mesa/src/freedreno/drm/freedreno_bo_cache.c

215 lines
6.0 KiB
C

/*
* Copyright (C) 2012-2018 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "freedreno_drmif.h"
#include "freedreno_priv.h"
void bo_del(struct fd_bo *bo);
extern simple_mtx_t table_lock;
static void
add_bucket(struct fd_bo_cache *cache, int size)
{
unsigned int i = cache->num_buckets;
assert(i < ARRAY_SIZE(cache->cache_bucket));
list_inithead(&cache->cache_bucket[i].list);
cache->cache_bucket[i].size = size;
cache->num_buckets++;
}
/**
* @coarse: if true, only power-of-two bucket sizes, otherwise
* fill in for a bit smoother size curve..
*/
void
fd_bo_cache_init(struct fd_bo_cache *cache, int coarse)
{
unsigned long size, cache_max_size = 64 * 1024 * 1024;
/* OK, so power of two buckets was too wasteful of memory.
* Give 3 other sizes between each power of two, to hopefully
* cover things accurately enough. (The alternative is
* probably to just go for exact matching of sizes, and assume
* that for things like composited window resize the tiled
* width/height alignment and rounding of sizes to pages will
* get us useful cache hit rates anyway)
*/
add_bucket(cache, 4096);
add_bucket(cache, 4096 * 2);
if (!coarse)
add_bucket(cache, 4096 * 3);
/* Initialize the linked lists for BO reuse cache. */
for (size = 4 * 4096; size <= cache_max_size; size *= 2) {
add_bucket(cache, size);
if (!coarse) {
add_bucket(cache, size + size * 1 / 4);
add_bucket(cache, size + size * 2 / 4);
add_bucket(cache, size + size * 3 / 4);
}
}
}
/* Frees older cached buffers. Called under table_lock */
void
fd_bo_cache_cleanup(struct fd_bo_cache *cache, time_t time)
{
int i;
simple_mtx_assert_locked(&table_lock);
if (cache->time == time)
return;
for (i = 0; i < cache->num_buckets; i++) {
struct fd_bo_bucket *bucket = &cache->cache_bucket[i];
struct fd_bo *bo;
while (!list_is_empty(&bucket->list)) {
bo = list_entry(bucket->list.next, struct fd_bo, list);
/* keep things in cache for at least 1 second: */
if (time && ((time - bo->free_time) <= 1))
break;
VG_BO_OBTAIN(bo);
list_del(&bo->list);
bo_del(bo);
}
}
cache->time = time;
}
static struct fd_bo_bucket *
get_bucket(struct fd_bo_cache *cache, uint32_t size)
{
int i;
/* hmm, this is what intel does, but I suppose we could calculate our
* way to the correct bucket size rather than looping..
*/
for (i = 0; i < cache->num_buckets; i++) {
struct fd_bo_bucket *bucket = &cache->cache_bucket[i];
if (bucket->size >= size) {
return bucket;
}
}
return NULL;
}
static struct fd_bo *
find_in_bucket(struct fd_bo_bucket *bucket, uint32_t flags)
{
struct fd_bo *bo = NULL;
/* TODO .. if we had an ALLOC_FOR_RENDER flag like intel, we could
* skip the busy check.. if it is only going to be a render target
* then we probably don't need to stall..
*
* NOTE that intel takes ALLOC_FOR_RENDER bo's from the list tail
* (MRU, since likely to be in GPU cache), rather than head (LRU)..
*/
simple_mtx_lock(&table_lock);
list_for_each_entry (struct fd_bo, entry, &bucket->list, list) {
if (fd_bo_state(entry) != FD_BO_STATE_IDLE)
break;
if (entry->alloc_flags == flags) {
bo = entry;
list_del(&bo->list);
break;
}
}
simple_mtx_unlock(&table_lock);
return bo;
}
/* NOTE: size is potentially rounded up to bucket size: */
struct fd_bo *
fd_bo_cache_alloc(struct fd_bo_cache *cache, uint32_t *size, uint32_t flags)
{
struct fd_bo *bo = NULL;
struct fd_bo_bucket *bucket;
*size = align(*size, 4096);
bucket = get_bucket(cache, *size);
/* see if we can be green and recycle: */
retry:
if (bucket) {
*size = bucket->size;
bo = find_in_bucket(bucket, flags);
if (bo) {
VG_BO_OBTAIN(bo);
if (bo->funcs->madvise(bo, true) <= 0) {
/* we've lost the backing pages, delete and try again: */
simple_mtx_lock(&table_lock);
bo_del(bo);
simple_mtx_unlock(&table_lock);
goto retry;
}
p_atomic_set(&bo->refcnt, 1);
bo->reloc_flags = FD_RELOC_FLAGS_INIT;
return bo;
}
}
return NULL;
}
int
fd_bo_cache_free(struct fd_bo_cache *cache, struct fd_bo *bo)
{
simple_mtx_assert_locked(&table_lock);
if (bo->nosync || bo->shared)
return -1;
struct fd_bo_bucket *bucket = get_bucket(cache, bo->size);
/* see if we can be green and recycle: */
if (bucket) {
struct timespec time;
bo->funcs->madvise(bo, false);
clock_gettime(CLOCK_MONOTONIC, &time);
bo->free_time = time.tv_sec;
VG_BO_RELEASE(bo);
list_addtail(&bo->list, &bucket->list);
fd_bo_cache_cleanup(cache, time.tv_sec);
return 0;
}
return -1;
}