Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Emil Velikov 26d380da69 loader: ifdef libdrm specific code and include
Mesa provides the flexibility of building without the
need to have libdrm present on the system. The situation
has regressed with the recent commit

commit 8c2e7fd846
Author: Emil Velikov <emil.l.velikov@gmail.com>
Date:   Fri Jan 10 23:36:16 2014 +0000

    loader: introduce the loader util lib

By isolating libdrm code by #ifndef __NOT_HAVE_DRM_H we
can have libdrm-less builds on across all build systems.

This patch converts Android's _EGL_NO_DRM to __NOT_HAVE_DRM_H
to provide consistency with the other cases within mesa, allows
compilation of libloader on libdrm-less scons and conditionally
links against libdrm if present under automake.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73776
BUgzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73777
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-19 15:17:00 +00:00
bin get-pick-list: Allow for non-whitespace between "CC:" and "mesa-stable" 2013-07-31 15:49:48 -07:00
docs docs: Mark ARB_shader_image_load_store as work in progress. 2014-01-15 16:42:08 +01:00
doxygen doxygen: Add i965 to list of modules in html header 2013-10-10 22:20:39 -07:00
include pci_ids: no not include loader.h 2014-01-18 18:51:54 +00:00
m4 mesa: Fix build to properly check for supported compiler flags 2013-12-20 17:00:57 -08:00
scons s/Tungsten Graphics/VMware/ 2014-01-17 20:00:32 +00:00
src loader: ifdef libdrm specific code and include 2014-01-19 15:17:00 +00:00
.dir-locals.el Add emacs setup for the docs/devinfo.html comment wrapping recommendation. 2012-07-11 09:20:21 -07:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore Clean up .gitignore files 2013-01-10 22:01:31 +01:00
Android.common.mk build: unify mesa version by using a VERSION file 2013-07-29 13:39:29 -07:00
Android.mk loader: introduce the loader util lib 2014-01-18 18:47:27 +00:00
Makefile.am Makefile: Add bin/test-driver to EXTRA_FILES 2013-12-13 11:12:23 -08:00
SConstruct build: unify mesa version by using a VERSION file 2013-07-29 13:39:29 -07:00
VERSION mesa: bump version to 10.1 (devel) 2013-11-17 20:31:49 +13:00
autogen.sh build: Fix autogen.sh to allow out-of-tree builds 2012-08-14 10:54:39 -07:00
common.py mesa: Preliminary support for MSVC_VERSION=12.0 2014-01-08 17:33:06 -07:00
configure.ac loader: ifdef libdrm specific code and include 2014-01-19 15:17:00 +00:00

docs/README.WIN32

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

1) install python 2.7
2) install scons (latest)
3) install mingw, flex, and bison
4) install libxml2 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get libxml2-python-2.9.1.win-amd64-py2.7.exe
5) install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
6) install git
7) download mesa from git
  see http://www.mesa3d.org/repository.html
8) run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.