544 lines
21 KiB
C
544 lines
21 KiB
C
/*
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* Copyright 2020 Advanced Micro Devices, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "ac_nir.h"
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#include "si_pipe.h"
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#include "si_shader_internal.h"
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#include "si_query.h"
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#include "sid.h"
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#include "util/u_memory.h"
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LLVMValueRef si_is_es_thread(struct si_shader_context *ctx)
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{
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/* Return true if the current thread should execute an ES thread. */
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return LLVMBuildICmp(ctx->ac.builder, LLVMIntULT, ac_get_thread_id(&ctx->ac),
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si_unpack_param(ctx, ctx->args.merged_wave_info, 0, 8), "");
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}
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LLVMValueRef si_is_gs_thread(struct si_shader_context *ctx)
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{
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/* Return true if the current thread should execute a GS thread. */
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return LLVMBuildICmp(ctx->ac.builder, LLVMIntULT, ac_get_thread_id(&ctx->ac),
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si_unpack_param(ctx, ctx->args.merged_wave_info, 8, 8), "");
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}
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/* Pass GS inputs from ES to GS on GFX9. */
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static void si_set_es_return_value_for_gs(struct si_shader_context *ctx)
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{
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if (!ctx->shader->is_monolithic)
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ac_build_endif(&ctx->ac, ctx->merged_wrap_if_label);
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LLVMValueRef ret = ctx->return_value;
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ret = si_insert_input_ptr(ctx, ret, ctx->other_const_and_shader_buffers, 0);
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ret = si_insert_input_ptr(ctx, ret, ctx->other_samplers_and_images, 1);
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if (ctx->shader->key.ge.as_ngg)
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ret = si_insert_input_ptr(ctx, ret, ctx->args.gs_tg_info, 2);
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else
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ret = si_insert_input_ret(ctx, ret, ctx->args.gs2vs_offset, 2);
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ret = si_insert_input_ret(ctx, ret, ctx->args.merged_wave_info, 3);
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if (ctx->screen->info.gfx_level >= GFX11)
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ret = si_insert_input_ret(ctx, ret, ctx->args.gs_attr_offset, 5);
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else
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ret = si_insert_input_ret(ctx, ret, ctx->args.scratch_offset, 5);
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ret = si_insert_input_ptr(ctx, ret, ctx->internal_bindings, 8 + SI_SGPR_INTERNAL_BINDINGS);
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ret = si_insert_input_ptr(ctx, ret, ctx->bindless_samplers_and_images,
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8 + SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES);
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if (ctx->screen->use_ngg) {
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ret = si_insert_input_ptr(ctx, ret, ctx->vs_state_bits, 8 + SI_SGPR_VS_STATE_BITS);
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ret = si_insert_input_ptr(ctx, ret, ctx->small_prim_cull_info, 8 + GFX9_SGPR_SMALL_PRIM_CULL_INFO);
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if (ctx->screen->info.gfx_level >= GFX11)
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ret = si_insert_input_ptr(ctx, ret, ctx->gs_attr_address, 8 + GFX9_SGPR_ATTRIBUTE_RING_ADDR);
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}
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unsigned vgpr = 8 + GFX9_GS_NUM_USER_SGPR;
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ret = si_insert_input_ret_float(ctx, ret, ctx->args.gs_vtx_offset[0], vgpr++);
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ret = si_insert_input_ret_float(ctx, ret, ctx->args.gs_vtx_offset[1], vgpr++);
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ret = si_insert_input_ret_float(ctx, ret, ctx->args.gs_prim_id, vgpr++);
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ret = si_insert_input_ret_float(ctx, ret, ctx->args.gs_invocation_id, vgpr++);
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ret = si_insert_input_ret_float(ctx, ret, ctx->args.gs_vtx_offset[2], vgpr++);
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ctx->return_value = ret;
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}
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void si_llvm_es_build_end(struct si_shader_context *ctx)
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{
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if (ctx->screen->info.gfx_level >= GFX9)
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si_set_es_return_value_for_gs(ctx);
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}
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static LLVMValueRef si_get_gs_wave_id(struct si_shader_context *ctx)
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{
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if (ctx->screen->info.gfx_level >= GFX9)
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return si_unpack_param(ctx, ctx->args.merged_wave_info, 16, 8);
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else
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return ac_get_arg(&ctx->ac, ctx->args.gs_wave_id);
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}
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static LLVMValueRef ngg_get_emulated_counters_buf(struct si_shader_context *ctx)
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{
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LLVMValueRef buf_ptr = ac_get_arg(&ctx->ac, ctx->internal_bindings);
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return ac_build_load_to_sgpr(&ctx->ac, buf_ptr,
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LLVMConstInt(ctx->ac.i32, SI_GS_QUERY_EMULATED_COUNTERS_BUF, false));
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}
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void si_llvm_gs_build_end(struct si_shader_context *ctx)
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{
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struct si_shader_info UNUSED *info = &ctx->shader->selector->info;
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assert(info->num_outputs <= AC_LLVM_MAX_OUTPUTS);
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if (ctx->screen->info.gfx_level >= GFX10)
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ac_build_waitcnt(&ctx->ac, AC_WAIT_VSTORE);
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if (ctx->screen->use_ngg) {
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/* Implement PIPE_STAT_QUERY_GS_PRIMITIVES for non-ngg draws because we can't
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* use pipeline statistics (they would be correct but when screen->use_ngg, we
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* can't know when the query is started if the next draw(s) will use ngg or not).
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*/
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LLVMValueRef tmp = GET_FIELD(ctx, GS_STATE_PIPELINE_STATS_EMU);
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tmp = LLVMBuildTrunc(ctx->ac.builder, tmp, ctx->ac.i1, "");
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ac_build_ifcc(&ctx->ac, tmp, 5229); /* if (GS_PIPELINE_STATS_EMU) */
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{
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LLVMValueRef prim = ctx->ac.i32_0;
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switch (ctx->shader->selector->info.base.gs.output_primitive) {
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case SHADER_PRIM_POINTS:
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prim = ctx->gs_emitted_vertices;
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break;
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case SHADER_PRIM_LINE_STRIP:
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prim = LLVMBuildSub(ctx->ac.builder, ctx->gs_emitted_vertices, ctx->ac.i32_1, "");
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prim = ac_build_imax(&ctx->ac, prim, ctx->ac.i32_0);
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break;
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case SHADER_PRIM_TRIANGLE_STRIP:
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prim = LLVMBuildSub(ctx->ac.builder, ctx->gs_emitted_vertices, LLVMConstInt(ctx->ac.i32, 2, 0), "");
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prim = ac_build_imax(&ctx->ac, prim, ctx->ac.i32_0);
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break;
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}
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LLVMValueRef args[] = {
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prim,
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ngg_get_emulated_counters_buf(ctx),
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LLVMConstInt(ctx->ac.i32,
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si_query_pipestat_end_dw_offset(ctx->screen, PIPE_STAT_QUERY_GS_PRIMITIVES) * 4,
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false),
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ctx->ac.i32_0, /* soffset */
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ctx->ac.i32_0, /* cachepolicy */
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};
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ac_build_intrinsic(&ctx->ac, "llvm.amdgcn.raw.buffer.atomic.add.i32", ctx->ac.i32, args, 5, 0);
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args[0] = ctx->ac.i32_1;
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args[2] = LLVMConstInt(ctx->ac.i32,
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si_query_pipestat_end_dw_offset(ctx->screen, PIPE_STAT_QUERY_GS_INVOCATIONS) * 4,
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false);
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ac_build_intrinsic(&ctx->ac, "llvm.amdgcn.raw.buffer.atomic.add.i32", ctx->ac.i32, args, 5, 0);
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}
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ac_build_endif(&ctx->ac, 5229);
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}
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ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_NOP | AC_SENDMSG_GS_DONE, si_get_gs_wave_id(ctx));
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if (ctx->screen->info.gfx_level >= GFX9)
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ac_build_endif(&ctx->ac, ctx->merged_wrap_if_label);
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}
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/* Emit one vertex from the geometry shader */
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static void si_llvm_emit_vertex(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addrs)
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{
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struct si_shader_context *ctx = si_shader_context_from_abi(abi);
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if (ctx->shader->key.ge.as_ngg) {
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gfx10_ngg_gs_emit_vertex(ctx, stream, addrs);
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return;
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}
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struct si_shader_info *info = &ctx->shader->selector->info;
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struct si_shader *shader = ctx->shader;
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LLVMValueRef soffset = ac_get_arg(&ctx->ac, ctx->args.gs2vs_offset);
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LLVMValueRef gs_next_vertex;
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LLVMValueRef can_emit;
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unsigned chan, offset;
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int i;
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/* Write vertex attribute values to GSVS ring */
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gs_next_vertex = LLVMBuildLoad2(ctx->ac.builder, ctx->ac.i32, ctx->gs_next_vertex[stream], "");
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/* If this thread has already emitted the declared maximum number of
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* vertices, skip the write: excessive vertex emissions are not
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* supposed to have any effect.
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*
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* If the shader has no writes to memory, kill it instead. This skips
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* further memory loads and may allow LLVM to skip to the end
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* altogether.
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*/
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can_emit =
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LLVMBuildICmp(ctx->ac.builder, LLVMIntULT, gs_next_vertex,
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LLVMConstInt(ctx->ac.i32, shader->selector->info.base.gs.vertices_out, 0), "");
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bool use_kill = !info->base.writes_memory;
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if (use_kill) {
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ac_build_kill_if_false(&ctx->ac, can_emit);
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} else {
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ac_build_ifcc(&ctx->ac, can_emit, 6505);
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}
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offset = 0;
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for (i = 0; i < info->num_outputs; i++) {
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for (chan = 0; chan < 4; chan++) {
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if (!(info->output_usagemask[i] & (1 << chan)) ||
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((info->output_streams[i] >> (2 * chan)) & 3) != stream)
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continue;
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LLVMValueRef out_val = LLVMBuildLoad2(ctx->ac.builder, ctx->ac.f32, addrs[4 * i + chan], "");
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LLVMValueRef voffset =
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LLVMConstInt(ctx->ac.i32, offset * shader->selector->info.base.gs.vertices_out, 0);
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offset++;
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voffset = LLVMBuildAdd(ctx->ac.builder, voffset, gs_next_vertex, "");
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voffset = LLVMBuildMul(ctx->ac.builder, voffset, LLVMConstInt(ctx->ac.i32, 4, 0), "");
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out_val = ac_to_integer(&ctx->ac, out_val);
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ac_build_buffer_store_dword(&ctx->ac, ctx->gsvs_ring[stream], out_val, NULL,
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voffset, soffset, ac_glc | ac_slc | ac_swizzled);
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}
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}
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gs_next_vertex = LLVMBuildAdd(ctx->ac.builder, gs_next_vertex, ctx->ac.i32_1, "");
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LLVMBuildStore(ctx->ac.builder, gs_next_vertex, ctx->gs_next_vertex[stream]);
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/* Signal vertex emission if vertex data was written. */
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if (offset) {
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ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_EMIT | AC_SENDMSG_GS | (stream << 8),
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si_get_gs_wave_id(ctx));
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ctx->gs_emitted_vertices = LLVMBuildAdd(ctx->ac.builder, ctx->gs_emitted_vertices,
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ctx->ac.i32_1, "vert");
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}
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if (!use_kill)
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ac_build_endif(&ctx->ac, 6505);
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}
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/* Cut one primitive from the geometry shader */
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static void si_llvm_emit_primitive(struct ac_shader_abi *abi, unsigned stream)
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{
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struct si_shader_context *ctx = si_shader_context_from_abi(abi);
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if (ctx->shader->key.ge.as_ngg) {
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LLVMBuildStore(ctx->ac.builder, ctx->ac.i32_0, ctx->gs_curprim_verts[stream]);
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return;
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}
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/* Signal primitive cut */
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ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_CUT | AC_SENDMSG_GS | (stream << 8),
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si_get_gs_wave_id(ctx));
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}
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void si_preload_esgs_ring(struct si_shader_context *ctx)
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{
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LLVMBuilderRef builder = ctx->ac.builder;
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if (ctx->screen->info.gfx_level <= GFX8) {
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LLVMValueRef offset = LLVMConstInt(ctx->ac.i32, SI_RING_ESGS, 0);
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LLVMValueRef buf_ptr = ac_get_arg(&ctx->ac, ctx->internal_bindings);
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ctx->esgs_ring = ac_build_load_to_sgpr(&ctx->ac, buf_ptr, offset);
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if (ctx->stage != MESA_SHADER_GEOMETRY) {
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LLVMValueRef desc1 = LLVMBuildExtractElement(builder, ctx->esgs_ring, ctx->ac.i32_1, "");
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LLVMValueRef desc3 = LLVMBuildExtractElement(builder, ctx->esgs_ring,
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LLVMConstInt(ctx->ac.i32, 3, 0), "");
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desc1 = LLVMBuildOr(builder, desc1, LLVMConstInt(ctx->ac.i32,
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S_008F04_SWIZZLE_ENABLE_GFX6(1), 0), "");
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desc3 = LLVMBuildOr(builder, desc3, LLVMConstInt(ctx->ac.i32,
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S_008F0C_ELEMENT_SIZE(1) |
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S_008F0C_INDEX_STRIDE(3) |
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S_008F0C_ADD_TID_ENABLE(1), 0), "");
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/* If MUBUF && ADD_TID_ENABLE, DATA_FORMAT means STRIDE[14:17] on gfx8-9, so set 0. */
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if (ctx->screen->info.gfx_level == GFX8) {
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desc3 = LLVMBuildAnd(builder, desc3,
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LLVMConstInt(ctx->ac.i32, C_008F0C_DATA_FORMAT, 0), "");
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}
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ctx->esgs_ring = LLVMBuildInsertElement(builder, ctx->esgs_ring, desc1, ctx->ac.i32_1, "");
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ctx->esgs_ring = LLVMBuildInsertElement(builder, ctx->esgs_ring, desc3,
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LLVMConstInt(ctx->ac.i32, 3, 0), "");
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}
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} else {
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if (USE_LDS_SYMBOLS) {
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/* Declare the ESGS ring as an explicit LDS symbol. */
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si_llvm_declare_esgs_ring(ctx);
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ctx->ac.lds = ctx->esgs_ring;
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} else {
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ac_declare_lds_as_pointer(&ctx->ac);
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ctx->esgs_ring = ctx->ac.lds;
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}
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}
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}
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void si_preload_gs_rings(struct si_shader_context *ctx)
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{
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if (ctx->ac.gfx_level >= GFX11)
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return;
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const struct si_shader_selector *sel = ctx->shader->selector;
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LLVMBuilderRef builder = ctx->ac.builder;
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LLVMValueRef offset = LLVMConstInt(ctx->ac.i32, SI_RING_GSVS, 0);
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LLVMValueRef buf_ptr = ac_get_arg(&ctx->ac, ctx->internal_bindings);
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LLVMValueRef base_ring = ac_build_load_to_sgpr(&ctx->ac, buf_ptr, offset);
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/* The conceptual layout of the GSVS ring is
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* v0c0 .. vLv0 v0c1 .. vLc1 ..
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* but the real memory layout is swizzled across
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* threads:
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* t0v0c0 .. t15v0c0 t0v1c0 .. t15v1c0 ... t15vLcL
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* t16v0c0 ..
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* Override the buffer descriptor accordingly.
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*/
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LLVMTypeRef v2i64 = LLVMVectorType(ctx->ac.i64, 2);
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uint64_t stream_offset = 0;
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for (unsigned stream = 0; stream < 4; ++stream) {
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unsigned num_components;
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unsigned stride;
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unsigned num_records;
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LLVMValueRef ring, tmp;
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num_components = sel->info.num_stream_output_components[stream];
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if (!num_components)
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continue;
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stride = 4 * num_components * sel->info.base.gs.vertices_out;
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/* Limit on the stride field for <= GFX7. */
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assert(stride < (1 << 14));
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num_records = ctx->ac.wave_size;
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ring = LLVMBuildBitCast(builder, base_ring, v2i64, "");
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tmp = LLVMBuildExtractElement(builder, ring, ctx->ac.i32_0, "");
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tmp = LLVMBuildAdd(builder, tmp, LLVMConstInt(ctx->ac.i64, stream_offset, 0), "");
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stream_offset += stride * ctx->ac.wave_size;
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ring = LLVMBuildInsertElement(builder, ring, tmp, ctx->ac.i32_0, "");
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ring = LLVMBuildBitCast(builder, ring, ctx->ac.v4i32, "");
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tmp = LLVMBuildExtractElement(builder, ring, ctx->ac.i32_1, "");
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tmp = LLVMBuildOr(
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builder, tmp,
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LLVMConstInt(ctx->ac.i32, S_008F04_STRIDE(stride) | S_008F04_SWIZZLE_ENABLE_GFX6(1), 0), "");
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ring = LLVMBuildInsertElement(builder, ring, tmp, ctx->ac.i32_1, "");
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ring = LLVMBuildInsertElement(builder, ring, LLVMConstInt(ctx->ac.i32, num_records, 0),
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LLVMConstInt(ctx->ac.i32, 2, 0), "");
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uint32_t rsrc3 =
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S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
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S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) | S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
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S_008F0C_INDEX_STRIDE(1) | /* index_stride = 16 (elements) */
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S_008F0C_ADD_TID_ENABLE(1);
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if (ctx->ac.gfx_level >= GFX10) {
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rsrc3 |= S_008F0C_FORMAT(V_008F0C_GFX10_FORMAT_32_FLOAT) |
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S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_DISABLED) | S_008F0C_RESOURCE_LEVEL(1);
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} else {
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/* If MUBUF && ADD_TID_ENABLE, DATA_FORMAT means STRIDE[14:17] on gfx8-9, so set 0. */
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unsigned data_format = ctx->ac.gfx_level == GFX8 || ctx->ac.gfx_level == GFX9 ?
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0 : V_008F0C_BUF_DATA_FORMAT_32;
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rsrc3 |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
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S_008F0C_DATA_FORMAT(data_format) |
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S_008F0C_ELEMENT_SIZE(1); /* element_size = 4 (bytes) */
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}
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ring = LLVMBuildInsertElement(builder, ring, LLVMConstInt(ctx->ac.i32, rsrc3, false),
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LLVMConstInt(ctx->ac.i32, 3, 0), "");
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ctx->gsvs_ring[stream] = ring;
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}
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}
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/* Generate code for the hardware VS shader stage to go with a geometry shader */
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struct si_shader *si_generate_gs_copy_shader(struct si_screen *sscreen,
|
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struct ac_llvm_compiler *compiler,
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struct si_shader_selector *gs_selector,
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const struct pipe_stream_output_info *so,
|
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struct util_debug_callback *debug)
|
|
{
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struct si_shader_context ctx;
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struct si_shader *shader;
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LLVMBuilderRef builder;
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struct si_shader_output_values outputs[SI_MAX_VS_OUTPUTS];
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struct si_shader_info *gsinfo = &gs_selector->info;
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int i;
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|
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shader = CALLOC_STRUCT(si_shader);
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if (!shader)
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return NULL;
|
|
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/* We can leave the fence as permanently signaled because the GS copy
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* shader only becomes visible globally after it has been compiled. */
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util_queue_fence_init(&shader->ready);
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|
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shader->selector = gs_selector;
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shader->is_gs_copy_shader = true;
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shader->wave_size = si_determine_wave_size(sscreen, shader);
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STATIC_ASSERT(sizeof(shader->info.vs_output_param_offset[0]) == 1);
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memset(shader->info.vs_output_param_offset, AC_EXP_PARAM_DEFAULT_VAL_0000,
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sizeof(shader->info.vs_output_param_offset));
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|
|
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for (unsigned i = 0; i < gsinfo->num_outputs; i++) {
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unsigned semantic = gsinfo->output_semantic[i];
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|
|
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/* Skip if no channel writes to stream 0. */
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if (!nir_slot_is_varying(semantic) ||
|
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(gsinfo->output_streams[i] & 0x03 &&
|
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gsinfo->output_streams[i] & 0x0c &&
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gsinfo->output_streams[i] & 0x30 &&
|
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gsinfo->output_streams[i] & 0xc0))
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continue;
|
|
|
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shader->info.vs_output_param_offset[semantic] = shader->info.nr_param_exports++;
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shader->info.vs_output_param_mask |= BITFIELD64_BIT(i);
|
|
}
|
|
|
|
si_llvm_context_init(&ctx, sscreen, compiler, shader->wave_size);
|
|
ctx.shader = shader;
|
|
ctx.stage = MESA_SHADER_VERTEX;
|
|
ctx.so = *so;
|
|
|
|
builder = ctx.ac.builder;
|
|
|
|
/* Build the main function. */
|
|
si_llvm_create_main_func(&ctx, false);
|
|
|
|
LLVMValueRef buf_ptr = ac_get_arg(&ctx.ac, ctx.internal_bindings);
|
|
ctx.gsvs_ring[0] =
|
|
ac_build_load_to_sgpr(&ctx.ac, buf_ptr, LLVMConstInt(ctx.ac.i32, SI_RING_GSVS, 0));
|
|
|
|
LLVMValueRef voffset =
|
|
LLVMBuildMul(ctx.ac.builder, ctx.abi.vertex_id, LLVMConstInt(ctx.ac.i32, 4, 0), "");
|
|
|
|
/* Fetch the vertex stream ID.*/
|
|
LLVMValueRef stream_id;
|
|
|
|
if (!sscreen->use_ngg_streamout && ctx.so.num_outputs)
|
|
stream_id = si_unpack_param(&ctx, ctx.args.streamout_config, 24, 2);
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|
else
|
|
stream_id = ctx.ac.i32_0;
|
|
|
|
/* Fill in output information. */
|
|
for (i = 0; i < gsinfo->num_outputs; ++i) {
|
|
outputs[i].semantic = gsinfo->output_semantic[i];
|
|
outputs[i].vertex_streams = gsinfo->output_streams[i];
|
|
}
|
|
|
|
LLVMBasicBlockRef end_bb;
|
|
LLVMValueRef switch_inst;
|
|
|
|
end_bb = LLVMAppendBasicBlockInContext(ctx.ac.context, ctx.main_fn, "end");
|
|
switch_inst = LLVMBuildSwitch(builder, stream_id, end_bb, 4);
|
|
|
|
for (int stream = 0; stream < 4; stream++) {
|
|
LLVMBasicBlockRef bb;
|
|
unsigned offset;
|
|
|
|
if (!gsinfo->num_stream_output_components[stream])
|
|
continue;
|
|
|
|
if (stream > 0 && !ctx.so.num_outputs)
|
|
continue;
|
|
|
|
bb = LLVMInsertBasicBlockInContext(ctx.ac.context, end_bb, "out");
|
|
LLVMAddCase(switch_inst, LLVMConstInt(ctx.ac.i32, stream, 0), bb);
|
|
LLVMPositionBuilderAtEnd(builder, bb);
|
|
|
|
/* Fetch vertex data from GSVS ring */
|
|
offset = 0;
|
|
for (i = 0; i < gsinfo->num_outputs; ++i) {
|
|
for (unsigned chan = 0; chan < 4; chan++) {
|
|
if (!(gsinfo->output_usagemask[i] & (1 << chan)) ||
|
|
((outputs[i].vertex_streams >> (chan * 2)) & 0x3) != stream) {
|
|
outputs[i].values[chan] = LLVMGetUndef(ctx.ac.f32);
|
|
continue;
|
|
}
|
|
|
|
LLVMValueRef soffset =
|
|
LLVMConstInt(ctx.ac.i32, offset * gs_selector->info.base.gs.vertices_out * 16 * 4, 0);
|
|
offset++;
|
|
|
|
outputs[i].values[chan] =
|
|
ac_build_buffer_load(&ctx.ac, ctx.gsvs_ring[0], 1, ctx.ac.i32_0, voffset, soffset,
|
|
ctx.ac.f32, ac_glc | ac_slc, true, false);
|
|
}
|
|
}
|
|
|
|
/* Streamout and exports. */
|
|
if (!sscreen->use_ngg_streamout && ctx.so.num_outputs) {
|
|
si_llvm_emit_streamout(&ctx, outputs, gsinfo->num_outputs, stream);
|
|
}
|
|
|
|
if (stream == 0)
|
|
si_llvm_build_vs_exports(&ctx, NULL, outputs, gsinfo->num_outputs);
|
|
|
|
LLVMBuildBr(builder, end_bb);
|
|
}
|
|
|
|
LLVMPositionBuilderAtEnd(builder, end_bb);
|
|
|
|
LLVMBuildRetVoid(ctx.ac.builder);
|
|
|
|
ctx.stage = MESA_SHADER_GEOMETRY; /* override for shader dumping */
|
|
si_llvm_optimize_module(&ctx);
|
|
|
|
bool ok = false;
|
|
if (si_compile_llvm(sscreen, &ctx.shader->binary, &ctx.shader->config, ctx.compiler, &ctx.ac,
|
|
debug, MESA_SHADER_GEOMETRY, "GS Copy Shader", false)) {
|
|
assert(!ctx.shader->config.scratch_bytes_per_wave);
|
|
if (!ctx.shader->config.scratch_bytes_per_wave)
|
|
ok = si_shader_binary_upload(sscreen, ctx.shader, 0);
|
|
|
|
if (si_can_dump_shader(sscreen, MESA_SHADER_GEOMETRY))
|
|
fprintf(stderr, "GS Copy Shader:\n");
|
|
si_shader_dump(sscreen, ctx.shader, debug, stderr, true);
|
|
}
|
|
|
|
si_llvm_dispose(&ctx);
|
|
|
|
if (!ok) {
|
|
FREE(shader);
|
|
shader = NULL;
|
|
} else {
|
|
si_fix_resource_usage(sscreen, shader);
|
|
}
|
|
return shader;
|
|
}
|
|
|
|
void si_llvm_init_gs_callbacks(struct si_shader_context *ctx)
|
|
{
|
|
ctx->abi.emit_vertex = si_llvm_emit_vertex;
|
|
ctx->abi.emit_primitive = si_llvm_emit_primitive;
|
|
}
|