mesa/progs/tests/cva_huge.c

233 lines
6.0 KiB
C

/*
* Copyright © 2010 Pauli Nieminen
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/*
* Test case for huge cva arrays. Mesa code has to split this to multiple VBOs
* which had memory access error.
* This test case doesn't render incorrectly but valgrind showed the memory
* access error.
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <stddef.h> /* for ptrdiff_t, referenced by GL.h when GL_GLEXT_LEGACY defined */
#ifdef _WIN32
#include <windows.h>
#endif
#define GL_GLEXT_LEGACY
#include <GL/glut.h>
GLfloat *verts;
GLubyte *color;
GLuint *indices;
#define rows 1000 /* Create 1000x1000 vertex grid */
#define row_width 5000.0
#define grid_depth -50.0
GLuint nr_verts_in_row = rows;
GLuint nr_indices_in_strip = rows * 2;
GLboolean double_buffer;
GLboolean compiled = GL_TRUE;
static void generate_verts( void )
{
unsigned x, y;
GLfloat step = row_width /(GLfloat)(nr_verts_in_row - 1);
verts = malloc(sizeof(verts[0]) * 4 * nr_verts_in_row * nr_verts_in_row);
for (y = 0; y < nr_verts_in_row; ++y) {
for (x = 0; x < nr_verts_in_row; ++x) {
unsigned idx = 4*(x + y * nr_verts_in_row);
verts[idx + 0] = step * x - row_width/2.0;
verts[idx + 1] = step * y - row_width/2.0;
/* deep enough not to be vissible */
verts[idx + 2] = grid_depth;
verts[idx + 3] = 0.0;
}
}
glVertexPointer( 3, GL_FLOAT, sizeof(verts[0])*4, verts );
}
static void generate_colors( void )
{
unsigned x, y;
GLfloat step = 255.0/(GLfloat)(nr_verts_in_row - 1);
color = malloc(sizeof(color[0]) * 4 * nr_verts_in_row * nr_verts_in_row);
for (y = 0; y < nr_verts_in_row; ++y) {
for (x = 0; x < nr_verts_in_row; ++x) {
unsigned idx = 4*(x + y * nr_verts_in_row);
color[idx + 0] = (GLubyte)(step * x);
color[idx + 1] = 0x00;
color[idx + 2] = (GLubyte)(step * y);
color[idx + 3] = 0x00;
}
}
glColorPointer( 4, GL_UNSIGNED_BYTE, 0, color );
}
static void generate_indices( void )
{
unsigned strip, i;
/* indice size * number of strips * number of indices in strip */
indices = malloc(sizeof(indices[0]) * (nr_verts_in_row - 1) *
(nr_indices_in_strip));
for (strip = 0; strip < nr_verts_in_row - 1; strip += 2) {
for (i = 0; i < nr_indices_in_strip; i+=2) {
unsigned idx = i + strip * nr_indices_in_strip;
unsigned idx2 = (nr_indices_in_strip - i - 2) + (strip +
1) * (nr_indices_in_strip);
indices[idx + 1] = i/2 + strip*nr_verts_in_row;
indices[idx] = i/2 + (strip + 1)*nr_verts_in_row;
if (strip + 1 < nr_verts_in_row - 1) {
indices[idx2] = i/2 + (strip + 1)*nr_verts_in_row;
indices[idx2 + 1] = i/2 + (strip + 2)*nr_verts_in_row;
}
}
}
}
static void init( void )
{
generate_verts();
generate_colors();
generate_indices();
glClearColor( 0.0, 0.0, 0.0, 0.0 );
glShadeModel( GL_SMOOTH );
glEnableClientState( GL_VERTEX_ARRAY );
glEnableClientState( GL_COLOR_ARRAY );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glFrustum( -100.0, 100.0, -100.0, 100.0, 1.0, 100.0 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
#ifdef GL_EXT_compiled_vertex_array
if ( compiled ) {
glLockArraysEXT( 0, rows * rows );
}
#endif
}
static void display( void )
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glDrawElements( GL_TRIANGLE_STRIP, nr_indices_in_strip * (nr_verts_in_row - 1) , GL_UNSIGNED_INT, indices );
if ( double_buffer )
glutSwapBuffers();
else
glFlush();
}
static void keyboard( unsigned char key, int x, int y )
{
switch ( key ) {
case 27:
exit( 0 );
break;
}
glutPostRedisplay();
}
static GLboolean args( int argc, char **argv )
{
GLint i;
double_buffer = GL_TRUE;
for ( i = 1 ; i < argc ; i++ ) {
if ( strcmp( argv[i], "-sb" ) == 0 ) {
double_buffer = GL_FALSE;
} else if ( strcmp( argv[i], "-db" ) == 0 ) {
double_buffer = GL_TRUE;
} else {
fprintf( stderr, "%s (Bad option).\n", argv[i] );
return GL_FALSE;
}
}
return GL_TRUE;
}
int main( int argc, char **argv )
{
GLenum type;
char *string;
double version;
glutInit( &argc, argv );
if ( args( argc, argv ) == GL_FALSE ) {
exit( 1 );
}
type = GLUT_RGB | GLUT_DEPTH;
type |= ( double_buffer ) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode( type );
glutInitWindowSize( 250, 250 );
glutInitWindowPosition( 100, 100 );
glutCreateWindow( "CVA Test" );
/* Make sure the server supports GL 1.2 vertex arrays.
*/
string = (char *) glGetString( GL_VERSION );
version = atof(string);
if ( version < 1.2 ) {
fprintf( stderr, "This program requires OpenGL 1.2 vertex arrays.\n" );
exit( -1 );
}
/* See if the server supports compiled vertex arrays.
*/
string = (char *) glGetString( GL_EXTENSIONS );
if ( !strstr( string, "GL_EXT_compiled_vertex_array" ) ) {
fprintf( stderr, "Compiled vertex arrays not supported by this renderer.\n" );
compiled = GL_FALSE;
}
init();
glutDisplayFunc( display );
glutKeyboardFunc( keyboard );
glutMainLoop();
return 0;
}