01:00
Android.mk compiler: android: flesh out nir into separate makefile 2016-04-11 19:08:23 +01:00
Android.nir.gen.mk compiler: android: flesh out nir into separate makefile 2016-04-11 19:08:23 +01:00
Android.nir.mk compiler: android: flesh out nir into separate makefile 2016-04-11 19:08:23 +01:00
Makefile.am compiler: automake: flesh out NIR into separate makefile. 2016-04-11 19:08:23 +01:00
Makefile.glsl.am compiler: automake: split out glsl into separate makefile 2016-04-11 19:08:23 +01:00
Makefile.nir.am Merge remote-tracking branch 'public/master' into vulkan 2016-04-13 20:25:39 -07:00
Makefile.sources nir: add a pass to lower some double operations 2016-04-28 11:58:13 +02:00
SConscript scons: Build NIR. 2016-04-14 16:38:59 +01:00
SConscript.glsl glsl: move the scons build script a level up 2016-04-11 19:08:23 +01:00
SConscript.nir scons: Build NIR. 2016-04-14 16:38:59 +01:00
builtin_type_macros.h glsl/types: Add a bare "sampler" type 2016-02-13 17:22:36 -08:00
glsl_types.cpp glsl: Rename "vertex_input_slots" -> "is_vertex_input" 2016-04-13 11:00:21 -07:00
glsl_types.h glsl: Rename "vertex_input_slots" -> "is_vertex_input" 2016-04-13 11:00:21 -07:00
nir_types.cpp glsl: Rename "vertex_input_slots" -> "is_vertex_input" 2016-04-13 11:00:21 -07:00
nir_types.h glsl: Rename "vertex_input_slots" -> "is_vertex_input" 2016-04-13 11:00:21 -07:00
shader_enums.c glsl/shader_enums: Add the other two compute builtins 2016-04-11 13:53:00 -07:00
shader_enums.h glsl/shader_enums: Add the other two compute builtins 2016-04-11 13:53:00 -07:00