mesa/src/gallium
Nicolai Hähnle 2864d53deb radeonsi/gfx10: implement preload_ring_buffers
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-07-03 15:51:12 -04:00
..
auxiliary radeonsi/gfx10: generate gfx10_format_table.h 2019-07-03 15:51:12 -04:00
docs gallium: Add CAP for opcode DIV 2019-06-30 18:41:35 +02:00
drivers radeonsi/gfx10: implement preload_ring_buffers 2019-07-03 15:51:12 -04:00
include gallium: Add CAP for opcode DIV 2019-06-30 18:41:35 +02:00
state_trackers st/dri: fix typo in format table for GR1616 format 2019-07-01 15:17:10 -07:00
targets targets/opencl: Add clangASTMatchers library as dependency 2019-07-01 12:54:40 +02:00
tests tests/graw: use C99 print conversion specifier for 32 bit builds 2019-06-06 14:39:41 -07:00
tools
winsys amd/common: add GFX10 chips 2019-07-03 15:51:12 -04:00
Android.common.mk mesa: android: freedreno: build libfreedreno_{drm,ir3} static libs 2019-05-06 11:29:26 +00:00
Android.mk android: virgl: fix libmesa_winsys_virgil_common build and dependencies 2019-06-21 15:53:29 +02:00
README.portability
SConscript
meson.build virgl: Introduce virgl_resource_cache 2019-06-14 12:58:51 +03:00

README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.