79 lines
3.5 KiB
Plaintext
79 lines
3.5 KiB
Plaintext
# Note: skips lists for CI are just a list of lines that, when
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# non-zero-length and not starting with '#', will regex match to
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# delete lines from the test list. Be careful.
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# Skip the perf/stress tests to keep runtime manageable
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dEQP-GLES[0-9]*.performance.*
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dEQP-GLES[0-9]*.stress.*
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# These are really slow on tiling architectures (including llvmpipe).
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dEQP-GLES[0-9]*.functional.flush_finish.*
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# Unstable test results
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#dEQP-GLES3.functional.fragment_out.random.*
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dEQP-GLES3.functional.transform_feedback.*points.*
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dEQP-GLES3.functional.transform_feedback.*lines.*
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dEQP-GLES31.functional.primitive_bounding_box.*
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#dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array.*
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# Flakes reported more than once during Jan-Feb 2020
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dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array
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dEQP-GLES3.functional.fragment_out.random.0
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dEQP-GLES3.functional.fragment_out.random.1
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dEQP-GLES3.functional.fragment_out.random.12
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dEQP-GLES3.functional.fragment_out.random.13
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dEQP-GLES3.functional.fragment_out.random.17
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dEQP-GLES3.functional.fragment_out.random.24
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dEQP-GLES3.functional.fragment_out.random.27
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dEQP-GLES3.functional.fragment_out.random.28
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dEQP-GLES3.functional.fragment_out.random.32
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dEQP-GLES3.functional.fragment_out.random.34
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dEQP-GLES3.functional.fragment_out.random.35
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dEQP-GLES3.functional.fragment_out.random.36
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dEQP-GLES3.functional.fragment_out.random.40
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dEQP-GLES3.functional.fragment_out.random.44
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dEQP-GLES3.functional.fragment_out.random.47
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dEQP-GLES3.functional.fragment_out.random.5
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dEQP-GLES3.functional.fragment_out.random.50
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dEQP-GLES3.functional.fragment_out.random.51
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dEQP-GLES3.functional.fragment_out.random.55
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dEQP-GLES3.functional.fragment_out.random.58
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dEQP-GLES3.functional.fragment_out.random.59
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dEQP-GLES3.functional.fragment_out.random.61
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dEQP-GLES3.functional.fragment_out.random.63
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dEQP-GLES3.functional.fragment_out.random.66
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dEQP-GLES3.functional.fragment_out.random.67
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dEQP-GLES3.functional.fragment_out.random.69
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dEQP-GLES3.functional.fragment_out.random.70
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dEQP-GLES3.functional.fragment_out.random.71
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dEQP-GLES3.functional.fragment_out.random.80
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dEQP-GLES3.functional.fragment_out.random.82
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dEQP-GLES3.functional.fragment_out.random.86
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dEQP-GLES3.functional.fragment_out.random.88
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dEQP-GLES3.functional.fragment_out.random.91
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dEQP-GLES3.functional.fragment_out.random.93
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dEQP-GLES3.functional.fragment_out.random.95
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dEQP-GLES3.functional.fragment_out.random.96
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dEQP-GLES3.functional.transform_feedback.array_element.interleaved.triangles.highp_mat2x3
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dEQP-GLES3.functional.transform_feedback.array_element.interleaved.triangles.lowp_mat2x4
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dEQP-GLES3.functional.transform_feedback.array_element.separate.triangles.lowp_mat2x4
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# Non-sysmem flakes
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dEQP-VK.pipeline.spec_constant.compute.composite.matrix.mat3x2
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# Fails NIR_VALIDATE so probably flaky
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dEQP-VK.memory_model.write_after_read.core11.u32.coherent.fence_fence.atomicwrite.workgroup.payload_nonlocal.workgroup.guard_local.buffer.comp
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# Sysmem flake: this one is fairly frequent, but if you enable it then
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# it moves to dEQP-VK.renderpass.dedicated_allocation.attachment.3.393
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#
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#dEQP-VK.renderpass.suballocation.attachment_allocation.grow_shrink.89
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# At least some of the separate_channels tests fail on sysmem due to an
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# interaction of use of a UBWC buffer as both a render target and a
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# texture. Stores are done through both paths in separate channels,
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# and the UBWC updates don't get synced. The current a650 blob also
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# fails these tests and qcom apparently noted the failure at one point
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# https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/2017
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dEQP-VK.renderpass.*separate_channels.*
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