243 lines
6.0 KiB
C
243 lines
6.0 KiB
C
#ifndef __NV30_CONTEXT_H__
|
|
#define __NV30_CONTEXT_H__
|
|
|
|
#include "pipe/p_format.h"
|
|
#include "util/u_blitter.h"
|
|
|
|
#include "nv30/nv30_screen.h"
|
|
#include "nv30/nv30_state.h"
|
|
|
|
#include "nouveau_context.h"
|
|
|
|
#define BUFCTX_FB 0
|
|
#define BUFCTX_VTXTMP 1
|
|
#define BUFCTX_VTXBUF 2
|
|
#define BUFCTX_IDXBUF 3
|
|
#define BUFCTX_VERTTEX(n) (4 + (n))
|
|
#define BUFCTX_FRAGPROG 8
|
|
#define BUFCTX_FRAGTEX(n) (9 + (n))
|
|
|
|
#define NV30_NEW_BLEND (1 << 0)
|
|
#define NV30_NEW_RASTERIZER (1 << 1)
|
|
#define NV30_NEW_ZSA (1 << 2)
|
|
#define NV30_NEW_VERTPROG (1 << 3)
|
|
#define NV30_NEW_VERTCONST (1 << 4)
|
|
#define NV30_NEW_FRAGPROG (1 << 5)
|
|
#define NV30_NEW_FRAGCONST (1 << 6)
|
|
#define NV30_NEW_BLEND_COLOUR (1 << 7)
|
|
#define NV30_NEW_STENCIL_REF (1 << 8)
|
|
#define NV30_NEW_CLIP (1 << 9)
|
|
#define NV30_NEW_SAMPLE_MASK (1 << 10)
|
|
#define NV30_NEW_FRAMEBUFFER (1 << 11)
|
|
#define NV30_NEW_STIPPLE (1 << 12)
|
|
#define NV30_NEW_SCISSOR (1 << 13)
|
|
#define NV30_NEW_VIEWPORT (1 << 14)
|
|
#define NV30_NEW_ARRAYS (1 << 15)
|
|
#define NV30_NEW_VERTEX (1 << 16)
|
|
#define NV30_NEW_CONSTBUF (1 << 17)
|
|
#define NV30_NEW_FRAGTEX (1 << 18)
|
|
#define NV30_NEW_VERTTEX (1 << 19)
|
|
#define NV30_NEW_SWTNL (1 << 31)
|
|
#define NV30_NEW_ALL 0x000fffff
|
|
|
|
struct nv30_context {
|
|
struct nouveau_context base;
|
|
struct nv30_screen *screen;
|
|
struct blitter_context *blitter;
|
|
|
|
struct nouveau_bufctx *bufctx;
|
|
|
|
struct {
|
|
unsigned rt_enable;
|
|
unsigned scissor_off;
|
|
unsigned num_vtxelts;
|
|
int index_bias;
|
|
bool prim_restart;
|
|
struct nv30_fragprog *fragprog;
|
|
} state;
|
|
|
|
uint32_t dirty;
|
|
|
|
struct draw_context *draw;
|
|
uint32_t draw_flags;
|
|
uint32_t draw_dirty;
|
|
|
|
struct nv30_blend_stateobj *blend;
|
|
struct nv30_rasterizer_stateobj *rast;
|
|
struct nv30_zsa_stateobj *zsa;
|
|
struct nv30_vertex_stateobj *vertex;
|
|
|
|
struct {
|
|
unsigned filter;
|
|
unsigned aniso;
|
|
} config;
|
|
|
|
struct {
|
|
struct nv30_vertprog *program;
|
|
|
|
struct pipe_resource *constbuf;
|
|
unsigned constbuf_nr;
|
|
|
|
struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];
|
|
unsigned num_textures;
|
|
struct nv30_sampler_state *samplers[PIPE_MAX_SAMPLERS];
|
|
unsigned num_samplers;
|
|
unsigned dirty_samplers;
|
|
} vertprog;
|
|
|
|
struct {
|
|
struct nv30_fragprog *program;
|
|
|
|
struct pipe_resource *constbuf;
|
|
unsigned constbuf_nr;
|
|
|
|
struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];
|
|
unsigned num_textures;
|
|
struct nv30_sampler_state *samplers[PIPE_MAX_SAMPLERS];
|
|
unsigned num_samplers;
|
|
unsigned dirty_samplers;
|
|
} fragprog;
|
|
|
|
struct pipe_framebuffer_state framebuffer;
|
|
struct pipe_blend_color blend_colour;
|
|
struct pipe_stencil_ref stencil_ref;
|
|
struct pipe_poly_stipple stipple;
|
|
struct pipe_scissor_state scissor;
|
|
struct pipe_viewport_state viewport;
|
|
struct pipe_clip_state clip;
|
|
|
|
unsigned sample_mask;
|
|
|
|
struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
|
|
unsigned num_vtxbufs;
|
|
uint32_t vbo_fifo;
|
|
uint32_t vbo_user;
|
|
unsigned vbo_min_index;
|
|
unsigned vbo_max_index;
|
|
bool vbo_push_hint;
|
|
|
|
struct nouveau_heap *blit_vp;
|
|
struct pipe_resource *blit_fp;
|
|
|
|
struct pipe_query *render_cond_query;
|
|
unsigned render_cond_mode;
|
|
bool render_cond_cond;
|
|
};
|
|
|
|
static inline struct nv30_context *
|
|
nv30_context(struct pipe_context *pipe)
|
|
{
|
|
return (struct nv30_context *)pipe;
|
|
}
|
|
|
|
struct pipe_context *
|
|
nv30_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags);
|
|
|
|
void
|
|
nv30_vbo_init(struct pipe_context *pipe);
|
|
|
|
void
|
|
nv30_vbo_validate(struct nv30_context *nv30);
|
|
|
|
void
|
|
nv30_query_init(struct pipe_context *pipe);
|
|
|
|
void
|
|
nv30_state_init(struct pipe_context *pipe);
|
|
|
|
void
|
|
nv30_clear_init(struct pipe_context *pipe);
|
|
|
|
void
|
|
nv30_vertprog_init(struct pipe_context *pipe);
|
|
|
|
void
|
|
nv30_vertprog_validate(struct nv30_context *nv30);
|
|
|
|
void
|
|
nv30_fragprog_init(struct pipe_context *pipe);
|
|
|
|
void
|
|
nv30_fragprog_validate(struct nv30_context *nv30);
|
|
|
|
void
|
|
nv30_texture_init(struct pipe_context *pipe);
|
|
|
|
void
|
|
nv30_texture_validate(struct nv30_context *nv30);
|
|
|
|
void
|
|
nv30_fragtex_init(struct pipe_context *pipe);
|
|
|
|
void
|
|
nv30_fragtex_validate(struct nv30_context *nv30);
|
|
|
|
void
|
|
nv40_verttex_init(struct pipe_context *pipe);
|
|
|
|
void
|
|
nv40_verttex_validate(struct nv30_context *nv30);
|
|
|
|
void
|
|
nv30_fragtex_sampler_states_bind(struct pipe_context *pipe,
|
|
unsigned nr, void **hwcso);
|
|
|
|
void
|
|
nv40_verttex_sampler_states_bind(struct pipe_context *pipe,
|
|
unsigned nr, void **hwcso);
|
|
|
|
void
|
|
nv40_verttex_set_sampler_views(struct pipe_context *pipe, unsigned nr,
|
|
bool take_ownership,
|
|
struct pipe_sampler_view **views);
|
|
|
|
void
|
|
nv30_fragtex_set_sampler_views(struct pipe_context *pipe,
|
|
unsigned nr, bool take_ownership,
|
|
struct pipe_sampler_view **views);
|
|
|
|
void
|
|
nv30_push_vbo(struct nv30_context *nv30, const struct pipe_draw_info *info,
|
|
const struct pipe_draw_start_count_bias *draw);
|
|
|
|
void
|
|
nv30_draw_init(struct pipe_context *pipe);
|
|
|
|
void
|
|
nv30_render_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info,
|
|
unsigned drawid_offset,
|
|
const struct pipe_draw_start_count_bias *draw);
|
|
|
|
bool
|
|
nv30_state_validate(struct nv30_context *nv30, uint32_t mask, bool hwtnl);
|
|
|
|
void
|
|
nv30_state_release(struct nv30_context *nv30);
|
|
|
|
#ifdef NV30_3D_VERTEX_BEGIN_END
|
|
#define NV30_PRIM_GL_CASE(n) \
|
|
case PIPE_PRIM_##n: return NV30_3D_VERTEX_BEGIN_END_##n
|
|
|
|
static inline unsigned
|
|
nv30_prim_gl(unsigned prim)
|
|
{
|
|
switch (prim) {
|
|
NV30_PRIM_GL_CASE(POINTS);
|
|
NV30_PRIM_GL_CASE(LINES);
|
|
NV30_PRIM_GL_CASE(LINE_LOOP);
|
|
NV30_PRIM_GL_CASE(LINE_STRIP);
|
|
NV30_PRIM_GL_CASE(TRIANGLES);
|
|
NV30_PRIM_GL_CASE(TRIANGLE_STRIP);
|
|
NV30_PRIM_GL_CASE(TRIANGLE_FAN);
|
|
NV30_PRIM_GL_CASE(QUADS);
|
|
NV30_PRIM_GL_CASE(QUAD_STRIP);
|
|
NV30_PRIM_GL_CASE(POLYGON);
|
|
default:
|
|
return NV30_3D_VERTEX_BEGIN_END_POINTS;
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#endif
|