Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Nicolai Hähnle 24c90888ae st/mesa: fix mipmap generation for immutable textures with incomplete pyramids
Without the clamping by NumLevels, the state tracker would reallocate the
texture storage (incorrect) and even fail to copy the base level image
after reallocation, leading to the graphical glitch of
https://bugs.freedesktop.org/show_bug.cgi?id=91993 .

A piglit test has been submitted for review as well (subtest of
arb_texture_storage-texture-storage).

v2: also bypass all calls to st_finalize_texture (suggested by Marek Olšák)

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-10-29 23:56:57 +01:00
bin bugzilla_mesa.sh: sort the bugs list by number 2015-07-13 20:02:09 +01:00
docs docs: Mark GL_ARB_fragment_layer_viewport as done on i965. 2015-10-28 22:05:08 -07:00
doxygen doxygen: Remove doxygen_sqlite3.db with 'make clean' 2015-07-11 20:48:25 +01:00
include radeonsi: add Stoney pci ids 2015-10-23 17:53:48 -04:00
m4 configure.ac: move AC_MSG_RESULT reporting back into the m4 macro 2015-03-24 20:49:32 +00:00
scons scons: Always define __STDC_LIMIT_MACROS. 2015-08-15 01:44:33 -07:00
src st/mesa: fix mipmap generation for immutable textures with incomplete pyramids 2015-10-29 23:56:57 +01:00
.dir-locals.el dir-locals.el: Don't set variables for non-programming modes 2015-02-02 12:02:55 +00:00
.gitattributes
.gitignore mesa: add .mesa-install-links files to gitignore 2015-04-17 15:24:14 -04:00
Android.common.mk android: Always define __STDC_LIMIT_MACROS. 2015-09-09 15:26:46 +01:00
Android.mk egl: android: remove DRM_GRALLOC_TOP hack 2015-07-22 16:35:27 +01:00
CleanSpec.mk android: Depend on gallium_dri from EGL, instead of linking in gallium. 2015-06-09 11:38:45 -07:00
Makefile.am automake: build all drivers but vc4 during distcheck 2015-08-22 11:23:58 +01:00
SConstruct
VERSION docs: add 11.1.0-devel release notes template, bump version 2015-08-22 13:28:16 +01:00
autogen.sh autogen.sh: pass --force to autoreconf, quote ORIGDIR 2015-03-11 23:28:26 +00:00
common.py common.py: Fix PEP 8 issues. 2015-03-16 22:55:08 -07:00
configure.ac st/va: add VAAPI HEVC decode support 2015-10-27 19:09:55 -04:00
install-gallium-links.mk
install-lib-links.mk install-lib-links: remove the .install-lib-links file 2015-02-24 15:33:25 +00:00

docs/README.WIN32

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.