Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Brian Paul 2c9812e3d3 mesa: use _mesa_set_vp_override() in glDraw/CopyPixels and glBitmap
We don't use the vertex program in these functions and the driver may
install its own.  This fixes the broken glCopyPixels swrast fallback in
i965 and possibly other drivers.  In particular, glCopyPixels sometimes
didn't work because the fixed-function fragment program was replacing all
fragment colors with the current raster color.
2009-08-07 09:51:50 -06:00
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configs mesa: bump version to 7.5.1 2009-07-22 12:46:53 -06:00
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progs glxgears: make functions static, update comments 2009-08-07 09:50:38 -06:00
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windows windows: updated VC8 project files 2009-07-27 13:38:35 -06:00
.emacs-dirvars Add emacs dirvars file with Mesa indention definition. 2007-09-18 10:02:51 -04:00
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docs/README.directfb

                         
                         Mesa DirectFB Information


Requirements
============

  To build Mesa with DirectFB (DirectFBGL) support you need:
     - DirectFB at least 1.0.0 (http://directfb.org)
     - pkg-config at least 0.9 (http://pkgconfig.sf.net)


Installation
============
  Run
     
     make linux-directfb

  to build Mesa and DirectFBGL module,

     make install

  to install OpenGL libraries and

     cd src/mesa/drivers/directfb ; make install

  to install DirectFBGL module in the proper location.
  Actually, that last command may not be needed.  Please provide feedback.