mesa/src/gallium/drivers/radeonsi/si_state.c

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/*
* Copyright 2012 Advanced Micro Devices, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "si_build_pm4.h"
#include "si_query.h"
#include "si_shader_internal.h"
#include "sid.h"
#include "util/fast_idiv_by_const.h"
#include "util/format/u_format.h"
#include "util/format/u_format_s3tc.h"
#include "util/u_dual_blend.h"
#include "util/u_helpers.h"
#include "util/u_memory.h"
#include "util/u_resource.h"
#include "util/u_upload_mgr.h"
#include "util/u_blend.h"
#include "gfx10_format_table.h"
static unsigned si_map_swizzle(unsigned swizzle)
{
switch (swizzle) {
case PIPE_SWIZZLE_Y:
return V_008F0C_SQ_SEL_Y;
case PIPE_SWIZZLE_Z:
return V_008F0C_SQ_SEL_Z;
case PIPE_SWIZZLE_W:
return V_008F0C_SQ_SEL_W;
case PIPE_SWIZZLE_0:
return V_008F0C_SQ_SEL_0;
case PIPE_SWIZZLE_1:
return V_008F0C_SQ_SEL_1;
default: /* PIPE_SWIZZLE_X */
return V_008F0C_SQ_SEL_X;
}
}
/* 12.4 fixed-point */
static unsigned si_pack_float_12p4(float x)
{
return x <= 0 ? 0 : x >= 4096 ? 0xffff : x * 16;
}
/*
* Inferred framebuffer and blender state.
*
* CB_TARGET_MASK is emitted here to avoid a hang with dual source blending
* if there is not enough PS outputs.
*/
static void si_emit_cb_render_state(struct si_context *sctx)
{
struct radeon_cmdbuf *cs = &sctx->gfx_cs;
struct si_state_blend *blend = sctx->queued.named.blend;
/* CB_COLORn_INFO.FORMAT=INVALID should disable unbound colorbuffers,
* but you never know. */
uint32_t cb_target_mask = sctx->framebuffer.colorbuf_enabled_4bit & blend->cb_target_mask;
unsigned i;
/* Avoid a hang that happens when dual source blending is enabled
* but there is not enough color outputs. This is undefined behavior,
* so disable color writes completely.
*
* Reproducible with Unigine Heaven 4.0 and drirc missing.
*/
if (blend->dual_src_blend && sctx->shader.ps.cso &&
(sctx->shader.ps.cso->info.colors_written & 0x3) != 0x3)
cb_target_mask = 0;
/* GFX9: Flush DFSM when CB_TARGET_MASK changes.
* I think we don't have to do anything between IBs.
*/
if (sctx->screen->dpbb_allowed && sctx->last_cb_target_mask != cb_target_mask) {
sctx->last_cb_target_mask = cb_target_mask;
radeon_begin(cs);
radeon_emit(PKT3(PKT3_EVENT_WRITE, 0, 0));
radeon_emit(EVENT_TYPE(V_028A90_BREAK_BATCH) | EVENT_INDEX(0));
radeon_end();
}
radeon_begin(cs);
radeon_opt_set_context_reg(sctx, R_028238_CB_TARGET_MASK, SI_TRACKED_CB_TARGET_MASK,
cb_target_mask);
if (sctx->gfx_level >= GFX8) {
/* DCC MSAA workaround.
* Alternatively, we can set CB_COLORi_DCC_CONTROL.OVERWRITE_-
* COMBINER_DISABLE, but that would be more complicated.
*/
bool oc_disable =
blend->dcc_msaa_corruption_4bit & cb_target_mask && sctx->framebuffer.nr_samples >= 2;
unsigned watermark = sctx->framebuffer.dcc_overwrite_combiner_watermark;
if (sctx->gfx_level >= GFX11) {
radeon_opt_set_context_reg(sctx, R_028424_CB_FDCC_CONTROL, SI_TRACKED_CB_DCC_CONTROL,
S_028424_SAMPLE_MASK_TRACKER_DISABLE(oc_disable) |
S_028424_SAMPLE_MASK_TRACKER_WATERMARK(watermark));
} else {
radeon_opt_set_context_reg(
sctx, R_028424_CB_DCC_CONTROL, SI_TRACKED_CB_DCC_CONTROL,
S_028424_OVERWRITE_COMBINER_MRT_SHARING_DISABLE(sctx->gfx_level <= GFX9) |
S_028424_OVERWRITE_COMBINER_WATERMARK(watermark) |
S_028424_OVERWRITE_COMBINER_DISABLE(oc_disable) |
S_028424_DISABLE_CONSTANT_ENCODE_REG(sctx->gfx_level < GFX11 &&
sctx->screen->info.has_dcc_constant_encode));
}
}
/* RB+ register settings. */
if (sctx->screen->info.rbplus_allowed) {
unsigned spi_shader_col_format =
sctx->shader.ps.cso ? sctx->shader.ps.current->key.ps.part.epilog.spi_shader_col_format
: 0;
unsigned sx_ps_downconvert = 0;
unsigned sx_blend_opt_epsilon = 0;
unsigned sx_blend_opt_control = 0;
for (i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
struct si_surface *surf = (struct si_surface *)sctx->framebuffer.state.cbufs[i];
unsigned format, swap, spi_format, colormask;
bool has_alpha, has_rgb;
if (!surf) {
/* If the color buffer is not set, the driver sets 32_R
* as the SPI color format, because the hw doesn't allow
* holes between color outputs, so also set this to
* enable RB+.
*/
sx_ps_downconvert |= V_028754_SX_RT_EXPORT_32_R << (i * 4);
continue;
}
format = sctx->gfx_level >= GFX11 ? G_028C70_FORMAT_GFX11(surf->cb_color_info):
G_028C70_FORMAT_GFX6(surf->cb_color_info);
swap = G_028C70_COMP_SWAP(surf->cb_color_info);
spi_format = (spi_shader_col_format >> (i * 4)) & 0xf;
colormask = (cb_target_mask >> (i * 4)) & 0xf;
/* Set if RGB and A are present. */
has_alpha = !(sctx->gfx_level >= GFX11 ? G_028C74_FORCE_DST_ALPHA_1_GFX11(surf->cb_color_attrib):
G_028C74_FORCE_DST_ALPHA_1_GFX6(surf->cb_color_attrib));
if (format == V_028C70_COLOR_8 || format == V_028C70_COLOR_16 ||
format == V_028C70_COLOR_32)
has_rgb = !has_alpha;
else
has_rgb = true;
/* Check the colormask and export format. */
if (!(colormask & (PIPE_MASK_RGBA & ~PIPE_MASK_A)))
has_rgb = false;
if (!(colormask & PIPE_MASK_A))
has_alpha = false;
if (spi_format == V_028714_SPI_SHADER_ZERO) {
has_rgb = false;
has_alpha = false;
}
/* Disable value checking for disabled channels. */
if (!has_rgb)
sx_blend_opt_control |= S_02875C_MRT0_COLOR_OPT_DISABLE(1) << (i * 4);
if (!has_alpha)
sx_blend_opt_control |= S_02875C_MRT0_ALPHA_OPT_DISABLE(1) << (i * 4);
/* Enable down-conversion for 32bpp and smaller formats. */
switch (format) {
case V_028C70_COLOR_8:
case V_028C70_COLOR_8_8:
case V_028C70_COLOR_8_8_8_8:
/* For 1 and 2-channel formats, use the superset thereof. */
if (spi_format == V_028714_SPI_SHADER_FP16_ABGR ||
spi_format == V_028714_SPI_SHADER_UINT16_ABGR ||
spi_format == V_028714_SPI_SHADER_SINT16_ABGR) {
sx_ps_downconvert |= V_028754_SX_RT_EXPORT_8_8_8_8 << (i * 4);
sx_blend_opt_epsilon |= V_028758_8BIT_FORMAT << (i * 4);
}
break;
case V_028C70_COLOR_5_6_5:
if (spi_format == V_028714_SPI_SHADER_FP16_ABGR) {
sx_ps_downconvert |= V_028754_SX_RT_EXPORT_5_6_5 << (i * 4);
sx_blend_opt_epsilon |= V_028758_6BIT_FORMAT << (i * 4);
}
break;
case V_028C70_COLOR_1_5_5_5:
if (spi_format == V_028714_SPI_SHADER_FP16_ABGR) {
sx_ps_downconvert |= V_028754_SX_RT_EXPORT_1_5_5_5 << (i * 4);
sx_blend_opt_epsilon |= V_028758_5BIT_FORMAT << (i * 4);
}
break;
case V_028C70_COLOR_4_4_4_4:
if (spi_format == V_028714_SPI_SHADER_FP16_ABGR) {
sx_ps_downconvert |= V_028754_SX_RT_EXPORT_4_4_4_4 << (i * 4);
sx_blend_opt_epsilon |= V_028758_4BIT_FORMAT << (i * 4);
}
break;
case V_028C70_COLOR_32:
if (swap == V_028C70_SWAP_STD && spi_format == V_028714_SPI_SHADER_32_R)
sx_ps_downconvert |= V_028754_SX_RT_EXPORT_32_R << (i * 4);
else if (swap == V_028C70_SWAP_ALT_REV && spi_format == V_028714_SPI_SHADER_32_AR)
sx_ps_downconvert |= V_028754_SX_RT_EXPORT_32_A << (i * 4);
break;
case V_028C70_COLOR_16:
case V_028C70_COLOR_16_16:
/* For 1-channel formats, use the superset thereof. */
if (spi_format == V_028714_SPI_SHADER_UNORM16_ABGR ||
spi_format == V_028714_SPI_SHADER_SNORM16_ABGR ||
spi_format == V_028714_SPI_SHADER_UINT16_ABGR ||
spi_format == V_028714_SPI_SHADER_SINT16_ABGR) {
if (swap == V_028C70_SWAP_STD || swap == V_028C70_SWAP_STD_REV)
sx_ps_downconvert |= V_028754_SX_RT_EXPORT_16_16_GR << (i * 4);
else
sx_ps_downconvert |= V_028754_SX_RT_EXPORT_16_16_AR << (i * 4);
}
break;
case V_028C70_COLOR_10_11_11:
if (spi_format == V_028714_SPI_SHADER_FP16_ABGR)
sx_ps_downconvert |= V_028754_SX_RT_EXPORT_10_11_11 << (i * 4);
break;
case V_028C70_COLOR_2_10_10_10:
case V_028C70_COLOR_10_10_10_2:
if (spi_format == V_028714_SPI_SHADER_FP16_ABGR) {
sx_ps_downconvert |= V_028754_SX_RT_EXPORT_2_10_10_10 << (i * 4);
sx_blend_opt_epsilon |= V_028758_10BIT_FORMAT << (i * 4);
}
break;
case V_028C70_COLOR_5_9_9_9:
if (spi_format == V_028714_SPI_SHADER_FP16_ABGR)
sx_ps_downconvert |= V_028754_SX_RT_EXPORT_9_9_9_E5 << (i * 4);
break;
}
}
/* If there are no color outputs, the first color export is
* always enabled as 32_R, so also set this to enable RB+.
*/
if (!sx_ps_downconvert)
sx_ps_downconvert = V_028754_SX_RT_EXPORT_32_R;
/* SX_PS_DOWNCONVERT, SX_BLEND_OPT_EPSILON, SX_BLEND_OPT_CONTROL */
radeon_opt_set_context_reg3(sctx, R_028754_SX_PS_DOWNCONVERT, SI_TRACKED_SX_PS_DOWNCONVERT,
sx_ps_downconvert, sx_blend_opt_epsilon, sx_blend_opt_control);
}
radeon_end_update_context_roll(sctx);
}
/*
* Blender functions
*/
static uint32_t si_translate_blend_function(int blend_func)
{
switch (blend_func) {
case PIPE_BLEND_ADD:
return V_028780_COMB_DST_PLUS_SRC;
case PIPE_BLEND_SUBTRACT:
return V_028780_COMB_SRC_MINUS_DST;
case PIPE_BLEND_REVERSE_SUBTRACT:
return V_028780_COMB_DST_MINUS_SRC;
case PIPE_BLEND_MIN:
return V_028780_COMB_MIN_DST_SRC;
case PIPE_BLEND_MAX:
return V_028780_COMB_MAX_DST_SRC;
default:
PRINT_ERR("Unknown blend function %d\n", blend_func);
assert(0);
break;
}
return 0;
}
static uint32_t si_translate_blend_factor(enum amd_gfx_level gfx_level, int blend_fact)
{
switch (blend_fact) {
case PIPE_BLENDFACTOR_ONE:
return V_028780_BLEND_ONE;
case PIPE_BLENDFACTOR_SRC_COLOR:
return V_028780_BLEND_SRC_COLOR;
case PIPE_BLENDFACTOR_SRC_ALPHA:
return V_028780_BLEND_SRC_ALPHA;
case PIPE_BLENDFACTOR_DST_ALPHA:
return V_028780_BLEND_DST_ALPHA;
case PIPE_BLENDFACTOR_DST_COLOR:
return V_028780_BLEND_DST_COLOR;
case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
return V_028780_BLEND_SRC_ALPHA_SATURATE;
case PIPE_BLENDFACTOR_CONST_COLOR:
return gfx_level >= GFX11 ? V_028780_BLEND_CONSTANT_COLOR_GFX11:
V_028780_BLEND_CONSTANT_COLOR_GFX6;
case PIPE_BLENDFACTOR_CONST_ALPHA:
return gfx_level >= GFX11 ? V_028780_BLEND_CONSTANT_ALPHA_GFX11 :
V_028780_BLEND_CONSTANT_ALPHA_GFX6;
case PIPE_BLENDFACTOR_ZERO:
return V_028780_BLEND_ZERO;
case PIPE_BLENDFACTOR_INV_SRC_COLOR:
return V_028780_BLEND_ONE_MINUS_SRC_COLOR;
case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
return V_028780_BLEND_ONE_MINUS_SRC_ALPHA;
case PIPE_BLENDFACTOR_INV_DST_ALPHA:
return V_028780_BLEND_ONE_MINUS_DST_ALPHA;
case PIPE_BLENDFACTOR_INV_DST_COLOR:
return V_028780_BLEND_ONE_MINUS_DST_COLOR;
case PIPE_BLENDFACTOR_INV_CONST_COLOR:
return gfx_level >= GFX11 ? V_028780_BLEND_ONE_MINUS_CONSTANT_COLOR_GFX11:
V_028780_BLEND_ONE_MINUS_CONSTANT_COLOR_GFX6;
case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
return gfx_level >= GFX11 ? V_028780_BLEND_ONE_MINUS_CONSTANT_ALPHA_GFX11:
V_028780_BLEND_ONE_MINUS_CONSTANT_ALPHA_GFX6;
case PIPE_BLENDFACTOR_SRC1_COLOR:
return gfx_level >= GFX11 ? V_028780_BLEND_SRC1_COLOR_GFX11:
V_028780_BLEND_SRC1_COLOR_GFX6;
case PIPE_BLENDFACTOR_SRC1_ALPHA:
return gfx_level >= GFX11 ? V_028780_BLEND_SRC1_ALPHA_GFX11:
V_028780_BLEND_SRC1_ALPHA_GFX6;
case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
return gfx_level >= GFX11 ? V_028780_BLEND_INV_SRC1_COLOR_GFX11:
V_028780_BLEND_INV_SRC1_COLOR_GFX6;
case PIPE_BLENDFACTOR_INV_SRC1_ALPHA:
return gfx_level >= GFX11 ? V_028780_BLEND_INV_SRC1_ALPHA_GFX11:
V_028780_BLEND_INV_SRC1_ALPHA_GFX6;
default:
PRINT_ERR("Bad blend factor %d not supported!\n", blend_fact);
assert(0);
break;
}
return 0;
}
static uint32_t si_translate_blend_opt_function(int blend_func)
{
switch (blend_func) {
case PIPE_BLEND_ADD:
return V_028760_OPT_COMB_ADD;
case PIPE_BLEND_SUBTRACT:
return V_028760_OPT_COMB_SUBTRACT;
case PIPE_BLEND_REVERSE_SUBTRACT:
return V_028760_OPT_COMB_REVSUBTRACT;
case PIPE_BLEND_MIN:
return V_028760_OPT_COMB_MIN;
case PIPE_BLEND_MAX:
return V_028760_OPT_COMB_MAX;
default:
return V_028760_OPT_COMB_BLEND_DISABLED;
}
}
static uint32_t si_translate_blend_opt_factor(int blend_fact, bool is_alpha)
{
switch (blend_fact) {
case PIPE_BLENDFACTOR_ZERO:
return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_ALL;
case PIPE_BLENDFACTOR_ONE:
return V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE;
case PIPE_BLENDFACTOR_SRC_COLOR:
return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
: V_028760_BLEND_OPT_PRESERVE_C1_IGNORE_C0;
case PIPE_BLENDFACTOR_INV_SRC_COLOR:
return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
: V_028760_BLEND_OPT_PRESERVE_C0_IGNORE_C1;
case PIPE_BLENDFACTOR_SRC_ALPHA:
return V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0;
case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
return V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1;
case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
return is_alpha ? V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
: V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
default:
return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
}
}
static void si_blend_check_commutativity(struct si_screen *sscreen, struct si_state_blend *blend,
enum pipe_blend_func func, enum pipe_blendfactor src,
enum pipe_blendfactor dst, unsigned chanmask)
{
/* Src factor is allowed when it does not depend on Dst */
static const uint32_t src_allowed =
(1u << PIPE_BLENDFACTOR_ONE) | (1u << PIPE_BLENDFACTOR_SRC_COLOR) |
(1u << PIPE_BLENDFACTOR_SRC_ALPHA) | (1u << PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) |
(1u << PIPE_BLENDFACTOR_CONST_COLOR) | (1u << PIPE_BLENDFACTOR_CONST_ALPHA) |
(1u << PIPE_BLENDFACTOR_SRC1_COLOR) | (1u << PIPE_BLENDFACTOR_SRC1_ALPHA) |
(1u << PIPE_BLENDFACTOR_ZERO) | (1u << PIPE_BLENDFACTOR_INV_SRC_COLOR) |
(1u << PIPE_BLENDFACTOR_INV_SRC_ALPHA) | (1u << PIPE_BLENDFACTOR_INV_CONST_COLOR) |
(1u << PIPE_BLENDFACTOR_INV_CONST_ALPHA) | (1u << PIPE_BLENDFACTOR_INV_SRC1_COLOR) |
(1u << PIPE_BLENDFACTOR_INV_SRC1_ALPHA);
if (dst == PIPE_BLENDFACTOR_ONE && (src_allowed & (1u << src)) &&
(func == PIPE_BLEND_MAX || func == PIPE_BLEND_MIN))
blend->commutative_4bit |= chanmask;
}
/**
* Get rid of DST in the blend factors by commuting the operands:
* func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
*/
static void si_blend_remove_dst(unsigned *func, unsigned *src_factor, unsigned *dst_factor,
unsigned expected_dst, unsigned replacement_src)
{
if (*src_factor == expected_dst && *dst_factor == PIPE_BLENDFACTOR_ZERO) {
*src_factor = PIPE_BLENDFACTOR_ZERO;
*dst_factor = replacement_src;
/* Commuting the operands requires reversing subtractions. */
if (*func == PIPE_BLEND_SUBTRACT)
*func = PIPE_BLEND_REVERSE_SUBTRACT;
else if (*func == PIPE_BLEND_REVERSE_SUBTRACT)
*func = PIPE_BLEND_SUBTRACT;
}
}
static void *si_create_blend_state_mode(struct pipe_context *ctx,
const struct pipe_blend_state *state, unsigned mode)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_state_blend *blend = CALLOC_STRUCT(si_state_blend);
struct si_pm4_state *pm4 = &blend->pm4;
uint32_t sx_mrt_blend_opt[8] = {0};
uint32_t color_control = 0;
bool logicop_enable = state->logicop_enable && state->logicop_func != PIPE_LOGICOP_COPY;
if (!blend)
return NULL;
blend->alpha_to_coverage = state->alpha_to_coverage;
blend->alpha_to_one = state->alpha_to_one;
blend->dual_src_blend = util_blend_state_is_dual(state, 0);
blend->logicop_enable = logicop_enable;
blend->allows_noop_optimization =
state->rt[0].rgb_func == PIPE_BLEND_ADD &&
state->rt[0].alpha_func == PIPE_BLEND_ADD &&
state->rt[0].rgb_src_factor == PIPE_BLENDFACTOR_DST_COLOR &&
state->rt[0].alpha_src_factor == PIPE_BLENDFACTOR_DST_COLOR &&
state->rt[0].rgb_dst_factor == PIPE_BLENDFACTOR_ZERO &&
state->rt[0].alpha_dst_factor == PIPE_BLENDFACTOR_ZERO &&
mode == V_028808_CB_NORMAL;
unsigned num_shader_outputs = state->max_rt + 1; /* estimate */
if (blend->dual_src_blend)
num_shader_outputs = MAX2(num_shader_outputs, 2);
if (logicop_enable) {
color_control |= S_028808_ROP3(state->logicop_func | (state->logicop_func << 4));
} else {
color_control |= S_028808_ROP3(0xcc);
}
if (state->alpha_to_coverage && state->alpha_to_coverage_dither) {
si_pm4_set_reg(pm4, R_028B70_DB_ALPHA_TO_MASK,
S_028B70_ALPHA_TO_MASK_ENABLE(state->alpha_to_coverage) |
S_028B70_ALPHA_TO_MASK_OFFSET0(3) | S_028B70_ALPHA_TO_MASK_OFFSET1(1) |
S_028B70_ALPHA_TO_MASK_OFFSET2(0) | S_028B70_ALPHA_TO_MASK_OFFSET3(2) |
S_028B70_OFFSET_ROUND(1));
} else {
si_pm4_set_reg(pm4, R_028B70_DB_ALPHA_TO_MASK,
S_028B70_ALPHA_TO_MASK_ENABLE(state->alpha_to_coverage) |
S_028B70_ALPHA_TO_MASK_OFFSET0(2) | S_028B70_ALPHA_TO_MASK_OFFSET1(2) |
S_028B70_ALPHA_TO_MASK_OFFSET2(2) | S_028B70_ALPHA_TO_MASK_OFFSET3(2) |
S_028B70_OFFSET_ROUND(0));
}
if (state->alpha_to_coverage)
blend->need_src_alpha_4bit |= 0xf;
blend->cb_target_mask = 0;
blend->cb_target_enabled_4bit = 0;
unsigned last_blend_cntl;
for (int i = 0; i < num_shader_outputs; i++) {
/* state->rt entries > 0 only written if independent blending */
const int j = state->independent_blend_enable ? i : 0;
unsigned eqRGB = state->rt[j].rgb_func;
unsigned srcRGB = state->rt[j].rgb_src_factor;
unsigned dstRGB = state->rt[j].rgb_dst_factor;
unsigned eqA = state->rt[j].alpha_func;
unsigned srcA = state->rt[j].alpha_src_factor;
unsigned dstA = state->rt[j].alpha_dst_factor;
unsigned srcRGB_opt, dstRGB_opt, srcA_opt, dstA_opt;
unsigned blend_cntl = 0;
sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) |
S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
/* Only set dual source blending for MRT0 to avoid a hang. */
if (i >= 1 && blend->dual_src_blend) {
if (i == 1) {
if (sctx->gfx_level >= GFX11)
blend_cntl = last_blend_cntl;
else
blend_cntl = S_028780_ENABLE(1);
}
si_pm4_set_reg(pm4, R_028780_CB_BLEND0_CONTROL + i * 4, blend_cntl);
continue;
}
/* Only addition and subtraction equations are supported with
* dual source blending.
*/
if (blend->dual_src_blend && (eqRGB == PIPE_BLEND_MIN || eqRGB == PIPE_BLEND_MAX ||
eqA == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MAX)) {
assert(!"Unsupported equation for dual source blending");
si_pm4_set_reg(pm4, R_028780_CB_BLEND0_CONTROL + i * 4, blend_cntl);
continue;
}
/* cb_render_state will disable unused ones */
blend->cb_target_mask |= (unsigned)state->rt[j].colormask << (4 * i);
if (state->rt[j].colormask)
blend->cb_target_enabled_4bit |= 0xf << (4 * i);
if (!state->rt[j].colormask || !state->rt[j].blend_enable) {
si_pm4_set_reg(pm4, R_028780_CB_BLEND0_CONTROL + i * 4, blend_cntl);
continue;
}
si_blend_check_commutativity(sctx->screen, blend, eqRGB, srcRGB, dstRGB, 0x7 << (4 * i));
si_blend_check_commutativity(sctx->screen, blend, eqA, srcA, dstA, 0x8 << (4 * i));
/* Blending optimizations for RB+.
* These transformations don't change the behavior.
*
* First, get rid of DST in the blend factors:
* func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
*/
si_blend_remove_dst(&eqRGB, &srcRGB, &dstRGB, PIPE_BLENDFACTOR_DST_COLOR,
PIPE_BLENDFACTOR_SRC_COLOR);
si_blend_remove_dst(&eqA, &srcA, &dstA, PIPE_BLENDFACTOR_DST_COLOR,
PIPE_BLENDFACTOR_SRC_COLOR);
si_blend_remove_dst(&eqA, &srcA, &dstA, PIPE_BLENDFACTOR_DST_ALPHA,
PIPE_BLENDFACTOR_SRC_ALPHA);
/* Look up the ideal settings from tables. */
srcRGB_opt = si_translate_blend_opt_factor(srcRGB, false);
dstRGB_opt = si_translate_blend_opt_factor(dstRGB, false);
srcA_opt = si_translate_blend_opt_factor(srcA, true);
dstA_opt = si_translate_blend_opt_factor(dstA, true);
/* Handle interdependencies. */
if (util_blend_factor_uses_dest(srcRGB, false))
dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
if (util_blend_factor_uses_dest(srcA, false))
dstA_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
if (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE &&
(dstRGB == PIPE_BLENDFACTOR_ZERO || dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE))
dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
/* Set the final value. */
sx_mrt_blend_opt[i] = S_028760_COLOR_SRC_OPT(srcRGB_opt) |
S_028760_COLOR_DST_OPT(dstRGB_opt) |
S_028760_COLOR_COMB_FCN(si_translate_blend_opt_function(eqRGB)) |
S_028760_ALPHA_SRC_OPT(srcA_opt) | S_028760_ALPHA_DST_OPT(dstA_opt) |
S_028760_ALPHA_COMB_FCN(si_translate_blend_opt_function(eqA));
/* Set blend state. */
blend_cntl |= S_028780_ENABLE(1);
blend_cntl |= S_028780_COLOR_COMB_FCN(si_translate_blend_function(eqRGB));
blend_cntl |= S_028780_COLOR_SRCBLEND(si_translate_blend_factor(sctx->gfx_level, srcRGB));
blend_cntl |= S_028780_COLOR_DESTBLEND(si_translate_blend_factor(sctx->gfx_level, dstRGB));
if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
blend_cntl |= S_028780_SEPARATE_ALPHA_BLEND(1);
blend_cntl |= S_028780_ALPHA_COMB_FCN(si_translate_blend_function(eqA));
blend_cntl |= S_028780_ALPHA_SRCBLEND(si_translate_blend_factor(sctx->gfx_level, srcA));
blend_cntl |= S_028780_ALPHA_DESTBLEND(si_translate_blend_factor(sctx->gfx_level, dstA));
}
si_pm4_set_reg(pm4, R_028780_CB_BLEND0_CONTROL + i * 4, blend_cntl);
last_blend_cntl = blend_cntl;
blend->blend_enable_4bit |= 0xfu << (i * 4);
if (sctx->gfx_level >= GFX8 && sctx->gfx_level <= GFX10)
blend->dcc_msaa_corruption_4bit |= 0xfu << (i * 4);
/* This is only important for formats without alpha. */
if (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA || dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA || dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA)
blend->need_src_alpha_4bit |= 0xfu << (i * 4);
}
if (sctx->gfx_level >= GFX8 && sctx->gfx_level <= GFX10 && logicop_enable)
blend->dcc_msaa_corruption_4bit |= blend->cb_target_enabled_4bit;
if (blend->cb_target_mask) {
color_control |= S_028808_MODE(mode);
} else {
color_control |= S_028808_MODE(V_028808_CB_DISABLE);
}
if (sctx->screen->info.rbplus_allowed) {
/* Disable RB+ blend optimizations for dual source blending.
* Vulkan does this.
*/
if (blend->dual_src_blend) {
for (int i = 0; i < num_shader_outputs; i++) {
sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_NONE) |
S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_NONE);
}
}
for (int i = 0; i < num_shader_outputs; i++)
si_pm4_set_reg(pm4, R_028760_SX_MRT0_BLEND_OPT + i * 4, sx_mrt_blend_opt[i]);
/* RB+ doesn't work with dual source blending, logic op, and RESOLVE. */
if (blend->dual_src_blend || logicop_enable || mode == V_028808_CB_RESOLVE ||
(sctx->gfx_level == GFX11 && blend->blend_enable_4bit))
color_control |= S_028808_DISABLE_DUAL_QUAD(1);
}
si_pm4_set_reg(pm4, R_028808_CB_COLOR_CONTROL, color_control);
return blend;
}
static void *si_create_blend_state(struct pipe_context *ctx, const struct pipe_blend_state *state)
{
return si_create_blend_state_mode(ctx, state, V_028808_CB_NORMAL);
}
static bool si_check_blend_dst_sampler_noop(struct si_context *sctx)
{
if (sctx->framebuffer.state.nr_cbufs == 1) {
struct si_shader_selector *sel = sctx->shader.ps.cso;
if (unlikely(sel->info.writes_1_if_tex_is_1 == 0xff)) {
/* Wait for the shader to be ready. */
util_queue_fence_wait(&sel->ready);
assert(sel->nir_binary);
struct nir_shader *nir = si_deserialize_shader(sel);
/* Determine if this fragment shader always writes vec4(1) if a specific texture
* is all 1s.
*/
float in[4] = { 1.0, 1.0, 1.0, 1.0 };
float out[4];
int texunit;
if (si_nir_is_output_const_if_tex_is_const(nir, in, out, &texunit) &&
!memcmp(in, out, 4 * sizeof(float))) {
sel->info.writes_1_if_tex_is_1 = 1 + texunit;
} else {
sel->info.writes_1_if_tex_is_1 = 0;
}
ralloc_free(nir);
}
if (sel->info.writes_1_if_tex_is_1 &&
sel->info.writes_1_if_tex_is_1 != 0xff) {
/* Now check if the texture is cleared to 1 */
int unit = sctx->shader.ps.cso->info.writes_1_if_tex_is_1 - 1;
struct si_samplers *samp = &sctx->samplers[PIPE_SHADER_FRAGMENT];
if ((1u << unit) & samp->enabled_mask) {
struct si_texture* tex = (struct si_texture*) samp->views[unit]->texture;
if (tex->is_depth &&
tex->depth_cleared_level_mask & BITFIELD_BIT(samp->views[unit]->u.tex.first_level) &&
tex->depth_clear_value[0] == 1) {
return false;
}
/* TODO: handle color textures */
}
}
}
return true;
}
static void si_draw_blend_dst_sampler_noop(struct pipe_context *ctx,
const struct pipe_draw_info *info,
unsigned drawid_offset,
const struct pipe_draw_indirect_info *indirect,
const struct pipe_draw_start_count_bias *draws,
unsigned num_draws) {
struct si_context *sctx = (struct si_context *)ctx;
if (!si_check_blend_dst_sampler_noop(sctx))
return;
sctx->real_draw_vbo(ctx, info, drawid_offset, indirect, draws, num_draws);
}
static void si_draw_vstate_blend_dst_sampler_noop(struct pipe_context *ctx,
struct pipe_vertex_state *state,
uint32_t partial_velem_mask,
struct pipe_draw_vertex_state_info info,
const struct pipe_draw_start_count_bias *draws,
unsigned num_draws) {
struct si_context *sctx = (struct si_context *)ctx;
if (!si_check_blend_dst_sampler_noop(sctx))
return;
sctx->real_draw_vertex_state(ctx, state, partial_velem_mask, info, draws, num_draws);
}
static void si_bind_blend_state(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_state_blend *old_blend = sctx->queued.named.blend;
struct si_state_blend *blend = (struct si_state_blend *)state;
if (!blend)
blend = (struct si_state_blend *)sctx->noop_blend;
si_pm4_bind_state(sctx, blend, blend);
if (old_blend->cb_target_mask != blend->cb_target_mask ||
old_blend->dual_src_blend != blend->dual_src_blend ||
(old_blend->dcc_msaa_corruption_4bit != blend->dcc_msaa_corruption_4bit &&
sctx->framebuffer.has_dcc_msaa))
si_mark_atom_dirty(sctx, &sctx->atoms.s.cb_render_state);
if (old_blend->cb_target_mask != blend->cb_target_mask ||
old_blend->alpha_to_coverage != blend->alpha_to_coverage ||
old_blend->alpha_to_one != blend->alpha_to_one ||
old_blend->dual_src_blend != blend->dual_src_blend ||
old_blend->blend_enable_4bit != blend->blend_enable_4bit ||
old_blend->need_src_alpha_4bit != blend->need_src_alpha_4bit) {
si_ps_key_update_framebuffer_blend(sctx);
si_ps_key_update_blend_rasterizer(sctx);
si_update_ps_inputs_read_or_disabled(sctx);
sctx->do_update_shaders = true;
}
if (sctx->screen->dpbb_allowed &&
(old_blend->alpha_to_coverage != blend->alpha_to_coverage ||
old_blend->blend_enable_4bit != blend->blend_enable_4bit ||
old_blend->cb_target_enabled_4bit != blend->cb_target_enabled_4bit))
si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
if (sctx->screen->has_out_of_order_rast &&
((old_blend->blend_enable_4bit != blend->blend_enable_4bit ||
old_blend->cb_target_enabled_4bit != blend->cb_target_enabled_4bit ||
old_blend->commutative_4bit != blend->commutative_4bit ||
old_blend->logicop_enable != blend->logicop_enable)))
si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
if (likely(!radeon_uses_secure_bos(sctx->ws))) {
if (unlikely(blend->allows_noop_optimization)) {
si_install_draw_wrapper(sctx, si_draw_blend_dst_sampler_noop,
si_draw_vstate_blend_dst_sampler_noop);
} else {
si_install_draw_wrapper(sctx, NULL, NULL);
}
}
}
static void si_delete_blend_state(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
if (sctx->queued.named.blend == state)
si_bind_blend_state(ctx, sctx->noop_blend);
si_pm4_free_state(sctx, (struct si_pm4_state*)state, SI_STATE_IDX(blend));
}
static void si_set_blend_color(struct pipe_context *ctx, const struct pipe_blend_color *state)
{
struct si_context *sctx = (struct si_context *)ctx;
static const struct pipe_blend_color zeros;
sctx->blend_color = *state;
sctx->blend_color_any_nonzeros = memcmp(state, &zeros, sizeof(*state)) != 0;
si_mark_atom_dirty(sctx, &sctx->atoms.s.blend_color);
}
static void si_emit_blend_color(struct si_context *sctx)
{
struct radeon_cmdbuf *cs = &sctx->gfx_cs;
radeon_begin(cs);
radeon_set_context_reg_seq(R_028414_CB_BLEND_RED, 4);
radeon_emit_array((uint32_t *)sctx->blend_color.color, 4);
radeon_end();
}
/*
* Clipping
*/
static void si_set_clip_state(struct pipe_context *ctx, const struct pipe_clip_state *state)
{
struct si_context *sctx = (struct si_context *)ctx;
struct pipe_constant_buffer cb;
static const struct pipe_clip_state zeros;
if (memcmp(&sctx->clip_state, state, sizeof(*state)) == 0)
return;
sctx->clip_state = *state;
sctx->clip_state_any_nonzeros = memcmp(state, &zeros, sizeof(*state)) != 0;
si_mark_atom_dirty(sctx, &sctx->atoms.s.clip_state);
cb.buffer = NULL;
cb.user_buffer = state->ucp;
cb.buffer_offset = 0;
cb.buffer_size = 4 * 4 * 8;
si_set_internal_const_buffer(sctx, SI_VS_CONST_CLIP_PLANES, &cb);
}
static void si_emit_clip_state(struct si_context *sctx)
{
struct radeon_cmdbuf *cs = &sctx->gfx_cs;
radeon_begin(cs);
radeon_set_context_reg_seq(R_0285BC_PA_CL_UCP_0_X, 6 * 4);
radeon_emit_array((uint32_t *)sctx->clip_state.ucp, 6 * 4);
radeon_end();
}
static void si_emit_clip_regs(struct si_context *sctx)
{
struct si_shader *vs = si_get_vs(sctx)->current;
struct si_shader_selector *vs_sel = vs->selector;
struct si_shader_info *info = &vs_sel->info;
struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
bool window_space = vs_sel->stage == MESA_SHADER_VERTEX ?
info->base.vs.window_space_position : 0;
unsigned clipdist_mask = vs_sel->info.clipdist_mask;
unsigned ucp_mask = clipdist_mask ? 0 : rs->clip_plane_enable & SI_USER_CLIP_PLANE_MASK;
unsigned culldist_mask = vs_sel->info.culldist_mask;
/* Clip distances on points have no effect, so need to be implemented
* as cull distances. This applies for the clipvertex case as well.
*
* Setting this for primitives other than points should have no adverse
* effects.
*/
clipdist_mask &= rs->clip_plane_enable;
culldist_mask |= clipdist_mask;
unsigned pa_cl_cntl = S_02881C_BYPASS_VTX_RATE_COMBINER(sctx->gfx_level >= GFX10_3 &&
!sctx->screen->options.vrs2x2) |
S_02881C_BYPASS_PRIM_RATE_COMBINER(sctx->gfx_level >= GFX10_3) |
clipdist_mask | (culldist_mask << 8);
radeon_begin(&sctx->gfx_cs);
radeon_opt_set_context_reg(sctx, R_02881C_PA_CL_VS_OUT_CNTL, SI_TRACKED_PA_CL_VS_OUT_CNTL,
pa_cl_cntl | vs->pa_cl_vs_out_cntl);
radeon_opt_set_context_reg(sctx, R_028810_PA_CL_CLIP_CNTL, SI_TRACKED_PA_CL_CLIP_CNTL,
rs->pa_cl_clip_cntl | ucp_mask | S_028810_CLIP_DISABLE(window_space));
radeon_end_update_context_roll(sctx);
}
/*
* inferred state between framebuffer and rasterizer
*/
static void si_update_poly_offset_state(struct si_context *sctx)
{
struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
if (!rs->uses_poly_offset || !sctx->framebuffer.state.zsbuf) {
si_pm4_bind_state(sctx, poly_offset, NULL);
return;
}
/* Use the user format, not db_render_format, so that the polygon
* offset behaves as expected by applications.
*/
switch (sctx->framebuffer.state.zsbuf->texture->format) {
case PIPE_FORMAT_Z16_UNORM:
si_pm4_bind_state(sctx, poly_offset, &rs->pm4_poly_offset[0]);
break;
default: /* 24-bit */
si_pm4_bind_state(sctx, poly_offset, &rs->pm4_poly_offset[1]);
break;
case PIPE_FORMAT_Z32_FLOAT:
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
si_pm4_bind_state(sctx, poly_offset, &rs->pm4_poly_offset[2]);
break;
}
}
/*
* Rasterizer
*/
static uint32_t si_translate_fill(uint32_t func)
{
switch (func) {
case PIPE_POLYGON_MODE_FILL:
return V_028814_X_DRAW_TRIANGLES;
case PIPE_POLYGON_MODE_LINE:
return V_028814_X_DRAW_LINES;
case PIPE_POLYGON_MODE_POINT:
return V_028814_X_DRAW_POINTS;
default:
assert(0);
return V_028814_X_DRAW_POINTS;
}
}
static void *si_create_rs_state(struct pipe_context *ctx, const struct pipe_rasterizer_state *state)
{
struct si_screen *sscreen = ((struct si_context *)ctx)->screen;
struct si_state_rasterizer *rs = CALLOC_STRUCT(si_state_rasterizer);
struct si_pm4_state *pm4 = &rs->pm4;
unsigned tmp, i;
float psize_min, psize_max;
if (!rs) {
return NULL;
}
rs->scissor_enable = state->scissor;
rs->clip_halfz = state->clip_halfz;
rs->two_side = state->light_twoside;
rs->multisample_enable = state->multisample;
rs->force_persample_interp = state->force_persample_interp;
rs->clip_plane_enable = state->clip_plane_enable;
rs->half_pixel_center = state->half_pixel_center;
rs->line_stipple_enable = state->line_stipple_enable;
rs->poly_stipple_enable = state->poly_stipple_enable;
rs->line_smooth = state->line_smooth;
rs->line_width = state->line_width;
rs->poly_smooth = state->poly_smooth;
rs->point_smooth = state->point_smooth;
rs->uses_poly_offset = state->offset_point || state->offset_line || state->offset_tri;
rs->clamp_fragment_color = state->clamp_fragment_color;
rs->clamp_vertex_color = state->clamp_vertex_color;
rs->flatshade = state->flatshade;
rs->flatshade_first = state->flatshade_first;
rs->sprite_coord_enable = state->sprite_coord_enable;
rs->rasterizer_discard = state->rasterizer_discard;
rs->polygon_mode_is_lines =
(state->fill_front == PIPE_POLYGON_MODE_LINE && !(state->cull_face & PIPE_FACE_FRONT)) ||
(state->fill_back == PIPE_POLYGON_MODE_LINE && !(state->cull_face & PIPE_FACE_BACK));
rs->polygon_mode_is_points =
(state->fill_front == PIPE_POLYGON_MODE_POINT && !(state->cull_face & PIPE_FACE_FRONT)) ||
(state->fill_back == PIPE_POLYGON_MODE_POINT && !(state->cull_face & PIPE_FACE_BACK));
rs->pa_sc_line_stipple = state->line_stipple_enable
? S_028A0C_LINE_PATTERN(state->line_stipple_pattern) |
S_028A0C_REPEAT_COUNT(state->line_stipple_factor)
: 0;
/* TODO: implement line stippling with perpendicular end caps. */
/* Line width > 2 is an internal recommendation. */
rs->perpendicular_end_caps = state->multisample &&
state->line_width > 2 && !state->line_stipple_enable;
rs->pa_cl_clip_cntl = S_028810_DX_CLIP_SPACE_DEF(state->clip_halfz) |
S_028810_ZCLIP_NEAR_DISABLE(!state->depth_clip_near) |
S_028810_ZCLIP_FAR_DISABLE(!state->depth_clip_far) |
S_028810_DX_RASTERIZATION_KILL(state->rasterizer_discard) |
S_028810_DX_LINEAR_ATTR_CLIP_ENA(1);
rs->ngg_cull_flags_tris = SI_NGG_CULL_TRIANGLES |
SI_NGG_CULL_CLIP_PLANE_ENABLE(state->clip_plane_enable);
rs->ngg_cull_flags_tris_y_inverted = rs->ngg_cull_flags_tris;
rs->ngg_cull_flags_lines = SI_NGG_CULL_LINES |
(!rs->perpendicular_end_caps ? SI_NGG_CULL_SMALL_LINES_DIAMOND_EXIT : 0) |
SI_NGG_CULL_CLIP_PLANE_ENABLE(state->clip_plane_enable);
if (rs->rasterizer_discard) {
rs->ngg_cull_flags_tris |= SI_NGG_CULL_FRONT_FACE |
SI_NGG_CULL_BACK_FACE;
rs->ngg_cull_flags_tris_y_inverted = rs->ngg_cull_flags_tris;
} else {
bool cull_front, cull_back;
if (!state->front_ccw) {
cull_front = !!(state->cull_face & PIPE_FACE_FRONT);
cull_back = !!(state->cull_face & PIPE_FACE_BACK);
} else {
cull_back = !!(state->cull_face & PIPE_FACE_FRONT);
cull_front = !!(state->cull_face & PIPE_FACE_BACK);
}
if (cull_front) {
rs->ngg_cull_flags_tris |= SI_NGG_CULL_FRONT_FACE;
rs->ngg_cull_flags_tris_y_inverted |= SI_NGG_CULL_BACK_FACE;
}
if (cull_back) {
rs->ngg_cull_flags_tris |= SI_NGG_CULL_BACK_FACE;
rs->ngg_cull_flags_tris_y_inverted |= SI_NGG_CULL_FRONT_FACE;
}
}
si_pm4_set_reg(
pm4, R_0286D4_SPI_INTERP_CONTROL_0,
S_0286D4_FLAT_SHADE_ENA(1) | S_0286D4_PNT_SPRITE_ENA(state->point_quad_rasterization) |
S_0286D4_PNT_SPRITE_OVRD_X(V_0286D4_SPI_PNT_SPRITE_SEL_S) |
S_0286D4_PNT_SPRITE_OVRD_Y(V_0286D4_SPI_PNT_SPRITE_SEL_T) |
S_0286D4_PNT_SPRITE_OVRD_Z(V_0286D4_SPI_PNT_SPRITE_SEL_0) |
S_0286D4_PNT_SPRITE_OVRD_W(V_0286D4_SPI_PNT_SPRITE_SEL_1) |
S_0286D4_PNT_SPRITE_TOP_1(state->sprite_coord_mode != PIPE_SPRITE_COORD_UPPER_LEFT));
/* point size 12.4 fixed point */
tmp = (unsigned)(state->point_size * 8.0);
si_pm4_set_reg(pm4, R_028A00_PA_SU_POINT_SIZE, S_028A00_HEIGHT(tmp) | S_028A00_WIDTH(tmp));
if (state->point_size_per_vertex) {
psize_min = util_get_min_point_size(state);
psize_max = SI_MAX_POINT_SIZE;
} else {
/* Force the point size to be as if the vertex output was disabled. */
psize_min = state->point_size;
psize_max = state->point_size;
}
rs->max_point_size = psize_max;
/* Divide by two, because 0.5 = 1 pixel. */
si_pm4_set_reg(pm4, R_028A04_PA_SU_POINT_MINMAX,
S_028A04_MIN_SIZE(si_pack_float_12p4(psize_min / 2)) |
S_028A04_MAX_SIZE(si_pack_float_12p4(psize_max / 2)));
si_pm4_set_reg(pm4, R_028A08_PA_SU_LINE_CNTL,
S_028A08_WIDTH(si_pack_float_12p4(state->line_width / 2)));
si_pm4_set_reg(
pm4, R_028A48_PA_SC_MODE_CNTL_0,
S_028A48_LINE_STIPPLE_ENABLE(state->line_stipple_enable) |
S_028A48_MSAA_ENABLE(state->multisample || state->poly_smooth || state->line_smooth) |
S_028A48_VPORT_SCISSOR_ENABLE(1) |
S_028A48_ALTERNATE_RBS_PER_TILE(sscreen->info.gfx_level >= GFX9));
bool polygon_mode_enabled =
(state->fill_front != PIPE_POLYGON_MODE_FILL && !(state->cull_face & PIPE_FACE_FRONT)) ||
(state->fill_back != PIPE_POLYGON_MODE_FILL && !(state->cull_face & PIPE_FACE_BACK));
si_pm4_set_reg(pm4, R_028814_PA_SU_SC_MODE_CNTL,
S_028814_PROVOKING_VTX_LAST(!state->flatshade_first) |
S_028814_CULL_FRONT((state->cull_face & PIPE_FACE_FRONT) ? 1 : 0) |
S_028814_CULL_BACK((state->cull_face & PIPE_FACE_BACK) ? 1 : 0) |
S_028814_FACE(!state->front_ccw) |
S_028814_POLY_OFFSET_FRONT_ENABLE(util_get_offset(state, state->fill_front)) |
S_028814_POLY_OFFSET_BACK_ENABLE(util_get_offset(state, state->fill_back)) |
S_028814_POLY_OFFSET_PARA_ENABLE(state->offset_point || state->offset_line) |
S_028814_POLY_MODE(polygon_mode_enabled) |
S_028814_POLYMODE_FRONT_PTYPE(si_translate_fill(state->fill_front)) |
S_028814_POLYMODE_BACK_PTYPE(si_translate_fill(state->fill_back)) |
/* this must be set if POLY_MODE or PERPENDICULAR_ENDCAP_ENA is set */
S_028814_KEEP_TOGETHER_ENABLE(sscreen->info.gfx_level >= GFX10 ?
polygon_mode_enabled ||
rs->perpendicular_end_caps : 0));
if (state->bottom_edge_rule) {
/* OpenGL windows should set this. */
si_pm4_set_reg(pm4, R_028230_PA_SC_EDGERULE,
S_028230_ER_TRI(0xA) |
S_028230_ER_POINT(0x5) |
S_028230_ER_RECT(0x9) |
S_028230_ER_LINE_LR(0x29) |
S_028230_ER_LINE_RL(0x29) |
S_028230_ER_LINE_TB(0xA) |
S_028230_ER_LINE_BT(0xA));
} else {
/* OpenGL FBOs and Direct3D should set this. */
si_pm4_set_reg(pm4, R_028230_PA_SC_EDGERULE,
S_028230_ER_TRI(0xA) |
S_028230_ER_POINT(0xA) |
S_028230_ER_RECT(0xA) |
S_028230_ER_LINE_LR(0x1A) |
S_028230_ER_LINE_RL(0x26) |
S_028230_ER_LINE_TB(0xA) |
S_028230_ER_LINE_BT(0xA));
}
if (!rs->uses_poly_offset)
return rs;
rs->pm4_poly_offset = CALLOC(3, sizeof(struct si_pm4_state));
if (!rs->pm4_poly_offset) {
FREE(rs);
return NULL;
}
/* Precalculate polygon offset states for 16-bit, 24-bit, and 32-bit zbuffers. */
for (i = 0; i < 3; i++) {
struct si_pm4_state *pm4 = &rs->pm4_poly_offset[i];
float offset_units = state->offset_units;
float offset_scale = state->offset_scale * 16.0f;
uint32_t pa_su_poly_offset_db_fmt_cntl = 0;
if (!state->offset_units_unscaled) {
switch (i) {
case 0: /* 16-bit zbuffer */
offset_units *= 4.0f;
pa_su_poly_offset_db_fmt_cntl = S_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(-16);
break;
case 1: /* 24-bit zbuffer */
offset_units *= 2.0f;
pa_su_poly_offset_db_fmt_cntl = S_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(-24);
break;
case 2: /* 32-bit zbuffer */
offset_units *= 1.0f;
pa_su_poly_offset_db_fmt_cntl =
S_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(-23) | S_028B78_POLY_OFFSET_DB_IS_FLOAT_FMT(1);
break;
}
}
si_pm4_set_reg(pm4, R_028B78_PA_SU_POLY_OFFSET_DB_FMT_CNTL, pa_su_poly_offset_db_fmt_cntl);
si_pm4_set_reg(pm4, R_028B7C_PA_SU_POLY_OFFSET_CLAMP, fui(state->offset_clamp));
si_pm4_set_reg(pm4, R_028B80_PA_SU_POLY_OFFSET_FRONT_SCALE, fui(offset_scale));
si_pm4_set_reg(pm4, R_028B84_PA_SU_POLY_OFFSET_FRONT_OFFSET, fui(offset_units));
si_pm4_set_reg(pm4, R_028B88_PA_SU_POLY_OFFSET_BACK_SCALE, fui(offset_scale));
si_pm4_set_reg(pm4, R_028B8C_PA_SU_POLY_OFFSET_BACK_OFFSET, fui(offset_units));
}
return rs;
}
static void si_bind_rs_state(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_state_rasterizer *old_rs = (struct si_state_rasterizer *)sctx->queued.named.rasterizer;
struct si_state_rasterizer *rs = (struct si_state_rasterizer *)state;
if (!rs)
rs = (struct si_state_rasterizer *)sctx->discard_rasterizer_state;
if (old_rs->multisample_enable != rs->multisample_enable) {
si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
/* Update the small primitive filter workaround if necessary. */
if (sctx->screen->info.has_msaa_sample_loc_bug && sctx->framebuffer.nr_samples > 1)
si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_sample_locs);
/* NGG cull state uses multisample_enable. */
if (sctx->screen->use_ngg_culling)
si_mark_atom_dirty(sctx, &sctx->atoms.s.ngg_cull_state);
}
if (old_rs->perpendicular_end_caps != rs->perpendicular_end_caps)
si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
if (sctx->screen->use_ngg_culling &&
(old_rs->half_pixel_center != rs->half_pixel_center ||
old_rs->line_width != rs->line_width))
si_mark_atom_dirty(sctx, &sctx->atoms.s.ngg_cull_state);
SET_FIELD(sctx->current_vs_state, VS_STATE_CLAMP_VERTEX_COLOR, rs->clamp_vertex_color);
si_pm4_bind_state(sctx, rasterizer, rs);
si_update_poly_offset_state(sctx);
if (old_rs->scissor_enable != rs->scissor_enable)
si_mark_atom_dirty(sctx, &sctx->atoms.s.scissors);
if (old_rs->line_width != rs->line_width || old_rs->max_point_size != rs->max_point_size ||
old_rs->half_pixel_center != rs->half_pixel_center)
si_mark_atom_dirty(sctx, &sctx->atoms.s.guardband);
if (old_rs->clip_halfz != rs->clip_halfz)
si_mark_atom_dirty(sctx, &sctx->atoms.s.viewports);
if (old_rs->clip_plane_enable != rs->clip_plane_enable ||
old_rs->pa_cl_clip_cntl != rs->pa_cl_clip_cntl)
si_mark_atom_dirty(sctx, &sctx->atoms.s.clip_regs);
if (old_rs->sprite_coord_enable != rs->sprite_coord_enable ||
old_rs->flatshade != rs->flatshade)
si_mark_atom_dirty(sctx, &sctx->atoms.s.spi_map);
if (old_rs->clip_plane_enable != rs->clip_plane_enable ||
old_rs->rasterizer_discard != rs->rasterizer_discard ||
old_rs->sprite_coord_enable != rs->sprite_coord_enable ||
old_rs->flatshade != rs->flatshade || old_rs->two_side != rs->two_side ||
old_rs->multisample_enable != rs->multisample_enable ||
old_rs->poly_stipple_enable != rs->poly_stipple_enable ||
old_rs->poly_smooth != rs->poly_smooth || old_rs->line_smooth != rs->line_smooth ||
old_rs->point_smooth != rs->point_smooth ||
old_rs->clamp_fragment_color != rs->clamp_fragment_color ||
old_rs->force_persample_interp != rs->force_persample_interp ||
old_rs->polygon_mode_is_points != rs->polygon_mode_is_points) {
si_ps_key_update_blend_rasterizer(sctx);
si_ps_key_update_rasterizer(sctx);
si_ps_key_update_framebuffer_rasterizer_sample_shading(sctx);
si_update_ps_inputs_read_or_disabled(sctx);
sctx->do_update_shaders = true;
}
if (old_rs->line_smooth != rs->line_smooth ||
old_rs->poly_smooth != rs->poly_smooth ||
old_rs->point_smooth != rs->point_smooth ||
old_rs->poly_stipple_enable != rs->poly_stipple_enable ||
old_rs->flatshade != rs->flatshade)
si_update_vrs_flat_shading(sctx);
}
static void si_delete_rs_state(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_state_rasterizer *rs = (struct si_state_rasterizer *)state;
if (sctx->queued.named.rasterizer == state)
si_bind_rs_state(ctx, sctx->discard_rasterizer_state);
FREE(rs->pm4_poly_offset);
si_pm4_free_state(sctx, &rs->pm4, SI_STATE_IDX(rasterizer));
}
/*
* inferred state between dsa and stencil ref
*/
static void si_emit_stencil_ref(struct si_context *sctx)
{
struct radeon_cmdbuf *cs = &sctx->gfx_cs;
struct pipe_stencil_ref *ref = &sctx->stencil_ref.state;
struct si_dsa_stencil_ref_part *dsa = &sctx->stencil_ref.dsa_part;
radeon_begin(cs);
radeon_set_context_reg_seq(R_028430_DB_STENCILREFMASK, 2);
radeon_emit(S_028430_STENCILTESTVAL(ref->ref_value[0]) |
S_028430_STENCILMASK(dsa->valuemask[0]) |
S_028430_STENCILWRITEMASK(dsa->writemask[0]) |
S_028430_STENCILOPVAL(1));
radeon_emit(S_028434_STENCILTESTVAL_BF(ref->ref_value[1]) |
S_028434_STENCILMASK_BF(dsa->valuemask[1]) |
S_028434_STENCILWRITEMASK_BF(dsa->writemask[1]) |
S_028434_STENCILOPVAL_BF(1));
radeon_end();
}
static void si_set_stencil_ref(struct pipe_context *ctx, const struct pipe_stencil_ref state)
{
struct si_context *sctx = (struct si_context *)ctx;
if (memcmp(&sctx->stencil_ref.state, &state, sizeof(state)) == 0)
return;
sctx->stencil_ref.state = state;
si_mark_atom_dirty(sctx, &sctx->atoms.s.stencil_ref);
}
/*
* DSA
*/
static uint32_t si_translate_stencil_op(int s_op)
{
switch (s_op) {
case PIPE_STENCIL_OP_KEEP:
return V_02842C_STENCIL_KEEP;
case PIPE_STENCIL_OP_ZERO:
return V_02842C_STENCIL_ZERO;
case PIPE_STENCIL_OP_REPLACE:
return V_02842C_STENCIL_REPLACE_TEST;
case PIPE_STENCIL_OP_INCR:
return V_02842C_STENCIL_ADD_CLAMP;
case PIPE_STENCIL_OP_DECR:
return V_02842C_STENCIL_SUB_CLAMP;
case PIPE_STENCIL_OP_INCR_WRAP:
return V_02842C_STENCIL_ADD_WRAP;
case PIPE_STENCIL_OP_DECR_WRAP:
return V_02842C_STENCIL_SUB_WRAP;
case PIPE_STENCIL_OP_INVERT:
return V_02842C_STENCIL_INVERT;
default:
PRINT_ERR("Unknown stencil op %d", s_op);
assert(0);
break;
}
return 0;
}
static bool si_order_invariant_stencil_op(enum pipe_stencil_op op)
{
/* REPLACE is normally order invariant, except when the stencil
* reference value is written by the fragment shader. Tracking this
* interaction does not seem worth the effort, so be conservative. */
return op != PIPE_STENCIL_OP_INCR && op != PIPE_STENCIL_OP_DECR && op != PIPE_STENCIL_OP_REPLACE;
}
/* Compute whether, assuming Z writes are disabled, this stencil state is order
* invariant in the sense that the set of passing fragments as well as the
* final stencil buffer result does not depend on the order of fragments. */
static bool si_order_invariant_stencil_state(const struct pipe_stencil_state *state)
{
return !state->enabled || !state->writemask ||
/* The following assumes that Z writes are disabled. */
(state->func == PIPE_FUNC_ALWAYS && si_order_invariant_stencil_op(state->zpass_op) &&
si_order_invariant_stencil_op(state->zfail_op)) ||
(state->func == PIPE_FUNC_NEVER && si_order_invariant_stencil_op(state->fail_op));
}
static void *si_create_dsa_state(struct pipe_context *ctx,
const struct pipe_depth_stencil_alpha_state *state)
{
struct si_state_dsa *dsa = CALLOC_STRUCT(si_state_dsa);
struct si_pm4_state *pm4 = &dsa->pm4;
unsigned db_depth_control;
uint32_t db_stencil_control = 0;
if (!dsa) {
return NULL;
}
dsa->stencil_ref.valuemask[0] = state->stencil[0].valuemask;
dsa->stencil_ref.valuemask[1] = state->stencil[1].valuemask;
dsa->stencil_ref.writemask[0] = state->stencil[0].writemask;
dsa->stencil_ref.writemask[1] = state->stencil[1].writemask;
db_depth_control =
S_028800_Z_ENABLE(state->depth_enabled) | S_028800_Z_WRITE_ENABLE(state->depth_writemask) |
S_028800_ZFUNC(state->depth_func) | S_028800_DEPTH_BOUNDS_ENABLE(state->depth_bounds_test);
/* stencil */
if (state->stencil[0].enabled) {
db_depth_control |= S_028800_STENCIL_ENABLE(1);
db_depth_control |= S_028800_STENCILFUNC(state->stencil[0].func);
db_stencil_control |=
S_02842C_STENCILFAIL(si_translate_stencil_op(state->stencil[0].fail_op));
db_stencil_control |=
S_02842C_STENCILZPASS(si_translate_stencil_op(state->stencil[0].zpass_op));
db_stencil_control |=
S_02842C_STENCILZFAIL(si_translate_stencil_op(state->stencil[0].zfail_op));
if (state->stencil[1].enabled) {
db_depth_control |= S_028800_BACKFACE_ENABLE(1);
db_depth_control |= S_028800_STENCILFUNC_BF(state->stencil[1].func);
db_stencil_control |=
S_02842C_STENCILFAIL_BF(si_translate_stencil_op(state->stencil[1].fail_op));
db_stencil_control |=
S_02842C_STENCILZPASS_BF(si_translate_stencil_op(state->stencil[1].zpass_op));
db_stencil_control |=
S_02842C_STENCILZFAIL_BF(si_translate_stencil_op(state->stencil[1].zfail_op));
}
}
/* alpha */
if (state->alpha_enabled) {
dsa->alpha_func = state->alpha_func;
si_pm4_set_reg(pm4, R_00B030_SPI_SHADER_USER_DATA_PS_0 + SI_SGPR_ALPHA_REF * 4,
fui(state->alpha_ref_value));
} else {
dsa->alpha_func = PIPE_FUNC_ALWAYS;
}
si_pm4_set_reg(pm4, R_028800_DB_DEPTH_CONTROL, db_depth_control);
if (state->stencil[0].enabled)
si_pm4_set_reg(pm4, R_02842C_DB_STENCIL_CONTROL, db_stencil_control);
if (state->depth_bounds_test) {
si_pm4_set_reg(pm4, R_028020_DB_DEPTH_BOUNDS_MIN, fui(state->depth_bounds_min));
si_pm4_set_reg(pm4, R_028024_DB_DEPTH_BOUNDS_MAX, fui(state->depth_bounds_max));
}
dsa->depth_enabled = state->depth_enabled;
dsa->depth_write_enabled = state->depth_enabled && state->depth_writemask;
dsa->stencil_enabled = state->stencil[0].enabled;
dsa->stencil_write_enabled =
(util_writes_stencil(&state->stencil[0]) || util_writes_stencil(&state->stencil[1]));
dsa->db_can_write = dsa->depth_write_enabled || dsa->stencil_write_enabled;
bool zfunc_is_ordered =
state->depth_func == PIPE_FUNC_NEVER || state->depth_func == PIPE_FUNC_LESS ||
state->depth_func == PIPE_FUNC_LEQUAL || state->depth_func == PIPE_FUNC_GREATER ||
state->depth_func == PIPE_FUNC_GEQUAL;
bool nozwrite_and_order_invariant_stencil =
!dsa->db_can_write ||
(!dsa->depth_write_enabled && si_order_invariant_stencil_state(&state->stencil[0]) &&
si_order_invariant_stencil_state(&state->stencil[1]));
dsa->order_invariance[1].zs =
nozwrite_and_order_invariant_stencil || (!dsa->stencil_write_enabled && zfunc_is_ordered);
dsa->order_invariance[0].zs = !dsa->depth_write_enabled || zfunc_is_ordered;
dsa->order_invariance[1].pass_set =
nozwrite_and_order_invariant_stencil ||
(!dsa->stencil_write_enabled &&
(state->depth_func == PIPE_FUNC_ALWAYS || state->depth_func == PIPE_FUNC_NEVER));
dsa->order_invariance[0].pass_set =
!dsa->depth_write_enabled ||
(state->depth_func == PIPE_FUNC_ALWAYS || state->depth_func == PIPE_FUNC_NEVER);
return dsa;
}
static void si_bind_dsa_state(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_state_dsa *old_dsa = sctx->queued.named.dsa;
struct si_state_dsa *dsa = state;
if (!dsa)
dsa = (struct si_state_dsa *)sctx->noop_dsa;
si_pm4_bind_state(sctx, dsa, dsa);
if (memcmp(&dsa->stencil_ref, &sctx->stencil_ref.dsa_part,
sizeof(struct si_dsa_stencil_ref_part)) != 0) {
sctx->stencil_ref.dsa_part = dsa->stencil_ref;
si_mark_atom_dirty(sctx, &sctx->atoms.s.stencil_ref);
}
if (old_dsa->alpha_func != dsa->alpha_func) {
si_ps_key_update_dsa(sctx);
si_update_ps_inputs_read_or_disabled(sctx);
sctx->do_update_shaders = true;
}
if (sctx->screen->dpbb_allowed && ((old_dsa->depth_enabled != dsa->depth_enabled ||
old_dsa->stencil_enabled != dsa->stencil_enabled ||
old_dsa->db_can_write != dsa->db_can_write)))
si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
if (sctx->screen->has_out_of_order_rast &&
(memcmp(old_dsa->order_invariance, dsa->order_invariance,
sizeof(old_dsa->order_invariance))))
si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
}
static void si_delete_dsa_state(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
if (sctx->queued.named.dsa == state)
si_bind_dsa_state(ctx, sctx->noop_dsa);
si_pm4_free_state(sctx, (struct si_pm4_state*)state, SI_STATE_IDX(dsa));
}
static void *si_create_db_flush_dsa(struct si_context *sctx)
{
struct pipe_depth_stencil_alpha_state dsa = {};
return sctx->b.create_depth_stencil_alpha_state(&sctx->b, &dsa);
}
/* DB RENDER STATE */
static void si_set_active_query_state(struct pipe_context *ctx, bool enable)
{
struct si_context *sctx = (struct si_context *)ctx;
/* Pipeline stat & streamout queries. */
if (enable) {
sctx->flags &= ~SI_CONTEXT_STOP_PIPELINE_STATS;
sctx->flags |= SI_CONTEXT_START_PIPELINE_STATS;
} else {
sctx->flags &= ~SI_CONTEXT_START_PIPELINE_STATS;
sctx->flags |= SI_CONTEXT_STOP_PIPELINE_STATS;
}
/* Occlusion queries. */
if (sctx->occlusion_queries_disabled != !enable) {
sctx->occlusion_queries_disabled = !enable;
si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
}
}
void si_set_occlusion_query_state(struct si_context *sctx, bool old_perfect_enable)
{
si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
bool perfect_enable = sctx->num_perfect_occlusion_queries != 0;
if (perfect_enable != old_perfect_enable)
si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
}
void si_save_qbo_state(struct si_context *sctx, struct si_qbo_state *st)
{
si_get_pipe_constant_buffer(sctx, PIPE_SHADER_COMPUTE, 0, &st->saved_const0);
}
void si_restore_qbo_state(struct si_context *sctx, struct si_qbo_state *st)
{
sctx->b.set_constant_buffer(&sctx->b, PIPE_SHADER_COMPUTE, 0, true, &st->saved_const0);
}
static void si_emit_db_render_state(struct si_context *sctx)
{
struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
unsigned db_shader_control, db_render_control, db_count_control;
/* DB_RENDER_CONTROL */
if (sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled) {
db_render_control = S_028000_DEPTH_COPY(sctx->dbcb_depth_copy_enabled) |
S_028000_STENCIL_COPY(sctx->dbcb_stencil_copy_enabled) |
S_028000_COPY_CENTROID(1) | S_028000_COPY_SAMPLE(sctx->dbcb_copy_sample);
} else if (sctx->db_flush_depth_inplace || sctx->db_flush_stencil_inplace) {
db_render_control = S_028000_DEPTH_COMPRESS_DISABLE(sctx->db_flush_depth_inplace) |
S_028000_STENCIL_COMPRESS_DISABLE(sctx->db_flush_stencil_inplace);
} else {
db_render_control = S_028000_DEPTH_CLEAR_ENABLE(sctx->db_depth_clear) |
S_028000_STENCIL_CLEAR_ENABLE(sctx->db_stencil_clear);
}
if (sctx->gfx_level >= GFX11) {
unsigned max_allowed_tiles_in_wave = 0;
if (sctx->screen->info.has_dedicated_vram) {
if (sctx->framebuffer.nr_samples == 8)
max_allowed_tiles_in_wave = 7;
else if (sctx->framebuffer.nr_samples == 4)
max_allowed_tiles_in_wave = 14;
} else {
if (sctx->framebuffer.nr_samples == 8)
max_allowed_tiles_in_wave = 8;
}
/* TODO: We may want to disable this workaround for future chips. */
if (sctx->framebuffer.nr_samples >= 4) {
if (max_allowed_tiles_in_wave)
max_allowed_tiles_in_wave--;
else
max_allowed_tiles_in_wave = 15;
}
db_render_control |= S_028000_OREO_MODE(V_028000_OMODE_O_THEN_B) |
S_028000_MAX_ALLOWED_TILES_IN_WAVE(max_allowed_tiles_in_wave);
}
/* DB_COUNT_CONTROL (occlusion queries) */
if (sctx->num_occlusion_queries > 0 && !sctx->occlusion_queries_disabled) {
bool perfect = sctx->num_perfect_occlusion_queries > 0;
bool gfx10_perfect = sctx->gfx_level >= GFX10 && perfect;
if (sctx->gfx_level >= GFX7) {
unsigned log_sample_rate = sctx->framebuffer.log_samples;
db_count_control = S_028004_PERFECT_ZPASS_COUNTS(perfect) |
S_028004_DISABLE_CONSERVATIVE_ZPASS_COUNTS(gfx10_perfect) |
S_028004_SAMPLE_RATE(log_sample_rate) | S_028004_ZPASS_ENABLE(1) |
S_028004_SLICE_EVEN_ENABLE(1) | S_028004_SLICE_ODD_ENABLE(1);
} else {
db_count_control = S_028004_PERFECT_ZPASS_COUNTS(perfect) |
S_028004_SAMPLE_RATE(sctx->framebuffer.log_samples);
}
} else {
/* Disable occlusion queries. */
if (sctx->gfx_level >= GFX7) {
db_count_control = 0;
} else {
db_count_control = S_028004_ZPASS_INCREMENT_DISABLE(1);
}
}
radeon_begin(&sctx->gfx_cs);
radeon_opt_set_context_reg2(sctx, R_028000_DB_RENDER_CONTROL, SI_TRACKED_DB_RENDER_CONTROL,
db_render_control, db_count_control);
/* DB_RENDER_OVERRIDE2 */
radeon_opt_set_context_reg(
sctx, R_028010_DB_RENDER_OVERRIDE2, SI_TRACKED_DB_RENDER_OVERRIDE2,
S_028010_DISABLE_ZMASK_EXPCLEAR_OPTIMIZATION(sctx->db_depth_disable_expclear) |
S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(sctx->db_stencil_disable_expclear) |
S_028010_DECOMPRESS_Z_ON_FLUSH(sctx->framebuffer.nr_samples >= 4) |
S_028010_CENTROID_COMPUTATION_MODE(sctx->gfx_level >= GFX10_3 ? 1 : 0));
db_shader_control = sctx->ps_db_shader_control;
/* Bug workaround for smoothing (overrasterization) on GFX6. */
if (sctx->gfx_level == GFX6 && sctx->smoothing_enabled) {
db_shader_control &= C_02880C_Z_ORDER;
db_shader_control |= S_02880C_Z_ORDER(V_02880C_LATE_Z);
}
/* Disable the gl_SampleMask fragment shader output if MSAA is disabled. */
if (!rs->multisample_enable)
db_shader_control &= C_02880C_MASK_EXPORT_ENABLE;
if (sctx->screen->info.has_rbplus && !sctx->screen->info.rbplus_allowed)
db_shader_control |= S_02880C_DUAL_QUAD_DISABLE(1);
radeon_opt_set_context_reg(sctx, R_02880C_DB_SHADER_CONTROL, SI_TRACKED_DB_SHADER_CONTROL,
db_shader_control);
if (sctx->gfx_level >= GFX10_3) {
if (sctx->allow_flat_shading) {
if (sctx->gfx_level == GFX11) {
radeon_opt_set_context_reg(sctx, R_0283D0_PA_SC_VRS_OVERRIDE_CNTL,
SI_TRACKED_DB_PA_SC_VRS_OVERRIDE_CNTL,
S_0283D0_VRS_OVERRIDE_RATE_COMBINER_MODE(
V_0283D0_SC_VRS_COMB_MODE_OVERRIDE) |
/* If the hw doesn't support VRS 4x4, it will silently
* use 2x2 instead. */
S_0283D0_VRS_RATE(V_0283D0_VRS_SHADING_RATE_4X4));
} else {
radeon_opt_set_context_reg(sctx, R_028064_DB_VRS_OVERRIDE_CNTL,
SI_TRACKED_DB_PA_SC_VRS_OVERRIDE_CNTL,
S_028064_VRS_OVERRIDE_RATE_COMBINER_MODE(
V_028064_VRS_COMB_MODE_OVERRIDE) |
S_028064_VRS_OVERRIDE_RATE_X(1) |
S_028064_VRS_OVERRIDE_RATE_Y(1));
}
} else {
/* If the shader is using discard, turn off coarse shading because
* discard at 2x2 pixel granularity degrades quality too much.
*
* MIN allows sample shading but not coarse shading.
*/
if (sctx->gfx_level == GFX11) {
unsigned mode = sctx->screen->options.vrs2x2 && G_02880C_KILL_ENABLE(db_shader_control) ?
V_0283D0_SC_VRS_COMB_MODE_MIN : V_0283D0_SC_VRS_COMB_MODE_PASSTHRU;
radeon_opt_set_context_reg(sctx, R_0283D0_PA_SC_VRS_OVERRIDE_CNTL,
SI_TRACKED_DB_PA_SC_VRS_OVERRIDE_CNTL,
S_0283D0_VRS_OVERRIDE_RATE_COMBINER_MODE(mode) |
S_0283D0_VRS_RATE(V_0283D0_VRS_SHADING_RATE_1X1));
} else {
unsigned mode = sctx->screen->options.vrs2x2 && G_02880C_KILL_ENABLE(db_shader_control) ?
V_028064_VRS_COMB_MODE_MIN : V_028064_VRS_COMB_MODE_PASSTHRU;
radeon_opt_set_context_reg(sctx, R_028064_DB_VRS_OVERRIDE_CNTL,
SI_TRACKED_DB_PA_SC_VRS_OVERRIDE_CNTL,
S_028064_VRS_OVERRIDE_RATE_COMBINER_MODE(mode) |
S_028064_VRS_OVERRIDE_RATE_X(0) |
S_028064_VRS_OVERRIDE_RATE_Y(0));
}
}
}
radeon_end_update_context_roll(sctx);
}
/*
* format translation
*/
uint32_t si_translate_colorformat(enum amd_gfx_level gfx_level,
enum pipe_format format)
{
const struct util_format_description *desc = util_format_description(format);
if (!desc)
return V_028C70_COLOR_INVALID;
#define HAS_SIZE(x, y, z, w) \
(desc->channel[0].size == (x) && desc->channel[1].size == (y) && \
desc->channel[2].size == (z) && desc->channel[3].size == (w))
if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
return V_028C70_COLOR_10_11_11;
if (gfx_level >= GFX10_3 &&
format == PIPE_FORMAT_R9G9B9E5_FLOAT) /* isn't plain */
return V_028C70_COLOR_5_9_9_9;
if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
return V_028C70_COLOR_INVALID;
/* hw cannot support mixed formats (except depth/stencil, since
* stencil is not written to). */
if (desc->is_mixed && desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
return V_028C70_COLOR_INVALID;
int first_non_void = util_format_get_first_non_void_channel(format);
/* Reject SCALED formats because we don't implement them for CB. */
if (first_non_void >= 0 && first_non_void <= 3 &&
(desc->channel[first_non_void].type == UTIL_FORMAT_TYPE_UNSIGNED ||
desc->channel[first_non_void].type == UTIL_FORMAT_TYPE_SIGNED) &&
!desc->channel[first_non_void].normalized &&
!desc->channel[first_non_void].pure_integer)
return V_028C70_COLOR_INVALID;
switch (desc->nr_channels) {
case 1:
switch (desc->channel[0].size) {
case 8:
return V_028C70_COLOR_8;
case 16:
return V_028C70_COLOR_16;
case 32:
return V_028C70_COLOR_32;
}
break;
case 2:
if (desc->channel[0].size == desc->channel[1].size) {
switch (desc->channel[0].size) {
case 8:
return V_028C70_COLOR_8_8;
case 16:
return V_028C70_COLOR_16_16;
case 32:
return V_028C70_COLOR_32_32;
}
} else if (HAS_SIZE(8, 24, 0, 0)) {
return V_028C70_COLOR_24_8;
} else if (HAS_SIZE(24, 8, 0, 0)) {
return V_028C70_COLOR_8_24;
}
break;
case 3:
if (HAS_SIZE(5, 6, 5, 0)) {
return V_028C70_COLOR_5_6_5;
} else if (HAS_SIZE(32, 8, 24, 0)) {
return V_028C70_COLOR_X24_8_32_FLOAT;
}
break;
case 4:
if (desc->channel[0].size == desc->channel[1].size &&
desc->channel[0].size == desc->channel[2].size &&
desc->channel[0].size == desc->channel[3].size) {
switch (desc->channel[0].size) {
case 4:
return V_028C70_COLOR_4_4_4_4;
case 8:
return V_028C70_COLOR_8_8_8_8;
case 16:
return V_028C70_COLOR_16_16_16_16;
case 32:
return V_028C70_COLOR_32_32_32_32;
}
} else if (HAS_SIZE(5, 5, 5, 1)) {
return V_028C70_COLOR_1_5_5_5;
} else if (HAS_SIZE(1, 5, 5, 5)) {
return V_028C70_COLOR_5_5_5_1;
} else if (HAS_SIZE(10, 10, 10, 2)) {
return V_028C70_COLOR_2_10_10_10;
} else if (HAS_SIZE(2, 10, 10, 10)) {
return V_028C70_COLOR_10_10_10_2;
}
break;
}
return V_028C70_COLOR_INVALID;
}
static uint32_t si_colorformat_endian_swap(uint32_t colorformat)
{
if (SI_BIG_ENDIAN) {
switch (colorformat) {
/* 8-bit buffers. */
case V_028C70_COLOR_8:
return V_028C70_ENDIAN_NONE;
/* 16-bit buffers. */
case V_028C70_COLOR_5_6_5:
case V_028C70_COLOR_1_5_5_5:
case V_028C70_COLOR_4_4_4_4:
case V_028C70_COLOR_16:
case V_028C70_COLOR_8_8:
return V_028C70_ENDIAN_8IN16;
/* 32-bit buffers. */
case V_028C70_COLOR_8_8_8_8:
case V_028C70_COLOR_2_10_10_10:
case V_028C70_COLOR_10_10_10_2:
case V_028C70_COLOR_8_24:
case V_028C70_COLOR_24_8:
case V_028C70_COLOR_16_16:
return V_028C70_ENDIAN_8IN32;
/* 64-bit buffers. */
case V_028C70_COLOR_16_16_16_16:
return V_028C70_ENDIAN_8IN16;
case V_028C70_COLOR_32_32:
return V_028C70_ENDIAN_8IN32;
/* 128-bit buffers. */
case V_028C70_COLOR_32_32_32_32:
return V_028C70_ENDIAN_8IN32;
default:
return V_028C70_ENDIAN_NONE; /* Unsupported. */
}
} else {
return V_028C70_ENDIAN_NONE;
}
}
static uint32_t si_translate_dbformat(enum pipe_format format)
{
switch (format) {
case PIPE_FORMAT_Z16_UNORM:
return V_028040_Z_16;
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
case PIPE_FORMAT_X8Z24_UNORM:
case PIPE_FORMAT_Z24X8_UNORM:
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
return V_028040_Z_24; /* deprecated on AMD GCN */
case PIPE_FORMAT_Z32_FLOAT:
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
return V_028040_Z_32_FLOAT;
default:
return V_028040_Z_INVALID;
}
}
/*
* Texture translation
*/
static uint32_t si_translate_texformat(struct pipe_screen *screen, enum pipe_format format,
const struct util_format_description *desc,
int first_non_void)
{
struct si_screen *sscreen = (struct si_screen *)screen;
bool uniform = true;
int i;
assert(sscreen->info.gfx_level <= GFX9);
/* Colorspace (return non-RGB formats directly). */
switch (desc->colorspace) {
/* Depth stencil formats */
case UTIL_FORMAT_COLORSPACE_ZS:
switch (format) {
case PIPE_FORMAT_Z16_UNORM:
return V_008F14_IMG_DATA_FORMAT_16;
case PIPE_FORMAT_X24S8_UINT:
case PIPE_FORMAT_S8X24_UINT:
/*
* Implemented as an 8_8_8_8 data format to fix texture
* gathers in stencil sampling. This affects at least
* GL45-CTS.texture_cube_map_array.sampling on GFX8.
*/
if (sscreen->info.gfx_level <= GFX8)
return V_008F14_IMG_DATA_FORMAT_8_8_8_8;
if (format == PIPE_FORMAT_X24S8_UINT)
return V_008F14_IMG_DATA_FORMAT_8_24;
else
return V_008F14_IMG_DATA_FORMAT_24_8;
case PIPE_FORMAT_Z24X8_UNORM:
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
return V_008F14_IMG_DATA_FORMAT_8_24;
case PIPE_FORMAT_X8Z24_UNORM:
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
return V_008F14_IMG_DATA_FORMAT_24_8;
case PIPE_FORMAT_S8_UINT:
return V_008F14_IMG_DATA_FORMAT_8;
case PIPE_FORMAT_Z32_FLOAT:
return V_008F14_IMG_DATA_FORMAT_32;
case PIPE_FORMAT_X32_S8X24_UINT:
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
return V_008F14_IMG_DATA_FORMAT_X24_8_32;
default:
goto out_unknown;
}
case UTIL_FORMAT_COLORSPACE_YUV:
goto out_unknown; /* TODO */
case UTIL_FORMAT_COLORSPACE_SRGB:
if (desc->nr_channels != 4 && desc->nr_channels != 1)
goto out_unknown;
break;
default:
break;
}
if (desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
if (!sscreen->info.has_format_bc1_through_bc7)
goto out_unknown;
switch (format) {
case PIPE_FORMAT_RGTC1_SNORM:
case PIPE_FORMAT_LATC1_SNORM:
case PIPE_FORMAT_RGTC1_UNORM:
case PIPE_FORMAT_LATC1_UNORM:
return V_008F14_IMG_DATA_FORMAT_BC4;
case PIPE_FORMAT_RGTC2_SNORM:
case PIPE_FORMAT_LATC2_SNORM:
case PIPE_FORMAT_RGTC2_UNORM:
case PIPE_FORMAT_LATC2_UNORM:
return V_008F14_IMG_DATA_FORMAT_BC5;
default:
goto out_unknown;
}
}
if (desc->layout == UTIL_FORMAT_LAYOUT_ETC &&
(sscreen->info.family == CHIP_STONEY || sscreen->info.family == CHIP_VEGA10 ||
sscreen->info.family == CHIP_RAVEN || sscreen->info.family == CHIP_RAVEN2)) {
switch (format) {
case PIPE_FORMAT_ETC1_RGB8:
case PIPE_FORMAT_ETC2_RGB8:
case PIPE_FORMAT_ETC2_SRGB8:
return V_008F14_IMG_DATA_FORMAT_ETC2_RGB;
case PIPE_FORMAT_ETC2_RGB8A1:
case PIPE_FORMAT_ETC2_SRGB8A1:
return V_008F14_IMG_DATA_FORMAT_ETC2_RGBA1;
case PIPE_FORMAT_ETC2_RGBA8:
case PIPE_FORMAT_ETC2_SRGBA8:
return V_008F14_IMG_DATA_FORMAT_ETC2_RGBA;
case PIPE_FORMAT_ETC2_R11_UNORM:
case PIPE_FORMAT_ETC2_R11_SNORM:
return V_008F14_IMG_DATA_FORMAT_ETC2_R;
case PIPE_FORMAT_ETC2_RG11_UNORM:
case PIPE_FORMAT_ETC2_RG11_SNORM:
return V_008F14_IMG_DATA_FORMAT_ETC2_RG;
default:
goto out_unknown;
}
}
if (desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
if (!sscreen->info.has_format_bc1_through_bc7)
goto out_unknown;
switch (format) {
case PIPE_FORMAT_BPTC_RGBA_UNORM:
case PIPE_FORMAT_BPTC_SRGBA:
return V_008F14_IMG_DATA_FORMAT_BC7;
case PIPE_FORMAT_BPTC_RGB_FLOAT:
case PIPE_FORMAT_BPTC_RGB_UFLOAT:
return V_008F14_IMG_DATA_FORMAT_BC6;
default:
goto out_unknown;
}
}
if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED) {
switch (format) {
case PIPE_FORMAT_R8G8_B8G8_UNORM:
case PIPE_FORMAT_G8R8_B8R8_UNORM:
return V_008F14_IMG_DATA_FORMAT_GB_GR;
case PIPE_FORMAT_G8R8_G8B8_UNORM:
case PIPE_FORMAT_R8G8_R8B8_UNORM:
return V_008F14_IMG_DATA_FORMAT_BG_RG;
default:
goto out_unknown;
}
}
if (desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
if (!sscreen->info.has_format_bc1_through_bc7)
goto out_unknown;
switch (format) {
case PIPE_FORMAT_DXT1_RGB:
case PIPE_FORMAT_DXT1_RGBA:
case PIPE_FORMAT_DXT1_SRGB:
case PIPE_FORMAT_DXT1_SRGBA:
return V_008F14_IMG_DATA_FORMAT_BC1;
case PIPE_FORMAT_DXT3_RGBA:
case PIPE_FORMAT_DXT3_SRGBA:
return V_008F14_IMG_DATA_FORMAT_BC2;
case PIPE_FORMAT_DXT5_RGBA:
case PIPE_FORMAT_DXT5_SRGBA:
return V_008F14_IMG_DATA_FORMAT_BC3;
default:
goto out_unknown;
}
}
if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
return V_008F14_IMG_DATA_FORMAT_5_9_9_9;
} else if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
return V_008F14_IMG_DATA_FORMAT_10_11_11;
}
/* Other "OTHER" layouts are unsupported. */
if (desc->layout == UTIL_FORMAT_LAYOUT_OTHER)
goto out_unknown;
/* hw cannot support mixed formats (except depth/stencil, since only
* depth is read).*/
if (desc->is_mixed && desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
goto out_unknown;
if (first_non_void < 0 || first_non_void > 3)
goto out_unknown;
/* Reject SCALED formats because we don't implement them for CB and do the same for texturing. */
if ((desc->channel[first_non_void].type == UTIL_FORMAT_TYPE_UNSIGNED ||
desc->channel[first_non_void].type == UTIL_FORMAT_TYPE_SIGNED) &&
!desc->channel[first_non_void].normalized &&
!desc->channel[first_non_void].pure_integer)
goto out_unknown;
/* Reject unsupported 32_*NORM and FIXED formats. */
if (desc->channel[first_non_void].size == 32 &&
(desc->channel[first_non_void].normalized ||
desc->channel[first_non_void].type == UTIL_FORMAT_TYPE_FIXED))
goto out_unknown;
/* This format fails on Gfx8/Carrizo´. */
if (format == PIPE_FORMAT_A8R8_UNORM)
goto out_unknown;
/* See whether the components are of the same size. */
for (i = 1; i < desc->nr_channels; i++) {
uniform = uniform && desc->channel[0].size == desc->channel[i].size;
}
/* Non-uniform formats. */
if (!uniform) {
switch (desc->nr_channels) {
case 3:
if (desc->channel[0].size == 5 && desc->channel[1].size == 6 &&
desc->channel[2].size == 5) {
return V_008F14_IMG_DATA_FORMAT_5_6_5;
}
goto out_unknown;
case 4:
/* 5551 and 1555 UINT formats fail on Gfx8/Carrizo´. */
if (desc->channel[1].size == 5 &&
desc->channel[2].size == 5 &&
desc->channel[first_non_void].type == UTIL_FORMAT_TYPE_UNSIGNED &&
desc->channel[first_non_void].pure_integer)
goto out_unknown;
if (desc->channel[0].size == 5 && desc->channel[1].size == 5 &&
desc->channel[2].size == 5 && desc->channel[3].size == 1) {
return V_008F14_IMG_DATA_FORMAT_1_5_5_5;
}
if (desc->channel[0].size == 1 && desc->channel[1].size == 5 &&
desc->channel[2].size == 5 && desc->channel[3].size == 5) {
return V_008F14_IMG_DATA_FORMAT_5_5_5_1;
}
if (desc->channel[0].size == 10 && desc->channel[1].size == 10 &&
desc->channel[2].size == 10 && desc->channel[3].size == 2) {
return V_008F14_IMG_DATA_FORMAT_2_10_10_10;
}
goto out_unknown;
}
goto out_unknown;
}
/* uniform formats */
switch (desc->channel[first_non_void].size) {
case 4:
switch (desc->nr_channels) {
case 4:
/* 4444 UINT formats fail on Gfx8/Carrizo´. */
if (desc->channel[first_non_void].type == UTIL_FORMAT_TYPE_UNSIGNED &&
desc->channel[first_non_void].pure_integer)
goto out_unknown;
return V_008F14_IMG_DATA_FORMAT_4_4_4_4;
}
break;
case 8:
switch (desc->nr_channels) {
case 1:
return V_008F14_IMG_DATA_FORMAT_8;
case 2:
return V_008F14_IMG_DATA_FORMAT_8_8;
case 4:
return V_008F14_IMG_DATA_FORMAT_8_8_8_8;
}
break;
case 16:
switch (desc->nr_channels) {
case 1:
return V_008F14_IMG_DATA_FORMAT_16;
case 2:
return V_008F14_IMG_DATA_FORMAT_16_16;
case 4:
return V_008F14_IMG_DATA_FORMAT_16_16_16_16;
}
break;
case 32:
switch (desc->nr_channels) {
case 1:
return V_008F14_IMG_DATA_FORMAT_32;
case 2:
return V_008F14_IMG_DATA_FORMAT_32_32;
#if 0 /* Not supported for render targets */
case 3:
return V_008F14_IMG_DATA_FORMAT_32_32_32;
#endif
case 4:
return V_008F14_IMG_DATA_FORMAT_32_32_32_32;
}
}
out_unknown:
return ~0;
}
static unsigned is_wrap_mode_legal(struct si_screen *screen, unsigned wrap)
{
if (!screen->info.has_3d_cube_border_color_mipmap) {
switch (wrap) {
case PIPE_TEX_WRAP_CLAMP:
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
case PIPE_TEX_WRAP_MIRROR_CLAMP:
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
return false;
}
}
return true;
}
static unsigned si_tex_wrap(unsigned wrap)
{
switch (wrap) {
default:
case PIPE_TEX_WRAP_REPEAT:
return V_008F30_SQ_TEX_WRAP;
case PIPE_TEX_WRAP_CLAMP:
return V_008F30_SQ_TEX_CLAMP_HALF_BORDER;
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
return V_008F30_SQ_TEX_CLAMP_LAST_TEXEL;
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
return V_008F30_SQ_TEX_CLAMP_BORDER;
case PIPE_TEX_WRAP_MIRROR_REPEAT:
return V_008F30_SQ_TEX_MIRROR;
case PIPE_TEX_WRAP_MIRROR_CLAMP:
return V_008F30_SQ_TEX_MIRROR_ONCE_HALF_BORDER;
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
return V_008F30_SQ_TEX_MIRROR_ONCE_LAST_TEXEL;
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
return V_008F30_SQ_TEX_MIRROR_ONCE_BORDER;
}
}
static unsigned si_tex_mipfilter(unsigned filter)
{
switch (filter) {
case PIPE_TEX_MIPFILTER_NEAREST:
return V_008F38_SQ_TEX_Z_FILTER_POINT;
case PIPE_TEX_MIPFILTER_LINEAR:
return V_008F38_SQ_TEX_Z_FILTER_LINEAR;
default:
case PIPE_TEX_MIPFILTER_NONE:
return V_008F38_SQ_TEX_Z_FILTER_NONE;
}
}
static unsigned si_tex_compare(unsigned compare)
{
switch (compare) {
default:
case PIPE_FUNC_NEVER:
return V_008F30_SQ_TEX_DEPTH_COMPARE_NEVER;
case PIPE_FUNC_LESS:
return V_008F30_SQ_TEX_DEPTH_COMPARE_LESS;
case PIPE_FUNC_EQUAL:
return V_008F30_SQ_TEX_DEPTH_COMPARE_EQUAL;
case PIPE_FUNC_LEQUAL:
return V_008F30_SQ_TEX_DEPTH_COMPARE_LESSEQUAL;
case PIPE_FUNC_GREATER:
return V_008F30_SQ_TEX_DEPTH_COMPARE_GREATER;
case PIPE_FUNC_NOTEQUAL:
return V_008F30_SQ_TEX_DEPTH_COMPARE_NOTEQUAL;
case PIPE_FUNC_GEQUAL:
return V_008F30_SQ_TEX_DEPTH_COMPARE_GREATEREQUAL;
case PIPE_FUNC_ALWAYS:
return V_008F30_SQ_TEX_DEPTH_COMPARE_ALWAYS;
}
}
static unsigned si_tex_dim(struct si_screen *sscreen, struct si_texture *tex, unsigned view_target,
unsigned nr_samples)
{
unsigned res_target = tex->buffer.b.b.target;
if (view_target == PIPE_TEXTURE_CUBE || view_target == PIPE_TEXTURE_CUBE_ARRAY)
res_target = view_target;
/* If interpreting cubemaps as something else, set 2D_ARRAY. */
else if (res_target == PIPE_TEXTURE_CUBE || res_target == PIPE_TEXTURE_CUBE_ARRAY)
res_target = PIPE_TEXTURE_2D_ARRAY;
/* GFX9 allocates 1D textures as 2D. */
if ((res_target == PIPE_TEXTURE_1D || res_target == PIPE_TEXTURE_1D_ARRAY) &&
sscreen->info.gfx_level == GFX9 &&
tex->surface.u.gfx9.resource_type == RADEON_RESOURCE_2D) {
if (res_target == PIPE_TEXTURE_1D)
res_target = PIPE_TEXTURE_2D;
else
res_target = PIPE_TEXTURE_2D_ARRAY;
}
switch (res_target) {
default:
case PIPE_TEXTURE_1D:
return V_008F1C_SQ_RSRC_IMG_1D;
case PIPE_TEXTURE_1D_ARRAY:
return V_008F1C_SQ_RSRC_IMG_1D_ARRAY;
case PIPE_TEXTURE_2D:
case PIPE_TEXTURE_RECT:
return nr_samples > 1 ? V_008F1C_SQ_RSRC_IMG_2D_MSAA : V_008F1C_SQ_RSRC_IMG_2D;
case PIPE_TEXTURE_2D_ARRAY:
return nr_samples > 1 ? V_008F1C_SQ_RSRC_IMG_2D_MSAA_ARRAY : V_008F1C_SQ_RSRC_IMG_2D_ARRAY;
case PIPE_TEXTURE_3D:
return V_008F1C_SQ_RSRC_IMG_3D;
case PIPE_TEXTURE_CUBE:
case PIPE_TEXTURE_CUBE_ARRAY:
return V_008F1C_SQ_RSRC_IMG_CUBE;
}
}
/*
* Format support testing
*/
static bool si_is_sampler_format_supported(struct pipe_screen *screen, enum pipe_format format)
{
struct si_screen *sscreen = (struct si_screen *)screen;
const struct util_format_description *desc = util_format_description(format);
if (!desc)
return false;
/* Samplers don't support 64 bits per channel. */
if (desc->layout == UTIL_FORMAT_LAYOUT_PLAIN &&
desc->channel[0].size == 64)
return false;
if (sscreen->info.gfx_level >= GFX10) {
const struct gfx10_format *fmt = &ac_get_gfx10_format_table(&sscreen->info)[format];
if (!fmt->img_format || fmt->buffers_only)
return false;
return true;
}
return si_translate_texformat(screen, format, desc,
util_format_get_first_non_void_channel(format)) != ~0U;
}
static uint32_t si_translate_buffer_dataformat(struct pipe_screen *screen,
const struct util_format_description *desc,
int first_non_void)
{
int i;
assert(((struct si_screen *)screen)->info.gfx_level <= GFX9);
if (desc->format == PIPE_FORMAT_R11G11B10_FLOAT)
return V_008F0C_BUF_DATA_FORMAT_10_11_11;
assert(first_non_void >= 0);
if (desc->nr_channels == 4 && desc->channel[0].size == 10 && desc->channel[1].size == 10 &&
desc->channel[2].size == 10 && desc->channel[3].size == 2)
return V_008F0C_BUF_DATA_FORMAT_2_10_10_10;
/* See whether the components are of the same size. */
for (i = 0; i < desc->nr_channels; i++) {
if (desc->channel[first_non_void].size != desc->channel[i].size)
return V_008F0C_BUF_DATA_FORMAT_INVALID;
}
switch (desc->channel[first_non_void].size) {
case 8:
switch (desc->nr_channels) {
case 1:
case 3: /* 3 loads */
return V_008F0C_BUF_DATA_FORMAT_8;
case 2:
return V_008F0C_BUF_DATA_FORMAT_8_8;
case 4:
return V_008F0C_BUF_DATA_FORMAT_8_8_8_8;
}
break;
case 16:
switch (desc->nr_channels) {
case 1:
case 3: /* 3 loads */
return V_008F0C_BUF_DATA_FORMAT_16;
case 2:
return V_008F0C_BUF_DATA_FORMAT_16_16;
case 4:
return V_008F0C_BUF_DATA_FORMAT_16_16_16_16;
}
break;
case 32:
switch (desc->nr_channels) {
case 1:
return V_008F0C_BUF_DATA_FORMAT_32;
case 2:
return V_008F0C_BUF_DATA_FORMAT_32_32;
case 3:
return V_008F0C_BUF_DATA_FORMAT_32_32_32;
case 4:
return V_008F0C_BUF_DATA_FORMAT_32_32_32_32;
}
break;
case 64:
/* Legacy double formats. */
switch (desc->nr_channels) {
case 1: /* 1 load */
return V_008F0C_BUF_DATA_FORMAT_32_32;
case 2: /* 1 load */
return V_008F0C_BUF_DATA_FORMAT_32_32_32_32;
case 3: /* 3 loads */
return V_008F0C_BUF_DATA_FORMAT_32_32;
case 4: /* 2 loads */
return V_008F0C_BUF_DATA_FORMAT_32_32_32_32;
}
break;
}
return V_008F0C_BUF_DATA_FORMAT_INVALID;
}
static uint32_t si_translate_buffer_numformat(struct pipe_screen *screen,
const struct util_format_description *desc,
int first_non_void)
{
assert(((struct si_screen *)screen)->info.gfx_level <= GFX9);
if (desc->format == PIPE_FORMAT_R11G11B10_FLOAT)
return V_008F0C_BUF_NUM_FORMAT_FLOAT;
assert(first_non_void >= 0);
switch (desc->channel[first_non_void].type) {
case UTIL_FORMAT_TYPE_SIGNED:
case UTIL_FORMAT_TYPE_FIXED:
if (desc->channel[first_non_void].size >= 32 || desc->channel[first_non_void].pure_integer)
return V_008F0C_BUF_NUM_FORMAT_SINT;
else if (desc->channel[first_non_void].normalized)
return V_008F0C_BUF_NUM_FORMAT_SNORM;
else
return V_008F0C_BUF_NUM_FORMAT_SSCALED;
break;
case UTIL_FORMAT_TYPE_UNSIGNED:
if (desc->channel[first_non_void].size >= 32 || desc->channel[first_non_void].pure_integer)
return V_008F0C_BUF_NUM_FORMAT_UINT;
else if (desc->channel[first_non_void].normalized)
return V_008F0C_BUF_NUM_FORMAT_UNORM;
else
return V_008F0C_BUF_NUM_FORMAT_USCALED;
break;
case UTIL_FORMAT_TYPE_FLOAT:
default:
return V_008F0C_BUF_NUM_FORMAT_FLOAT;
}
}
static unsigned si_is_vertex_format_supported(struct pipe_screen *screen, enum pipe_format format,
unsigned usage)
{
struct si_screen *sscreen = (struct si_screen *)screen;
const struct util_format_description *desc;
int first_non_void;
unsigned data_format;
assert((usage & ~(PIPE_BIND_SHADER_IMAGE | PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_VERTEX_BUFFER)) ==
0);
desc = util_format_description(format);
if (!desc)
return 0;
/* There are no native 8_8_8 or 16_16_16 data formats, and we currently
* select 8_8_8_8 and 16_16_16_16 instead. This works reasonably well
* for read-only access (with caveats surrounding bounds checks), but
* obviously fails for write access which we have to implement for
* shader images. Luckily, OpenGL doesn't expect this to be supported
* anyway, and so the only impact is on PBO uploads / downloads, which
* shouldn't be expected to be fast for GL_RGB anyway.
*/
if (desc->block.bits == 3 * 8 || desc->block.bits == 3 * 16) {
if (usage & (PIPE_BIND_SHADER_IMAGE | PIPE_BIND_SAMPLER_VIEW)) {
usage &= ~(PIPE_BIND_SHADER_IMAGE | PIPE_BIND_SAMPLER_VIEW);
if (!usage)
return 0;
}
}
if (sscreen->info.gfx_level >= GFX10) {
const struct gfx10_format *fmt = &ac_get_gfx10_format_table(&sscreen->info)[format];
if (!fmt->img_format || fmt->img_format >= 128)
return 0;
return usage;
}
first_non_void = util_format_get_first_non_void_channel(format);
data_format = si_translate_buffer_dataformat(screen, desc, first_non_void);
if (data_format == V_008F0C_BUF_DATA_FORMAT_INVALID)
return 0;
return usage;
}
static bool si_is_colorbuffer_format_supported(enum amd_gfx_level gfx_level,
enum pipe_format format)
{
return si_translate_colorformat(gfx_level, format) != V_028C70_COLOR_INVALID &&
si_translate_colorswap(gfx_level, format, false) != ~0U;
}
static bool si_is_zs_format_supported(enum pipe_format format)
{
return si_translate_dbformat(format) != V_028040_Z_INVALID;
}
static bool si_is_format_supported(struct pipe_screen *screen, enum pipe_format format,
enum pipe_texture_target target, unsigned sample_count,
unsigned storage_sample_count, unsigned usage)
{
struct si_screen *sscreen = (struct si_screen *)screen;
unsigned retval = 0;
if (target >= PIPE_MAX_TEXTURE_TYPES) {
PRINT_ERR("radeonsi: unsupported texture type %d\n", target);
return false;
}
/* Require PIPE_BIND_SAMPLER_VIEW support when PIPE_BIND_RENDER_TARGET
* is requested.
*/
if (usage & PIPE_BIND_RENDER_TARGET)
usage |= PIPE_BIND_SAMPLER_VIEW;
if ((target == PIPE_TEXTURE_3D || target == PIPE_TEXTURE_CUBE) &&
!sscreen->info.has_3d_cube_border_color_mipmap)
return false;
if (util_format_get_num_planes(format) >= 2)
return false;
if (MAX2(1, sample_count) < MAX2(1, storage_sample_count))
return false;
if (sample_count > 1) {
if (!screen->get_param(screen, PIPE_CAP_TEXTURE_MULTISAMPLE))
return false;
/* Only power-of-two sample counts are supported. */
if (!util_is_power_of_two_or_zero(sample_count) ||
!util_is_power_of_two_or_zero(storage_sample_count))
return false;
/* Chips with 1 RB don't increment occlusion queries at 16x MSAA sample rate,
* so don't expose 16 samples there.
*/
const unsigned max_eqaa_samples = util_bitcount(sscreen->info.enabled_rb_mask) <= 1 ? 8 : 16;
const unsigned max_samples = 8;
/* MSAA support without framebuffer attachments. */
if (format == PIPE_FORMAT_NONE && sample_count <= max_eqaa_samples)
return true;
if (!sscreen->info.has_eqaa_surface_allocator || util_format_is_depth_or_stencil(format)) {
/* Color without EQAA or depth/stencil. */
if (sample_count > max_samples || sample_count != storage_sample_count)
return false;
} else {
/* Color with EQAA. */
if (sample_count > max_eqaa_samples || storage_sample_count > max_samples)
return false;
}
}
if (usage & (PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_SHADER_IMAGE)) {
if (target == PIPE_BUFFER) {
retval |= si_is_vertex_format_supported(
screen, format, usage & (PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_SHADER_IMAGE));
} else {
if (si_is_sampler_format_supported(screen, format))
retval |= usage & (PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_SHADER_IMAGE);
}
}
if ((usage & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT |
PIPE_BIND_SHARED | PIPE_BIND_BLENDABLE)) &&
si_is_colorbuffer_format_supported(sscreen->info.gfx_level, format)) {
retval |= usage & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT |
PIPE_BIND_SHARED);
if (!util_format_is_pure_integer(format) && !util_format_is_depth_or_stencil(format))
retval |= usage & PIPE_BIND_BLENDABLE;
}
if ((usage & PIPE_BIND_DEPTH_STENCIL) && si_is_zs_format_supported(format)) {
retval |= PIPE_BIND_DEPTH_STENCIL;
}
if (usage & PIPE_BIND_VERTEX_BUFFER) {
retval |= si_is_vertex_format_supported(screen, format, PIPE_BIND_VERTEX_BUFFER);
}
if (usage & PIPE_BIND_INDEX_BUFFER) {
if (format == PIPE_FORMAT_R8_UINT ||
format == PIPE_FORMAT_R16_UINT ||
format == PIPE_FORMAT_R32_UINT)
retval |= PIPE_BIND_INDEX_BUFFER;
}
if ((usage & PIPE_BIND_LINEAR) && !util_format_is_compressed(format) &&
!(usage & PIPE_BIND_DEPTH_STENCIL))
retval |= PIPE_BIND_LINEAR;
return retval == usage;
}
/*
* framebuffer handling
*/
static void si_choose_spi_color_formats(struct si_surface *surf, unsigned format, unsigned swap,
unsigned ntype, bool is_depth)
{
struct ac_spi_color_formats formats = {};
ac_choose_spi_color_formats(format, swap, ntype, is_depth, true, &formats);
surf->spi_shader_col_format = formats.normal;
surf->spi_shader_col_format_alpha = formats.alpha;
surf->spi_shader_col_format_blend = formats.blend;
surf->spi_shader_col_format_blend_alpha = formats.blend_alpha;
}
static void si_initialize_color_surface(struct si_context *sctx, struct si_surface *surf)
{
struct si_texture *tex = (struct si_texture *)surf->base.texture;
unsigned color_info, color_attrib;
unsigned format, swap, ntype, endian;
const struct util_format_description *desc;
int firstchan;
unsigned blend_clamp = 0, blend_bypass = 0;
desc = util_format_description(surf->base.format);
for (firstchan = 0; firstchan < 4; firstchan++) {
if (desc->channel[firstchan].type != UTIL_FORMAT_TYPE_VOID) {
break;
}
}
if (firstchan == 4 || desc->channel[firstchan].type == UTIL_FORMAT_TYPE_FLOAT) {
ntype = V_028C70_NUMBER_FLOAT;
} else {
ntype = V_028C70_NUMBER_UNORM;
if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB)
ntype = V_028C70_NUMBER_SRGB;
else if (desc->channel[firstchan].type == UTIL_FORMAT_TYPE_SIGNED) {
if (desc->channel[firstchan].pure_integer) {
ntype = V_028C70_NUMBER_SINT;
} else {
assert(desc->channel[firstchan].normalized);
ntype = V_028C70_NUMBER_SNORM;
}
} else if (desc->channel[firstchan].type == UTIL_FORMAT_TYPE_UNSIGNED) {
if (desc->channel[firstchan].pure_integer) {
ntype = V_028C70_NUMBER_UINT;
} else {
assert(desc->channel[firstchan].normalized);
ntype = V_028C70_NUMBER_UNORM;
}
}
}
format = si_translate_colorformat(sctx->gfx_level, surf->base.format);
if (format == V_028C70_COLOR_INVALID) {
PRINT_ERR("Invalid CB format: %d, disabling CB.\n", surf->base.format);
}
assert(format != V_028C70_COLOR_INVALID);
swap = si_translate_colorswap(sctx->gfx_level, surf->base.format, false);
endian = si_colorformat_endian_swap(format);
/* blend clamp should be set for all NORM/SRGB types */
if (ntype == V_028C70_NUMBER_UNORM || ntype == V_028C70_NUMBER_SNORM ||
ntype == V_028C70_NUMBER_SRGB)
blend_clamp = 1;
/* set blend bypass according to docs if SINT/UINT or
8/24 COLOR variants */
if (ntype == V_028C70_NUMBER_UINT || ntype == V_028C70_NUMBER_SINT ||
format == V_028C70_COLOR_8_24 || format == V_028C70_COLOR_24_8 ||
format == V_028C70_COLOR_X24_8_32_FLOAT) {
blend_clamp = 0;
blend_bypass = 1;
}
if (ntype == V_028C70_NUMBER_UINT || ntype == V_028C70_NUMBER_SINT) {
if (format == V_028C70_COLOR_8 || format == V_028C70_COLOR_8_8 ||
format == V_028C70_COLOR_8_8_8_8)
surf->color_is_int8 = true;
else if (format == V_028C70_COLOR_10_10_10_2 || format == V_028C70_COLOR_2_10_10_10)
surf->color_is_int10 = true;
}
color_info =
S_028C70_COMP_SWAP(swap) | S_028C70_BLEND_CLAMP(blend_clamp) |
S_028C70_BLEND_BYPASS(blend_bypass) | S_028C70_SIMPLE_FLOAT(1) |
S_028C70_ROUND_MODE(ntype != V_028C70_NUMBER_UNORM && ntype != V_028C70_NUMBER_SNORM &&
ntype != V_028C70_NUMBER_SRGB && format != V_028C70_COLOR_8_24 &&
format != V_028C70_COLOR_24_8) |
S_028C70_NUMBER_TYPE(ntype);
if (sctx->gfx_level >= GFX11) {
assert(!SI_BIG_ENDIAN);
color_info |= S_028C70_FORMAT_GFX11(format);
} else {
color_info |= S_028C70_FORMAT_GFX6(format) | S_028C70_ENDIAN(endian);
}
/* Intensity is implemented as Red, so treat it that way. */
color_attrib = sctx->gfx_level >= GFX11 ?
S_028C74_FORCE_DST_ALPHA_1_GFX11(desc->swizzle[3] == PIPE_SWIZZLE_1 || util_format_is_intensity(surf->base.format)):
S_028C74_FORCE_DST_ALPHA_1_GFX6(desc->swizzle[3] == PIPE_SWIZZLE_1 || util_format_is_intensity(surf->base.format));
if (tex->buffer.b.b.nr_samples > 1) {
unsigned log_samples = util_logbase2(tex->buffer.b.b.nr_samples);
unsigned log_fragments = util_logbase2(tex->buffer.b.b.nr_storage_samples);
if (sctx->gfx_level >= GFX11) {
color_attrib |= S_028C74_NUM_FRAGMENTS_GFX11(log_fragments);
} else {
color_attrib |= S_028C74_NUM_SAMPLES(log_samples) | S_028C74_NUM_FRAGMENTS_GFX6(log_fragments);
if (tex->surface.fmask_offset) {
color_info |= S_028C70_COMPRESSION(1);
unsigned fmask_bankh = util_logbase2(tex->surface.u.legacy.color.fmask.bankh);
if (sctx->gfx_level == GFX6) {
/* due to a hw bug, FMASK_BANK_HEIGHT must be set on GFX6 too */
color_attrib |= S_028C74_FMASK_BANK_HEIGHT(fmask_bankh);
}
}
}
}
/* amdvlk: [min-compressed-block-size] should be set to 32 for dGPU and
* 64 for APU because all of our APUs to date use DIMMs which have
* a request granularity size of 64B while all other chips have a
* 32B request size */
unsigned min_compressed_block_size = V_028C78_MIN_BLOCK_SIZE_32B;
if (!sctx->screen->info.has_dedicated_vram)
min_compressed_block_size = V_028C78_MIN_BLOCK_SIZE_64B;
if (sctx->gfx_level >= GFX10) {
surf->cb_dcc_control = S_028C78_MAX_UNCOMPRESSED_BLOCK_SIZE(V_028C78_MAX_BLOCK_SIZE_256B) |
S_028C78_MAX_COMPRESSED_BLOCK_SIZE(tex->surface.u.gfx9.color.dcc.max_compressed_block_size) |
S_028C78_MIN_COMPRESSED_BLOCK_SIZE(min_compressed_block_size) |
S_028C78_INDEPENDENT_64B_BLOCKS(tex->surface.u.gfx9.color.dcc.independent_64B_blocks);
if (sctx->gfx_level >= GFX11)
surf->cb_dcc_control |= S_028C78_INDEPENDENT_128B_BLOCKS_GFX11(tex->surface.u.gfx9.color.dcc.independent_128B_blocks);
else
surf->cb_dcc_control |= S_028C78_INDEPENDENT_128B_BLOCKS_GFX10(tex->surface.u.gfx9.color.dcc.independent_128B_blocks);
} else if (sctx->gfx_level >= GFX8) {
unsigned max_uncompressed_block_size = V_028C78_MAX_BLOCK_SIZE_256B;
if (tex->buffer.b.b.nr_storage_samples > 1) {
if (tex->surface.bpe == 1)
max_uncompressed_block_size = V_028C78_MAX_BLOCK_SIZE_64B;
else if (tex->surface.bpe == 2)
max_uncompressed_block_size = V_028C78_MAX_BLOCK_SIZE_128B;
}
surf->cb_dcc_control = S_028C78_MAX_UNCOMPRESSED_BLOCK_SIZE(max_uncompressed_block_size) |
S_028C78_MIN_COMPRESSED_BLOCK_SIZE(min_compressed_block_size) |
S_028C78_INDEPENDENT_64B_BLOCKS(1);
}
/* This must be set for fast clear to work without FMASK. */
if (!tex->surface.fmask_size && sctx->gfx_level == GFX6) {
unsigned bankh = util_logbase2(tex->surface.u.legacy.bankh);
color_attrib |= S_028C74_FMASK_BANK_HEIGHT(bankh);
}
/* GFX10 field has the same base shift as the GFX6 field */
unsigned color_view = S_028C6C_SLICE_START(surf->base.u.tex.first_layer) |
S_028C6C_SLICE_MAX_GFX10(surf->base.u.tex.last_layer);
unsigned mip0_width = surf->width0 - 1;
unsigned mip0_height = surf->height0 - 1;
unsigned mip0_depth = util_max_layer(&tex->buffer.b.b, 0);
if (sctx->gfx_level >= GFX10) {
color_view |= S_028C6C_MIP_LEVEL_GFX10(surf->base.u.tex.level);
surf->cb_color_attrib3 = S_028EE0_MIP0_DEPTH(mip0_depth) |
S_028EE0_RESOURCE_TYPE(tex->surface.u.gfx9.resource_type) |
S_028EE0_RESOURCE_LEVEL(sctx->gfx_level >= GFX11 ? 0 : 1);
} else if (sctx->gfx_level == GFX9) {
color_view |= S_028C6C_MIP_LEVEL_GFX9(surf->base.u.tex.level);
color_attrib |= S_028C74_MIP0_DEPTH(mip0_depth) |
S_028C74_RESOURCE_TYPE(tex->surface.u.gfx9.resource_type);
}
if (sctx->gfx_level >= GFX9) {
surf->cb_color_attrib2 = S_028C68_MIP0_WIDTH(mip0_width) |
S_028C68_MIP0_HEIGHT(mip0_height) |
S_028C68_MAX_MIP(tex->buffer.b.b.last_level);
}
surf->cb_color_view = color_view;
surf->cb_color_info = color_info;
surf->cb_color_attrib = color_attrib;
/* Determine pixel shader export format */
si_choose_spi_color_formats(surf, format, swap, ntype, tex->is_depth);
surf->color_initialized = true;
}
static void si_init_depth_surface(struct si_context *sctx, struct si_surface *surf)
{
struct si_texture *tex = (struct si_texture *)surf->base.texture;
unsigned level = surf->base.u.tex.level;
unsigned format, stencil_format;
uint32_t z_info, s_info;
format = si_translate_dbformat(tex->db_render_format);
stencil_format = tex->surface.has_stencil ? V_028044_STENCIL_8 : V_028044_STENCIL_INVALID;
assert(format != V_028040_Z_INVALID);
if (format == V_028040_Z_INVALID)
PRINT_ERR("Invalid DB format: %d, disabling DB.\n", tex->buffer.b.b.format);
surf->db_depth_view = S_028008_SLICE_START(surf->base.u.tex.first_layer) |
S_028008_SLICE_MAX(surf->base.u.tex.last_layer);
surf->db_htile_data_base = 0;
surf->db_htile_surface = 0;
if (sctx->gfx_level >= GFX10) {
surf->db_depth_view |= S_028008_SLICE_START_HI(surf->base.u.tex.first_layer >> 11) |
S_028008_SLICE_MAX_HI(surf->base.u.tex.last_layer >> 11);
}
if (sctx->gfx_level >= GFX9) {
assert(tex->surface.u.gfx9.surf_offset == 0);
surf->db_depth_base = tex->buffer.gpu_address >> 8;
surf->db_stencil_base = (tex->buffer.gpu_address + tex->surface.u.gfx9.zs.stencil_offset) >> 8;
z_info = S_028038_FORMAT(format) |
S_028038_NUM_SAMPLES(util_logbase2(tex->buffer.b.b.nr_samples)) |
S_028038_SW_MODE(tex->surface.u.gfx9.swizzle_mode) |
S_028038_MAXMIP(tex->buffer.b.b.last_level) |
S_028040_ITERATE_256(sctx->gfx_level >= GFX11);
s_info = S_02803C_FORMAT(stencil_format) |
S_02803C_SW_MODE(tex->surface.u.gfx9.zs.stencil_swizzle_mode) |
S_028044_ITERATE_256(sctx->gfx_level >= GFX11);
if (sctx->gfx_level == GFX9) {
surf->db_z_info2 = S_028068_EPITCH(tex->surface.u.gfx9.epitch);
surf->db_stencil_info2 = S_02806C_EPITCH(tex->surface.u.gfx9.zs.stencil_epitch);
}
surf->db_depth_view |= S_028008_MIPID(level);
surf->db_depth_size =
S_02801C_X_MAX(tex->buffer.b.b.width0 - 1) | S_02801C_Y_MAX(tex->buffer.b.b.height0 - 1);
if (si_htile_enabled(tex, level, PIPE_MASK_ZS)) {
z_info |= S_028038_TILE_SURFACE_ENABLE(1) | S_028038_ALLOW_EXPCLEAR(1);
s_info |= S_02803C_TILE_STENCIL_DISABLE(tex->htile_stencil_disabled);
if (tex->surface.has_stencil && !tex->htile_stencil_disabled) {
/* Stencil buffer workaround ported from the GFX6-GFX8 code.
* See that for explanation.
*/
s_info |= S_02803C_ALLOW_EXPCLEAR(tex->buffer.b.b.nr_samples <= 1);
}
surf->db_htile_data_base = (tex->buffer.gpu_address + tex->surface.meta_offset) >> 8;
surf->db_htile_surface =
S_028ABC_FULL_CACHE(1) | S_028ABC_PIPE_ALIGNED(1);
if (sctx->gfx_level == GFX9) {
surf->db_htile_surface |= S_028ABC_RB_ALIGNED(1);
}
}
} else {
/* GFX6-GFX8 */
struct legacy_surf_level *levelinfo = &tex->surface.u.legacy.level[level];
assert(levelinfo->nblk_x % 8 == 0 && levelinfo->nblk_y % 8 == 0);
surf->db_depth_base =
(tex->buffer.gpu_address >> 8) + tex->surface.u.legacy.level[level].offset_256B;
surf->db_stencil_base =
(tex->buffer.gpu_address >> 8) + tex->surface.u.legacy.zs.stencil_level[level].offset_256B;
z_info =
S_028040_FORMAT(format) | S_028040_NUM_SAMPLES(util_logbase2(tex->buffer.b.b.nr_samples));
s_info = S_028044_FORMAT(stencil_format);
surf->db_depth_info = 0;
if (sctx->gfx_level >= GFX7) {
struct radeon_info *info = &sctx->screen->info;
unsigned index = tex->surface.u.legacy.tiling_index[level];
unsigned stencil_index = tex->surface.u.legacy.zs.stencil_tiling_index[level];
unsigned macro_index = tex->surface.u.legacy.macro_tile_index;
unsigned tile_mode = info->si_tile_mode_array[index];
unsigned stencil_tile_mode = info->si_tile_mode_array[stencil_index];
unsigned macro_mode = info->cik_macrotile_mode_array[macro_index];
surf->db_depth_info |= S_02803C_ARRAY_MODE(G_009910_ARRAY_MODE(tile_mode)) |
S_02803C_PIPE_CONFIG(G_009910_PIPE_CONFIG(tile_mode)) |
S_02803C_BANK_WIDTH(G_009990_BANK_WIDTH(macro_mode)) |
S_02803C_BANK_HEIGHT(G_009990_BANK_HEIGHT(macro_mode)) |
S_02803C_MACRO_TILE_ASPECT(G_009990_MACRO_TILE_ASPECT(macro_mode)) |
S_02803C_NUM_BANKS(G_009990_NUM_BANKS(macro_mode));
z_info |= S_028040_TILE_SPLIT(G_009910_TILE_SPLIT(tile_mode));
s_info |= S_028044_TILE_SPLIT(G_009910_TILE_SPLIT(stencil_tile_mode));
} else {
unsigned tile_mode_index = si_tile_mode_index(tex, level, false);
z_info |= S_028040_TILE_MODE_INDEX(tile_mode_index);
tile_mode_index = si_tile_mode_index(tex, level, true);
s_info |= S_028044_TILE_MODE_INDEX(tile_mode_index);
}
surf->db_depth_size = S_028058_PITCH_TILE_MAX((levelinfo->nblk_x / 8) - 1) |
S_028058_HEIGHT_TILE_MAX((levelinfo->nblk_y / 8) - 1);
surf->db_depth_slice =
S_02805C_SLICE_TILE_MAX((levelinfo->nblk_x * levelinfo->nblk_y) / 64 - 1);
if (si_htile_enabled(tex, level, PIPE_MASK_ZS)) {
z_info |= S_028040_TILE_SURFACE_ENABLE(1) | S_028040_ALLOW_EXPCLEAR(1);
s_info |= S_028044_TILE_STENCIL_DISABLE(tex->htile_stencil_disabled);
if (tex->surface.has_stencil) {
/* Workaround: For a not yet understood reason, the
* combination of MSAA, fast stencil clear and stencil
* decompress messes with subsequent stencil buffer
* uses. Problem was reproduced on Verde, Bonaire,
* Tonga, and Carrizo.
*
* Disabling EXPCLEAR works around the problem.
*
* Check piglit's arb_texture_multisample-stencil-clear
* test if you want to try changing this.
*/
if (tex->buffer.b.b.nr_samples <= 1)
s_info |= S_028044_ALLOW_EXPCLEAR(1);
}
surf->db_htile_data_base = (tex->buffer.gpu_address + tex->surface.meta_offset) >> 8;
surf->db_htile_surface = S_028ABC_FULL_CACHE(1);
}
}
surf->db_z_info = z_info;
surf->db_stencil_info = s_info;
surf->depth_initialized = true;
}
void si_set_sampler_depth_decompress_mask(struct si_context *sctx, struct si_texture *tex)
{
/* Check all sampler bindings in all shaders where depth textures are bound, and update
* which samplers should be decompressed.
*/
u_foreach_bit(sh, sctx->shader_has_depth_tex) {
u_foreach_bit(i, sctx->samplers[sh].has_depth_tex_mask) {
if (sctx->samplers[sh].views[i]->texture == &tex->buffer.b.b) {
sctx->samplers[sh].needs_depth_decompress_mask |= 1 << i;
sctx->shader_needs_decompress_mask |= 1 << sh;
}
}
}
}
void si_update_fb_dirtiness_after_rendering(struct si_context *sctx)
{
if (sctx->decompression_enabled)
return;
if (sctx->framebuffer.state.zsbuf) {
struct pipe_surface *surf = sctx->framebuffer.state.zsbuf;
struct si_texture *tex = (struct si_texture *)surf->texture;
tex->dirty_level_mask |= 1 << surf->u.tex.level;
if (tex->surface.has_stencil)
tex->stencil_dirty_level_mask |= 1 << surf->u.tex.level;
si_set_sampler_depth_decompress_mask(sctx, tex);
}
unsigned compressed_cb_mask = sctx->framebuffer.compressed_cb_mask;
while (compressed_cb_mask) {
unsigned i = u_bit_scan(&compressed_cb_mask);
struct pipe_surface *surf = sctx->framebuffer.state.cbufs[i];
struct si_texture *tex = (struct si_texture *)surf->texture;
if (tex->surface.fmask_offset) {
tex->dirty_level_mask |= 1 << surf->u.tex.level;
tex->fmask_is_identity = false;
}
}
}
static void si_dec_framebuffer_counters(const struct pipe_framebuffer_state *state)
{
for (int i = 0; i < state->nr_cbufs; ++i) {
struct si_surface *surf = NULL;
struct si_texture *tex;
if (!state->cbufs[i])
continue;
surf = (struct si_surface *)state->cbufs[i];
tex = (struct si_texture *)surf->base.texture;
p_atomic_dec(&tex->framebuffers_bound);
}
}
void si_mark_display_dcc_dirty(struct si_context *sctx, struct si_texture *tex)
{
if (!tex->surface.display_dcc_offset || tex->displayable_dcc_dirty)
return;
if (!(tex->buffer.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH)) {
struct hash_entry *entry = _mesa_hash_table_search(sctx->dirty_implicit_resources, tex);
if (!entry) {
struct pipe_resource *dummy = NULL;
pipe_resource_reference(&dummy, &tex->buffer.b.b);
_mesa_hash_table_insert(sctx->dirty_implicit_resources, tex, tex);
}
}
tex->displayable_dcc_dirty = true;
}
static void si_update_display_dcc_dirty(struct si_context *sctx)
{
const struct pipe_framebuffer_state *state = &sctx->framebuffer.state;
for (unsigned i = 0; i < state->nr_cbufs; i++) {
if (state->cbufs[i])
si_mark_display_dcc_dirty(sctx, (struct si_texture *)state->cbufs[i]->texture);
}
}
static void si_set_framebuffer_state(struct pipe_context *ctx,
const struct pipe_framebuffer_state *state)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_surface *surf = NULL;
struct si_texture *tex;
bool old_any_dst_linear = sctx->framebuffer.any_dst_linear;
unsigned old_nr_samples = sctx->framebuffer.nr_samples;
unsigned old_colorbuf_enabled_4bit = sctx->framebuffer.colorbuf_enabled_4bit;
bool old_has_zsbuf = !!sctx->framebuffer.state.zsbuf;
bool old_has_stencil =
old_has_zsbuf &&
((struct si_texture *)sctx->framebuffer.state.zsbuf->texture)->surface.has_stencil;
int i;
/* Reject zero-sized framebuffers due to a hw bug on GFX6 that occurs
* when PA_SU_HARDWARE_SCREEN_OFFSET != 0 and any_scissor.BR_X/Y <= 0.
* We could implement the full workaround here, but it's a useless case.
*/
if ((!state->width || !state->height) && (state->nr_cbufs || state->zsbuf)) {
unreachable("the framebuffer shouldn't have zero area");
return;
}
si_update_fb_dirtiness_after_rendering(sctx);
/* Disable DCC if the formats are incompatible. */
for (i = 0; i < state->nr_cbufs; i++) {
if (!state->cbufs[i])
continue;
surf = (struct si_surface *)state->cbufs[i];
tex = (struct si_texture *)surf->base.texture;
if (!surf->dcc_incompatible)
continue;
if (vi_dcc_enabled(tex, surf->base.u.tex.level))
if (!si_texture_disable_dcc(sctx, tex))
si_decompress_dcc(sctx, tex);
surf->dcc_incompatible = false;
}
/* Only flush TC when changing the framebuffer state, because
* the only client not using TC that can change textures is
* the framebuffer.
*
* Wait for compute shaders because of possible transitions:
* - FB write -> shader read
* - shader write -> FB read
*
* Wait for draws because of possible transitions:
* - texture -> render (eg: glBlitFramebuffer(with src=dst) then glDraw*)
*
* DB caches are flushed on demand (using si_decompress_textures).
*
* When MSAA is enabled, CB and TC caches are flushed on demand
* (after FMASK decompression). Shader write -> FB read transitions
* cannot happen for MSAA textures, because MSAA shader images are
* not supported.
*
* Only flush and wait for CB if there is actually a bound color buffer.
*/
if (sctx->framebuffer.uncompressed_cb_mask) {
si_make_CB_shader_coherent(sctx, sctx->framebuffer.nr_samples,
sctx->framebuffer.CB_has_shader_readable_metadata,
sctx->framebuffer.all_DCC_pipe_aligned);
}
sctx->flags |= SI_CONTEXT_CS_PARTIAL_FLUSH | SI_CONTEXT_PS_PARTIAL_FLUSH;
/* u_blitter doesn't invoke depth decompression when it does multiple
* blits in a row, but the only case when it matters for DB is when
* doing generate_mipmap. So here we flush DB manually between
* individual generate_mipmap blits.
* Note that lower mipmap levels aren't compressed.
*/
if (sctx->generate_mipmap_for_depth) {
si_make_DB_shader_coherent(sctx, 1, false, sctx->framebuffer.DB_has_shader_readable_metadata);
} else if (sctx->gfx_level == GFX9) {
/* It appears that DB metadata "leaks" in a sequence of:
* - depth clear
* - DCC decompress for shader image writes (with DB disabled)
* - render with DEPTH_BEFORE_SHADER=1
* Flushing DB metadata works around the problem.
*/
sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB_META;
}
/* Take the maximum of the old and new count. If the new count is lower,
* dirtying is needed to disable the unbound colorbuffers.
*/
sctx->framebuffer.dirty_cbufs |=
(1 << MAX2(sctx->framebuffer.state.nr_cbufs, state->nr_cbufs)) - 1;
sctx->framebuffer.dirty_zsbuf |= sctx->framebuffer.state.zsbuf != state->zsbuf;
si_dec_framebuffer_counters(&sctx->framebuffer.state);
util_copy_framebuffer_state(&sctx->framebuffer.state, state);
sctx->framebuffer.colorbuf_enabled_4bit = 0;
sctx->framebuffer.spi_shader_col_format = 0;
sctx->framebuffer.spi_shader_col_format_alpha = 0;
sctx->framebuffer.spi_shader_col_format_blend = 0;
sctx->framebuffer.spi_shader_col_format_blend_alpha = 0;
sctx->framebuffer.color_is_int8 = 0;
sctx->framebuffer.color_is_int10 = 0;
sctx->framebuffer.compressed_cb_mask = 0;
sctx->framebuffer.uncompressed_cb_mask = 0;
sctx->framebuffer.nr_samples = util_framebuffer_get_num_samples(state);
sctx->framebuffer.nr_color_samples = sctx->framebuffer.nr_samples;
sctx->framebuffer.log_samples = util_logbase2(sctx->framebuffer.nr_samples);
sctx->framebuffer.any_dst_linear = false;
sctx->framebuffer.CB_has_shader_readable_metadata = false;
sctx->framebuffer.DB_has_shader_readable_metadata = false;
sctx->framebuffer.all_DCC_pipe_aligned = true;
sctx->framebuffer.has_dcc_msaa = false;
sctx->framebuffer.min_bytes_per_pixel = 0;
for (i = 0; i < state->nr_cbufs; i++) {
if (!state->cbufs[i])
continue;
surf = (struct si_surface *)state->cbufs[i];
tex = (struct si_texture *)surf->base.texture;
if (!surf->color_initialized) {
si_initialize_color_surface(sctx, surf);
}
sctx->framebuffer.colorbuf_enabled_4bit |= 0xf << (i * 4);
sctx->framebuffer.spi_shader_col_format |= surf->spi_shader_col_format << (i * 4);
sctx->framebuffer.spi_shader_col_format_alpha |= surf->spi_shader_col_format_alpha << (i * 4);
sctx->framebuffer.spi_shader_col_format_blend |= surf->spi_shader_col_format_blend << (i * 4);
sctx->framebuffer.spi_shader_col_format_blend_alpha |= surf->spi_shader_col_format_blend_alpha
<< (i * 4);
if (surf->color_is_int8)
sctx->framebuffer.color_is_int8 |= 1 << i;
if (surf->color_is_int10)
sctx->framebuffer.color_is_int10 |= 1 << i;
if (tex->surface.fmask_offset)
sctx->framebuffer.compressed_cb_mask |= 1 << i;
else
sctx->framebuffer.uncompressed_cb_mask |= 1 << i;
/* Don't update nr_color_samples for non-AA buffers.
* (e.g. destination of MSAA resolve)
*/
if (tex->buffer.b.b.nr_samples >= 2 &&
tex->buffer.b.b.nr_storage_samples < tex->buffer.b.b.nr_samples) {
sctx->framebuffer.nr_color_samples =
MIN2(sctx->framebuffer.nr_color_samples, tex->buffer.b.b.nr_storage_samples);
sctx->framebuffer.nr_color_samples = MAX2(1, sctx->framebuffer.nr_color_samples);
}
if (tex->surface.is_linear)
sctx->framebuffer.any_dst_linear = true;
if (vi_dcc_enabled(tex, surf->base.u.tex.level)) {
sctx->framebuffer.CB_has_shader_readable_metadata = true;
if (sctx->gfx_level >= GFX9 && !tex->surface.u.gfx9.color.dcc.pipe_aligned)
sctx->framebuffer.all_DCC_pipe_aligned = false;
if (tex->buffer.b.b.nr_storage_samples >= 2)
sctx->framebuffer.has_dcc_msaa = true;
}
si_context_add_resource_size(sctx, surf->base.texture);
p_atomic_inc(&tex->framebuffers_bound);
/* Update the minimum but don't keep 0. */
if (!sctx->framebuffer.min_bytes_per_pixel ||
tex->surface.bpe < sctx->framebuffer.min_bytes_per_pixel)
sctx->framebuffer.min_bytes_per_pixel = tex->surface.bpe;
}
/* For optimal DCC performance. */
if (sctx->gfx_level >= GFX10)
sctx->framebuffer.dcc_overwrite_combiner_watermark = 6;
else
sctx->framebuffer.dcc_overwrite_combiner_watermark = 4;
struct si_texture *zstex = NULL;
if (state->zsbuf) {
surf = (struct si_surface *)state->zsbuf;
zstex = (struct si_texture *)surf->base.texture;
if (!surf->depth_initialized) {
si_init_depth_surface(sctx, surf);
}
if (vi_tc_compat_htile_enabled(zstex, surf->base.u.tex.level, PIPE_MASK_ZS))
sctx->framebuffer.DB_has_shader_readable_metadata = true;
si_context_add_resource_size(sctx, surf->base.texture);
/* Update the minimum but don't keep 0. */
if (!sctx->framebuffer.min_bytes_per_pixel ||
zstex->surface.bpe < sctx->framebuffer.min_bytes_per_pixel)
sctx->framebuffer.min_bytes_per_pixel = zstex->surface.bpe;
}
si_update_ps_colorbuf0_slot(sctx);
si_update_poly_offset_state(sctx);
si_mark_atom_dirty(sctx, &sctx->atoms.s.cb_render_state);
si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
/* NGG cull state uses the sample count. */
if (sctx->screen->use_ngg_culling)
si_mark_atom_dirty(sctx, &sctx->atoms.s.ngg_cull_state);
if (sctx->screen->dpbb_allowed)
si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
if (sctx->framebuffer.any_dst_linear != old_any_dst_linear)
si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
if (sctx->screen->has_out_of_order_rast &&
(sctx->framebuffer.colorbuf_enabled_4bit != old_colorbuf_enabled_4bit ||
!!sctx->framebuffer.state.zsbuf != old_has_zsbuf ||
(zstex && zstex->surface.has_stencil != old_has_stencil)))
si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
if (sctx->framebuffer.nr_samples != old_nr_samples) {
struct pipe_constant_buffer constbuf = {0};
si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
if (!sctx->sample_pos_buffer) {
sctx->sample_pos_buffer = pipe_buffer_create_with_data(&sctx->b, 0, PIPE_USAGE_DEFAULT,
sizeof(sctx->sample_positions),
&sctx->sample_positions);
}
constbuf.buffer = sctx->sample_pos_buffer;
/* Set sample locations as fragment shader constants. */
switch (sctx->framebuffer.nr_samples) {
case 1:
constbuf.buffer_offset = 0;
break;
case 2:
constbuf.buffer_offset =
(ubyte *)sctx->sample_positions.x2 - (ubyte *)sctx->sample_positions.x1;
break;
case 4:
constbuf.buffer_offset =
(ubyte *)sctx->sample_positions.x4 - (ubyte *)sctx->sample_positions.x1;
break;
case 8:
constbuf.buffer_offset =
(ubyte *)sctx->sample_positions.x8 - (ubyte *)sctx->sample_positions.x1;
break;
case 16:
constbuf.buffer_offset =
(ubyte *)sctx->sample_positions.x16 - (ubyte *)sctx->sample_positions.x1;
break;
default:
PRINT_ERR("Requested an invalid number of samples %i.\n", sctx->framebuffer.nr_samples);
assert(0);
}
constbuf.buffer_size = sctx->framebuffer.nr_samples * 2 * 4;
si_set_internal_const_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS, &constbuf);
si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_sample_locs);
}
si_ps_key_update_framebuffer(sctx);
si_ps_key_update_framebuffer_blend(sctx);
si_ps_key_update_framebuffer_rasterizer_sample_shading(sctx);
si_update_ps_inputs_read_or_disabled(sctx);
sctx->do_update_shaders = true;
if (!sctx->decompression_enabled) {
/* Prevent textures decompression when the framebuffer state
* changes come from the decompression passes themselves.
*/
sctx->need_check_render_feedback = true;
}
}
static void si_emit_framebuffer_state(struct si_context *sctx)
{
struct radeon_cmdbuf *cs = &sctx->gfx_cs;
struct pipe_framebuffer_state *state = &sctx->framebuffer.state;
unsigned i, nr_cbufs = state->nr_cbufs;
struct si_texture *tex = NULL;
struct si_surface *cb = NULL;
unsigned cb_color_info = 0;
radeon_begin(cs);
/* Colorbuffers. */
for (i = 0; i < nr_cbufs; i++) {
uint64_t cb_color_base, cb_color_fmask, cb_color_cmask, cb_dcc_base;
unsigned cb_color_attrib;
if (!(sctx->framebuffer.dirty_cbufs & (1 << i)))
continue;
cb = (struct si_surface *)state->cbufs[i];
if (!cb) {
radeon_set_context_reg(R_028C70_CB_COLOR0_INFO + i * 0x3C,
sctx->gfx_level >= GFX11 ?
S_028C70_FORMAT_GFX11(V_028C70_COLOR_INVALID) :
S_028C70_FORMAT_GFX6(V_028C70_COLOR_INVALID));
continue;
}
tex = (struct si_texture *)cb->base.texture;
radeon_add_to_buffer_list(
sctx, &sctx->gfx_cs, &tex->buffer, RADEON_USAGE_READWRITE | RADEON_USAGE_NEEDS_IMPLICIT_SYNC |
(tex->buffer.b.b.nr_samples > 1 ? RADEON_PRIO_COLOR_BUFFER_MSAA : RADEON_PRIO_COLOR_BUFFER));
if (tex->cmask_buffer && tex->cmask_buffer != &tex->buffer) {
radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, tex->cmask_buffer,
RADEON_USAGE_READWRITE | RADEON_USAGE_NEEDS_IMPLICIT_SYNC |
RADEON_PRIO_SEPARATE_META);
}
/* Compute mutable surface parameters. */
cb_color_base = tex->buffer.gpu_address >> 8;
cb_color_fmask = 0;
cb_color_cmask = tex->cmask_base_address_reg;
cb_dcc_base = 0;
cb_color_info = cb->cb_color_info | tex->cb_color_info;
cb_color_attrib = cb->cb_color_attrib;
if (tex->swap_rgb_to_bgr) {
/* Swap R and B channels. */
static unsigned rgb_to_bgr[4] = {
[V_028C70_SWAP_STD] = V_028C70_SWAP_ALT,
[V_028C70_SWAP_ALT] = V_028C70_SWAP_STD,
[V_028C70_SWAP_STD_REV] = V_028C70_SWAP_ALT_REV,
[V_028C70_SWAP_ALT_REV] = V_028C70_SWAP_STD_REV,
};
unsigned swap = rgb_to_bgr[G_028C70_COMP_SWAP(cb_color_info)];
cb_color_info &= C_028C70_COMP_SWAP;
cb_color_info |= S_028C70_COMP_SWAP(swap);
}
if (sctx->gfx_level < GFX11 && cb->base.u.tex.level > 0)
cb_color_info &= C_028C70_FAST_CLEAR;
if (tex->surface.fmask_offset) {
cb_color_fmask = (tex->buffer.gpu_address + tex->surface.fmask_offset) >> 8;
cb_color_fmask |= tex->surface.fmask_tile_swizzle;
}
/* Set up DCC. */
if (vi_dcc_enabled(tex, cb->base.u.tex.level)) {
bool is_msaa_resolve_dst = state->cbufs[0] && state->cbufs[0]->texture->nr_samples > 1 &&
state->cbufs[1] == &cb->base &&
state->cbufs[1]->texture->nr_samples <= 1;
/* CB can't do MSAA resolve on gfx11. */
assert(!is_msaa_resolve_dst || sctx->gfx_level < GFX11);
if (!is_msaa_resolve_dst && sctx->gfx_level < GFX11)
cb_color_info |= S_028C70_DCC_ENABLE(1);
cb_dcc_base = (tex->buffer.gpu_address + tex->surface.meta_offset) >> 8;
unsigned dcc_tile_swizzle = tex->surface.tile_swizzle;
dcc_tile_swizzle &= ((1 << tex->surface.meta_alignment_log2) - 1) >> 8;
cb_dcc_base |= dcc_tile_swizzle;
}
if (sctx->gfx_level >= GFX11) {
unsigned cb_color_attrib3, cb_fdcc_control;
/* Set mutable surface parameters. */
cb_color_base += tex->surface.u.gfx9.surf_offset >> 8;
cb_color_base |= tex->surface.tile_swizzle;
cb_color_attrib3 = cb->cb_color_attrib3 |
S_028EE0_COLOR_SW_MODE(tex->surface.u.gfx9.swizzle_mode) |
S_028EE0_DCC_PIPE_ALIGNED(tex->surface.u.gfx9.color.dcc.pipe_aligned);
cb_fdcc_control = cb->cb_dcc_control |
S_028C78_DISABLE_CONSTANT_ENCODE_REG(1) |
S_028C78_FDCC_ENABLE(vi_dcc_enabled(tex, cb->base.u.tex.level));
radeon_set_context_reg_seq(R_028C6C_CB_COLOR0_VIEW + i * 0x3C, 4);
radeon_emit(cb->cb_color_view); /* CB_COLOR0_VIEW */
radeon_emit(cb_color_info); /* CB_COLOR0_INFO */
radeon_emit(cb_color_attrib); /* CB_COLOR0_ATTRIB */
radeon_emit(cb_fdcc_control); /* CB_COLOR0_FDCC_CONTROL */
radeon_set_context_reg(R_028C60_CB_COLOR0_BASE + i * 0x3C, cb_color_base);
radeon_set_context_reg(R_028E40_CB_COLOR0_BASE_EXT + i * 4, cb_color_base >> 32);
radeon_set_context_reg(R_028C94_CB_COLOR0_DCC_BASE + i * 0x3C, cb_dcc_base);
radeon_set_context_reg(R_028EA0_CB_COLOR0_DCC_BASE_EXT + i * 4, cb_dcc_base >> 32);
radeon_set_context_reg(R_028EC0_CB_COLOR0_ATTRIB2 + i * 4, cb->cb_color_attrib2);
radeon_set_context_reg(R_028EE0_CB_COLOR0_ATTRIB3 + i * 4, cb_color_attrib3);
} else if (sctx->gfx_level >= GFX10) {
unsigned cb_color_attrib3;
/* Set mutable surface parameters. */
cb_color_base += tex->surface.u.gfx9.surf_offset >> 8;
cb_color_base |= tex->surface.tile_swizzle;
if (!tex->surface.fmask_offset)
cb_color_fmask = cb_color_base;
if (cb->base.u.tex.level > 0)
cb_color_cmask = cb_color_base;
cb_color_attrib3 = cb->cb_color_attrib3 |
S_028EE0_COLOR_SW_MODE(tex->surface.u.gfx9.swizzle_mode) |
S_028EE0_FMASK_SW_MODE(tex->surface.u.gfx9.color.fmask_swizzle_mode) |
S_028EE0_CMASK_PIPE_ALIGNED(1) |
S_028EE0_DCC_PIPE_ALIGNED(tex->surface.u.gfx9.color.dcc.pipe_aligned);
radeon_set_context_reg_seq(R_028C60_CB_COLOR0_BASE + i * 0x3C, 14);
radeon_emit(cb_color_base); /* CB_COLOR0_BASE */
radeon_emit(0); /* hole */
radeon_emit(0); /* hole */
radeon_emit(cb->cb_color_view); /* CB_COLOR0_VIEW */
radeon_emit(cb_color_info); /* CB_COLOR0_INFO */
radeon_emit(cb_color_attrib); /* CB_COLOR0_ATTRIB */
radeon_emit(cb->cb_dcc_control); /* CB_COLOR0_DCC_CONTROL */
radeon_emit(cb_color_cmask); /* CB_COLOR0_CMASK */
radeon_emit(0); /* hole */
radeon_emit(cb_color_fmask); /* CB_COLOR0_FMASK */
radeon_emit(0); /* hole */
radeon_emit(tex->color_clear_value[0]); /* CB_COLOR0_CLEAR_WORD0 */
radeon_emit(tex->color_clear_value[1]); /* CB_COLOR0_CLEAR_WORD1 */
radeon_emit(cb_dcc_base); /* CB_COLOR0_DCC_BASE */
radeon_set_context_reg(R_028E40_CB_COLOR0_BASE_EXT + i * 4, cb_color_base >> 32);
radeon_set_context_reg(R_028E60_CB_COLOR0_CMASK_BASE_EXT + i * 4,
cb_color_cmask >> 32);
radeon_set_context_reg(R_028E80_CB_COLOR0_FMASK_BASE_EXT + i * 4,
cb_color_fmask >> 32);
radeon_set_context_reg(R_028EA0_CB_COLOR0_DCC_BASE_EXT + i * 4, cb_dcc_base >> 32);
radeon_set_context_reg(R_028EC0_CB_COLOR0_ATTRIB2 + i * 4, cb->cb_color_attrib2);
radeon_set_context_reg(R_028EE0_CB_COLOR0_ATTRIB3 + i * 4, cb_color_attrib3);
} else if (sctx->gfx_level == GFX9) {
struct gfx9_surf_meta_flags meta = {
.rb_aligned = 1,
.pipe_aligned = 1,
};
if (!tex->is_depth && tex->surface.meta_offset)
meta = tex->surface.u.gfx9.color.dcc;
/* Set mutable surface parameters. */
cb_color_base += tex->surface.u.gfx9.surf_offset >> 8;
cb_color_base |= tex->surface.tile_swizzle;
if (!tex->surface.fmask_offset)
cb_color_fmask = cb_color_base;
if (cb->base.u.tex.level > 0)
cb_color_cmask = cb_color_base;
cb_color_attrib |= S_028C74_COLOR_SW_MODE(tex->surface.u.gfx9.swizzle_mode) |
S_028C74_FMASK_SW_MODE(tex->surface.u.gfx9.color.fmask_swizzle_mode) |
S_028C74_RB_ALIGNED(meta.rb_aligned) |
S_028C74_PIPE_ALIGNED(meta.pipe_aligned);
radeon_set_context_reg_seq(R_028C60_CB_COLOR0_BASE + i * 0x3C, 15);
radeon_emit(cb_color_base); /* CB_COLOR0_BASE */
radeon_emit(S_028C64_BASE_256B(cb_color_base >> 32)); /* CB_COLOR0_BASE_EXT */
radeon_emit(cb->cb_color_attrib2); /* CB_COLOR0_ATTRIB2 */
radeon_emit(cb->cb_color_view); /* CB_COLOR0_VIEW */
radeon_emit(cb_color_info); /* CB_COLOR0_INFO */
radeon_emit(cb_color_attrib); /* CB_COLOR0_ATTRIB */
radeon_emit(cb->cb_dcc_control); /* CB_COLOR0_DCC_CONTROL */
radeon_emit(cb_color_cmask); /* CB_COLOR0_CMASK */
radeon_emit(S_028C80_BASE_256B(cb_color_cmask >> 32)); /* CB_COLOR0_CMASK_BASE_EXT */
radeon_emit(cb_color_fmask); /* CB_COLOR0_FMASK */
radeon_emit(S_028C88_BASE_256B(cb_color_fmask >> 32)); /* CB_COLOR0_FMASK_BASE_EXT */
radeon_emit(tex->color_clear_value[0]); /* CB_COLOR0_CLEAR_WORD0 */
radeon_emit(tex->color_clear_value[1]); /* CB_COLOR0_CLEAR_WORD1 */
radeon_emit(cb_dcc_base); /* CB_COLOR0_DCC_BASE */
radeon_emit(S_028C98_BASE_256B(cb_dcc_base >> 32)); /* CB_COLOR0_DCC_BASE_EXT */
radeon_set_context_reg(R_0287A0_CB_MRT0_EPITCH + i * 4,
S_0287A0_EPITCH(tex->surface.u.gfx9.epitch));
} else {
/* Compute mutable surface parameters (GFX6-GFX8). */
const struct legacy_surf_level *level_info =
&tex->surface.u.legacy.level[cb->base.u.tex.level];
unsigned pitch_tile_max, slice_tile_max, tile_mode_index;
unsigned cb_color_pitch, cb_color_slice, cb_color_fmask_slice;
cb_color_base += level_info->offset_256B;
/* Only macrotiled modes can set tile swizzle. */
if (level_info->mode == RADEON_SURF_MODE_2D)
cb_color_base |= tex->surface.tile_swizzle;
if (!tex->surface.fmask_offset)
cb_color_fmask = cb_color_base;
if (cb->base.u.tex.level > 0)
cb_color_cmask = cb_color_base;
if (cb_dcc_base)
cb_dcc_base += tex->surface.u.legacy.color.dcc_level[cb->base.u.tex.level].dcc_offset >> 8;
pitch_tile_max = level_info->nblk_x / 8 - 1;
slice_tile_max = level_info->nblk_x * level_info->nblk_y / 64 - 1;
tile_mode_index = si_tile_mode_index(tex, cb->base.u.tex.level, false);
cb_color_attrib |= S_028C74_TILE_MODE_INDEX(tile_mode_index);
cb_color_pitch = S_028C64_TILE_MAX(pitch_tile_max);
cb_color_slice = S_028C68_TILE_MAX(slice_tile_max);
if (tex->surface.fmask_offset) {
if (sctx->gfx_level >= GFX7)
cb_color_pitch |=
S_028C64_FMASK_TILE_MAX(tex->surface.u.legacy.color.fmask.pitch_in_pixels / 8 - 1);
cb_color_attrib |=
S_028C74_FMASK_TILE_MODE_INDEX(tex->surface.u.legacy.color.fmask.tiling_index);
cb_color_fmask_slice = S_028C88_TILE_MAX(tex->surface.u.legacy.color.fmask.slice_tile_max);
} else {
/* This must be set for fast clear to work without FMASK. */
if (sctx->gfx_level >= GFX7)
cb_color_pitch |= S_028C64_FMASK_TILE_MAX(pitch_tile_max);
cb_color_attrib |= S_028C74_FMASK_TILE_MODE_INDEX(tile_mode_index);
cb_color_fmask_slice = S_028C88_TILE_MAX(slice_tile_max);
}
radeon_set_context_reg_seq(R_028C60_CB_COLOR0_BASE + i * 0x3C,
sctx->gfx_level >= GFX8 ? 14 : 13);
radeon_emit(cb_color_base); /* CB_COLOR0_BASE */
radeon_emit(cb_color_pitch); /* CB_COLOR0_PITCH */
radeon_emit(cb_color_slice); /* CB_COLOR0_SLICE */
radeon_emit(cb->cb_color_view); /* CB_COLOR0_VIEW */
radeon_emit(cb_color_info); /* CB_COLOR0_INFO */
radeon_emit(cb_color_attrib); /* CB_COLOR0_ATTRIB */
radeon_emit(cb->cb_dcc_control); /* CB_COLOR0_DCC_CONTROL */
radeon_emit(cb_color_cmask); /* CB_COLOR0_CMASK */
radeon_emit(tex->surface.u.legacy.color.cmask_slice_tile_max); /* CB_COLOR0_CMASK_SLICE */
radeon_emit(cb_color_fmask); /* CB_COLOR0_FMASK */
radeon_emit(cb_color_fmask_slice); /* CB_COLOR0_FMASK_SLICE */
radeon_emit(tex->color_clear_value[0]); /* CB_COLOR0_CLEAR_WORD0 */
radeon_emit(tex->color_clear_value[1]); /* CB_COLOR0_CLEAR_WORD1 */
if (sctx->gfx_level >= GFX8) /* R_028C94_CB_COLOR0_DCC_BASE */
radeon_emit(cb_dcc_base);
}
}
for (; i < 8; i++)
if (sctx->framebuffer.dirty_cbufs & (1 << i))
radeon_set_context_reg(R_028C70_CB_COLOR0_INFO + i * 0x3C, 0);
/* ZS buffer. */
if (state->zsbuf && sctx->framebuffer.dirty_zsbuf) {
struct si_surface *zb = (struct si_surface *)state->zsbuf;
struct si_texture *tex = (struct si_texture *)zb->base.texture;
unsigned db_z_info = zb->db_z_info;
unsigned db_stencil_info = zb->db_stencil_info;
unsigned db_htile_surface = zb->db_htile_surface;
radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, &tex->buffer, RADEON_USAGE_READWRITE |
(zb->base.texture->nr_samples > 1 ? RADEON_PRIO_DEPTH_BUFFER_MSAA
: RADEON_PRIO_DEPTH_BUFFER));
bool tc_compat_htile = vi_tc_compat_htile_enabled(tex, zb->base.u.tex.level, PIPE_MASK_ZS);
/* Set fields dependent on tc_compatile_htile. */
if (sctx->gfx_level >= GFX9 && tc_compat_htile) {
unsigned max_zplanes = 4;
if (tex->db_render_format == PIPE_FORMAT_Z16_UNORM && tex->buffer.b.b.nr_samples > 1)
max_zplanes = 2;
if (sctx->gfx_level >= GFX10) {
bool iterate256 = tex->buffer.b.b.nr_samples >= 2;
db_z_info |= S_028040_ITERATE_FLUSH(1) |
S_028040_ITERATE_256(iterate256);
db_stencil_info |= S_028044_ITERATE_FLUSH(!tex->htile_stencil_disabled) |
S_028044_ITERATE_256(iterate256);
/* Workaround for a DB hang when ITERATE_256 is set to 1. Only affects 4X MSAA D/S images. */
if (sctx->screen->info.has_two_planes_iterate256_bug && iterate256 &&
!tex->htile_stencil_disabled && tex->buffer.b.b.nr_samples == 4) {
max_zplanes = 1;
}
} else {
db_z_info |= S_028038_ITERATE_FLUSH(1);
db_stencil_info |= S_02803C_ITERATE_FLUSH(1);
}
db_z_info |= S_028038_DECOMPRESS_ON_N_ZPLANES(max_zplanes + 1);
}
unsigned level = zb->base.u.tex.level;
if (sctx->gfx_level >= GFX10) {
radeon_set_context_reg(R_028014_DB_HTILE_DATA_BASE, zb->db_htile_data_base);
radeon_set_context_reg(R_02801C_DB_DEPTH_SIZE_XY, zb->db_depth_size);
if (sctx->gfx_level >= GFX11) {
radeon_set_context_reg_seq(R_028040_DB_Z_INFO, 6);
} else {
radeon_set_context_reg_seq(R_02803C_DB_DEPTH_INFO, 7);
radeon_emit(S_02803C_RESOURCE_LEVEL(1)); /* DB_DEPTH_INFO */
}
radeon_emit(db_z_info | /* DB_Z_INFO */
S_028038_ZRANGE_PRECISION(tex->depth_clear_value[level] != 0));
radeon_emit(db_stencil_info); /* DB_STENCIL_INFO */
radeon_emit(zb->db_depth_base); /* DB_Z_READ_BASE */
radeon_emit(zb->db_stencil_base); /* DB_STENCIL_READ_BASE */
radeon_emit(zb->db_depth_base); /* DB_Z_WRITE_BASE */
radeon_emit(zb->db_stencil_base); /* DB_STENCIL_WRITE_BASE */
radeon_set_context_reg_seq(R_028068_DB_Z_READ_BASE_HI, 5);
radeon_emit(zb->db_depth_base >> 32); /* DB_Z_READ_BASE_HI */
radeon_emit(zb->db_stencil_base >> 32); /* DB_STENCIL_READ_BASE_HI */
radeon_emit(zb->db_depth_base >> 32); /* DB_Z_WRITE_BASE_HI */
radeon_emit(zb->db_stencil_base >> 32); /* DB_STENCIL_WRITE_BASE_HI */
radeon_emit(zb->db_htile_data_base >> 32); /* DB_HTILE_DATA_BASE_HI */
} else if (sctx->gfx_level == GFX9) {
radeon_set_context_reg_seq(R_028014_DB_HTILE_DATA_BASE, 3);
radeon_emit(zb->db_htile_data_base); /* DB_HTILE_DATA_BASE */
radeon_emit(S_028018_BASE_HI(zb->db_htile_data_base >> 32)); /* DB_HTILE_DATA_BASE_HI */
radeon_emit(zb->db_depth_size); /* DB_DEPTH_SIZE */
radeon_set_context_reg_seq(R_028038_DB_Z_INFO, 10);
radeon_emit(db_z_info | /* DB_Z_INFO */
S_028038_ZRANGE_PRECISION(tex->depth_clear_value[level] != 0));
radeon_emit(db_stencil_info); /* DB_STENCIL_INFO */
radeon_emit(zb->db_depth_base); /* DB_Z_READ_BASE */
radeon_emit(S_028044_BASE_HI(zb->db_depth_base >> 32)); /* DB_Z_READ_BASE_HI */
radeon_emit(zb->db_stencil_base); /* DB_STENCIL_READ_BASE */
radeon_emit(S_02804C_BASE_HI(zb->db_stencil_base >> 32)); /* DB_STENCIL_READ_BASE_HI */
radeon_emit(zb->db_depth_base); /* DB_Z_WRITE_BASE */
radeon_emit(S_028054_BASE_HI(zb->db_depth_base >> 32)); /* DB_Z_WRITE_BASE_HI */
radeon_emit(zb->db_stencil_base); /* DB_STENCIL_WRITE_BASE */
radeon_emit(S_02805C_BASE_HI(zb->db_stencil_base >> 32)); /* DB_STENCIL_WRITE_BASE_HI */
radeon_set_context_reg_seq(R_028068_DB_Z_INFO2, 2);
radeon_emit(zb->db_z_info2); /* DB_Z_INFO2 */
radeon_emit(zb->db_stencil_info2); /* DB_STENCIL_INFO2 */
} else {
/* GFX6-GFX8 */
/* Set fields dependent on tc_compatile_htile. */
if (si_htile_enabled(tex, zb->base.u.tex.level, PIPE_MASK_ZS)) {
if (tex->tc_compatible_htile) {
db_htile_surface |= S_028ABC_TC_COMPATIBLE(1);
/* 0 = full compression. N = only compress up to N-1 Z planes. */
if (tex->buffer.b.b.nr_samples <= 1)
db_z_info |= S_028040_DECOMPRESS_ON_N_ZPLANES(5);
else if (tex->buffer.b.b.nr_samples <= 4)
db_z_info |= S_028040_DECOMPRESS_ON_N_ZPLANES(3);
else
db_z_info |= S_028040_DECOMPRESS_ON_N_ZPLANES(2);
}
}
radeon_set_context_reg(R_028014_DB_HTILE_DATA_BASE, zb->db_htile_data_base);
radeon_set_context_reg_seq(R_02803C_DB_DEPTH_INFO, 9);
radeon_emit(zb->db_depth_info | /* DB_DEPTH_INFO */
S_02803C_ADDR5_SWIZZLE_MASK(!tex->tc_compatible_htile));
radeon_emit(db_z_info | /* DB_Z_INFO */
S_028040_ZRANGE_PRECISION(tex->depth_clear_value[level] != 0));
radeon_emit(db_stencil_info); /* DB_STENCIL_INFO */
radeon_emit(zb->db_depth_base); /* DB_Z_READ_BASE */
radeon_emit(zb->db_stencil_base); /* DB_STENCIL_READ_BASE */
radeon_emit(zb->db_depth_base); /* DB_Z_WRITE_BASE */
radeon_emit(zb->db_stencil_base); /* DB_STENCIL_WRITE_BASE */
radeon_emit(zb->db_depth_size); /* DB_DEPTH_SIZE */
radeon_emit(zb->db_depth_slice); /* DB_DEPTH_SLICE */
}
radeon_set_context_reg_seq(R_028028_DB_STENCIL_CLEAR, 2);
radeon_emit(tex->stencil_clear_value[level]); /* R_028028_DB_STENCIL_CLEAR */
radeon_emit(fui(tex->depth_clear_value[level])); /* R_02802C_DB_DEPTH_CLEAR */
radeon_set_context_reg(R_028008_DB_DEPTH_VIEW, zb->db_depth_view);
radeon_set_context_reg(R_028ABC_DB_HTILE_SURFACE, db_htile_surface);
} else if (sctx->framebuffer.dirty_zsbuf) {
if (sctx->gfx_level == GFX9)
radeon_set_context_reg_seq(R_028038_DB_Z_INFO, 2);
else
radeon_set_context_reg_seq(R_028040_DB_Z_INFO, 2);
/* Gfx11 only: DB_Z_INFO.NUM_SAMPLES should always match the framebuffer samples.
* It affects VRS and occlusion queries if depth and stencil are not bound.
*/
radeon_emit(S_028040_FORMAT(V_028040_Z_INVALID) | /* DB_Z_INFO */
S_028040_NUM_SAMPLES(sctx->gfx_level == GFX11 ? sctx->framebuffer.log_samples : 0));
radeon_emit(S_028044_FORMAT(V_028044_STENCIL_INVALID)); /* DB_STENCIL_INFO */
}
/* Framebuffer dimensions. */
/* PA_SC_WINDOW_SCISSOR_TL is set in si_init_cs_preamble_state */
radeon_set_context_reg(R_028208_PA_SC_WINDOW_SCISSOR_BR,
S_028208_BR_X(state->width) | S_028208_BR_Y(state->height));
if (sctx->screen->dpbb_allowed) {
radeon_emit(PKT3(PKT3_EVENT_WRITE, 0, 0));
radeon_emit(EVENT_TYPE(V_028A90_BREAK_BATCH) | EVENT_INDEX(0));
}
radeon_end();
si_update_display_dcc_dirty(sctx);
sctx->framebuffer.dirty_cbufs = 0;
sctx->framebuffer.dirty_zsbuf = false;
}
static void si_emit_msaa_sample_locs(struct si_context *sctx)
{
struct radeon_cmdbuf *cs = &sctx->gfx_cs;
struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
unsigned nr_samples = sctx->framebuffer.nr_samples;
bool has_msaa_sample_loc_bug = sctx->screen->info.has_msaa_sample_loc_bug;
/* Smoothing (only possible with nr_samples == 1) uses the same
* sample locations as the MSAA it simulates.
*/
if (nr_samples <= 1 && sctx->smoothing_enabled)
nr_samples = SI_NUM_SMOOTH_AA_SAMPLES;
/* On Polaris, the small primitive filter uses the sample locations
* even when MSAA is off, so we need to make sure they're set to 0.
*
* GFX10 uses sample locations unconditionally, so they always need
* to be set up.
*/
if ((nr_samples >= 2 || has_msaa_sample_loc_bug || sctx->gfx_level >= GFX10) &&
nr_samples != sctx->sample_locs_num_samples) {
sctx->sample_locs_num_samples = nr_samples;
si_emit_sample_locations(cs, nr_samples);
}
radeon_begin(cs);
if (sctx->family >= CHIP_POLARIS10) {
unsigned small_prim_filter_cntl =
S_028830_SMALL_PRIM_FILTER_ENABLE(1) |
/* line bug */
S_028830_LINE_FILTER_DISABLE(sctx->family <= CHIP_POLARIS12);
/* For hardware with the sample location bug, the problem is that in order to use the small
* primitive filter, we need to explicitly set the sample locations to 0. But the DB doesn't
* properly process the change of sample locations without a flush, and so we can end up
* with incorrect Z values.
*
* Instead of doing a flush, just disable the small primitive filter when MSAA is
* force-disabled.
*
* The alternative of setting sample locations to 0 would require a DB flush to avoid
* Z errors, see https://bugs.freedesktop.org/show_bug.cgi?id=96908
*/
if (has_msaa_sample_loc_bug && sctx->framebuffer.nr_samples > 1 && !rs->multisample_enable)
small_prim_filter_cntl &= C_028830_SMALL_PRIM_FILTER_ENABLE;
radeon_opt_set_context_reg(sctx, R_028830_PA_SU_SMALL_PRIM_FILTER_CNTL,
SI_TRACKED_PA_SU_SMALL_PRIM_FILTER_CNTL, small_prim_filter_cntl);
}
/* The exclusion bits can be set to improve rasterization efficiency
* if no sample lies on the pixel boundary (-8 sample offset).
*/
bool exclusion = sctx->gfx_level >= GFX7 && (!rs->multisample_enable || nr_samples != 16);
radeon_opt_set_context_reg(
sctx, R_02882C_PA_SU_PRIM_FILTER_CNTL, SI_TRACKED_PA_SU_PRIM_FILTER_CNTL,
S_02882C_XMAX_RIGHT_EXCLUSION(exclusion) | S_02882C_YMAX_BOTTOM_EXCLUSION(exclusion));
radeon_end();
}
static bool si_out_of_order_rasterization(struct si_context *sctx)
{
struct si_state_blend *blend = sctx->queued.named.blend;
struct si_state_dsa *dsa = sctx->queued.named.dsa;
if (!sctx->screen->has_out_of_order_rast)
return false;
unsigned colormask = sctx->framebuffer.colorbuf_enabled_4bit;
colormask &= blend->cb_target_enabled_4bit;
/* Conservative: No logic op. */
if (colormask && blend->logicop_enable)
return false;
struct si_dsa_order_invariance dsa_order_invariant = {.zs = true,
.pass_set = true};
if (sctx->framebuffer.state.zsbuf) {
struct si_texture *zstex = (struct si_texture *)sctx->framebuffer.state.zsbuf->texture;
bool has_stencil = zstex->surface.has_stencil;
dsa_order_invariant = dsa->order_invariance[has_stencil];
if (!dsa_order_invariant.zs)
return false;
/* The set of PS invocations is always order invariant,
* except when early Z/S tests are requested. */
if (sctx->shader.ps.cso && sctx->shader.ps.cso->info.base.writes_memory &&
sctx->shader.ps.cso->info.base.fs.early_fragment_tests &&
!dsa_order_invariant.pass_set)
return false;
if (sctx->num_perfect_occlusion_queries != 0 && !dsa_order_invariant.pass_set)
return false;
}
if (!colormask)
return true;
unsigned blendmask = colormask & blend->blend_enable_4bit;
if (blendmask) {
/* Only commutative blending. */
if (blendmask & ~blend->commutative_4bit)
return false;
if (!dsa_order_invariant.pass_set)
return false;
}
if (colormask & ~blendmask)
return false;
return true;
}
static void si_emit_msaa_config(struct si_context *sctx)
{
struct radeon_cmdbuf *cs = &sctx->gfx_cs;
unsigned num_tile_pipes = sctx->screen->info.num_tile_pipes;
/* 33% faster rendering to linear color buffers */
bool dst_is_linear = sctx->framebuffer.any_dst_linear;
bool out_of_order_rast = si_out_of_order_rasterization(sctx);
unsigned sc_mode_cntl_1 =
S_028A4C_WALK_SIZE(dst_is_linear) | S_028A4C_WALK_FENCE_ENABLE(!dst_is_linear) |
S_028A4C_WALK_FENCE_SIZE(num_tile_pipes == 2 ? 2 : 3) |
S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(out_of_order_rast) |
S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7) |
/* always 1: */
S_028A4C_WALK_ALIGN8_PRIM_FITS_ST(1) | S_028A4C_SUPERTILE_WALK_ORDER_ENABLE(1) |
S_028A4C_TILE_WALK_ORDER_ENABLE(1) | S_028A4C_MULTI_SHADER_ENGINE_PRIM_DISCARD_ENABLE(1) |
S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) | S_028A4C_FORCE_EOV_REZ_ENABLE(1);
unsigned db_eqaa = S_028804_HIGH_QUALITY_INTERSECTIONS(1) | S_028804_INCOHERENT_EQAA_READS(1) |
S_028804_INTERPOLATE_COMP_Z(sctx->gfx_level < GFX11) |
S_028804_STATIC_ANCHOR_ASSOCIATIONS(1);
unsigned coverage_samples, color_samples, z_samples;
struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
/* S: Coverage samples (up to 16x):
* - Scan conversion samples (PA_SC_AA_CONFIG.MSAA_NUM_SAMPLES)
* - CB FMASK samples (CB_COLORi_ATTRIB.NUM_SAMPLES)
*
* Z: Z/S samples (up to 8x, must be <= coverage samples and >= color samples):
* - Value seen by DB (DB_Z_INFO.NUM_SAMPLES)
* - Value seen by CB, must be correct even if Z/S is unbound (DB_EQAA.MAX_ANCHOR_SAMPLES)
* # Missing samples are derived from Z planes if Z is compressed (up to 16x quality), or
* # from the closest defined sample if Z is uncompressed (same quality as the number of
* # Z samples).
*
* F: Color samples (up to 8x, must be <= coverage samples):
* - CB color samples (CB_COLORi_ATTRIB.NUM_FRAGMENTS)
* - PS iter samples (DB_EQAA.PS_ITER_SAMPLES)
*
* Can be anything between coverage and color samples:
* - SampleMaskIn samples (PA_SC_AA_CONFIG.MSAA_EXPOSED_SAMPLES)
* - SampleMaskOut samples (DB_EQAA.MASK_EXPORT_NUM_SAMPLES)
* - Alpha-to-coverage samples (DB_EQAA.ALPHA_TO_MASK_NUM_SAMPLES)
* - Occlusion query samples (DB_COUNT_CONTROL.SAMPLE_RATE)
* # All are currently set the same as coverage samples.
*
* If color samples < coverage samples, FMASK has a higher bpp to store an "unknown"
* flag for undefined color samples. A shader-based resolve must handle unknowns
* or mask them out with AND. Unknowns can also be guessed from neighbors via
* an edge-detect shader-based resolve, which is required to make "color samples = 1"
* useful. The CB resolve always drops unknowns.
*
* Sensible AA configurations:
* EQAA 16s 8z 8f - might look the same as 16x MSAA if Z is compressed
* EQAA 16s 8z 4f - might look the same as 16x MSAA if Z is compressed
* EQAA 16s 4z 4f - might look the same as 16x MSAA if Z is compressed
* EQAA 8s 8z 8f = 8x MSAA
* EQAA 8s 8z 4f - might look the same as 8x MSAA
* EQAA 8s 8z 2f - might look the same as 8x MSAA with low-density geometry
* EQAA 8s 4z 4f - might look the same as 8x MSAA if Z is compressed
* EQAA 8s 4z 2f - might look the same as 8x MSAA with low-density geometry if Z is compressed
* EQAA 4s 4z 4f = 4x MSAA
* EQAA 4s 4z 2f - might look the same as 4x MSAA with low-density geometry
* EQAA 2s 2z 2f = 2x MSAA
*/
coverage_samples = color_samples = z_samples = si_get_num_coverage_samples(sctx);
if (sctx->framebuffer.nr_samples > 1 && rs->multisample_enable) {
color_samples = sctx->framebuffer.nr_color_samples;
if (sctx->framebuffer.state.zsbuf) {
z_samples = sctx->framebuffer.state.zsbuf->texture->nr_samples;
z_samples = MAX2(1, z_samples);
} else {
z_samples = coverage_samples;
}
}
/* The DX10 diamond test is not required by GL and decreases line rasterization
* performance, so don't use it.
*/
unsigned sc_line_cntl = 0;
unsigned sc_aa_config = 0;
if (coverage_samples > 1) {
/* distance from the pixel center, indexed by log2(nr_samples) */
static unsigned max_dist[] = {
0, /* unused */
4, /* 2x MSAA */
6, /* 4x MSAA */
7, /* 8x MSAA */
8, /* 16x MSAA */
};
unsigned log_samples = util_logbase2(coverage_samples);
unsigned log_z_samples = util_logbase2(z_samples);
unsigned ps_iter_samples = si_get_ps_iter_samples(sctx);
unsigned log_ps_iter_samples = util_logbase2(ps_iter_samples);
sc_line_cntl |= S_028BDC_EXPAND_LINE_WIDTH(1) |
S_028BDC_PERPENDICULAR_ENDCAP_ENA(rs->perpendicular_end_caps) |
S_028BDC_EXTRA_DX_DY_PRECISION(rs->perpendicular_end_caps &&
(sctx->family == CHIP_VEGA20 ||
sctx->gfx_level >= GFX10));
sc_aa_config = S_028BE0_MSAA_NUM_SAMPLES(log_samples) |
S_028BE0_MAX_SAMPLE_DIST(max_dist[log_samples]) |
S_028BE0_MSAA_EXPOSED_SAMPLES(log_samples) |
S_028BE0_COVERED_CENTROID_IS_CENTER(sctx->gfx_level >= GFX10_3);
if (sctx->framebuffer.nr_samples > 1) {
db_eqaa |= S_028804_MAX_ANCHOR_SAMPLES(log_z_samples) |
S_028804_PS_ITER_SAMPLES(log_ps_iter_samples) |
S_028804_MASK_EXPORT_NUM_SAMPLES(log_samples) |
S_028804_ALPHA_TO_MASK_NUM_SAMPLES(log_samples);
sc_mode_cntl_1 |= S_028A4C_PS_ITER_SAMPLE(ps_iter_samples > 1);
} else if (sctx->smoothing_enabled) {
db_eqaa |= S_028804_OVERRASTERIZATION_AMOUNT(log_samples);
}
}
radeon_begin(cs);
/* R_028BDC_PA_SC_LINE_CNTL, R_028BE0_PA_SC_AA_CONFIG */
radeon_opt_set_context_reg2(sctx, R_028BDC_PA_SC_LINE_CNTL, SI_TRACKED_PA_SC_LINE_CNTL,
sc_line_cntl, sc_aa_config);
/* R_028804_DB_EQAA */
radeon_opt_set_context_reg(sctx, R_028804_DB_EQAA, SI_TRACKED_DB_EQAA, db_eqaa);
/* R_028A4C_PA_SC_MODE_CNTL_1 */
radeon_opt_set_context_reg(sctx, R_028A4C_PA_SC_MODE_CNTL_1, SI_TRACKED_PA_SC_MODE_CNTL_1,
sc_mode_cntl_1);
radeon_end_update_context_roll(sctx);
}
void si_update_ps_iter_samples(struct si_context *sctx)
{
if (sctx->framebuffer.nr_samples > 1)
si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
if (sctx->screen->dpbb_allowed)
si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
}
static void si_set_min_samples(struct pipe_context *ctx, unsigned min_samples)
{
struct si_context *sctx = (struct si_context *)ctx;
/* The hardware can only do sample shading with 2^n samples. */
min_samples = util_next_power_of_two(min_samples);
if (sctx->ps_iter_samples == min_samples)
return;
sctx->ps_iter_samples = min_samples;
si_ps_key_update_sample_shading(sctx);
si_ps_key_update_framebuffer_rasterizer_sample_shading(sctx);
sctx->do_update_shaders = true;
si_update_ps_iter_samples(sctx);
}
/*
* Samplers
*/
/**
* Build the sampler view descriptor for a buffer texture.
* @param state 256-bit descriptor; only the high 128 bits are filled in
*/
void si_make_buffer_descriptor(struct si_screen *screen, struct si_resource *buf,
enum pipe_format format, unsigned offset, unsigned num_elements,
uint32_t *state)
{
const struct util_format_description *desc;
unsigned stride;
unsigned num_records;
desc = util_format_description(format);
stride = desc->block.bits / 8;
num_records = num_elements;
num_records = MIN2(num_records, (buf->b.b.width0 - offset) / stride);
/* The NUM_RECORDS field has a different meaning depending on the chip,
* instruction type, STRIDE, and SWIZZLE_ENABLE.
*
* GFX6-7,10:
* - If STRIDE == 0, it's in byte units.
* - If STRIDE != 0, it's in units of STRIDE, used with inst.IDXEN.
*
* GFX8:
* - For SMEM and STRIDE == 0, it's in byte units.
* - For SMEM and STRIDE != 0, it's in units of STRIDE.
* - For VMEM and STRIDE == 0 or SWIZZLE_ENABLE == 0, it's in byte units.
* - For VMEM and STRIDE != 0 and SWIZZLE_ENABLE == 1, it's in units of STRIDE.
* NOTE: There is incompatibility between VMEM and SMEM opcodes due to SWIZZLE_-
* ENABLE. The workaround is to set STRIDE = 0 if SWIZZLE_ENABLE == 0 when
* using SMEM. This can be done in the shader by clearing STRIDE with s_and.
* That way the same descriptor can be used by both SMEM and VMEM.
*
* GFX9:
* - For SMEM and STRIDE == 0, it's in byte units.
* - For SMEM and STRIDE != 0, it's in units of STRIDE.
* - For VMEM and inst.IDXEN == 0 or STRIDE == 0, it's in byte units.
* - For VMEM and inst.IDXEN == 1 and STRIDE != 0, it's in units of STRIDE.
*/
if (screen->info.gfx_level == GFX8)
num_records *= stride;
state[4] = 0;
state[5] = S_008F04_STRIDE(stride);
state[6] = num_records;
state[7] = S_008F0C_DST_SEL_X(si_map_swizzle(desc->swizzle[0])) |
S_008F0C_DST_SEL_Y(si_map_swizzle(desc->swizzle[1])) |
S_008F0C_DST_SEL_Z(si_map_swizzle(desc->swizzle[2])) |
S_008F0C_DST_SEL_W(si_map_swizzle(desc->swizzle[3]));
if (screen->info.gfx_level >= GFX10) {
const struct gfx10_format *fmt = &ac_get_gfx10_format_table(&screen->info)[format];
/* OOB_SELECT chooses the out-of-bounds check:
* - 0: (index >= NUM_RECORDS) || (offset >= STRIDE)
* - 1: index >= NUM_RECORDS
* - 2: NUM_RECORDS == 0
* - 3: if SWIZZLE_ENABLE == 0: offset >= NUM_RECORDS
* else: swizzle_address >= NUM_RECORDS
*/
state[7] |= S_008F0C_FORMAT(fmt->img_format) |
S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_STRUCTURED_WITH_OFFSET) |
S_008F0C_RESOURCE_LEVEL(screen->info.gfx_level < GFX11);
} else {
int first_non_void;
unsigned num_format, data_format;
first_non_void = util_format_get_first_non_void_channel(format);
num_format = si_translate_buffer_numformat(&screen->b, desc, first_non_void);
data_format = si_translate_buffer_dataformat(&screen->b, desc, first_non_void);
state[7] |= S_008F0C_NUM_FORMAT(num_format) | S_008F0C_DATA_FORMAT(data_format);
}
}
static unsigned gfx9_border_color_swizzle(const unsigned char swizzle[4])
{
unsigned bc_swizzle = V_008F20_BC_SWIZZLE_XYZW;
if (swizzle[3] == PIPE_SWIZZLE_X) {
/* For the pre-defined border color values (white, opaque
* black, transparent black), the only thing that matters is
* that the alpha channel winds up in the correct place
* (because the RGB channels are all the same) so either of
* these enumerations will work.
*/
if (swizzle[2] == PIPE_SWIZZLE_Y)
bc_swizzle = V_008F20_BC_SWIZZLE_WZYX;
else
bc_swizzle = V_008F20_BC_SWIZZLE_WXYZ;
} else if (swizzle[0] == PIPE_SWIZZLE_X) {
if (swizzle[1] == PIPE_SWIZZLE_Y)
bc_swizzle = V_008F20_BC_SWIZZLE_XYZW;
else
bc_swizzle = V_008F20_BC_SWIZZLE_XWYZ;
} else if (swizzle[1] == PIPE_SWIZZLE_X) {
bc_swizzle = V_008F20_BC_SWIZZLE_YXWZ;
} else if (swizzle[2] == PIPE_SWIZZLE_X) {
bc_swizzle = V_008F20_BC_SWIZZLE_ZYXW;
}
return bc_swizzle;
}
/**
* Build the sampler view descriptor for a texture.
*/
static void gfx10_make_texture_descriptor(
struct si_screen *screen, struct si_texture *tex, bool sampler, enum pipe_texture_target target,
enum pipe_format pipe_format, const unsigned char state_swizzle[4], unsigned first_level,
unsigned last_level, unsigned first_layer, unsigned last_layer, unsigned width, unsigned height,
unsigned depth, uint32_t *state, uint32_t *fmask_state)
{
struct pipe_resource *res = &tex->buffer.b.b;
const struct util_format_description *desc;
unsigned img_format;
unsigned char swizzle[4];
unsigned type;
uint64_t va;
desc = util_format_description(pipe_format);
img_format = ac_get_gfx10_format_table(&screen->info)[pipe_format].img_format;
if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
const unsigned char swizzle_xxxx[4] = {0, 0, 0, 0};
const unsigned char swizzle_yyyy[4] = {1, 1, 1, 1};
const unsigned char swizzle_wwww[4] = {3, 3, 3, 3};
bool is_stencil = false;
switch (pipe_format) {
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
case PIPE_FORMAT_X32_S8X24_UINT:
case PIPE_FORMAT_X8Z24_UNORM:
util_format_compose_swizzles(swizzle_yyyy, state_swizzle, swizzle);
is_stencil = true;
break;
case PIPE_FORMAT_X24S8_UINT:
/*
* X24S8 is implemented as an 8_8_8_8 data format, to
* fix texture gathers. This affects at least
* GL45-CTS.texture_cube_map_array.sampling on GFX8.
*/
util_format_compose_swizzles(swizzle_wwww, state_swizzle, swizzle);
is_stencil = true;
break;
default:
util_format_compose_swizzles(swizzle_xxxx, state_swizzle, swizzle);
is_stencil = pipe_format == PIPE_FORMAT_S8_UINT;
}
if (tex->upgraded_depth && !is_stencil) {
if (screen->info.gfx_level >= GFX11) {
assert(img_format == V_008F0C_GFX11_FORMAT_32_FLOAT);
img_format = V_008F0C_GFX11_FORMAT_32_FLOAT_CLAMP;
} else {
assert(img_format == V_008F0C_GFX10_FORMAT_32_FLOAT);
img_format = V_008F0C_GFX10_FORMAT_32_FLOAT_CLAMP;
}
}
} else {
util_format_compose_swizzles(desc->swizzle, state_swizzle, swizzle);
}
if (!sampler && (res->target == PIPE_TEXTURE_CUBE || res->target == PIPE_TEXTURE_CUBE_ARRAY)) {
/* For the purpose of shader images, treat cube maps as 2D
* arrays.
*/
type = V_008F1C_SQ_RSRC_IMG_2D_ARRAY;
} else {
type = si_tex_dim(screen, tex, target, res->nr_samples);
}
if (type == V_008F1C_SQ_RSRC_IMG_1D_ARRAY) {
height = 1;
depth = res->array_size;
} else if (type == V_008F1C_SQ_RSRC_IMG_2D_ARRAY || type == V_008F1C_SQ_RSRC_IMG_2D_MSAA_ARRAY) {
if (sampler || res->target != PIPE_TEXTURE_3D)
depth = res->array_size;
} else if (type == V_008F1C_SQ_RSRC_IMG_CUBE)
depth = res->array_size / 6;
state[0] = 0;
state[1] = S_00A004_FORMAT(img_format) | S_00A004_WIDTH_LO(width - 1);
state[2] = S_00A008_WIDTH_HI((width - 1) >> 2) | S_00A008_HEIGHT(height - 1) |
S_00A008_RESOURCE_LEVEL(screen->info.gfx_level < GFX11);
state[3] =
S_00A00C_DST_SEL_X(si_map_swizzle(swizzle[0])) |
S_00A00C_DST_SEL_Y(si_map_swizzle(swizzle[1])) |
S_00A00C_DST_SEL_Z(si_map_swizzle(swizzle[2])) |
S_00A00C_DST_SEL_W(si_map_swizzle(swizzle[3])) |
S_00A00C_BASE_LEVEL(res->nr_samples > 1 ? 0 : first_level) |
S_00A00C_LAST_LEVEL(res->nr_samples > 1 ? util_logbase2(res->nr_samples) : last_level) |
S_00A00C_BC_SWIZZLE(gfx9_border_color_swizzle(desc->swizzle)) | S_00A00C_TYPE(type);
/* Depth is the the last accessible layer on gfx9+. The hw doesn't need
* to know the total number of layers.
*/
state[4] =
S_00A010_DEPTH((type == V_008F1C_SQ_RSRC_IMG_3D && sampler) ? depth - 1 : last_layer) |
S_00A010_BASE_ARRAY(first_layer);
state[5] = S_00A014_ARRAY_PITCH(!!(type == V_008F1C_SQ_RSRC_IMG_3D && !sampler)) |
S_00A014_PERF_MOD(4);
unsigned max_mip = res->nr_samples > 1 ? util_logbase2(res->nr_samples) :
tex->buffer.b.b.last_level;
if (screen->info.gfx_level >= GFX11) {
state[1] |= S_00A004_MAX_MIP(max_mip);
} else {
state[5] |= S_00A014_MAX_MIP(max_mip);
}
state[6] = 0;
state[7] = 0;
if (vi_dcc_enabled(tex, first_level)) {
state[6] |= S_00A018_MAX_UNCOMPRESSED_BLOCK_SIZE(V_028C78_MAX_BLOCK_SIZE_256B) |
S_00A018_MAX_COMPRESSED_BLOCK_SIZE(tex->surface.u.gfx9.color.dcc.max_compressed_block_size) |
S_00A018_ALPHA_IS_ON_MSB(vi_alpha_is_on_msb(screen, pipe_format));
}
/* Initialize the sampler view for FMASK. */
if (tex->surface.fmask_offset) {
uint32_t format;
va = tex->buffer.gpu_address + tex->surface.fmask_offset;
#define FMASK(s, f) (((unsigned)(MAX2(1, s)) * 16) + (MAX2(1, f)))
switch (FMASK(res->nr_samples, res->nr_storage_samples)) {
case FMASK(2, 1):
format = V_008F0C_GFX10_FORMAT_FMASK8_S2_F1;
break;
case FMASK(2, 2):
format = V_008F0C_GFX10_FORMAT_FMASK8_S2_F2;
break;
case FMASK(4, 1):
format = V_008F0C_GFX10_FORMAT_FMASK8_S4_F1;
break;
case FMASK(4, 2):
format = V_008F0C_GFX10_FORMAT_FMASK8_S4_F2;
break;
case FMASK(4, 4):
format = V_008F0C_GFX10_FORMAT_FMASK8_S4_F4;
break;
case FMASK(8, 1):
format = V_008F0C_GFX10_FORMAT_FMASK8_S8_F1;
break;
case FMASK(8, 2):
format = V_008F0C_GFX10_FORMAT_FMASK16_S8_F2;
break;
case FMASK(8, 4):
format = V_008F0C_GFX10_FORMAT_FMASK32_S8_F4;
break;
case FMASK(8, 8):
format = V_008F0C_GFX10_FORMAT_FMASK32_S8_F8;
break;
case FMASK(16, 1):
format = V_008F0C_GFX10_FORMAT_FMASK16_S16_F1;
break;
case FMASK(16, 2):
format = V_008F0C_GFX10_FORMAT_FMASK32_S16_F2;
break;
case FMASK(16, 4):
format = V_008F0C_GFX10_FORMAT_FMASK64_S16_F4;
break;
case FMASK(16, 8):
format = V_008F0C_GFX10_FORMAT_FMASK64_S16_F8;
break;
default:
unreachable("invalid nr_samples");
}
#undef FMASK
fmask_state[0] = (va >> 8) | tex->surface.fmask_tile_swizzle;
fmask_state[1] = S_00A004_BASE_ADDRESS_HI(va >> 40) | S_00A004_FORMAT(format) |
S_00A004_WIDTH_LO(width - 1);
fmask_state[2] = S_00A008_WIDTH_HI((width - 1) >> 2) | S_00A008_HEIGHT(height - 1) |
S_00A008_RESOURCE_LEVEL(1);
fmask_state[3] =
S_00A00C_DST_SEL_X(V_008F1C_SQ_SEL_X) | S_00A00C_DST_SEL_Y(V_008F1C_SQ_SEL_X) |
S_00A00C_DST_SEL_Z(V_008F1C_SQ_SEL_X) | S_00A00C_DST_SEL_W(V_008F1C_SQ_SEL_X) |
S_00A00C_SW_MODE(tex->surface.u.gfx9.color.fmask_swizzle_mode) |
S_00A00C_TYPE(si_tex_dim(screen, tex, target, 0));
fmask_state[4] = S_00A010_DEPTH(last_layer) | S_00A010_BASE_ARRAY(first_layer);
fmask_state[5] = 0;
fmask_state[6] = S_00A018_META_PIPE_ALIGNED(1);
fmask_state[7] = 0;
}
}
/**
* Build the sampler view descriptor for a texture (SI-GFX9).
*/
static void si_make_texture_descriptor(struct si_screen *screen, struct si_texture *tex,
bool sampler, enum pipe_texture_target target,
enum pipe_format pipe_format,
const unsigned char state_swizzle[4], unsigned first_level,
unsigned last_level, unsigned first_layer,
unsigned last_layer, unsigned width, unsigned height,
unsigned depth, uint32_t *state, uint32_t *fmask_state)
{
struct pipe_resource *res = &tex->buffer.b.b;
const struct util_format_description *desc;
unsigned char swizzle[4];
int first_non_void;
unsigned num_format, data_format, type, num_samples;
uint64_t va;
desc = util_format_description(pipe_format);
num_samples = desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS ? MAX2(1, res->nr_samples)
: MAX2(1, res->nr_storage_samples);
if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
const unsigned char swizzle_xxxx[4] = {0, 0, 0, 0};
const unsigned char swizzle_yyyy[4] = {1, 1, 1, 1};
const unsigned char swizzle_wwww[4] = {3, 3, 3, 3};
switch (pipe_format) {
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
case PIPE_FORMAT_X32_S8X24_UINT:
case PIPE_FORMAT_X8Z24_UNORM:
util_format_compose_swizzles(swizzle_yyyy, state_swizzle, swizzle);
break;
case PIPE_FORMAT_X24S8_UINT:
/*
* X24S8 is implemented as an 8_8_8_8 data format, to
* fix texture gathers. This affects at least
* GL45-CTS.texture_cube_map_array.sampling on GFX8.
*/
if (screen->info.gfx_level <= GFX8)
util_format_compose_swizzles(swizzle_wwww, state_swizzle, swizzle);
else
util_format_compose_swizzles(swizzle_yyyy, state_swizzle, swizzle);
break;
default:
util_format_compose_swizzles(swizzle_xxxx, state_swizzle, swizzle);
}
} else {
util_format_compose_swizzles(desc->swizzle, state_swizzle, swizzle);
}
first_non_void = util_format_get_first_non_void_channel(pipe_format);
switch (pipe_format) {
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
break;
default:
if (first_non_void < 0) {
if (util_format_is_compressed(pipe_format)) {
switch (pipe_format) {
case PIPE_FORMAT_DXT1_SRGB:
case PIPE_FORMAT_DXT1_SRGBA:
case PIPE_FORMAT_DXT3_SRGBA:
case PIPE_FORMAT_DXT5_SRGBA:
case PIPE_FORMAT_BPTC_SRGBA:
case PIPE_FORMAT_ETC2_SRGB8:
case PIPE_FORMAT_ETC2_SRGB8A1:
case PIPE_FORMAT_ETC2_SRGBA8:
num_format = V_008F14_IMG_NUM_FORMAT_SRGB;
break;
case PIPE_FORMAT_RGTC1_SNORM:
case PIPE_FORMAT_LATC1_SNORM:
case PIPE_FORMAT_RGTC2_SNORM:
case PIPE_FORMAT_LATC2_SNORM:
case PIPE_FORMAT_ETC2_R11_SNORM:
case PIPE_FORMAT_ETC2_RG11_SNORM:
/* implies float, so use SNORM/UNORM to determine
whether data is signed or not */
case PIPE_FORMAT_BPTC_RGB_FLOAT:
num_format = V_008F14_IMG_NUM_FORMAT_SNORM;
break;
default:
num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
break;
}
} else if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED) {
num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
} else {
num_format = V_008F14_IMG_NUM_FORMAT_FLOAT;
}
} else if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB) {
num_format = V_008F14_IMG_NUM_FORMAT_SRGB;
} else {
num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
switch (desc->channel[first_non_void].type) {
case UTIL_FORMAT_TYPE_FLOAT:
num_format = V_008F14_IMG_NUM_FORMAT_FLOAT;
break;
case UTIL_FORMAT_TYPE_SIGNED:
if (desc->channel[first_non_void].normalized)
num_format = V_008F14_IMG_NUM_FORMAT_SNORM;
else if (desc->channel[first_non_void].pure_integer)
num_format = V_008F14_IMG_NUM_FORMAT_SINT;
else
num_format = V_008F14_IMG_NUM_FORMAT_SSCALED;
break;
case UTIL_FORMAT_TYPE_UNSIGNED:
if (desc->channel[first_non_void].normalized)
num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
else if (desc->channel[first_non_void].pure_integer)
num_format = V_008F14_IMG_NUM_FORMAT_UINT;
else
num_format = V_008F14_IMG_NUM_FORMAT_USCALED;
}
}
}
data_format = si_translate_texformat(&screen->b, pipe_format, desc, first_non_void);
if (data_format == ~0) {
data_format = 0;
}
/* S8 with Z32 HTILE needs a special format. */
if (screen->info.gfx_level == GFX9 && pipe_format == PIPE_FORMAT_S8_UINT)
data_format = V_008F14_IMG_DATA_FORMAT_S8_32;
if (!sampler && (res->target == PIPE_TEXTURE_CUBE || res->target == PIPE_TEXTURE_CUBE_ARRAY ||
(screen->info.gfx_level <= GFX8 && res->target == PIPE_TEXTURE_3D))) {
/* For the purpose of shader images, treat cube maps and 3D
* textures as 2D arrays. For 3D textures, the address
* calculations for mipmaps are different, so we rely on the
* caller to effectively disable mipmaps.
*/
type = V_008F1C_SQ_RSRC_IMG_2D_ARRAY;
assert(res->target != PIPE_TEXTURE_3D || (first_level == 0 && last_level == 0));
} else {
type = si_tex_dim(screen, tex, target, num_samples);
}
if (type == V_008F1C_SQ_RSRC_IMG_1D_ARRAY) {
height = 1;
depth = res->array_size;
} else if (type == V_008F1C_SQ_RSRC_IMG_2D_ARRAY || type == V_008F1C_SQ_RSRC_IMG_2D_MSAA_ARRAY) {
if (sampler || res->target != PIPE_TEXTURE_3D)
depth = res->array_size;
} else if (type == V_008F1C_SQ_RSRC_IMG_CUBE)
depth = res->array_size / 6;
state[0] = 0;
state[1] = (S_008F14_DATA_FORMAT(data_format) | S_008F14_NUM_FORMAT(num_format));
state[2] = (S_008F18_WIDTH(width - 1) | S_008F18_HEIGHT(height - 1) | S_008F18_PERF_MOD(4));
state[3] = (S_008F1C_DST_SEL_X(si_map_swizzle(swizzle[0])) |
S_008F1C_DST_SEL_Y(si_map_swizzle(swizzle[1])) |
S_008F1C_DST_SEL_Z(si_map_swizzle(swizzle[2])) |
S_008F1C_DST_SEL_W(si_map_swizzle(swizzle[3])) |
S_008F1C_BASE_LEVEL(num_samples > 1 ? 0 : first_level) |
S_008F1C_LAST_LEVEL(num_samples > 1 ? util_logbase2(num_samples) : last_level) |
S_008F1C_TYPE(type));
state[4] = 0;
state[5] = S_008F24_BASE_ARRAY(first_layer);
state[6] = 0;
state[7] = 0;
if (screen->info.gfx_level == GFX9) {
unsigned bc_swizzle = gfx9_border_color_swizzle(desc->swizzle);
/* Depth is the the last accessible layer on Gfx9.
* The hw doesn't need to know the total number of layers.
*/
if (type == V_008F1C_SQ_RSRC_IMG_3D)
state[4] |= S_008F20_DEPTH(depth - 1);
else
state[4] |= S_008F20_DEPTH(last_layer);
state[4] |= S_008F20_BC_SWIZZLE(bc_swizzle);
state[5] |= S_008F24_MAX_MIP(num_samples > 1 ? util_logbase2(num_samples)
: tex->buffer.b.b.last_level);
} else {
state[3] |= S_008F1C_POW2_PAD(res->last_level > 0);
state[4] |= S_008F20_DEPTH(depth - 1);
state[5] |= S_008F24_LAST_ARRAY(last_layer);
}
if (vi_dcc_enabled(tex, first_level)) {
state[6] = S_008F28_ALPHA_IS_ON_MSB(vi_alpha_is_on_msb(screen, pipe_format));
} else {
/* The last dword is unused by hw. The shader uses it to clear
* bits in the first dword of sampler state.
*/
if (screen->info.gfx_level <= GFX7 && res->nr_samples <= 1) {
if (first_level == last_level)
state[7] = C_008F30_MAX_ANISO_RATIO;
else
state[7] = 0xffffffff;
}
}
/* Initialize the sampler view for FMASK. */
if (tex->surface.fmask_offset) {
uint32_t data_format, num_format;
va = tex->buffer.gpu_address + tex->surface.fmask_offset;
#define FMASK(s, f) (((unsigned)(MAX2(1, s)) * 16) + (MAX2(1, f)))
if (screen->info.gfx_level == GFX9) {
data_format = V_008F14_IMG_DATA_FORMAT_FMASK;
switch (FMASK(res->nr_samples, res->nr_storage_samples)) {
case FMASK(2, 1):
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_2_1;
break;
case FMASK(2, 2):
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_2_2;
break;
case FMASK(4, 1):
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_4_1;
break;
case FMASK(4, 2):
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_4_2;
break;
case FMASK(4, 4):
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_4_4;
break;
case FMASK(8, 1):
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_8_1;
break;
case FMASK(8, 2):
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_16_8_2;
break;
case FMASK(8, 4):
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_32_8_4;
break;
case FMASK(8, 8):
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_32_8_8;
break;
case FMASK(16, 1):
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_16_16_1;
break;
case FMASK(16, 2):
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_32_16_2;
break;
case FMASK(16, 4):
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_64_16_4;
break;
case FMASK(16, 8):
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_64_16_8;
break;
default:
unreachable("invalid nr_samples");
}
} else {
switch (FMASK(res->nr_samples, res->nr_storage_samples)) {
case FMASK(2, 1):
data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S2_F1;
break;
case FMASK(2, 2):
data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S2_F2;
break;
case FMASK(4, 1):
data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S4_F1;
break;
case FMASK(4, 2):
data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S4_F2;
break;
case FMASK(4, 4):
data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S4_F4;
break;
case FMASK(8, 1):
data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S8_F1;
break;
case FMASK(8, 2):
data_format = V_008F14_IMG_DATA_FORMAT_FMASK16_S8_F2;
break;
case FMASK(8, 4):
data_format = V_008F14_IMG_DATA_FORMAT_FMASK32_S8_F4;
break;
case FMASK(8, 8):
data_format = V_008F14_IMG_DATA_FORMAT_FMASK32_S8_F8;
break;
case FMASK(16, 1):
data_format = V_008F14_IMG_DATA_FORMAT_FMASK16_S16_F1;
break;
case FMASK(16, 2):
data_format = V_008F14_IMG_DATA_FORMAT_FMASK32_S16_F2;
break;
case FMASK(16, 4):
data_format = V_008F14_IMG_DATA_FORMAT_FMASK64_S16_F4;
break;
case FMASK(16, 8):
data_format = V_008F14_IMG_DATA_FORMAT_FMASK64_S16_F8;
break;
default:
unreachable("invalid nr_samples");
}
num_format = V_008F14_IMG_NUM_FORMAT_UINT;
}
#undef FMASK
fmask_state[0] = (va >> 8) | tex->surface.fmask_tile_swizzle;
fmask_state[1] = S_008F14_BASE_ADDRESS_HI(va >> 40) | S_008F14_DATA_FORMAT(data_format) |
S_008F14_NUM_FORMAT(num_format);
fmask_state[2] = S_008F18_WIDTH(width - 1) | S_008F18_HEIGHT(height - 1);
fmask_state[3] =
S_008F1C_DST_SEL_X(V_008F1C_SQ_SEL_X) | S_008F1C_DST_SEL_Y(V_008F1C_SQ_SEL_X) |
S_008F1C_DST_SEL_Z(V_008F1C_SQ_SEL_X) | S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_X) |
S_008F1C_TYPE(si_tex_dim(screen, tex, target, 0));
fmask_state[4] = 0;
fmask_state[5] = S_008F24_BASE_ARRAY(first_layer);
fmask_state[6] = 0;
fmask_state[7] = 0;
if (screen->info.gfx_level == GFX9) {
fmask_state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.color.fmask_swizzle_mode);
fmask_state[4] |=
S_008F20_DEPTH(last_layer) | S_008F20_PITCH(tex->surface.u.gfx9.color.fmask_epitch);
fmask_state[5] |= S_008F24_META_PIPE_ALIGNED(1) |
S_008F24_META_RB_ALIGNED(1);
} else {
fmask_state[3] |= S_008F1C_TILING_INDEX(tex->surface.u.legacy.color.fmask.tiling_index);
fmask_state[4] |= S_008F20_DEPTH(depth - 1) |
S_008F20_PITCH(tex->surface.u.legacy.color.fmask.pitch_in_pixels - 1);
fmask_state[5] |= S_008F24_LAST_ARRAY(last_layer);
}
}
}
/**
* Create a sampler view.
*
* @param ctx context
* @param texture texture
* @param state sampler view template
*/
static struct pipe_sampler_view *si_create_sampler_view(struct pipe_context *ctx,
struct pipe_resource *texture,
const struct pipe_sampler_view *state)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_sampler_view *view = CALLOC_STRUCT_CL(si_sampler_view);
struct si_texture *tex = (struct si_texture *)texture;
unsigned char state_swizzle[4];
unsigned last_layer = state->u.tex.last_layer;
enum pipe_format pipe_format;
const struct legacy_surf_level *surflevel;
if (!view)
return NULL;
/* initialize base object */
view->base = *state;
view->base.texture = NULL;
view->base.reference.count = 1;
view->base.context = ctx;
assert(texture);
pipe_resource_reference(&view->base.texture, texture);
if (state->format == PIPE_FORMAT_X24S8_UINT || state->format == PIPE_FORMAT_S8X24_UINT ||
state->format == PIPE_FORMAT_X32_S8X24_UINT || state->format == PIPE_FORMAT_S8_UINT)
view->is_stencil_sampler = true;
/* Buffer resource. */
if (texture->target == PIPE_BUFFER) {
uint32_t elements = si_clamp_texture_texel_count(sctx->screen->max_texel_buffer_elements,
state->format, state->u.buf.size);
si_make_buffer_descriptor(sctx->screen, si_resource(texture), state->format,
state->u.buf.offset, elements, view->state);
return &view->base;
}
state_swizzle[0] = state->swizzle_r;
state_swizzle[1] = state->swizzle_g;
state_swizzle[2] = state->swizzle_b;
state_swizzle[3] = state->swizzle_a;
/* This is not needed if gallium frontends set last_layer correctly. */
if (state->target == PIPE_TEXTURE_1D || state->target == PIPE_TEXTURE_2D ||
state->target == PIPE_TEXTURE_RECT || state->target == PIPE_TEXTURE_CUBE)
last_layer = state->u.tex.first_layer;
/* Texturing with separate depth and stencil. */
pipe_format = state->format;
/* Depth/stencil texturing sometimes needs separate texture. */
if (tex->is_depth && !si_can_sample_zs(tex, view->is_stencil_sampler)) {
if (!tex->flushed_depth_texture && !si_init_flushed_depth_texture(ctx, texture)) {
pipe_resource_reference(&view->base.texture, NULL);
FREE(view);
return NULL;
}
assert(tex->flushed_depth_texture);
/* Override format for the case where the flushed texture
* contains only Z or only S.
*/
if (tex->flushed_depth_texture->buffer.b.b.format != tex->buffer.b.b.format)
pipe_format = tex->flushed_depth_texture->buffer.b.b.format;
tex = tex->flushed_depth_texture;
}
surflevel = tex->surface.u.legacy.level;
if (tex->db_compatible) {
if (!view->is_stencil_sampler)
pipe_format = tex->db_render_format;
switch (pipe_format) {
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
pipe_format = PIPE_FORMAT_Z32_FLOAT;
break;
case PIPE_FORMAT_X8Z24_UNORM:
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
/* Z24 is always stored like this for DB
* compatibility.
*/
pipe_format = PIPE_FORMAT_Z24X8_UNORM;
break;
case PIPE_FORMAT_X24S8_UINT:
case PIPE_FORMAT_S8X24_UINT:
case PIPE_FORMAT_X32_S8X24_UINT:
pipe_format = PIPE_FORMAT_S8_UINT;
surflevel = tex->surface.u.legacy.zs.stencil_level;
break;
default:;
}
}
view->dcc_incompatible =
vi_dcc_formats_are_incompatible(texture, state->u.tex.first_level, state->format);
sctx->screen->make_texture_descriptor(
sctx->screen, tex, true, state->target, pipe_format, state_swizzle,
state->u.tex.first_level, state->u.tex.last_level,
state->u.tex.first_layer, last_layer, texture->width0, texture->height0, texture->depth0,
view->state, view->fmask_state);
view->base_level_info = &surflevel[0];
view->block_width = util_format_get_blockwidth(pipe_format);
return &view->base;
}
static void si_sampler_view_destroy(struct pipe_context *ctx, struct pipe_sampler_view *state)
{
struct si_sampler_view *view = (struct si_sampler_view *)state;
pipe_resource_reference(&state->texture, NULL);
FREE_CL(view);
}
static bool wrap_mode_uses_border_color(unsigned wrap, bool linear_filter)
{
return wrap == PIPE_TEX_WRAP_CLAMP_TO_BORDER || wrap == PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER ||
(linear_filter && (wrap == PIPE_TEX_WRAP_CLAMP || wrap == PIPE_TEX_WRAP_MIRROR_CLAMP));
}
static uint32_t si_translate_border_color(struct si_context *sctx,
const struct pipe_sampler_state *state,
const union pipe_color_union *color, bool is_integer)
{
bool linear_filter = state->min_img_filter != PIPE_TEX_FILTER_NEAREST ||
state->mag_img_filter != PIPE_TEX_FILTER_NEAREST;
if (!wrap_mode_uses_border_color(state->wrap_s, linear_filter) &&
!wrap_mode_uses_border_color(state->wrap_t, linear_filter) &&
!wrap_mode_uses_border_color(state->wrap_r, linear_filter))
return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_TRANS_BLACK);
#define simple_border_types(elt) \
do { \
if (color->elt[0] == 0 && color->elt[1] == 0 && color->elt[2] == 0 && color->elt[3] == 0) \
return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_TRANS_BLACK); \
if (color->elt[0] == 0 && color->elt[1] == 0 && color->elt[2] == 0 && color->elt[3] == 1) \
return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_OPAQUE_BLACK); \
if (color->elt[0] == 1 && color->elt[1] == 1 && color->elt[2] == 1 && color->elt[3] == 1) \
return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_OPAQUE_WHITE); \
} while (false)
if (is_integer)
simple_border_types(ui);
else
simple_border_types(f);
#undef simple_border_types
int i;
/* Check if the border has been uploaded already. */
for (i = 0; i < sctx->border_color_count; i++)
if (memcmp(&sctx->border_color_table[i], color, sizeof(*color)) == 0)
break;
if (i >= SI_MAX_BORDER_COLORS) {
/* Getting 4096 unique border colors is very unlikely. */
static bool printed;
if (!printed) {
fprintf(stderr, "radeonsi: The border color table is full. "
"Any new border colors will be just black. "
"This is a hardware limitation.\n");
printed = true;
}
return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_TRANS_BLACK);
}
if (i == sctx->border_color_count) {
/* Upload a new border color. */
memcpy(&sctx->border_color_table[i], color, sizeof(*color));
util_memcpy_cpu_to_le32(&sctx->border_color_map[i], color, sizeof(*color));
sctx->border_color_count++;
}
return (sctx->screen->info.gfx_level >= GFX11 ? S_008F3C_BORDER_COLOR_PTR_GFX11(i):
S_008F3C_BORDER_COLOR_PTR_GFX6(i)) |
S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_REGISTER);
}
static inline int S_FIXED(float value, unsigned frac_bits)
{
return value * (1 << frac_bits);
}
static inline unsigned si_tex_filter(unsigned filter, unsigned max_aniso)
{
if (filter == PIPE_TEX_FILTER_LINEAR)
return max_aniso > 1 ? V_008F38_SQ_TEX_XY_FILTER_ANISO_BILINEAR
: V_008F38_SQ_TEX_XY_FILTER_BILINEAR;
else
return max_aniso > 1 ? V_008F38_SQ_TEX_XY_FILTER_ANISO_POINT
: V_008F38_SQ_TEX_XY_FILTER_POINT;
}
static inline unsigned si_tex_aniso_filter(unsigned filter)
{
if (filter < 2)
return 0;
if (filter < 4)
return 1;
if (filter < 8)
return 2;
if (filter < 16)
return 3;
return 4;
}
static void *si_create_sampler_state(struct pipe_context *ctx,
const struct pipe_sampler_state *state)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_screen *sscreen = sctx->screen;
struct si_sampler_state *rstate = CALLOC_STRUCT(si_sampler_state);
unsigned max_aniso = sscreen->force_aniso >= 0 ? sscreen->force_aniso : state->max_anisotropy;
unsigned max_aniso_ratio = si_tex_aniso_filter(max_aniso);
bool trunc_coord = state->min_img_filter == PIPE_TEX_FILTER_NEAREST &&
state->mag_img_filter == PIPE_TEX_FILTER_NEAREST &&
state->compare_mode == PIPE_TEX_COMPARE_NONE;
union pipe_color_union clamped_border_color;
if (!rstate) {
return NULL;
}
/* Validate inputs. */
if (!is_wrap_mode_legal(sscreen, state->wrap_s) ||
!is_wrap_mode_legal(sscreen, state->wrap_t) ||
!is_wrap_mode_legal(sscreen, state->wrap_r) ||
(!sscreen->info.has_3d_cube_border_color_mipmap &&
(state->min_mip_filter != PIPE_TEX_MIPFILTER_NONE ||
state->max_anisotropy > 0))) {
assert(0);
return NULL;
}
#ifndef NDEBUG
rstate->magic = SI_SAMPLER_STATE_MAGIC;
#endif
rstate->val[0] =
(S_008F30_CLAMP_X(si_tex_wrap(state->wrap_s)) | S_008F30_CLAMP_Y(si_tex_wrap(state->wrap_t)) |
S_008F30_CLAMP_Z(si_tex_wrap(state->wrap_r)) | S_008F30_MAX_ANISO_RATIO(max_aniso_ratio) |
S_008F30_DEPTH_COMPARE_FUNC(si_tex_compare(state->compare_func)) |
S_008F30_FORCE_UNNORMALIZED(!state->normalized_coords) |
S_008F30_ANISO_THRESHOLD(max_aniso_ratio >> 1) | S_008F30_ANISO_BIAS(max_aniso_ratio) |
S_008F30_DISABLE_CUBE_WRAP(!state->seamless_cube_map) |
S_008F30_TRUNC_COORD(trunc_coord) |
S_008F30_COMPAT_MODE(sctx->gfx_level == GFX8 || sctx->gfx_level == GFX9));
rstate->val[1] = (S_008F34_MIN_LOD(S_FIXED(CLAMP(state->min_lod, 0, 15), 8)) |
S_008F34_MAX_LOD(S_FIXED(CLAMP(state->max_lod, 0, 15), 8)) |
S_008F34_PERF_MIP(max_aniso_ratio ? max_aniso_ratio + 6 : 0));
rstate->val[2] = (S_008F38_LOD_BIAS(S_FIXED(CLAMP(state->lod_bias, -16, 16), 8)) |
S_008F38_XY_MAG_FILTER(si_tex_filter(state->mag_img_filter, max_aniso)) |
S_008F38_XY_MIN_FILTER(si_tex_filter(state->min_img_filter, max_aniso)) |
S_008F38_MIP_FILTER(si_tex_mipfilter(state->min_mip_filter)));
rstate->val[3] = si_translate_border_color(sctx, state, &state->border_color,
state->border_color_is_integer);
if (sscreen->info.gfx_level >= GFX10) {
rstate->val[2] |= S_008F38_ANISO_OVERRIDE_GFX10(1);
} else {
rstate->val[2] |= S_008F38_DISABLE_LSB_CEIL(sctx->gfx_level <= GFX8) |
S_008F38_FILTER_PREC_FIX(1) |
S_008F38_ANISO_OVERRIDE_GFX8(sctx->gfx_level >= GFX8);
}
/* Create sampler resource for upgraded depth textures. */
memcpy(rstate->upgraded_depth_val, rstate->val, sizeof(rstate->val));
for (unsigned i = 0; i < 4; ++i) {
/* Use channel 0 on purpose, so that we can use OPAQUE_WHITE
* when the border color is 1.0. */
clamped_border_color.f[i] = CLAMP(state->border_color.f[0], 0, 1);
}
if (memcmp(&state->border_color, &clamped_border_color, sizeof(clamped_border_color)) == 0) {
if (sscreen->info.gfx_level <= GFX9)
rstate->upgraded_depth_val[3] |= S_008F3C_UPGRADED_DEPTH(1);
} else {
rstate->upgraded_depth_val[3] =
si_translate_border_color(sctx, state, &clamped_border_color, false);
}
return rstate;
}
static void si_set_sample_mask(struct pipe_context *ctx, unsigned sample_mask)
{
struct si_context *sctx = (struct si_context *)ctx;
if (sctx->sample_mask == (uint16_t)sample_mask)
return;
sctx->sample_mask = sample_mask;
si_mark_atom_dirty(sctx, &sctx->atoms.s.sample_mask);
}
static void si_emit_sample_mask(struct si_context *sctx)
{
struct radeon_cmdbuf *cs = &sctx->gfx_cs;
unsigned mask = sctx->sample_mask;
/* Needed for line and polygon smoothing as well as for the Polaris
* small primitive filter. We expect the gallium frontend to take care of
* this for us.
*/
assert(mask == 0xffff || sctx->framebuffer.nr_samples > 1 ||
(mask & 1 && sctx->blitter_running));
radeon_begin(cs);
radeon_set_context_reg_seq(R_028C38_PA_SC_AA_MASK_X0Y0_X1Y0, 2);
radeon_emit(mask | (mask << 16));
radeon_emit(mask | (mask << 16));
radeon_end();
}
static void si_delete_sampler_state(struct pipe_context *ctx, void *state)
{
#ifndef NDEBUG
struct si_sampler_state *s = state;
assert(s->magic == SI_SAMPLER_STATE_MAGIC);
s->magic = 0;
#endif
free(state);
}
/*
* Vertex elements & buffers
*/
struct si_fast_udiv_info32 si_compute_fast_udiv_info32(uint32_t D, unsigned num_bits)
{
struct util_fast_udiv_info info = util_compute_fast_udiv_info(D, num_bits, 32);
struct si_fast_udiv_info32 result = {
info.multiplier,
info.pre_shift,
info.post_shift,
info.increment,
};
return result;
}
static void *si_create_vertex_elements(struct pipe_context *ctx, unsigned count,
const struct pipe_vertex_element *elements)
{
struct si_screen *sscreen = (struct si_screen *)ctx->screen;
struct si_vertex_elements *v = CALLOC_STRUCT(si_vertex_elements);
bool used[SI_NUM_VERTEX_BUFFERS] = {};
struct si_fast_udiv_info32 divisor_factors[SI_MAX_ATTRIBS] = {};
STATIC_ASSERT(sizeof(struct si_fast_udiv_info32) == 16);
STATIC_ASSERT(sizeof(divisor_factors[0].multiplier) == 4);
STATIC_ASSERT(sizeof(divisor_factors[0].pre_shift) == 4);
STATIC_ASSERT(sizeof(divisor_factors[0].post_shift) == 4);
STATIC_ASSERT(sizeof(divisor_factors[0].increment) == 4);
int i;
assert(count <= SI_MAX_ATTRIBS);
if (!v)
return NULL;
v->count = count;
unsigned num_vbos_in_user_sgprs = si_num_vbos_in_user_sgprs(sscreen);
unsigned alloc_count =
count > num_vbos_in_user_sgprs ? count - num_vbos_in_user_sgprs : 0;
v->vb_desc_list_alloc_size = align(alloc_count * 16, SI_CPDMA_ALIGNMENT);
for (i = 0; i < count; ++i) {
const struct util_format_description *desc;
const struct util_format_channel_description *channel;
int first_non_void;
unsigned vbo_index = elements[i].vertex_buffer_index;
if (vbo_index >= SI_NUM_VERTEX_BUFFERS) {
FREE(v);
return NULL;
}
unsigned instance_divisor = elements[i].instance_divisor;
if (instance_divisor) {
if (instance_divisor == 1) {
v->instance_divisor_is_one |= 1u << i;
} else {
v->instance_divisor_is_fetched |= 1u << i;
divisor_factors[i] = si_compute_fast_udiv_info32(instance_divisor, 32);
}
}
if (!used[vbo_index]) {
v->first_vb_use_mask |= 1 << i;
used[vbo_index] = true;
}
desc = util_format_description(elements[i].src_format);
first_non_void = util_format_get_first_non_void_channel(elements[i].src_format);
channel = first_non_void >= 0 ? &desc->channel[first_non_void] : NULL;
v->format_size[i] = desc->block.bits / 8;
v->src_offset[i] = elements[i].src_offset;
v->vertex_buffer_index[i] = vbo_index;
bool always_fix = false;
union si_vs_fix_fetch fix_fetch;
unsigned log_hw_load_size; /* the load element size as seen by the hardware */
fix_fetch.bits = 0;
log_hw_load_size = MIN2(2, util_logbase2(desc->block.bits) - 3);
if (channel) {
switch (channel->type) {
case UTIL_FORMAT_TYPE_FLOAT:
fix_fetch.u.format = AC_FETCH_FORMAT_FLOAT;
break;
case UTIL_FORMAT_TYPE_FIXED:
fix_fetch.u.format = AC_FETCH_FORMAT_FIXED;
break;
case UTIL_FORMAT_TYPE_SIGNED: {
if (channel->pure_integer)
fix_fetch.u.format = AC_FETCH_FORMAT_SINT;
else if (channel->normalized)
fix_fetch.u.format = AC_FETCH_FORMAT_SNORM;
else
fix_fetch.u.format = AC_FETCH_FORMAT_SSCALED;
break;
}
case UTIL_FORMAT_TYPE_UNSIGNED: {
if (channel->pure_integer)
fix_fetch.u.format = AC_FETCH_FORMAT_UINT;
else if (channel->normalized)
fix_fetch.u.format = AC_FETCH_FORMAT_UNORM;
else
fix_fetch.u.format = AC_FETCH_FORMAT_USCALED;
break;
}
default:
unreachable("bad format type");
}
} else {
switch (elements[i].src_format) {
case PIPE_FORMAT_R11G11B10_FLOAT:
fix_fetch.u.format = AC_FETCH_FORMAT_FLOAT;
break;
default:
unreachable("bad other format");
}
}
if (desc->channel[0].size == 10) {
fix_fetch.u.log_size = 3; /* special encoding for 2_10_10_10 */
log_hw_load_size = 2;
/* The hardware always treats the 2-bit alpha channel as
* unsigned, so a shader workaround is needed. The affected
* chips are GFX8 and older except Stoney (GFX8.1).
*/
always_fix = sscreen->info.gfx_level <= GFX8 && sscreen->info.family != CHIP_STONEY &&
channel->type == UTIL_FORMAT_TYPE_SIGNED;
} else if (elements[i].src_format == PIPE_FORMAT_R11G11B10_FLOAT) {
fix_fetch.u.log_size = 3; /* special encoding */
fix_fetch.u.format = AC_FETCH_FORMAT_FIXED;
log_hw_load_size = 2;
} else {
fix_fetch.u.log_size = util_logbase2(channel->size) - 3;
fix_fetch.u.num_channels_m1 = desc->nr_channels - 1;
/* Always fix up:
* - doubles (multiple loads + truncate to float)
* - 32-bit requiring a conversion
*/
always_fix = (fix_fetch.u.log_size == 3) ||
(fix_fetch.u.log_size == 2 && fix_fetch.u.format != AC_FETCH_FORMAT_FLOAT &&
fix_fetch.u.format != AC_FETCH_FORMAT_UINT &&
fix_fetch.u.format != AC_FETCH_FORMAT_SINT);
/* Also fixup 8_8_8 and 16_16_16. */
if (desc->nr_channels == 3 && fix_fetch.u.log_size <= 1) {
always_fix = true;
log_hw_load_size = fix_fetch.u.log_size;
}
}
if (desc->swizzle[0] != PIPE_SWIZZLE_X) {
assert(desc->swizzle[0] == PIPE_SWIZZLE_Z &&
(desc->swizzle[2] == PIPE_SWIZZLE_X || desc->swizzle[2] == PIPE_SWIZZLE_0));
fix_fetch.u.reverse = 1;
}
/* Force the workaround for unaligned access here already if the
* offset relative to the vertex buffer base is unaligned.
*
* There is a theoretical case in which this is too conservative:
* if the vertex buffer's offset is also unaligned in just the
* right way, we end up with an aligned address after all.
* However, this case should be extremely rare in practice (it
* won't happen in well-behaved applications), and taking it
* into account would complicate the fast path (where everything
* is nicely aligned).
*/
bool check_alignment =
log_hw_load_size >= 1 &&
(sscreen->info.gfx_level == GFX6 || sscreen->info.gfx_level >= GFX10);
bool opencode = sscreen->options.vs_fetch_always_opencode;
if (check_alignment && (elements[i].src_offset & ((1 << log_hw_load_size) - 1)) != 0)
opencode = true;
if (always_fix || check_alignment || opencode)
v->fix_fetch[i] = fix_fetch.bits;
if (opencode)
v->fix_fetch_opencode |= 1 << i;
if (opencode || always_fix)
v->fix_fetch_always |= 1 << i;
if (check_alignment && !opencode) {
assert(log_hw_load_size == 1 || log_hw_load_size == 2);
v->fix_fetch_unaligned |= 1 << i;
v->hw_load_is_dword |= (log_hw_load_size - 1) << i;
v->vb_alignment_check_mask |= 1 << vbo_index;
}
v->rsrc_word3[i] = S_008F0C_DST_SEL_X(si_map_swizzle(desc->swizzle[0])) |
S_008F0C_DST_SEL_Y(si_map_swizzle(desc->swizzle[1])) |
S_008F0C_DST_SEL_Z(si_map_swizzle(desc->swizzle[2])) |
S_008F0C_DST_SEL_W(si_map_swizzle(desc->swizzle[3]));
if (sscreen->info.gfx_level >= GFX10) {
const struct gfx10_format *fmt = &ac_get_gfx10_format_table(&sscreen->info)[elements[i].src_format];
assert(fmt->img_format != 0 && fmt->img_format < 128);
v->rsrc_word3[i] |= S_008F0C_FORMAT(fmt->img_format) |
S_008F0C_RESOURCE_LEVEL(sscreen->info.gfx_level < GFX11);
} else {
unsigned data_format, num_format;
data_format = si_translate_buffer_dataformat(ctx->screen, desc, first_non_void);
num_format = si_translate_buffer_numformat(ctx->screen, desc, first_non_void);
v->rsrc_word3[i] |= S_008F0C_NUM_FORMAT(num_format) | S_008F0C_DATA_FORMAT(data_format);
}
}
if (v->instance_divisor_is_fetched) {
unsigned num_divisors = util_last_bit(v->instance_divisor_is_fetched);
v->instance_divisor_factor_buffer = (struct si_resource *)pipe_buffer_create(
&sscreen->b, 0, PIPE_USAGE_DEFAULT, num_divisors * sizeof(divisor_factors[0]));
if (!v->instance_divisor_factor_buffer) {
FREE(v);
return NULL;
}
void *map =
sscreen->ws->buffer_map(sscreen->ws, v->instance_divisor_factor_buffer->buf, NULL, PIPE_MAP_WRITE);
memcpy(map, divisor_factors, num_divisors * sizeof(divisor_factors[0]));
}
return v;
}
static void si_bind_vertex_elements(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_vertex_elements *old = sctx->vertex_elements;
struct si_vertex_elements *v = (struct si_vertex_elements *)state;
if (!v)
v = sctx->no_velems_state;
sctx->vertex_elements = v;
sctx->num_vertex_elements = v->count;
if (sctx->num_vertex_elements) {
sctx->vertex_buffers_dirty = true;
} else {
sctx->vertex_buffers_dirty = false;
sctx->vertex_buffer_pointer_dirty = false;
sctx->vertex_buffer_user_sgprs_dirty = false;
}
if (old->instance_divisor_is_one != v->instance_divisor_is_one ||
old->instance_divisor_is_fetched != v->instance_divisor_is_fetched ||
(old->vb_alignment_check_mask ^ v->vb_alignment_check_mask) &
sctx->vertex_buffer_unaligned ||
((v->vb_alignment_check_mask & sctx->vertex_buffer_unaligned) &&
memcmp(old->vertex_buffer_index, v->vertex_buffer_index,
sizeof(v->vertex_buffer_index[0]) * MAX2(old->count, v->count))) ||
/* fix_fetch_{always,opencode,unaligned} and hw_load_is_dword are
* functions of fix_fetch and the src_offset alignment.
* If they change and fix_fetch doesn't, it must be due to different
* src_offset alignment, which is reflected in fix_fetch_opencode. */
old->fix_fetch_opencode != v->fix_fetch_opencode ||
memcmp(old->fix_fetch, v->fix_fetch, sizeof(v->fix_fetch[0]) *
MAX2(old->count, v->count))) {
si_vs_key_update_inputs(sctx);
sctx->do_update_shaders = true;
}
if (v->instance_divisor_is_fetched) {
struct pipe_constant_buffer cb;
cb.buffer = &v->instance_divisor_factor_buffer->b.b;
cb.user_buffer = NULL;
cb.buffer_offset = 0;
cb.buffer_size = 0xffffffff;
si_set_internal_const_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS, &cb);
}
}
static void si_delete_vertex_element(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_vertex_elements *v = (struct si_vertex_elements *)state;
if (sctx->vertex_elements == state)
si_bind_vertex_elements(ctx, sctx->no_velems_state);
si_resource_reference(&v->instance_divisor_factor_buffer, NULL);
FREE(state);
}
static void si_set_vertex_buffers(struct pipe_context *ctx, unsigned start_slot, unsigned count,
unsigned unbind_num_trailing_slots, bool take_ownership,
const struct pipe_vertex_buffer *buffers)
{
struct si_context *sctx = (struct si_context *)ctx;
struct pipe_vertex_buffer *dst = sctx->vertex_buffer + start_slot;
unsigned updated_mask = u_bit_consecutive(start_slot, count + unbind_num_trailing_slots);
uint32_t orig_unaligned = sctx->vertex_buffer_unaligned;
uint32_t unaligned = 0;
int i;
assert(start_slot + count + unbind_num_trailing_slots <= ARRAY_SIZE(sctx->vertex_buffer));
if (buffers) {
if (take_ownership) {
for (i = 0; i < count; i++) {
const struct pipe_vertex_buffer *src = buffers + i;
struct pipe_vertex_buffer *dsti = dst + i;
struct pipe_resource *buf = src->buffer.resource;
unsigned slot_bit = 1 << (start_slot + i);
/* Only unreference bound vertex buffers. (take_ownership) */
pipe_resource_reference(&dsti->buffer.resource, NULL);
if (src->buffer_offset & 3 || src->stride & 3)
unaligned |= slot_bit;
si_context_add_resource_size(sctx, buf);
if (buf)
si_resource(buf)->bind_history |= SI_BIND_VERTEX_BUFFER;
}
/* take_ownership allows us to copy pipe_resource pointers without refcounting. */
memcpy(dst, buffers, count * sizeof(struct pipe_vertex_buffer));
} else {
for (i = 0; i < count; i++) {
const struct pipe_vertex_buffer *src = buffers + i;
struct pipe_vertex_buffer *dsti = dst + i;
struct pipe_resource *buf = src->buffer.resource;
unsigned slot_bit = 1 << (start_slot + i);
pipe_resource_reference(&dsti->buffer.resource, buf);
dsti->buffer_offset = src->buffer_offset;
dsti->stride = src->stride;
if (dsti->buffer_offset & 3 || dsti->stride & 3)
unaligned |= slot_bit;
si_context_add_resource_size(sctx, buf);
if (buf)
si_resource(buf)->bind_history |= SI_BIND_VERTEX_BUFFER;
}
}
} else {
for (i = 0; i < count; i++)
pipe_resource_reference(&dst[i].buffer.resource, NULL);
}
for (i = 0; i < unbind_num_trailing_slots; i++)
pipe_resource_reference(&dst[count + i].buffer.resource, NULL);
sctx->vertex_buffers_dirty = sctx->num_vertex_elements > 0;
sctx->vertex_buffer_unaligned = (orig_unaligned & ~updated_mask) | unaligned;
/* Check whether alignment may have changed in a way that requires
* shader changes. This check is conservative: a vertex buffer can only
* trigger a shader change if the misalignment amount changes (e.g.
* from byte-aligned to short-aligned), but we only keep track of
* whether buffers are at least dword-aligned, since that should always
* be the case in well-behaved applications anyway.
*/
if ((sctx->vertex_elements->vb_alignment_check_mask &
(unaligned | orig_unaligned) & updated_mask)) {
si_vs_key_update_inputs(sctx);
sctx->do_update_shaders = true;
}
}
static struct pipe_vertex_state *
si_create_vertex_state(struct pipe_screen *screen,
struct pipe_vertex_buffer *buffer,
const struct pipe_vertex_element *elements,
unsigned num_elements,
struct pipe_resource *indexbuf,
uint32_t full_velem_mask)
{
struct si_screen *sscreen = (struct si_screen *)screen;
struct si_vertex_state *state = CALLOC_STRUCT(si_vertex_state);
util_init_pipe_vertex_state(screen, buffer, elements, num_elements, indexbuf, full_velem_mask,
&state->b);
/* Initialize the vertex element state in state->element.
* Do it by creating a vertex element state object and copying it there.
*/
struct si_context ctx = {};
ctx.b.screen = screen;
struct si_vertex_elements *velems = si_create_vertex_elements(&ctx.b, num_elements, elements);
state->velems = *velems;
si_delete_vertex_element(&ctx.b, velems);
assert(!state->velems.instance_divisor_is_one);
assert(!state->velems.instance_divisor_is_fetched);
assert(!state->velems.fix_fetch_always);
assert(buffer->stride % 4 == 0);
assert(buffer->buffer_offset % 4 == 0);
assert(!buffer->is_user_buffer);
for (unsigned i = 0; i < num_elements; i++) {
assert(elements[i].src_offset % 4 == 0);
assert(!elements[i].dual_slot);
}
for (unsigned i = 0; i < num_elements; i++) {
si_set_vertex_buffer_descriptor(sscreen, &state->velems, &state->b.input.vbuffer, i,
&state->descriptors[i * 4]);
}
return &state->b;
}
static void si_vertex_state_destroy(struct pipe_screen *screen,
struct pipe_vertex_state *state)
{
pipe_vertex_buffer_unreference(&state->input.vbuffer);
pipe_resource_reference(&state->input.indexbuf, NULL);
FREE(state);
}
static struct pipe_vertex_state *
si_pipe_create_vertex_state(struct pipe_screen *screen,
struct pipe_vertex_buffer *buffer,
const struct pipe_vertex_element *elements,
unsigned num_elements,
struct pipe_resource *indexbuf,
uint32_t full_velem_mask)
{
struct si_screen *sscreen = (struct si_screen *)screen;
return util_vertex_state_cache_get(screen, buffer, elements, num_elements, indexbuf,
full_velem_mask, &sscreen->vertex_state_cache);
}
static void si_pipe_vertex_state_destroy(struct pipe_screen *screen,
struct pipe_vertex_state *state)
{
struct si_screen *sscreen = (struct si_screen *)screen;
util_vertex_state_destroy(screen, &sscreen->vertex_state_cache, state);
}
/*
* Misc
*/
static void si_set_tess_state(struct pipe_context *ctx, const float default_outer_level[4],
const float default_inner_level[2])
{
struct si_context *sctx = (struct si_context *)ctx;
struct pipe_constant_buffer cb;
float array[8];
memcpy(array, default_outer_level, sizeof(float) * 4);
memcpy(array + 4, default_inner_level, sizeof(float) * 2);
cb.buffer = NULL;
cb.user_buffer = array;
cb.buffer_offset = 0;
cb.buffer_size = sizeof(array);
si_set_internal_const_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS, &cb);
}
static void si_set_patch_vertices(struct pipe_context *ctx, uint8_t patch_vertices)
{
struct si_context *sctx = (struct si_context *)ctx;
sctx->patch_vertices = patch_vertices;
}
static void si_texture_barrier(struct pipe_context *ctx, unsigned flags)
{
struct si_context *sctx = (struct si_context *)ctx;
si_update_fb_dirtiness_after_rendering(sctx);
/* Multisample surfaces are flushed in si_decompress_textures. */
if (sctx->framebuffer.uncompressed_cb_mask) {
si_make_CB_shader_coherent(sctx, sctx->framebuffer.nr_samples,
sctx->framebuffer.CB_has_shader_readable_metadata,
sctx->framebuffer.all_DCC_pipe_aligned);
}
}
/* This only ensures coherency for shader image/buffer stores. */
static void si_memory_barrier(struct pipe_context *ctx, unsigned flags)
{
struct si_context *sctx = (struct si_context *)ctx;
if (!(flags & ~PIPE_BARRIER_UPDATE))
return;
/* Subsequent commands must wait for all shader invocations to
* complete. */
sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH | SI_CONTEXT_CS_PARTIAL_FLUSH |
SI_CONTEXT_PFP_SYNC_ME;
if (flags & PIPE_BARRIER_CONSTANT_BUFFER)
sctx->flags |= SI_CONTEXT_INV_SCACHE | SI_CONTEXT_INV_VCACHE;
if (flags & (PIPE_BARRIER_VERTEX_BUFFER | PIPE_BARRIER_SHADER_BUFFER | PIPE_BARRIER_TEXTURE |
PIPE_BARRIER_IMAGE | PIPE_BARRIER_STREAMOUT_BUFFER | PIPE_BARRIER_GLOBAL_BUFFER)) {
/* As far as I can tell, L1 contents are written back to L2
* automatically at end of shader, but the contents of other
* L1 caches might still be stale. */
sctx->flags |= SI_CONTEXT_INV_VCACHE;
}
if (flags & PIPE_BARRIER_INDEX_BUFFER) {
/* Indices are read through TC L2 since GFX8.
* L1 isn't used.
*/
if (sctx->screen->info.gfx_level <= GFX7)
sctx->flags |= SI_CONTEXT_WB_L2;
}
/* MSAA color, any depth and any stencil are flushed in
* si_decompress_textures when needed.
*/
if (flags & PIPE_BARRIER_FRAMEBUFFER && sctx->framebuffer.uncompressed_cb_mask) {
sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
if (sctx->gfx_level <= GFX8)
sctx->flags |= SI_CONTEXT_WB_L2;
}
/* Indirect buffers use TC L2 on GFX9, but not older hw. */
if (sctx->screen->info.gfx_level <= GFX8 && flags & PIPE_BARRIER_INDIRECT_BUFFER)
sctx->flags |= SI_CONTEXT_WB_L2;
}
static void *si_create_blend_custom(struct si_context *sctx, unsigned mode)
{
struct pipe_blend_state blend;
memset(&blend, 0, sizeof(blend));
blend.independent_blend_enable = true;
blend.rt[0].colormask = 0xf;
return si_create_blend_state_mode(&sctx->b, &blend, mode);
}
void si_init_state_compute_functions(struct si_context *sctx)
{
sctx->b.create_sampler_state = si_create_sampler_state;
sctx->b.delete_sampler_state = si_delete_sampler_state;
sctx->b.create_sampler_view = si_create_sampler_view;
sctx->b.sampler_view_destroy = si_sampler_view_destroy;
sctx->b.memory_barrier = si_memory_barrier;
}
void si_init_state_functions(struct si_context *sctx)
{
sctx->atoms.s.framebuffer.emit = si_emit_framebuffer_state;
sctx->atoms.s.msaa_sample_locs.emit = si_emit_msaa_sample_locs;
sctx->atoms.s.db_render_state.emit = si_emit_db_render_state;
sctx->atoms.s.dpbb_state.emit = si_emit_dpbb_state;
sctx->atoms.s.msaa_config.emit = si_emit_msaa_config;
sctx->atoms.s.sample_mask.emit = si_emit_sample_mask;
sctx->atoms.s.cb_render_state.emit = si_emit_cb_render_state;
sctx->atoms.s.blend_color.emit = si_emit_blend_color;
sctx->atoms.s.clip_regs.emit = si_emit_clip_regs;
sctx->atoms.s.clip_state.emit = si_emit_clip_state;
sctx->atoms.s.stencil_ref.emit = si_emit_stencil_ref;
sctx->b.create_blend_state = si_create_blend_state;
sctx->b.bind_blend_state = si_bind_blend_state;
sctx->b.delete_blend_state = si_delete_blend_state;
sctx->b.set_blend_color = si_set_blend_color;
sctx->b.create_rasterizer_state = si_create_rs_state;
sctx->b.bind_rasterizer_state = si_bind_rs_state;
sctx->b.delete_rasterizer_state = si_delete_rs_state;
sctx->b.create_depth_stencil_alpha_state = si_create_dsa_state;
sctx->b.bind_depth_stencil_alpha_state = si_bind_dsa_state;
sctx->b.delete_depth_stencil_alpha_state = si_delete_dsa_state;
sctx->custom_dsa_flush = si_create_db_flush_dsa(sctx);
if (sctx->gfx_level < GFX11) {
sctx->custom_blend_resolve = si_create_blend_custom(sctx, V_028808_CB_RESOLVE);
sctx->custom_blend_fmask_decompress = si_create_blend_custom(sctx, V_028808_CB_FMASK_DECOMPRESS);
sctx->custom_blend_eliminate_fastclear =
si_create_blend_custom(sctx, V_028808_CB_ELIMINATE_FAST_CLEAR);
}
sctx->custom_blend_dcc_decompress =
si_create_blend_custom(sctx, sctx->gfx_level >= GFX11 ?
V_028808_CB_DCC_DECOMPRESS_GFX11 :
V_028808_CB_DCC_DECOMPRESS_GFX8);
sctx->b.set_clip_state = si_set_clip_state;
sctx->b.set_stencil_ref = si_set_stencil_ref;
sctx->b.set_framebuffer_state = si_set_framebuffer_state;
sctx->b.set_sample_mask = si_set_sample_mask;
sctx->b.create_vertex_elements_state = si_create_vertex_elements;
sctx->b.bind_vertex_elements_state = si_bind_vertex_elements;
sctx->b.delete_vertex_elements_state = si_delete_vertex_element;
sctx->b.set_vertex_buffers = si_set_vertex_buffers;
sctx->b.texture_barrier = si_texture_barrier;
sctx->b.set_min_samples = si_set_min_samples;
sctx->b.set_tess_state = si_set_tess_state;
sctx->b.set_patch_vertices = si_set_patch_vertices;
sctx->b.set_active_query_state = si_set_active_query_state;
}
void si_init_screen_state_functions(struct si_screen *sscreen)
{
sscreen->b.is_format_supported = si_is_format_supported;
sscreen->b.create_vertex_state = si_pipe_create_vertex_state;
sscreen->b.vertex_state_destroy = si_pipe_vertex_state_destroy;
if (sscreen->info.gfx_level >= GFX10) {
sscreen->make_texture_descriptor = gfx10_make_texture_descriptor;
} else {
sscreen->make_texture_descriptor = si_make_texture_descriptor;
}
util_vertex_state_cache_init(&sscreen->vertex_state_cache,
si_create_vertex_state, si_vertex_state_destroy);
}
static void si_set_grbm_gfx_index(struct si_context *sctx, struct si_pm4_state *pm4, unsigned value)
{
unsigned reg = sctx->gfx_level >= GFX7 ? R_030800_GRBM_GFX_INDEX : R_00802C_GRBM_GFX_INDEX;
si_pm4_set_reg(pm4, reg, value);
}
static void si_set_grbm_gfx_index_se(struct si_context *sctx, struct si_pm4_state *pm4, unsigned se)
{
assert(se == ~0 || se < sctx->screen->info.max_se);
si_set_grbm_gfx_index(sctx, pm4,
(se == ~0 ? S_030800_SE_BROADCAST_WRITES(1) : S_030800_SE_INDEX(se)) |
S_030800_SH_BROADCAST_WRITES(1) |
S_030800_INSTANCE_BROADCAST_WRITES(1));
}
static void si_write_harvested_raster_configs(struct si_context *sctx, struct si_pm4_state *pm4,
unsigned raster_config, unsigned raster_config_1)
{
unsigned num_se = MAX2(sctx->screen->info.max_se, 1);
unsigned raster_config_se[4];
unsigned se;
ac_get_harvested_configs(&sctx->screen->info, raster_config, &raster_config_1, raster_config_se);
for (se = 0; se < num_se; se++) {
si_set_grbm_gfx_index_se(sctx, pm4, se);
si_pm4_set_reg(pm4, R_028350_PA_SC_RASTER_CONFIG, raster_config_se[se]);
}
si_set_grbm_gfx_index(sctx, pm4, ~0);
if (sctx->gfx_level >= GFX7) {
si_pm4_set_reg(pm4, R_028354_PA_SC_RASTER_CONFIG_1, raster_config_1);
}
}
static void si_set_raster_config(struct si_context *sctx, struct si_pm4_state *pm4)
{
struct si_screen *sscreen = sctx->screen;
unsigned num_rb = MIN2(sscreen->info.max_render_backends, 16);
unsigned rb_mask = sscreen->info.enabled_rb_mask;
unsigned raster_config = sscreen->pa_sc_raster_config;
unsigned raster_config_1 = sscreen->pa_sc_raster_config_1;
if (!rb_mask || util_bitcount(rb_mask) >= num_rb) {
/* Always use the default config when all backends are enabled
* (or when we failed to determine the enabled backends).
*/
si_pm4_set_reg(pm4, R_028350_PA_SC_RASTER_CONFIG, raster_config);
if (sctx->gfx_level >= GFX7)
si_pm4_set_reg(pm4, R_028354_PA_SC_RASTER_CONFIG_1, raster_config_1);
} else {
si_write_harvested_raster_configs(sctx, pm4, raster_config, raster_config_1);
}
}
unsigned gfx103_get_cu_mask_ps(struct si_screen *sscreen)
{
/* It's wasteful to enable all CUs for PS if shader arrays have a different
* number of CUs. The reason is that the hardware sends the same number of PS
* waves to each shader array, so the slowest shader array limits the performance.
* Disable the extra CUs for PS in other shader arrays to save power and thus
* increase clocks for busy CUs. In the future, we might disable or enable this
* tweak only for certain apps.
*/
return u_bit_consecutive(0, sscreen->info.min_good_cu_per_sa);
}
void si_init_cs_preamble_state(struct si_context *sctx, bool uses_reg_shadowing)
{
struct si_screen *sscreen = sctx->screen;
uint64_t border_color_va = sctx->border_color_buffer->gpu_address;
bool has_clear_state = sscreen->info.has_clear_state;
struct si_cs_preamble {
struct si_pm4_state pm4;
uint32_t more_pm4[150]; /* Add more space because the preamble is large. */
};
struct si_pm4_state *pm4 = (struct si_pm4_state *)CALLOC_STRUCT(si_cs_preamble);
if (!pm4)
return;
/* Add all the space that we allocated. */
pm4->max_dw = sizeof(struct si_cs_preamble) - offsetof(struct si_cs_preamble, pm4.pm4);
if (!uses_reg_shadowing) {
si_pm4_cmd_add(pm4, PKT3(PKT3_CONTEXT_CONTROL, 1, 0));
si_pm4_cmd_add(pm4, CC0_UPDATE_LOAD_ENABLES(1));
si_pm4_cmd_add(pm4, CC1_UPDATE_SHADOW_ENABLES(1));
if (sscreen->dpbb_allowed) {
si_pm4_cmd_add(pm4, PKT3(PKT3_EVENT_WRITE, 0, 0));
si_pm4_cmd_add(pm4, EVENT_TYPE(V_028A90_BREAK_BATCH) | EVENT_INDEX(0));
}
if (has_clear_state) {
si_pm4_cmd_add(pm4, PKT3(PKT3_CLEAR_STATE, 0, 0));
si_pm4_cmd_add(pm4, 0);
}
}
/* CLEAR_STATE doesn't restore these correctly. */
si_pm4_set_reg(pm4, R_028240_PA_SC_GENERIC_SCISSOR_TL, S_028240_WINDOW_OFFSET_DISABLE(1));
si_pm4_set_reg(pm4, R_028244_PA_SC_GENERIC_SCISSOR_BR,
S_028244_BR_X(16384) | S_028244_BR_Y(16384));
si_pm4_set_reg(pm4, R_028A18_VGT_HOS_MAX_TESS_LEVEL, fui(64));
if (!has_clear_state)
si_pm4_set_reg(pm4, R_028A1C_VGT_HOS_MIN_TESS_LEVEL, fui(0));
if (!has_clear_state) {
si_pm4_set_reg(pm4, R_028820_PA_CL_NANINF_CNTL, 0);
si_pm4_set_reg(pm4, R_028AC0_DB_SRESULTS_COMPARE_STATE0, 0x0);
si_pm4_set_reg(pm4, R_028AC4_DB_SRESULTS_COMPARE_STATE1, 0x0);
si_pm4_set_reg(pm4, R_028AC8_DB_PRELOAD_CONTROL, 0x0);
si_pm4_set_reg(pm4, R_02800C_DB_RENDER_OVERRIDE, 0);
si_pm4_set_reg(pm4, R_028A8C_VGT_PRIMITIVEID_RESET, 0x0);
si_pm4_set_reg(pm4, R_028B98_VGT_STRMOUT_BUFFER_CONFIG, 0x0);
if (sctx->gfx_level < GFX11) {
si_pm4_set_reg(pm4, R_028A5C_VGT_GS_PER_VS, 0x2);
si_pm4_set_reg(pm4, R_028AB8_VGT_VTX_CNT_EN, 0x0);
}
}
si_pm4_set_reg(pm4, R_028080_TA_BC_BASE_ADDR, border_color_va >> 8);
if (sctx->gfx_level >= GFX7)
si_pm4_set_reg(pm4, R_028084_TA_BC_BASE_ADDR_HI, S_028084_ADDRESS(border_color_va >> 40));
if (sctx->gfx_level == GFX6) {
si_pm4_set_reg(pm4, R_008A14_PA_CL_ENHANCE,
S_008A14_NUM_CLIP_SEQ(3) | S_008A14_CLIP_VTX_REORDER_ENA(1));
}
if (sctx->gfx_level >= GFX7) {
si_pm4_set_reg(pm4, R_030A00_PA_SU_LINE_STIPPLE_VALUE, 0);
si_pm4_set_reg(pm4, R_030A04_PA_SC_LINE_STIPPLE_STATE, 0);
} else {
si_pm4_set_reg(pm4, R_008A60_PA_SU_LINE_STIPPLE_VALUE, 0);
si_pm4_set_reg(pm4, R_008B10_PA_SC_LINE_STIPPLE_STATE, 0);
}
if (sctx->gfx_level <= GFX7 || !has_clear_state) {
if (sctx->gfx_level < GFX11) {
si_pm4_set_reg(pm4, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL, 14);
si_pm4_set_reg(pm4, R_028C5C_VGT_OUT_DEALLOC_CNTL, 16);
}
/* CLEAR_STATE doesn't clear these correctly on certain generations.
* I don't know why. Deduced by trial and error.
*/
si_pm4_set_reg(pm4, R_028B28_VGT_STRMOUT_DRAW_OPAQUE_OFFSET, 0);
si_pm4_set_reg(pm4, R_028204_PA_SC_WINDOW_SCISSOR_TL, S_028204_WINDOW_OFFSET_DISABLE(1));
si_pm4_set_reg(pm4, R_028030_PA_SC_SCREEN_SCISSOR_TL, 0);
si_pm4_set_reg(pm4, R_028034_PA_SC_SCREEN_SCISSOR_BR,
S_028034_BR_X(16384) | S_028034_BR_Y(16384));
}
if (sctx->gfx_level >= GFX10 && sctx->gfx_level < GFX11) {
si_pm4_set_reg(pm4, R_028038_DB_DFSM_CONTROL,
S_028038_PUNCHOUT_MODE(V_028038_FORCE_OFF) |
S_028038_POPS_DRAIN_PS_ON_OVERLAP(1));
}
unsigned cu_mask_ps = 0xffffffff;
if (sctx->gfx_level >= GFX10_3)
cu_mask_ps = gfx103_get_cu_mask_ps(sscreen);
if (sctx->gfx_level >= GFX7) {
ac_set_reg_cu_en(pm4, R_00B01C_SPI_SHADER_PGM_RSRC3_PS,
S_00B01C_CU_EN(cu_mask_ps) |
S_00B01C_WAVE_LIMIT(0x3F) |
S_00B01C_LDS_GROUP_SIZE(sctx->gfx_level >= GFX11),
C_00B01C_CU_EN, 0, &sscreen->info,
(void*)(sctx->gfx_level >= GFX10 ? si_pm4_set_reg_idx3 : si_pm4_set_reg));
}
if (sctx->gfx_level <= GFX8) {
si_set_raster_config(sctx, pm4);
/* FIXME calculate these values somehow ??? */
si_pm4_set_reg(pm4, R_028A54_VGT_GS_PER_ES, SI_GS_PER_ES);
si_pm4_set_reg(pm4, R_028A58_VGT_ES_PER_GS, 0x40);
/* These registers, when written, also overwrite the CLEAR_STATE
* context, so we can't rely on CLEAR_STATE setting them.
* It would be an issue if there was another UMD changing them.
*/
si_pm4_set_reg(pm4, R_028400_VGT_MAX_VTX_INDX, ~0);
si_pm4_set_reg(pm4, R_028404_VGT_MIN_VTX_INDX, 0);
si_pm4_set_reg(pm4, R_028408_VGT_INDX_OFFSET, 0);
}
if (sscreen->info.gfx_level >= GFX10) {
si_pm4_set_reg(pm4, R_00B524_SPI_SHADER_PGM_HI_LS,
S_00B524_MEM_BASE(sscreen->info.address32_hi >> 8));
si_pm4_set_reg(pm4, R_00B324_SPI_SHADER_PGM_HI_ES,
S_00B324_MEM_BASE(sscreen->info.address32_hi >> 8));
} else if (sscreen->info.gfx_level == GFX9) {
si_pm4_set_reg(pm4, R_00B414_SPI_SHADER_PGM_HI_LS,
S_00B414_MEM_BASE(sscreen->info.address32_hi >> 8));
si_pm4_set_reg(pm4, R_00B214_SPI_SHADER_PGM_HI_ES,
S_00B214_MEM_BASE(sscreen->info.address32_hi >> 8));
} else {
si_pm4_set_reg(pm4, R_00B524_SPI_SHADER_PGM_HI_LS,
S_00B524_MEM_BASE(sscreen->info.address32_hi >> 8));
}
if (sctx->gfx_level >= GFX7 && sctx->gfx_level <= GFX8) {
ac_set_reg_cu_en(pm4, R_00B51C_SPI_SHADER_PGM_RSRC3_LS,
S_00B51C_CU_EN(0xffff) | S_00B51C_WAVE_LIMIT(0x3F),
C_00B51C_CU_EN, 0, &sscreen->info, (void*)si_pm4_set_reg);
si_pm4_set_reg(pm4, R_00B41C_SPI_SHADER_PGM_RSRC3_HS, S_00B41C_WAVE_LIMIT(0x3F));
ac_set_reg_cu_en(pm4, R_00B31C_SPI_SHADER_PGM_RSRC3_ES,
S_00B31C_CU_EN(0xffff) | S_00B31C_WAVE_LIMIT(0x3F),
C_00B31C_CU_EN, 0, &sscreen->info, (void*)si_pm4_set_reg);
/* If this is 0, Bonaire can hang even if GS isn't being used.
* Other chips are unaffected. These are suboptimal values,
* but we don't use on-chip GS.
*/
si_pm4_set_reg(pm4, R_028A44_VGT_GS_ONCHIP_CNTL,
S_028A44_ES_VERTS_PER_SUBGRP(64) | S_028A44_GS_PRIMS_PER_SUBGRP(4));
}
if (sctx->gfx_level == GFX8) {
unsigned vgt_tess_distribution;
vgt_tess_distribution = S_028B50_ACCUM_ISOLINE(32) | S_028B50_ACCUM_TRI(11) |
S_028B50_ACCUM_QUAD(11) | S_028B50_DONUT_SPLIT_GFX81(16);
/* Testing with Unigine Heaven extreme tesselation yielded best results
* with TRAP_SPLIT = 3.
*/
if (sctx->family == CHIP_FIJI || sctx->family >= CHIP_POLARIS10)
vgt_tess_distribution |= S_028B50_TRAP_SPLIT(3);
si_pm4_set_reg(pm4, R_028B50_VGT_TESS_DISTRIBUTION, vgt_tess_distribution);
}
if (sscreen->info.gfx_level <= GFX9) {
si_pm4_set_reg(pm4, R_028AA0_VGT_INSTANCE_STEP_RATE_0, 1);
}
if (sctx->gfx_level == GFX9) {
si_pm4_set_reg(pm4, R_030920_VGT_MAX_VTX_INDX, ~0);
si_pm4_set_reg(pm4, R_030924_VGT_MIN_VTX_INDX, 0);
si_pm4_set_reg(pm4, R_030928_VGT_INDX_OFFSET, 0);
si_pm4_set_reg(pm4, R_028060_DB_DFSM_CONTROL,
S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF) |
S_028060_POPS_DRAIN_PS_ON_OVERLAP(1));
}
if (sctx->gfx_level >= GFX9) {
ac_set_reg_cu_en(pm4, R_00B41C_SPI_SHADER_PGM_RSRC3_HS,
S_00B41C_CU_EN(0xffff) | S_00B41C_WAVE_LIMIT(0x3F), C_00B41C_CU_EN,
0, &sscreen->info,
(void*)(sctx->gfx_level >= GFX10 ? si_pm4_set_reg_idx3 : si_pm4_set_reg));
si_pm4_set_reg(pm4, R_028B50_VGT_TESS_DISTRIBUTION,
S_028B50_ACCUM_ISOLINE(12) | S_028B50_ACCUM_TRI(30) | S_028B50_ACCUM_QUAD(24) |
S_028B50_DONUT_SPLIT_GFX9(24) | S_028B50_TRAP_SPLIT(6));
si_pm4_set_reg(pm4, R_028C48_PA_SC_BINNER_CNTL_1,
S_028C48_MAX_ALLOC_COUNT(sscreen->info.pbb_max_alloc_count - 1) |
S_028C48_MAX_PRIM_PER_BATCH(1023));
si_pm4_set_reg(pm4, R_028C4C_PA_SC_CONSERVATIVE_RASTERIZATION_CNTL,
S_028C4C_NULL_SQUAD_AA_MASK_ENABLE(1));
si_pm4_set_reg(pm4, R_030968_VGT_INSTANCE_BASE_ID, 0);
if (sctx->gfx_level < GFX11) {
si_pm4_set_reg(pm4, R_0301EC_CP_COHER_START_DELAY,
sctx->gfx_level >= GFX10 ? 0x20 : 0);
}
}
if (sctx->gfx_level >= GFX10) {
si_pm4_set_reg(pm4, R_00B0C8_SPI_SHADER_USER_ACCUM_PS_0, 0);
si_pm4_set_reg(pm4, R_00B0CC_SPI_SHADER_USER_ACCUM_PS_1, 0);
si_pm4_set_reg(pm4, R_00B0D0_SPI_SHADER_USER_ACCUM_PS_2, 0);
si_pm4_set_reg(pm4, R_00B0D4_SPI_SHADER_USER_ACCUM_PS_3, 0);
si_pm4_set_reg(pm4, R_00B2C8_SPI_SHADER_USER_ACCUM_ESGS_0, 0);
si_pm4_set_reg(pm4, R_00B2CC_SPI_SHADER_USER_ACCUM_ESGS_1, 0);
si_pm4_set_reg(pm4, R_00B2D0_SPI_SHADER_USER_ACCUM_ESGS_2, 0);
si_pm4_set_reg(pm4, R_00B2D4_SPI_SHADER_USER_ACCUM_ESGS_3, 0);
si_pm4_set_reg(pm4, R_00B4C8_SPI_SHADER_USER_ACCUM_LSHS_0, 0);
si_pm4_set_reg(pm4, R_00B4CC_SPI_SHADER_USER_ACCUM_LSHS_1, 0);
si_pm4_set_reg(pm4, R_00B4D0_SPI_SHADER_USER_ACCUM_LSHS_2, 0);
si_pm4_set_reg(pm4, R_00B4D4_SPI_SHADER_USER_ACCUM_LSHS_3, 0);
si_pm4_set_reg(pm4, R_00B0C0_SPI_SHADER_REQ_CTRL_PS,
S_00B0C0_SOFT_GROUPING_EN(1) |
S_00B0C0_NUMBER_OF_REQUESTS_PER_CU(4 - 1));
/* Enable CMASK/HTILE/DCC caching in L2 for small chips. */
unsigned meta_write_policy, meta_read_policy;
unsigned no_alloc = sctx->gfx_level >= GFX11 ? V_02807C_CACHE_NOA_GFX11:
V_02807C_CACHE_NOA_GFX10;
if (sscreen->info.max_render_backends <= 4) {
meta_write_policy = V_02807C_CACHE_LRU_WR; /* cache writes */
meta_read_policy = V_02807C_CACHE_LRU_RD; /* cache reads */
} else {
meta_write_policy = V_02807C_CACHE_STREAM; /* write combine */
meta_read_policy = no_alloc; /* don't cache reads that miss */
}
si_pm4_set_reg(pm4, R_02807C_DB_RMI_L2_CACHE_CONTROL,
S_02807C_Z_WR_POLICY(V_02807C_CACHE_STREAM) |
S_02807C_S_WR_POLICY(V_02807C_CACHE_STREAM) |
S_02807C_HTILE_WR_POLICY(meta_write_policy) |
S_02807C_ZPCPSD_WR_POLICY(V_02807C_CACHE_STREAM) |
S_02807C_Z_RD_POLICY(no_alloc) |
S_02807C_S_RD_POLICY(no_alloc) |
S_02807C_HTILE_RD_POLICY(meta_read_policy));
unsigned gl2_cc;
if (sctx->gfx_level >= GFX11)
gl2_cc = S_028410_DCC_WR_POLICY_GFX11(meta_write_policy) |
S_028410_COLOR_WR_POLICY_GFX11(V_028410_CACHE_STREAM) |
S_028410_COLOR_RD_POLICY(V_028410_CACHE_NOA_GFX11);
else
gl2_cc = S_028410_CMASK_WR_POLICY(meta_write_policy) |
S_028410_FMASK_WR_POLICY(V_028410_CACHE_STREAM) |
S_028410_DCC_WR_POLICY_GFX10(meta_write_policy) |
S_028410_COLOR_WR_POLICY_GFX10(V_028410_CACHE_STREAM) |
S_028410_CMASK_RD_POLICY(meta_read_policy) |
S_028410_FMASK_RD_POLICY(V_028410_CACHE_NOA_GFX10) |
S_028410_COLOR_RD_POLICY(V_028410_CACHE_NOA_GFX10);
si_pm4_set_reg(pm4, R_028410_CB_RMI_GL2_CACHE_CONTROL,
gl2_cc |
S_028410_DCC_RD_POLICY(meta_read_policy));
si_pm4_set_reg(pm4, R_028428_CB_COVERAGE_OUT_CONTROL, 0);
si_pm4_set_reg(pm4, R_028A98_VGT_DRAW_PAYLOAD_CNTL, 0);
/* Break up a pixel wave if it contains deallocs for more than
* half the parameter cache.
*
* To avoid a deadlock where pixel waves aren't launched
* because they're waiting for more pixels while the frontend
* is stuck waiting for PC space, the maximum allowed value is
* the size of the PC minus the largest possible allocation for
* a single primitive shader subgroup.
*/
si_pm4_set_reg(pm4, R_028C50_PA_SC_NGG_MODE_CNTL,
S_028C50_MAX_DEALLOCS_IN_WAVE(sctx->gfx_level >= GFX11 ? 16 : 512));
if (sctx->gfx_level < GFX11) {
/* Reuse for legacy (non-NGG) only. */
si_pm4_set_reg(pm4, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL, 14);
}
if (!has_clear_state) {
si_pm4_set_reg(pm4, R_02835C_PA_SC_TILE_STEERING_OVERRIDE,
sscreen->info.pa_sc_tile_steering_override);
}
si_pm4_set_reg(pm4, R_030964_GE_MAX_VTX_INDX, ~0);
si_pm4_set_reg(pm4, R_030924_GE_MIN_VTX_INDX, 0);
si_pm4_set_reg(pm4, R_030928_GE_INDX_OFFSET, 0);
si_pm4_set_reg(pm4, R_03097C_GE_STEREO_CNTL, 0);
si_pm4_set_reg(pm4, R_030988_GE_USER_VGPR_EN, 0);
}
if (sctx->gfx_level >= GFX10 && sctx->gfx_level <= GFX10_3) {
/* Logical CUs 16 - 31 */
ac_set_reg_cu_en(pm4, R_00B004_SPI_SHADER_PGM_RSRC4_PS, S_00B004_CU_EN(cu_mask_ps >> 16),
C_00B004_CU_EN, 16, &sscreen->info, (void*)si_pm4_set_reg_idx3);
ac_set_reg_cu_en(pm4, R_00B104_SPI_SHADER_PGM_RSRC4_VS, S_00B104_CU_EN(0xffff),
C_00B104_CU_EN, 16, &sscreen->info, (void*)si_pm4_set_reg_idx3);
ac_set_reg_cu_en(pm4, R_00B404_SPI_SHADER_PGM_RSRC4_HS, S_00B404_CU_EN(0xffff),
C_00B404_CU_EN, 16, &sscreen->info, (void*)si_pm4_set_reg_idx3);
si_pm4_set_reg(pm4, R_00B1C0_SPI_SHADER_REQ_CTRL_VS, 0);
si_pm4_set_reg(pm4, R_00B1C8_SPI_SHADER_USER_ACCUM_VS_0, 0);
si_pm4_set_reg(pm4, R_00B1CC_SPI_SHADER_USER_ACCUM_VS_1, 0);
si_pm4_set_reg(pm4, R_00B1D0_SPI_SHADER_USER_ACCUM_VS_2, 0);
si_pm4_set_reg(pm4, R_00B1D4_SPI_SHADER_USER_ACCUM_VS_3, 0);
}
if (sctx->gfx_level >= GFX10_3) {
si_pm4_set_reg(pm4, R_028750_SX_PS_DOWNCONVERT_CONTROL, 0xff);
/* The rate combiners have no effect if they are disabled like this:
* VERTEX_RATE: BYPASS_VTX_RATE_COMBINER = 1
* PRIMITIVE_RATE: BYPASS_PRIM_RATE_COMBINER = 1
* HTILE_RATE: VRS_HTILE_ENCODING = 0
* SAMPLE_ITER: PS_ITER_SAMPLE = 0
*
* Use OVERRIDE, which will ignore results from previous combiners.
* (e.g. enabled sample shading overrides the vertex rate)
*/
si_pm4_set_reg(pm4, R_028848_PA_CL_VRS_CNTL,
S_028848_VERTEX_RATE_COMBINER_MODE(V_028848_VRS_COMB_MODE_OVERRIDE) |
S_028848_SAMPLE_ITER_COMBINER_MODE(V_028848_VRS_COMB_MODE_OVERRIDE));
}
if (sctx->gfx_level >= GFX11) {
si_pm4_set_reg(pm4, R_028C54_PA_SC_BINNER_CNTL_2, 0);
si_pm4_set_reg(pm4, R_028620_PA_RATE_CNTL,
S_028620_VERTEX_RATE(2) | S_028620_PRIM_RATE(1));
/* We must wait for idle using an EOP event before changing the attribute ring registers.
* Use the bottom-of-pipe EOP event, but increment the PWS counter instead of writing memory.
*/
si_pm4_cmd_add(pm4, PKT3(PKT3_RELEASE_MEM, 6, 0));
si_pm4_cmd_add(pm4, S_490_EVENT_TYPE(V_028A90_BOTTOM_OF_PIPE_TS) |
S_490_EVENT_INDEX(5) |
S_490_PWS_ENABLE(1));
si_pm4_cmd_add(pm4, 0); /* DST_SEL, INT_SEL, DATA_SEL */
si_pm4_cmd_add(pm4, 0); /* ADDRESS_LO */
si_pm4_cmd_add(pm4, 0); /* ADDRESS_HI */
si_pm4_cmd_add(pm4, 0); /* DATA_LO */
si_pm4_cmd_add(pm4, 0); /* DATA_HI */
si_pm4_cmd_add(pm4, 0); /* INT_CTXID */
/* Wait for the PWS counter. */
si_pm4_cmd_add(pm4, PKT3(PKT3_ACQUIRE_MEM, 6, 0));
si_pm4_cmd_add(pm4, S_580_PWS_STAGE_SEL(V_580_CP_ME) |
S_580_PWS_COUNTER_SEL(V_580_TS_SELECT) |
S_580_PWS_ENA2(1) |
S_580_PWS_COUNT(0));
si_pm4_cmd_add(pm4, 0xffffffff); /* GCR_SIZE */
si_pm4_cmd_add(pm4, 0x01ffffff); /* GCR_SIZE_HI */
si_pm4_cmd_add(pm4, 0); /* GCR_BASE_LO */
si_pm4_cmd_add(pm4, 0); /* GCR_BASE_HI */
si_pm4_cmd_add(pm4, S_585_PWS_ENA(1));
si_pm4_cmd_add(pm4, 0); /* GCR_CNTL */
si_pm4_set_reg(pm4, R_031110_SPI_GS_THROTTLE_CNTL1, 0x12355123);
si_pm4_set_reg(pm4, R_031114_SPI_GS_THROTTLE_CNTL2, 0x1544D);
assert((sscreen->attribute_ring->gpu_address >> 32) == sscreen->info.address32_hi);
/* The PS will read inputs from this address. */
si_pm4_set_reg(pm4, R_031118_SPI_ATTRIBUTE_RING_BASE,
sscreen->attribute_ring->gpu_address >> 16);
si_pm4_set_reg(pm4, R_03111C_SPI_ATTRIBUTE_RING_SIZE,
S_03111C_MEM_SIZE(((sscreen->attribute_ring->bo_size /
sscreen->info.max_se) >> 16) - 1) |
S_03111C_BIG_PAGE(sscreen->info.discardable_allows_big_page) |
S_03111C_L1_POLICY(1));
}
sctx->cs_preamble_state = pm4;
/* Make a copy of the preamble for TMZ. */
sctx->cs_preamble_state_tmz = (struct si_pm4_state *)CALLOC_STRUCT(si_cs_preamble);
memcpy(sctx->cs_preamble_state_tmz, sctx->cs_preamble_state, sizeof(struct si_cs_preamble));
}