mesa/src/gallium/drivers/radeonsi/si_pipe.h

2076 lines
76 KiB
C

/*
* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
* Copyright 2018 Advanced Micro Devices, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef SI_PIPE_H
#define SI_PIPE_H
#include "si_shader.h"
#include "si_state.h"
#include "util/u_dynarray.h"
#include "util/u_idalloc.h"
#include "util/u_suballoc.h"
#include "util/u_threaded_context.h"
#include "util/u_vertex_state_cache.h"
#include "ac_sqtt.h"
#include "ac_spm.h"
#ifdef __cplusplus
extern "C" {
#endif
#if UTIL_ARCH_BIG_ENDIAN
#define SI_BIG_ENDIAN 1
#else
#define SI_BIG_ENDIAN 0
#endif
#define ATI_VENDOR_ID 0x1002
#define SI_NOT_QUERY 0xffffffff
/* The base vertex and primitive restart can be any number, but we must pick
* one which will mean "unknown" for the purpose of state tracking and
* the number shouldn't be a commonly-used one. */
#define SI_BASE_VERTEX_UNKNOWN INT_MIN
#define SI_START_INSTANCE_UNKNOWN ((unsigned)INT_MIN)
#define SI_DRAW_ID_UNKNOWN ((unsigned)INT_MIN)
#define SI_RESTART_INDEX_UNKNOWN ((unsigned)INT_MIN)
#define SI_INSTANCE_COUNT_UNKNOWN ((unsigned)INT_MIN)
#define SI_NUM_SMOOTH_AA_SAMPLES 4
#define SI_MAX_POINT_SIZE 2048
#define SI_GS_PER_ES 128
/* Alignment for optimal CP DMA performance. */
#define SI_CPDMA_ALIGNMENT 32
/* We don't want to evict buffers from VRAM by mapping them for CPU access,
* because they might never be moved back again. If a buffer is large enough,
* upload data by copying from a temporary GTT buffer. 8K might not seem much,
* but there can be 100000 buffers.
*
* This tweak improves performance for viewperf creo & snx.
*/
#define SI_MAX_VRAM_MAP_SIZE 8196
/* Tunables for compute-based clear_buffer and copy_buffer: */
#define SI_COMPUTE_CLEAR_DW_PER_THREAD 4
#define SI_COMPUTE_COPY_DW_PER_THREAD 4
/* L2 LRU is recommended because the compute shader can finish sooner due to fewer L2 evictions. */
#define SI_COMPUTE_DST_CACHE_POLICY L2_LRU
/* Pipeline & streamout query controls. */
#define SI_CONTEXT_START_PIPELINE_STATS (1 << 0)
#define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1)
#define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
/* Instruction cache. */
#define SI_CONTEXT_INV_ICACHE (1 << 3)
/* Scalar cache. (GFX6-9: scalar L1; GFX10: scalar L0)
* GFX10: This also invalidates the L1 shader array cache. */
#define SI_CONTEXT_INV_SCACHE (1 << 4)
/* Vector cache. (GFX6-9: vector L1; GFX10: vector L0)
* GFX10: This also invalidates the L1 shader array cache. */
#define SI_CONTEXT_INV_VCACHE (1 << 5)
/* L2 cache + L2 metadata cache writeback & invalidate.
* GFX6-8: Used by shaders only. GFX9-10: Used by everything. */
#define SI_CONTEXT_INV_L2 (1 << 6)
/* L2 writeback (write dirty L2 lines to memory for non-L2 clients).
* Only used for coherency with non-L2 clients like CB, DB, CP on GFX6-8.
* GFX6-7 will do complete invalidation, because the writeback is unsupported. */
#define SI_CONTEXT_WB_L2 (1 << 7)
/* Writeback & invalidate the L2 metadata cache only. It can only be coupled with
* a CB or DB flush. */
#define SI_CONTEXT_INV_L2_METADATA (1 << 8)
/* Framebuffer caches. */
#define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9)
#define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
#define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11)
/* Engine synchronization. */
#define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12)
#define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13)
#define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14)
#define SI_CONTEXT_VGT_FLUSH (1 << 15)
#define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16)
/* PFP waits for ME to finish. Used to sync for index and indirect buffers and render
* condition. It's typically set when doing a VS/PS/CS partial flush for buffers. */
#define SI_CONTEXT_PFP_SYNC_ME (1 << 17)
#define SI_PREFETCH_LS (1 << 1)
#define SI_PREFETCH_HS (1 << 2)
#define SI_PREFETCH_ES (1 << 3)
#define SI_PREFETCH_GS (1 << 4)
#define SI_PREFETCH_VS (1 << 5)
#define SI_PREFETCH_PS (1 << 6)
#define SI_MAX_BORDER_COLORS 4096
#define SI_MAX_VIEWPORTS 16
#define SI_MAP_BUFFER_ALIGNMENT 64
/* We only support the minimum allowed value (512), so that we can pack a 3D block size
* in 1 SGPR. */
#define SI_MAX_VARIABLE_THREADS_PER_BLOCK 512
#define SI_CONTEXT_FLAG_AUX (1u << 31)
#define SI_RESOURCE_FLAG_FORCE_LINEAR (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
#define SI_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
#define SI_RESOURCE_FLAG_FORCE_MSAA_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
#define SI_RESOURCE_FLAG_DISABLE_DCC (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
#define SI_RESOURCE_FLAG_DRIVER_INTERNAL (PIPE_RESOURCE_FLAG_DRV_PRIV << 4)
#define SI_RESOURCE_FLAG_READ_ONLY (PIPE_RESOURCE_FLAG_DRV_PRIV << 5)
#define SI_RESOURCE_FLAG_32BIT (PIPE_RESOURCE_FLAG_DRV_PRIV << 6)
#define SI_RESOURCE_FLAG_CLEAR (PIPE_RESOURCE_FLAG_DRV_PRIV << 7)
#define SI_RESOURCE_AUX_PLANE (PIPE_RESOURCE_FLAG_DRV_PRIV << 8)
/* Set a micro tile mode: */
#define SI_RESOURCE_FLAG_FORCE_MICRO_TILE_MODE (PIPE_RESOURCE_FLAG_DRV_PRIV << 9)
#define SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT (util_logbase2(PIPE_RESOURCE_FLAG_DRV_PRIV) + 10)
#define SI_RESOURCE_FLAG_MICRO_TILE_MODE_SET(x) \
(((x)&0x3) << SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT)
#define SI_RESOURCE_FLAG_MICRO_TILE_MODE_GET(x) \
(((x) >> SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT) & 0x3)
#define SI_RESOURCE_FLAG_GL2_BYPASS (PIPE_RESOURCE_FLAG_DRV_PRIV << 12)
/* Discard instead of evict. */
#define SI_RESOURCE_FLAG_DISCARDABLE (PIPE_RESOURCE_FLAG_DRV_PRIV << 13)
enum si_has_gs {
GS_OFF,
GS_ON,
};
enum si_has_tess {
TESS_OFF,
TESS_ON,
};
enum si_has_ngg {
NGG_OFF,
NGG_ON,
};
#define DCC_CODE(x) (((x) << 24) | ((x) << 16) | ((x) << 8) | (x))
enum si_clear_code
{
/* Common clear codes. */
DCC_CLEAR_0000 = DCC_CODE(0x00), /* all bits are 0 */
DCC_UNCOMPRESSED = DCC_CODE(0xFF),
GFX8_DCC_CLEAR_0000 = DCC_CLEAR_0000,
GFX8_DCC_CLEAR_0001 = DCC_CODE(0x40),
GFX8_DCC_CLEAR_1110 = DCC_CODE(0x80),
GFX8_DCC_CLEAR_1111 = DCC_CODE(0xC0),
GFX8_DCC_CLEAR_REG = DCC_CODE(0x20),
GFX9_DCC_CLEAR_SINGLE = DCC_CODE(0x10),
GFX11_DCC_CLEAR_SINGLE = DCC_CODE(0x01),
GFX11_DCC_CLEAR_0000 = DCC_CLEAR_0000, /* all bits are 0 */
GFX11_DCC_CLEAR_1111_UNORM = DCC_CODE(0x02), /* all bits are 1 */
GFX11_DCC_CLEAR_1111_FP16 = DCC_CODE(0x04), /* all 16-bit words are 0x3c00, max 64bpp */
GFX11_DCC_CLEAR_1111_FP32 = DCC_CODE(0x06), /* all 32-bit words are 0x3f800000 */
/* Color bits are 0, alpha bits are 1; only 88, 8888, 16161616 with alpha_on_msb=1 */
GFX11_DCC_CLEAR_0001_UNORM = DCC_CODE(0x08),
/* Color bits are 1, alpha bits are 0, only 88, 8888, 16161616 with alpha_on_msb=1 */
GFX11_DCC_CLEAR_1110_UNORM = DCC_CODE(0x0A),
};
#define SI_IMAGE_ACCESS_DCC_OFF (1 << 8)
#define SI_IMAGE_ACCESS_ALLOW_DCC_STORE (1 << 9)
#define SI_IMAGE_ACCESS_BLOCK_FORMAT_AS_UINT (1 << 10) /* for compressed/subsampled images */
/* Debug flags. */
enum
{
/* Shader logging options: */
DBG_VS = MESA_SHADER_VERTEX,
DBG_TCS = MESA_SHADER_TESS_CTRL,
DBG_TES = MESA_SHADER_TESS_EVAL,
DBG_GS = MESA_SHADER_GEOMETRY,
DBG_PS = MESA_SHADER_FRAGMENT,
DBG_CS = MESA_SHADER_COMPUTE,
DBG_NO_IR,
DBG_NO_NIR,
DBG_NO_ASM,
DBG_PREOPT_IR,
/* Shader compiler options the shader cache should be aware of: */
DBG_FS_CORRECT_DERIVS_AFTER_KILL,
DBG_W32_GE,
DBG_W32_PS,
DBG_W32_PS_DISCARD,
DBG_W32_CS,
DBG_W64_GE,
DBG_W64_PS,
DBG_W64_CS,
/* Shader compiler options (with no effect on the shader cache): */
DBG_CHECK_IR,
DBG_MONOLITHIC_SHADERS,
DBG_NO_OPT_VARIANT,
/* Information logging options: */
DBG_INFO,
DBG_TEX,
DBG_COMPUTE,
DBG_VM,
DBG_CACHE_STATS,
DBG_IB,
/* Driver options: */
DBG_NO_WC,
DBG_CHECK_VM,
DBG_RESERVE_VMID,
DBG_SHADOW_REGS,
DBG_NO_FAST_DISPLAY_LIST,
/* Multimedia options: */
DBG_NO_EFC,
/* 3D engine options: */
DBG_NO_GFX,
DBG_NO_NGG,
DBG_ALWAYS_NGG_CULLING_ALL,
DBG_NO_NGG_CULLING,
DBG_SWITCH_ON_EOP,
DBG_NO_OUT_OF_ORDER,
DBG_NO_DPBB,
DBG_DPBB,
DBG_NO_HYPERZ,
DBG_NO_2D_TILING,
DBG_NO_TILING,
DBG_NO_DISPLAY_TILING,
DBG_NO_DISPLAY_DCC,
DBG_NO_EXPORTED_DCC,
DBG_NO_DCC,
DBG_NO_DCC_CLEAR,
DBG_NO_DCC_STORE,
DBG_DCC_STORE,
DBG_NO_DCC_MSAA,
DBG_NO_FMASK,
DBG_NO_DMA,
DBG_TMZ,
DBG_SQTT,
DBG_COUNT
};
enum
{
/* Tests: */
DBG_TEST_IMAGE_COPY,
DBG_TEST_VMFAULT_CP,
DBG_TEST_VMFAULT_SHADER,
DBG_TEST_DMA_PERF,
DBG_TEST_GDS,
DBG_TEST_GDS_MM,
DBG_TEST_GDS_OA_MM,
};
#define DBG_ALL_SHADERS (((1 << (DBG_CS + 1)) - 1))
#define DBG(name) (1ull << DBG_##name)
enum si_cache_policy
{
L2_BYPASS,
L2_STREAM, /* same as SLC=1 */
L2_LRU, /* same as SLC=0 */
};
enum si_coherency
{
SI_COHERENCY_NONE, /* no cache flushes needed */
SI_COHERENCY_SHADER,
SI_COHERENCY_CB_META,
SI_COHERENCY_DB_META,
SI_COHERENCY_CP,
};
#define SI_BIND_CONSTANT_BUFFER_SHIFT 0
#define SI_BIND_SHADER_BUFFER_SHIFT 6
#define SI_BIND_IMAGE_BUFFER_SHIFT 12
#define SI_BIND_SAMPLER_BUFFER_SHIFT 18
#define SI_BIND_OTHER_BUFFER_SHIFT 24
/* Bind masks for all 6 shader stages. */
#define SI_BIND_CONSTANT_BUFFER_ALL (0x3f << SI_BIND_CONSTANT_BUFFER_SHIFT)
#define SI_BIND_SHADER_BUFFER_ALL (0x3f << SI_BIND_SHADER_BUFFER_SHIFT)
#define SI_BIND_IMAGE_BUFFER_ALL (0x3f << SI_BIND_IMAGE_BUFFER_SHIFT)
#define SI_BIND_SAMPLER_BUFFER_ALL (0x3f << SI_BIND_SAMPLER_BUFFER_SHIFT)
#define SI_BIND_CONSTANT_BUFFER(shader) ((1 << (shader)) << SI_BIND_CONSTANT_BUFFER_SHIFT)
#define SI_BIND_SHADER_BUFFER(shader) ((1 << (shader)) << SI_BIND_SHADER_BUFFER_SHIFT)
#define SI_BIND_IMAGE_BUFFER(shader) ((1 << (shader)) << SI_BIND_IMAGE_BUFFER_SHIFT)
#define SI_BIND_SAMPLER_BUFFER(shader) ((1 << (shader)) << SI_BIND_SAMPLER_BUFFER_SHIFT)
#define SI_BIND_VERTEX_BUFFER (1 << (SI_BIND_OTHER_BUFFER_SHIFT + 0))
#define SI_BIND_STREAMOUT_BUFFER (1 << (SI_BIND_OTHER_BUFFER_SHIFT + 1))
struct si_compute;
struct si_shader_context;
struct hash_table;
/* Only 32-bit buffer allocations are supported, gallium doesn't support more
* at the moment.
*/
struct si_resource {
struct threaded_resource b;
/* Winsys objects. */
struct pb_buffer *buf;
uint64_t gpu_address;
/* Memory usage if the buffer placement is optimal. */
uint32_t memory_usage_kb;
/* Resource properties. */
uint64_t bo_size;
uint8_t bo_alignment_log2;
enum radeon_bo_domain domains:8;
enum radeon_bo_flag flags:16;
unsigned bind_history; /* bitmask of SI_BIND_xxx_BUFFER */
/* The buffer range which is initialized (with a write transfer,
* streamout, DMA, or as a random access target). The rest of
* the buffer is considered invalid and can be mapped unsynchronized.
*
* This allows unsynchronized mapping of a buffer range which hasn't
* been used yet. It's for applications which forget to use
* the unsynchronized map flag and expect the driver to figure it out.
*/
struct util_range valid_buffer_range;
/* For buffers only. This indicates that a write operation has been
* performed by TC L2, but the cache hasn't been flushed.
* Any hw block which doesn't use or bypasses TC L2 should check this
* flag and flush the cache before using the buffer.
*
* For example, TC L2 must be flushed if a buffer which has been
* modified by a shader store instruction is about to be used as
* an index buffer. The reason is that VGT DMA index fetching doesn't
* use TC L2.
*/
bool TC_L2_dirty;
/* Whether this resource is referenced by bindless handles. */
bool texture_handle_allocated;
bool image_handle_allocated;
/* Whether the resource has been exported via resource_get_handle. */
uint8_t external_usage; /* PIPE_HANDLE_USAGE_* */
};
struct si_transfer {
struct threaded_transfer b;
struct si_resource *staging;
};
struct si_texture {
struct si_resource buffer;
struct radeon_surf surface;
struct si_texture *flushed_depth_texture;
/* One texture allocation can contain these buffers:
* - image (pixel data)
* - FMASK buffer (MSAA compression)
* - CMASK buffer (MSAA compression and/or legacy fast color clear)
* - HTILE buffer (Z/S compression and fast Z/S clear)
* - DCC buffer (color compression and new fast color clear)
* - displayable DCC buffer (if the DCC buffer is not displayable)
*/
uint64_t cmask_base_address_reg;
struct si_resource *cmask_buffer;
unsigned cb_color_info; /* fast clear enable bit */
unsigned color_clear_value[2]; /* not on gfx11 */
unsigned last_msaa_resolve_target_micro_mode;
bool swap_rgb_to_bgr_on_next_clear;
bool swap_rgb_to_bgr;
unsigned num_level0_transfers;
unsigned plane_index; /* other planes are different pipe_resources */
unsigned num_planes;
/* Depth buffer compression and fast clear. */
float depth_clear_value[RADEON_SURF_MAX_LEVELS];
uint8_t stencil_clear_value[RADEON_SURF_MAX_LEVELS];
uint16_t depth_cleared_level_mask_once; /* if it was cleared at least once */
uint16_t depth_cleared_level_mask; /* track if it's cleared (can be false negative) */
uint16_t stencil_cleared_level_mask_once; /* if it was cleared at least once */
uint16_t dirty_level_mask; /* each bit says if that mipmap is compressed */
uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
enum pipe_format db_render_format : 16;
bool fmask_is_identity : 1;
bool tc_compatible_htile : 1;
bool enable_tc_compatible_htile_next_clear : 1;
bool htile_stencil_disabled : 1;
bool upgraded_depth : 1; /* upgraded from unorm to Z32_FLOAT */
bool is_depth : 1;
bool db_compatible : 1;
bool can_sample_z : 1;
bool can_sample_s : 1;
bool need_flush_after_depth_decompression: 1;
/* We need to track DCC dirtiness, because st/dri usually calls
* flush_resource twice per frame (not a bug) and we don't wanna
* decompress DCC twice.
*/
bool displayable_dcc_dirty : 1;
/* Counter that should be non-zero if the texture is bound to a
* framebuffer.
*/
unsigned framebuffers_bound;
};
/* State trackers create separate textures in a next-chain for extra planes
* even if those are planes created purely for modifiers. Because the linking
* of the chain happens outside of the driver, and NULL is interpreted as
* failure, let's create some dummy texture structs. We could use these
* later to use the offsets for linking if we really wanted to.
*
* For now just create a dummy struct and completely ignore it.
*
* Potentially in the future we could store stride/offset and use it during
* creation, though we might want to change how linking is done first.
*/
struct si_auxiliary_texture {
struct threaded_resource b;
struct pb_buffer *buffer;
uint32_t offset;
uint32_t stride;
};
struct si_surface {
struct pipe_surface base;
/* These can vary with block-compressed textures. */
uint16_t width0;
uint16_t height0;
bool color_initialized : 1;
bool depth_initialized : 1;
/* Misc. color flags. */
bool color_is_int8 : 1;
bool color_is_int10 : 1;
bool dcc_incompatible : 1;
/* Color registers. */
unsigned cb_color_info;
unsigned cb_color_view;
unsigned cb_color_attrib;
unsigned cb_color_attrib2; /* GFX9 and later */
unsigned cb_color_attrib3; /* GFX10 and later */
unsigned cb_dcc_control; /* GFX8 and later */
unsigned spi_shader_col_format : 8; /* no blending, no alpha-to-coverage. */
unsigned spi_shader_col_format_alpha : 8; /* alpha-to-coverage */
unsigned spi_shader_col_format_blend : 8; /* blending without alpha. */
unsigned spi_shader_col_format_blend_alpha : 8; /* blending with alpha. */
/* DB registers. */
uint64_t db_depth_base; /* DB_Z_READ/WRITE_BASE */
uint64_t db_stencil_base;
uint64_t db_htile_data_base;
unsigned db_depth_info;
unsigned db_z_info;
unsigned db_z_info2; /* GFX9 only */
unsigned db_depth_view;
unsigned db_depth_size;
unsigned db_depth_slice;
unsigned db_stencil_info;
unsigned db_stencil_info2; /* GFX9 only */
unsigned db_htile_surface;
};
struct si_mmio_counter {
unsigned busy;
unsigned idle;
};
union si_mmio_counters {
struct si_mmio_counters_named {
/* For global GPU load including SDMA. */
struct si_mmio_counter gpu;
/* GRBM_STATUS */
struct si_mmio_counter spi;
struct si_mmio_counter gui;
struct si_mmio_counter ta;
struct si_mmio_counter gds;
struct si_mmio_counter vgt;
struct si_mmio_counter ia;
struct si_mmio_counter sx;
struct si_mmio_counter wd;
struct si_mmio_counter bci;
struct si_mmio_counter sc;
struct si_mmio_counter pa;
struct si_mmio_counter db;
struct si_mmio_counter cp;
struct si_mmio_counter cb;
/* SRBM_STATUS2 */
struct si_mmio_counter sdma;
/* CP_STAT */
struct si_mmio_counter pfp;
struct si_mmio_counter meq;
struct si_mmio_counter me;
struct si_mmio_counter surf_sync;
struct si_mmio_counter cp_dma;
struct si_mmio_counter scratch_ram;
} named;
unsigned array[sizeof(struct si_mmio_counters_named) / sizeof(unsigned)];
};
struct si_memory_object {
struct pipe_memory_object b;
struct pb_buffer *buf;
uint32_t stride;
};
/* Saved CS data for debugging features. */
struct radeon_saved_cs {
uint32_t *ib;
unsigned num_dw;
struct radeon_bo_list_item *bo_list;
unsigned bo_count;
};
struct si_screen {
struct pipe_screen b;
struct radeon_winsys *ws;
struct disk_cache *disk_shader_cache;
struct radeon_info info;
struct nir_shader_compiler_options nir_options;
uint64_t debug_flags;
char renderer_string[183];
void (*make_texture_descriptor)(struct si_screen *screen, struct si_texture *tex, bool sampler,
enum pipe_texture_target target, enum pipe_format pipe_format,
const unsigned char state_swizzle[4], unsigned first_level,
unsigned last_level, unsigned first_layer, unsigned last_layer,
unsigned width, unsigned height, unsigned depth, uint32_t *state,
uint32_t *fmask_state);
unsigned max_memory_usage_kb;
unsigned pa_sc_raster_config;
unsigned pa_sc_raster_config_1;
unsigned se_tile_repeat;
unsigned gs_table_depth;
struct ac_hs_info hs;
unsigned eqaa_force_coverage_samples;
unsigned eqaa_force_z_samples;
unsigned eqaa_force_color_samples;
unsigned pbb_context_states_per_bin;
unsigned pbb_persistent_states_per_bin;
bool has_draw_indirect_multi;
bool has_out_of_order_rast;
bool dpbb_allowed;
bool use_ngg;
bool use_ngg_culling;
bool use_ngg_streamout;
bool allow_dcc_msaa_clear_to_reg_for_bpp[5]; /* indexed by log2(Bpp) */
bool always_allow_dcc_stores;
struct {
#define OPT_BOOL(name, dflt, description) bool name : 1;
#define OPT_INT(name, dflt, description) int name;
#include "si_debug_options.h"
} options;
/* Whether shaders are monolithic (1-part) or separate (3-part). */
bool use_monolithic_shaders;
bool record_llvm_ir;
struct slab_parent_pool pool_transfers;
/* Texture filter settings. */
int force_aniso; /* -1 = disabled */
unsigned max_texel_buffer_elements;
/* Auxiliary context. Mainly used to initialize resources. */
void *aux_context;
mtx_t aux_context_lock;
/* Async compute context for DRI_PRIME copies. */
struct pipe_context *async_compute_context;
simple_mtx_t async_compute_context_lock;
/* This must be in the screen, because UE4 uses one context for
* compilation and another one for rendering.
*/
unsigned num_compilations;
/* Along with ST_DEBUG=precompile, this should show if applications
* are loading shaders on demand. This is a monotonic counter.
*/
unsigned num_shaders_created;
unsigned num_memory_shader_cache_hits;
unsigned num_memory_shader_cache_misses;
unsigned num_disk_shader_cache_hits;
unsigned num_disk_shader_cache_misses;
/* GPU load thread. */
simple_mtx_t gpu_load_mutex;
thrd_t gpu_load_thread;
bool gpu_load_thread_created;
union si_mmio_counters mmio_counters;
volatile unsigned gpu_load_stop_thread; /* bool */
/* Performance counters. */
struct si_perfcounters *perfcounters;
/* If pipe_screen wants to recompute and re-emit the framebuffer,
* sampler, and image states of all contexts, it should atomically
* increment this.
*
* Each context will compare this with its own last known value of
* the counter before drawing and re-emit the states accordingly.
*/
unsigned dirty_tex_counter;
unsigned dirty_buf_counter;
/* Atomically increment this counter when an existing texture's
* metadata is enabled or disabled in a way that requires changing
* contexts' compressed texture binding masks.
*/
unsigned compressed_colortex_counter;
struct {
/* Context flags to set so that all writes from earlier jobs
* in the CP are seen by L2 clients.
*/
unsigned cp_to_L2;
/* Context flags to set so that all writes from earlier jobs
* that end in L2 are seen by CP.
*/
unsigned L2_to_cp;
} barrier_flags;
simple_mtx_t shader_parts_mutex;
struct si_shader_part *vs_prologs;
struct si_shader_part *tcs_epilogs;
struct si_shader_part *ps_prologs;
struct si_shader_part *ps_epilogs;
/* Shader cache in memory.
*
* Design & limitations:
* - The shader cache is per screen (= per process), never saved to
* disk, and skips redundant shader compilations from NIR to bytecode.
* - It can only be used with one-variant-per-shader support, in which
* case only the main (typically middle) part of shaders is cached.
* - Only VS, TCS, TES, PS are cached, out of which only the hw VS
* variants of VS and TES are cached, so LS and ES aren't.
* - GS and CS aren't cached, but it's certainly possible to cache
* those as well.
*/
simple_mtx_t shader_cache_mutex;
struct hash_table *shader_cache;
/* Maximum and current size */
uint32_t shader_cache_size;
uint32_t shader_cache_max_size;
/* Shader cache of live shaders. */
struct util_live_shader_cache live_shader_cache;
/* Shader compiler queue for multithreaded compilation. */
struct util_queue shader_compiler_queue;
/* Use at most 3 normal compiler threads on quadcore and better.
* Hyperthreaded CPUs report the number of threads, but we want
* the number of cores. We only need this many threads for shader-db. */
struct ac_llvm_compiler compiler[24]; /* used by the queue only */
struct util_queue shader_compiler_queue_low_priority;
/* Use at most 2 low priority threads on quadcore and better.
* We want to minimize the impact on multithreaded Mesa. */
struct ac_llvm_compiler compiler_lowp[10];
unsigned ngg_subgroup_size;
struct util_idalloc_mt buffer_ids;
struct util_vertex_state_cache vertex_state_cache;
struct si_resource *attribute_ring;
/* NGG streamout. */
simple_mtx_t gds_mutex;
struct pb_buffer *gds;
struct pb_buffer *gds_oa;
};
struct si_sampler_view {
struct pipe_sampler_view base;
/* [0..7] = image descriptor
* [4..7] = buffer descriptor */
uint32_t state[8];
uint32_t fmask_state[8];
const struct legacy_surf_level *base_level_info;
ubyte block_width;
bool is_stencil_sampler;
bool dcc_incompatible;
};
#define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
struct si_sampler_state {
#ifndef NDEBUG
unsigned magic;
#endif
uint32_t val[4];
uint32_t upgraded_depth_val[4];
};
struct si_cs_shader_state {
struct si_compute *program;
struct si_compute *emitted_program;
unsigned offset;
bool initialized;
};
struct si_samplers {
struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
/* The i-th bit is set if that element is enabled (non-NULL resource). */
unsigned enabled_mask;
uint32_t has_depth_tex_mask;
uint32_t needs_depth_decompress_mask;
uint32_t needs_color_decompress_mask;
};
struct si_images {
struct pipe_image_view views[SI_NUM_IMAGES];
uint32_t needs_color_decompress_mask;
unsigned enabled_mask;
unsigned display_dcc_store_mask;
};
struct si_framebuffer {
struct pipe_framebuffer_state state;
unsigned colorbuf_enabled_4bit;
unsigned spi_shader_col_format;
unsigned spi_shader_col_format_alpha;
unsigned spi_shader_col_format_blend;
unsigned spi_shader_col_format_blend_alpha;
ubyte nr_samples : 5; /* at most 16xAA */
ubyte log_samples : 3; /* at most 4 = 16xAA */
ubyte nr_color_samples; /* at most 8xAA */
ubyte compressed_cb_mask;
ubyte uncompressed_cb_mask;
ubyte color_is_int8;
ubyte color_is_int10;
ubyte dirty_cbufs;
ubyte dcc_overwrite_combiner_watermark;
ubyte min_bytes_per_pixel;
bool dirty_zsbuf;
bool any_dst_linear;
bool CB_has_shader_readable_metadata;
bool DB_has_shader_readable_metadata;
bool all_DCC_pipe_aligned;
bool has_dcc_msaa;
};
enum si_quant_mode
{
/* This is the list we want to support. */
SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH,
SI_QUANT_MODE_14_10_FIXED_POINT_1_1024TH,
SI_QUANT_MODE_12_12_FIXED_POINT_1_4096TH,
};
struct si_signed_scissor {
int minx;
int miny;
int maxx;
int maxy;
enum si_quant_mode quant_mode;
};
struct si_viewports {
struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS];
};
struct si_streamout_target {
struct pipe_stream_output_target b;
/* The buffer where BUFFER_FILLED_SIZE is stored. */
struct si_resource *buf_filled_size;
unsigned buf_filled_size_offset;
bool buf_filled_size_valid;
unsigned stride_in_dw;
};
struct si_streamout {
bool begin_emitted;
unsigned enabled_mask;
unsigned num_targets;
struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS];
unsigned append_bitmask;
bool suspended;
/* External state which comes from the vertex shader,
* it must be set explicitly when binding a shader. */
uint8_t *stride_in_dw;
unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
/* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
unsigned hw_enabled_mask;
/* The state of VGT_STRMOUT_(CONFIG|EN). */
bool streamout_enabled;
bool prims_gen_query_enabled;
int num_prims_gen_queries;
};
/* A shader state consists of the shader selector, which is a constant state
* object shared by multiple contexts and shouldn't be modified, and
* the current shader variant selected for this context.
*/
struct si_shader_ctx_state {
struct si_shader_selector *cso;
struct si_shader *current;
/* The shader variant key representing the current state. */
union si_shader_key key;
};
#define SI_NUM_VGT_PARAM_KEY_BITS 12
#define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
/* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
* Some fields are set by state-change calls, most are set by draw_vbo.
*/
union si_vgt_param_key {
struct {
#if UTIL_ARCH_LITTLE_ENDIAN
uint16_t prim : 4;
uint16_t uses_instancing : 1;
uint16_t multi_instances_smaller_than_primgroup : 1;
uint16_t primitive_restart : 1;
uint16_t count_from_stream_output : 1;
uint16_t line_stipple_enabled : 1;
uint16_t uses_tess : 1;
uint16_t tess_uses_prim_id : 1;
uint16_t uses_gs : 1;
uint16_t _pad : 16 - SI_NUM_VGT_PARAM_KEY_BITS;
#else /* UTIL_ARCH_BIG_ENDIAN */
uint16_t _pad : 16 - SI_NUM_VGT_PARAM_KEY_BITS;
uint16_t uses_gs : 1;
uint16_t tess_uses_prim_id : 1;
uint16_t uses_tess : 1;
uint16_t line_stipple_enabled : 1;
uint16_t count_from_stream_output : 1;
uint16_t primitive_restart : 1;
uint16_t multi_instances_smaller_than_primgroup : 1;
uint16_t uses_instancing : 1;
uint16_t prim : 4;
#endif
} u;
uint16_t index;
};
struct si_texture_handle {
unsigned desc_slot;
bool desc_dirty;
struct pipe_sampler_view *view;
struct si_sampler_state sstate;
};
struct si_image_handle {
unsigned desc_slot;
bool desc_dirty;
struct pipe_image_view view;
};
struct si_saved_cs {
struct pipe_reference reference;
struct si_context *ctx;
struct radeon_saved_cs gfx;
struct radeon_saved_cs compute;
struct si_resource *trace_buf;
unsigned trace_id;
unsigned gfx_last_dw;
bool flushed;
int64_t time_flush;
};
struct si_small_prim_cull_info {
float scale[2], translate[2];
float scale_no_aa[2], translate_no_aa[2];
float clip_half_line_width[2]; /* line_width * 0.5 in clip space in X and Y directions */
float small_prim_precision_no_aa; /* same as the small prim precision, but ignores MSAA */
/* The above fields are uploaded to memory. The below fields are passed via user SGPRs. */
float small_prim_precision;
};
struct si_vertex_state {
struct pipe_vertex_state b;
struct si_vertex_elements velems;
uint32_t descriptors[4 * SI_MAX_ATTRIBS];
};
typedef void (*pipe_draw_vbo_func)(struct pipe_context *pipe,
const struct pipe_draw_info *info,
unsigned drawid_offset,
const struct pipe_draw_indirect_info *indirect,
const struct pipe_draw_start_count_bias *draws,
unsigned num_draws);
typedef void (*pipe_draw_vertex_state_func)(struct pipe_context *ctx,
struct pipe_vertex_state *vstate,
uint32_t partial_velem_mask,
struct pipe_draw_vertex_state_info info,
const struct pipe_draw_start_count_bias *draws,
unsigned num_draws);
struct si_context {
struct pipe_context b; /* base class */
enum radeon_family family;
enum amd_gfx_level gfx_level;
struct radeon_winsys *ws;
struct radeon_winsys_ctx *ctx;
struct radeon_cmdbuf gfx_cs; /* compute IB if graphics is disabled */
struct radeon_cmdbuf *sdma_cs;
struct pipe_fence_handle *last_gfx_fence;
struct si_resource *eop_bug_scratch;
struct si_resource *eop_bug_scratch_tmz;
struct u_upload_mgr *cached_gtt_allocator;
struct threaded_context *tc;
struct u_suballocator allocator_zeroed_memory;
struct slab_child_pool pool_transfers;
struct slab_child_pool pool_transfers_unsync; /* for threaded_context */
struct pipe_device_reset_callback device_reset_callback;
struct u_log_context *log;
void *query_result_shader;
void *sh_query_result_shader;
struct si_resource *shadowed_regs;
void (*emit_cache_flush)(struct si_context *ctx, struct radeon_cmdbuf *cs);
struct blitter_context *blitter;
void *noop_blend;
void *noop_dsa;
void *no_velems_state;
void *discard_rasterizer_state;
void *custom_dsa_flush;
void *custom_blend_resolve;
void *custom_blend_fmask_decompress;
void *custom_blend_eliminate_fastclear;
void *custom_blend_dcc_decompress;
void *vs_blit_pos;
void *vs_blit_pos_layered;
void *vs_blit_color;
void *vs_blit_color_layered;
void *vs_blit_texcoord;
void *cs_clear_buffer;
void *cs_clear_buffer_rmw;
void *cs_copy_buffer;
void *cs_copy_image[2][2]; /* [src_is_1d][dst_is_1d] */
void *cs_clear_render_target;
void *cs_clear_render_target_1d_array;
void *cs_clear_12bytes_buffer;
void *cs_dcc_decompress;
void *cs_dcc_retile[32];
void *cs_fmask_expand[3][2]; /* [log2(samples)-1][is_array] */
struct si_screen *screen;
struct util_debug_callback debug;
struct ac_llvm_compiler compiler; /* only non-threaded compilation */
struct hash_table *fixed_func_tcs_shader_cache;
struct si_resource *wait_mem_scratch;
struct si_resource *wait_mem_scratch_tmz;
unsigned wait_mem_number;
uint16_t prefetch_L2_mask;
bool blitter_running;
bool in_update_ps_colorbuf0_slot;
bool in_dcc_decompress;
bool is_noop:1;
bool has_graphics:1;
bool gfx_flush_in_progress : 1;
bool gfx_last_ib_is_busy : 1;
bool compute_is_busy : 1;
int8_t pipeline_stats_enabled; /* -1 = unknown, 0 = disabled, 1 = enabled */
unsigned num_gfx_cs_flushes;
unsigned initial_gfx_cs_size;
unsigned last_dirty_tex_counter;
unsigned last_dirty_buf_counter;
unsigned last_compressed_colortex_counter;
unsigned last_num_draw_calls;
unsigned flags; /* flush flags */
/* Current unaccounted memory usage. */
uint32_t memory_usage_kb;
/* Atoms (direct states). */
union si_state_atoms atoms;
unsigned dirty_atoms; /* mask */
/* PM4 states (precomputed immutable states) */
unsigned dirty_states;
union si_state queued;
union si_state emitted;
/* Atom declarations. */
struct si_framebuffer framebuffer;
unsigned sample_locs_num_samples;
uint16_t sample_mask;
unsigned last_cb_target_mask;
struct pipe_blend_color blend_color;
struct pipe_clip_state clip_state;
struct si_shader_data shader_pointers;
struct si_stencil_ref stencil_ref;
bool blend_color_any_nonzeros:1;
bool clip_state_any_nonzeros:1;
bool viewport0_y_inverted;
struct pipe_scissor_state scissors[SI_MAX_VIEWPORTS];
struct si_streamout streamout;
struct si_viewports viewports;
unsigned num_window_rectangles;
bool window_rectangles_include;
struct pipe_scissor_state window_rectangles[4];
/* Precomputed states. */
struct si_pm4_state *last_preamble;
struct si_pm4_state *cs_preamble_state;
struct si_pm4_state *cs_preamble_state_tmz;
uint16_t gs_ring_state_dw_offset;
uint16_t gs_ring_state_dw_offset_tmz;
bool cs_preamble_has_vgt_flush;
bool cs_preamble_has_vgt_flush_tmz;
struct si_pm4_state *vgt_shader_config[SI_NUM_VGT_STAGES_STATES];
/* shaders */
union {
struct {
struct si_shader_ctx_state vs;
struct si_shader_ctx_state ps;
struct si_shader_ctx_state gs;
struct si_shader_ctx_state tcs;
struct si_shader_ctx_state tes;
} shader;
/* indexed access using pipe_shader_type (not by MESA_SHADER_*) */
struct si_shader_ctx_state shaders[SI_NUM_GRAPHICS_SHADERS];
};
struct si_cs_shader_state cs_shader_state;
/* if current tcs set by user */
bool is_user_tcs;
/* shader information */
uint64_t ps_inputs_read_or_disabled;
struct si_vertex_elements *vertex_elements;
unsigned num_vertex_elements;
unsigned cs_max_waves_per_sh;
bool uses_nontrivial_vs_prolog;
bool force_trivial_vs_prolog;
bool do_update_shaders;
bool compute_shaderbuf_sgprs_dirty;
bool compute_image_sgprs_dirty;
bool vs_uses_base_instance;
bool vs_uses_draw_id;
uint8_t patch_vertices;
/* shader descriptors */
struct si_descriptors descriptors[SI_NUM_DESCS];
unsigned descriptors_dirty;
unsigned shader_pointers_dirty;
unsigned shader_needs_decompress_mask;
unsigned shader_has_depth_tex;
struct si_buffer_resources internal_bindings;
struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
struct si_samplers samplers[SI_NUM_SHADERS];
struct si_images images[SI_NUM_SHADERS];
bool bo_list_add_all_resident_resources;
bool bo_list_add_all_gfx_resources;
bool bo_list_add_all_compute_resources;
/* other shader resources */
struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on GFX7 */
struct pipe_resource *esgs_ring;
struct pipe_resource *gsvs_ring;
struct pipe_resource *tess_rings;
struct pipe_resource *tess_rings_tmz;
union pipe_color_union *border_color_table; /* in CPU memory, any endian */
struct si_resource *border_color_buffer;
union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
unsigned border_color_count;
unsigned num_vs_blit_sgprs;
uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
uint32_t cs_user_data[4];
/* Vertex buffers. */
bool vertex_buffers_dirty;
bool vertex_buffer_pointer_dirty;
bool vertex_buffer_user_sgprs_dirty;
struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
uint16_t vertex_buffer_unaligned; /* bitmask of not dword-aligned buffers */
uint32_t *vb_descriptors_gpu_list;
struct si_resource *vb_descriptors_buffer;
unsigned vb_descriptors_offset;
unsigned vb_descriptor_user_sgprs[5 * 4];
/* MSAA config state. */
int ps_iter_samples;
bool ps_uses_fbfetch;
bool smoothing_enabled;
/* point smoothing state.*/
bool point_smoothing_enabled;
/* DB render state. */
unsigned ps_db_shader_control;
unsigned dbcb_copy_sample;
bool dbcb_depth_copy_enabled : 1;
bool dbcb_stencil_copy_enabled : 1;
bool db_flush_depth_inplace : 1;
bool db_flush_stencil_inplace : 1;
bool db_depth_clear : 1;
bool db_depth_disable_expclear : 1;
bool db_stencil_clear : 1;
bool db_stencil_disable_expclear : 1;
bool occlusion_queries_disabled : 1;
bool generate_mipmap_for_depth : 1;
bool allow_flat_shading : 1;
/* Emitted draw state. */
bool ngg : 1;
bool disable_instance_packing : 1;
uint16_t ngg_culling;
unsigned last_index_size;
int last_base_vertex;
unsigned last_start_instance;
unsigned last_instance_count;
unsigned last_drawid;
unsigned last_sh_base_reg;
int last_primitive_restart_en;
unsigned last_restart_index;
unsigned last_prim;
unsigned last_multi_vgt_param;
unsigned last_gs_out_prim;
unsigned current_vs_state; /* all VS bits including LS bits */
unsigned current_gs_state; /* only GS and NGG bits */
unsigned last_vs_state;
unsigned last_gs_state;
enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
struct si_small_prim_cull_info last_small_prim_cull_info;
struct si_resource *small_prim_cull_info_buf;
uint64_t small_prim_cull_info_address;
/* Scratch buffer */
struct si_resource *scratch_buffer;
unsigned spi_tmpring_size;
unsigned max_seen_scratch_bytes_per_wave;
unsigned max_seen_compute_scratch_bytes_per_wave;
struct si_resource *compute_scratch_buffer;
/* Emitted derived tessellation state. */
/* Local shader (VS), or HS if LS-HS are merged. */
struct si_shader *last_ls;
struct si_shader_selector *last_tcs;
unsigned last_num_tcs_input_cp;
unsigned last_tes_sh_base;
bool last_tess_uses_primid;
unsigned last_num_patches;
unsigned last_ls_hs_config;
/* Debug state. */
bool is_debug;
struct si_saved_cs *current_saved_cs;
uint64_t dmesg_timestamp;
unsigned apitrace_call_number;
/* Other state */
bool need_check_render_feedback;
bool decompression_enabled;
bool dpbb_force_off;
bool dpbb_force_off_profile_vs;
bool dpbb_force_off_profile_ps;
bool vs_writes_viewport_index;
bool vs_disables_clipping_viewport;
/* Precomputed IA_MULTI_VGT_PARAM */
union si_vgt_param_key ia_multi_vgt_param_key;
unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
/* Bindless descriptors. */
struct si_descriptors bindless_descriptors;
struct util_idalloc bindless_used_slots;
unsigned num_bindless_descriptors;
bool bindless_descriptors_dirty;
bool graphics_bindless_pointer_dirty;
bool compute_bindless_pointer_dirty;
bool gs_attribute_ring_pointer_dirty;
/* Allocated bindless handles */
struct hash_table *tex_handles;
struct hash_table *img_handles;
/* Resident bindless handles */
struct util_dynarray resident_tex_handles;
struct util_dynarray resident_img_handles;
/* Resident bindless handles which need decompression */
struct util_dynarray resident_tex_needs_color_decompress;
struct util_dynarray resident_img_needs_color_decompress;
struct util_dynarray resident_tex_needs_depth_decompress;
/* Bindless state */
bool uses_bindless_samplers;
bool uses_bindless_images;
/* MSAA sample locations.
* The first index is the sample index.
* The second index is the coordinate: X, Y. */
struct {
float x1[1][2];
float x2[2][2];
float x4[4][2];
float x8[8][2];
float x16[16][2];
} sample_positions;
struct pipe_resource *sample_pos_buffer;
/* Misc stats. */
unsigned num_draw_calls;
unsigned num_decompress_calls;
unsigned num_prim_restart_calls;
unsigned num_compute_calls;
unsigned num_cp_dma_calls;
unsigned num_vs_flushes;
unsigned num_ps_flushes;
unsigned num_cs_flushes;
unsigned num_cb_cache_flushes;
unsigned num_db_cache_flushes;
unsigned num_L2_invalidates;
unsigned num_L2_writebacks;
unsigned num_resident_handles;
uint64_t num_alloc_tex_transfer_bytes;
unsigned last_tex_ps_draw_ratio; /* for query */
unsigned context_roll;
/* Queries. */
/* Maintain the list of active queries for pausing between IBs. */
int num_occlusion_queries;
int num_perfect_occlusion_queries;
int num_pipeline_stat_queries;
int num_pipeline_stat_emulated_queries;
struct list_head active_queries;
unsigned num_cs_dw_queries_suspend;
/* Shared buffer for pipeline stats queries implemented with an atomic op */
struct si_resource *pipeline_stats_query_buf;
/* Render condition. */
struct pipe_query *render_cond;
unsigned render_cond_mode;
bool render_cond_invert;
bool render_cond_enabled; /* for u_blitter */
/* Shader-based queries. */
struct list_head shader_query_buffers;
unsigned num_active_shader_queries;
bool force_cb_shader_coherent;
struct si_tracked_regs tracked_regs;
/* Resources that need to be flushed, but will not get an explicit
* flush_resource from the frontend and that will need to get flushed during
* a context flush.
*/
struct hash_table *dirty_implicit_resources;
pipe_draw_vbo_func draw_vbo[2][2][2];
pipe_draw_vertex_state_func draw_vertex_state[2][2][2];
/* When b.draw_vbo is a wrapper, real_draw_vbo is the real draw_vbo function */
pipe_draw_vbo_func real_draw_vbo;
pipe_draw_vertex_state_func real_draw_vertex_state;
void (*emit_spi_map[33])(struct si_context *sctx);
/* SQTT */
struct ac_thread_trace_data *thread_trace;
struct ac_spm_trace_data spm_trace;
struct pipe_fence_handle *last_sqtt_fence;
enum rgp_sqtt_marker_event_type sqtt_next_event;
bool thread_trace_enabled;
unsigned context_flags;
/* Shaders. */
/* TODO: move other shaders here too */
/* Only used for DCC MSAA clears with 4-8 fragments and 4-16 samples. */
void *cs_clear_dcc_msaa[32][5][2][3][2]; /* [swizzle_mode][log2(bpe)][fragments == 8][log2(samples)-2][is_array] */
};
/* si_blit.c */
enum si_blitter_op /* bitmask */
{
SI_SAVE_TEXTURES = 1,
SI_SAVE_FRAMEBUFFER = 2,
SI_SAVE_FRAGMENT_STATE = 4,
SI_DISABLE_RENDER_COND = 8,
};
void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op);
void si_blitter_end(struct si_context *sctx);
void si_init_blit_functions(struct si_context *sctx);
void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
void si_decompress_subresource(struct pipe_context *ctx, struct pipe_resource *tex, unsigned planes,
unsigned level, unsigned first_layer, unsigned last_layer);
void si_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst,
unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src, unsigned src_level,
const struct pipe_box *src_box);
void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex);
void si_flush_implicit_resources(struct si_context *sctx);
/* si_nir_optim.c */
bool si_nir_is_output_const_if_tex_is_const(nir_shader *shader, float *in, float *out, int *texunit);
/* si_buffer.c */
bool si_cs_is_buffer_referenced(struct si_context *sctx, struct pb_buffer *buf,
unsigned usage);
void *si_buffer_map(struct si_context *sctx, struct si_resource *resource,
unsigned usage);
void si_init_resource_fields(struct si_screen *sscreen, struct si_resource *res, uint64_t size,
unsigned alignment);
bool si_alloc_resource(struct si_screen *sscreen, struct si_resource *res);
struct pipe_resource *pipe_aligned_buffer_create(struct pipe_screen *screen, unsigned flags,
unsigned usage, unsigned size, unsigned alignment);
struct si_resource *si_aligned_buffer_create(struct pipe_screen *screen, unsigned flags,
unsigned usage, unsigned size, unsigned alignment);
struct pipe_resource *si_buffer_from_winsys_buffer(struct pipe_screen *screen,
const struct pipe_resource *templ,
struct pb_buffer *imported_buf,
uint64_t offset);
void si_replace_buffer_storage(struct pipe_context *ctx, struct pipe_resource *dst,
struct pipe_resource *src, unsigned num_rebinds,
uint32_t rebind_mask, uint32_t delete_buffer_id);
void si_init_screen_buffer_functions(struct si_screen *sscreen);
void si_init_buffer_functions(struct si_context *sctx);
/* si_clear.c */
#define SI_CLEAR_TYPE_CMASK (1 << 0)
#define SI_CLEAR_TYPE_DCC (1 << 1)
#define SI_CLEAR_TYPE_HTILE (1 << 2)
struct si_clear_info {
struct pipe_resource *resource;
uint64_t offset;
uint32_t size;
uint32_t clear_value;
uint32_t writemask;
bool is_dcc_msaa; /* Clear it as a DCC MSAA image. */
};
enum pipe_format si_simplify_cb_format(enum pipe_format format);
bool vi_alpha_is_on_msb(struct si_screen *sscreen, enum pipe_format format);
bool vi_dcc_get_clear_info(struct si_context *sctx, struct si_texture *tex, unsigned level,
unsigned clear_value, struct si_clear_info *out);
void si_init_buffer_clear(struct si_clear_info *info,
struct pipe_resource *resource, uint64_t offset,
uint32_t size, uint32_t clear_value);
void si_execute_clears(struct si_context *sctx, struct si_clear_info *info,
unsigned num_clears, unsigned types);
void si_init_clear_functions(struct si_context *sctx);
/* si_compute_blit.c */
#define SI_OP_SYNC_CS_BEFORE (1 << 0)
#define SI_OP_SYNC_PS_BEFORE (1 << 1)
#define SI_OP_SYNC_CPDMA_BEFORE (1 << 2) /* only affects CP DMA calls */
#define SI_OP_SYNC_BEFORE (SI_OP_SYNC_CS_BEFORE | SI_OP_SYNC_PS_BEFORE | SI_OP_SYNC_CPDMA_BEFORE)
#define SI_OP_SYNC_AFTER (1 << 3)
#define SI_OP_SYNC_BEFORE_AFTER (SI_OP_SYNC_BEFORE | SI_OP_SYNC_AFTER)
#define SI_OP_SKIP_CACHE_INV_BEFORE (1 << 4) /* don't invalidate caches */
#define SI_OP_CS_IMAGE (1 << 5)
#define SI_OP_CS_RENDER_COND_ENABLE (1 << 6)
#define SI_OP_CPDMA_SKIP_CHECK_CS_SPACE (1 << 7) /* don't call need_cs_space */
#define SI_OP_SYNC_GE_BEFORE (1 << 8) /* only sync VS, TCS, TES, GS */
unsigned si_get_flush_flags(struct si_context *sctx, enum si_coherency coher,
enum si_cache_policy cache_policy);
void si_launch_grid_internal(struct si_context *sctx, struct pipe_grid_info *info,
void *shader, unsigned flags);
void si_launch_grid_internal_ssbos(struct si_context *sctx, struct pipe_grid_info *info,
void *shader, unsigned flags, enum si_coherency coher,
unsigned num_buffers, const struct pipe_shader_buffer *buffers,
unsigned writeable_bitmask);
enum si_clear_method {
SI_CP_DMA_CLEAR_METHOD,
SI_COMPUTE_CLEAR_METHOD,
SI_AUTO_SELECT_CLEAR_METHOD
};
void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
uint64_t offset, uint64_t size, uint32_t *clear_value,
uint32_t clear_value_size, unsigned flags,
enum si_coherency coher, enum si_clear_method method);
void si_compute_clear_buffer_rmw(struct si_context *sctx, struct pipe_resource *dst,
unsigned dst_offset, unsigned size,
uint32_t clear_value, uint32_t writebitmask,
unsigned flags, enum si_coherency coher);
void si_screen_clear_buffer(struct si_screen *sscreen, struct pipe_resource *dst, uint64_t offset,
uint64_t size, unsigned value, unsigned flags);
void si_copy_buffer(struct si_context *sctx, struct pipe_resource *dst, struct pipe_resource *src,
uint64_t dst_offset, uint64_t src_offset, unsigned size, unsigned flags);
void si_compute_copy_image(struct si_context *sctx, struct pipe_resource *dst, unsigned dst_level,
struct pipe_resource *src, unsigned src_level, unsigned dstx,
unsigned dsty, unsigned dstz, const struct pipe_box *src_box,
bool is_dcc_decompress, unsigned flags);
void si_compute_clear_render_target(struct pipe_context *ctx, struct pipe_surface *dstsurf,
const union pipe_color_union *color, unsigned dstx,
unsigned dsty, unsigned width, unsigned height,
bool render_condition_enabled);
void si_retile_dcc(struct si_context *sctx, struct si_texture *tex);
void gfx9_clear_dcc_msaa(struct si_context *sctx, struct pipe_resource *res, uint32_t clear_value,
unsigned flags, enum si_coherency coher);
void si_compute_expand_fmask(struct pipe_context *ctx, struct pipe_resource *tex);
void si_init_compute_blit_functions(struct si_context *sctx);
/* si_cp_dma.c */
void si_cp_dma_wait_for_idle(struct si_context *sctx, struct radeon_cmdbuf *cs);
void si_cp_dma_clear_buffer(struct si_context *sctx, struct radeon_cmdbuf *cs,
struct pipe_resource *dst, uint64_t offset, uint64_t size,
unsigned value, unsigned user_flags, enum si_coherency coher,
enum si_cache_policy cache_policy);
void si_cp_dma_copy_buffer(struct si_context *sctx, struct pipe_resource *dst,
struct pipe_resource *src, uint64_t dst_offset, uint64_t src_offset,
unsigned size, unsigned user_flags, enum si_coherency coher,
enum si_cache_policy cache_policy);
void si_test_gds(struct si_context *sctx);
void si_cp_write_data(struct si_context *sctx, struct si_resource *buf, unsigned offset,
unsigned size, unsigned dst_sel, unsigned engine, const void *data);
void si_cp_copy_data(struct si_context *sctx, struct radeon_cmdbuf *cs, unsigned dst_sel,
struct si_resource *dst, unsigned dst_offset, unsigned src_sel,
struct si_resource *src, unsigned src_offset);
/* si_cp_reg_shadowing.c */
void si_init_cp_reg_shadowing(struct si_context *sctx);
/* si_debug.c */
void si_save_cs(struct radeon_winsys *ws, struct radeon_cmdbuf *cs, struct radeon_saved_cs *saved,
bool get_buffer_list);
void si_clear_saved_cs(struct radeon_saved_cs *saved);
void si_destroy_saved_cs(struct si_saved_cs *scs);
void si_auto_log_cs(void *data, struct u_log_context *log);
void si_log_hw_flush(struct si_context *sctx);
void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
void si_init_debug_functions(struct si_context *sctx);
void si_check_vm_faults(struct si_context *sctx, struct radeon_saved_cs *saved,
enum amd_ip_type ring);
bool si_replace_shader(unsigned num, struct si_shader_binary *binary);
void si_print_current_ib(struct si_context *sctx, FILE *f);
/* si_fence.c */
void si_cp_release_mem(struct si_context *ctx, struct radeon_cmdbuf *cs, unsigned event,
unsigned event_flags, unsigned dst_sel, unsigned int_sel, unsigned data_sel,
struct si_resource *buf, uint64_t va, uint32_t new_fence,
unsigned query_type);
unsigned si_cp_write_fence_dwords(struct si_screen *screen);
void si_cp_wait_mem(struct si_context *ctx, struct radeon_cmdbuf *cs, uint64_t va, uint32_t ref,
uint32_t mask, unsigned flags);
void si_init_fence_functions(struct si_context *ctx);
void si_init_screen_fence_functions(struct si_screen *screen);
struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
struct tc_unflushed_batch_token *tc_token);
/* si_get.c */
void si_init_screen_get_functions(struct si_screen *sscreen);
bool si_sdma_copy_image(struct si_context *ctx, struct si_texture *dst, struct si_texture *src);
/* si_gfx_cs.c */
void si_flush_gfx_cs(struct si_context *ctx, unsigned flags, struct pipe_fence_handle **fence);
void si_allocate_gds(struct si_context *ctx);
void si_set_tracked_regs_to_clear_state(struct si_context *ctx);
void si_begin_new_gfx_cs(struct si_context *ctx, bool first_cs);
void si_trace_emit(struct si_context *sctx);
void si_emit_surface_sync(struct si_context *sctx, struct radeon_cmdbuf *cs,
unsigned cp_coher_cntl);
void gfx10_emit_cache_flush(struct si_context *sctx, struct radeon_cmdbuf *cs);
void si_emit_cache_flush(struct si_context *sctx, struct radeon_cmdbuf *cs);
/* Replace the sctx->b.draw_vbo function with a wrapper. This can be use to implement
* optimizations without affecting the normal draw_vbo functions perf.
*/
void si_install_draw_wrapper(struct si_context *sctx, pipe_draw_vbo_func wrapper,
pipe_draw_vertex_state_func vstate_wrapper);
/* si_gpu_load.c */
void si_gpu_load_kill_thread(struct si_screen *sscreen);
uint64_t si_begin_counter(struct si_screen *sscreen, unsigned type);
unsigned si_end_counter(struct si_screen *sscreen, unsigned type, uint64_t begin);
/* si_compute.c */
void si_emit_initial_compute_regs(struct si_context *sctx, struct radeon_cmdbuf *cs);
void si_init_compute_functions(struct si_context *sctx);
/* si_pipe.c */
bool si_init_compiler(struct si_screen *sscreen, struct ac_llvm_compiler *compiler);
void si_init_aux_async_compute_ctx(struct si_screen *sscreen);
struct si_context* si_get_aux_context(struct si_screen *sscreen);
void si_put_aux_context_flush(struct si_screen *sscreen);
/* si_perfcounters.c */
void si_init_perfcounters(struct si_screen *screen);
void si_destroy_perfcounters(struct si_screen *screen);
void si_inhibit_clockgating(struct si_context *sctx, struct radeon_cmdbuf *cs, bool inhibit);
void si_pc_emit_shaders(struct radeon_cmdbuf *cs, unsigned shaders);
void si_pc_emit_spm_start(struct radeon_cmdbuf *cs);
void si_pc_emit_spm_stop(struct radeon_cmdbuf *cs, bool never_stop_sq_perf_counters,
bool never_send_perfcounter_stop);
void si_pc_emit_spm_reset(struct radeon_cmdbuf *cs);
void si_emit_spm_setup(struct si_context *sctx, struct radeon_cmdbuf *cs);
bool si_spm_init(struct si_context *sctx);
void si_spm_finish(struct si_context *sctx);
/* si_query.c */
void si_init_screen_query_functions(struct si_screen *sscreen);
void si_init_query_functions(struct si_context *sctx);
void si_suspend_queries(struct si_context *sctx);
void si_resume_queries(struct si_context *sctx);
/* si_shaderlib_nir.c */
void *si_create_copy_image_cs(struct si_context *sctx, bool src_is_1d_array, bool dst_is_1d_array);
void *si_create_dcc_retile_cs(struct si_context *sctx, struct radeon_surf *surf);
void *gfx9_create_clear_dcc_msaa_cs(struct si_context *sctx, struct si_texture *tex);
void *si_create_passthrough_tcs(struct si_context *sctx);
/* si_shaderlib_tgsi.c */
void *si_get_blitter_vs(struct si_context *sctx, enum blitter_attrib_type type,
unsigned num_layers);
void *si_create_dma_compute_shader(struct pipe_context *ctx, unsigned num_dwords_per_thread,
bool dst_stream_cache_policy, bool is_copy);
void *si_create_clear_buffer_rmw_cs(struct si_context *sctx);
void *si_create_dcc_decompress_cs(struct pipe_context *ctx);
void *si_clear_render_target_shader(struct pipe_context *ctx);
void *si_clear_render_target_shader_1d_array(struct pipe_context *ctx);
void *si_clear_12bytes_buffer_shader(struct pipe_context *ctx);
void *si_create_fmask_expand_cs(struct pipe_context *ctx, unsigned num_samples, bool is_array);
void *si_create_query_result_cs(struct si_context *sctx);
void *gfx10_create_sh_query_result_cs(struct si_context *sctx);
/* gfx10_query.c */
void gfx10_init_query(struct si_context *sctx);
void gfx10_destroy_query(struct si_context *sctx);
/* si_test_image_copy_region.c */
void si_test_image_copy_region(struct si_screen *sscreen);
/* si_test_clearbuffer.c */
void si_test_dma_perf(struct si_screen *sscreen);
/* si_uvd.c */
struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
const struct pipe_video_codec *templ);
struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
const struct pipe_video_buffer *tmpl);
struct pipe_video_buffer *si_video_buffer_create_with_modifiers(struct pipe_context *pipe,
const struct pipe_video_buffer *tmpl,
const uint64_t *modifiers,
unsigned int modifiers_count);
/* si_viewport.c */
void si_update_vs_viewport_state(struct si_context *ctx);
void si_init_viewport_functions(struct si_context *ctx);
/* si_texture.c */
void si_eliminate_fast_color_clear(struct si_context *sctx, struct si_texture *tex,
bool *ctx_flushed);
void si_texture_discard_cmask(struct si_screen *sscreen, struct si_texture *tex);
bool si_init_flushed_depth_texture(struct pipe_context *ctx, struct pipe_resource *texture);
void si_print_texture_info(struct si_screen *sscreen, struct si_texture *tex,
struct u_log_context *log);
struct pipe_resource *si_texture_create(struct pipe_screen *screen,
const struct pipe_resource *templ);
bool si_texture_commit(struct si_context *ctx, struct si_resource *res, unsigned level,
struct pipe_box *box, bool commit);
bool vi_dcc_formats_compatible(struct si_screen *sscreen, enum pipe_format format1,
enum pipe_format format2);
bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex, unsigned level,
enum pipe_format view_format);
void vi_disable_dcc_if_incompatible_format(struct si_context *sctx, struct pipe_resource *tex,
unsigned level, enum pipe_format view_format);
unsigned si_translate_colorswap(enum amd_gfx_level gfx_level, enum pipe_format format,
bool do_endian_swap);
bool si_texture_disable_dcc(struct si_context *sctx, struct si_texture *tex);
void si_init_screen_texture_functions(struct si_screen *sscreen);
void si_init_context_texture_functions(struct si_context *sctx);
/* si_sqtt.c */
void si_sqtt_write_event_marker(struct si_context* sctx, struct radeon_cmdbuf *rcs,
enum rgp_sqtt_marker_event_type api_type,
uint32_t vertex_offset_user_data,
uint32_t instance_offset_user_data,
uint32_t draw_index_user_data);
bool si_sqtt_register_pipeline(struct si_context* sctx, uint64_t pipeline_hash, uint64_t base_address, bool is_compute);
bool si_sqtt_pipeline_is_registered(struct ac_thread_trace_data *thread_trace_data,
uint64_t pipeline_hash);
void si_sqtt_describe_pipeline_bind(struct si_context* sctx, uint64_t pipeline_hash, int bind_point);
void
si_write_event_with_dims_marker(struct si_context* sctx, struct radeon_cmdbuf *rcs,
enum rgp_sqtt_marker_event_type api_type,
uint32_t x, uint32_t y, uint32_t z);
void
si_write_user_event(struct si_context* sctx, struct radeon_cmdbuf *rcs,
enum rgp_sqtt_marker_user_event_type type,
const char *str, int len);
void
si_sqtt_describe_barrier_start(struct si_context* sctx, struct radeon_cmdbuf *rcs);
void
si_sqtt_describe_barrier_end(struct si_context* sctx, struct radeon_cmdbuf *rcs, unsigned flags);
bool si_init_thread_trace(struct si_context *sctx);
void si_destroy_thread_trace(struct si_context *sctx);
void si_handle_thread_trace(struct si_context *sctx, struct radeon_cmdbuf *rcs);
/*
* common helpers
*/
static inline struct si_resource *si_resource(struct pipe_resource *r)
{
return (struct si_resource *)r;
}
static inline void si_resource_reference(struct si_resource **ptr, struct si_resource *res)
{
pipe_resource_reference((struct pipe_resource **)ptr, (struct pipe_resource *)res);
}
static inline void si_texture_reference(struct si_texture **ptr, struct si_texture *res)
{
pipe_resource_reference((struct pipe_resource **)ptr, &res->buffer.b.b);
}
static inline void
si_shader_selector_reference(struct si_context *sctx, /* sctx can optionally be NULL */
struct si_shader_selector **dst, struct si_shader_selector *src)
{
if (*dst == src)
return;
struct si_screen *sscreen = src ? src->screen : (*dst)->screen;
util_shader_reference(&sctx->b, &sscreen->live_shader_cache, (void **)dst, src);
}
static inline bool vi_dcc_enabled(struct si_texture *tex, unsigned level)
{
return !tex->is_depth && tex->surface.meta_offset && level < tex->surface.num_meta_levels;
}
static inline unsigned si_tile_mode_index(struct si_texture *tex, unsigned level, bool stencil)
{
if (stencil)
return tex->surface.u.legacy.zs.stencil_tiling_index[level];
else
return tex->surface.u.legacy.tiling_index[level];
}
static inline unsigned si_get_minimum_num_gfx_cs_dwords(struct si_context *sctx,
unsigned num_draws)
{
/* Don't count the needed CS space exactly and just use an upper bound.
*
* Also reserve space for stopping queries at the end of IB, because
* the number of active queries is unlimited in theory.
*/
return 2048 + sctx->num_cs_dw_queries_suspend + num_draws * 10;
}
static inline void si_context_add_resource_size(struct si_context *sctx, struct pipe_resource *r)
{
if (r) {
/* Add memory usage for need_gfx_cs_space */
sctx->memory_usage_kb += si_resource(r)->memory_usage_kb;
}
}
static inline void si_invalidate_draw_sh_constants(struct si_context *sctx)
{
sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
sctx->last_start_instance = SI_START_INSTANCE_UNKNOWN;
sctx->last_drawid = SI_DRAW_ID_UNKNOWN;
}
static inline void si_invalidate_draw_constants(struct si_context *sctx)
{
si_invalidate_draw_sh_constants(sctx);
sctx->last_instance_count = SI_INSTANCE_COUNT_UNKNOWN;
}
static inline unsigned si_get_atom_bit(struct si_context *sctx, struct si_atom *atom)
{
return 1 << (atom - sctx->atoms.array);
}
static inline void si_set_atom_dirty(struct si_context *sctx, struct si_atom *atom, bool dirty)
{
unsigned bit = si_get_atom_bit(sctx, atom);
if (dirty)
sctx->dirty_atoms |= bit;
else
sctx->dirty_atoms &= ~bit;
}
static inline bool si_is_atom_dirty(struct si_context *sctx, struct si_atom *atom)
{
return (sctx->dirty_atoms & si_get_atom_bit(sctx, atom)) != 0;
}
static inline void si_mark_atom_dirty(struct si_context *sctx, struct si_atom *atom)
{
si_set_atom_dirty(sctx, atom, true);
}
/* This should be evaluated at compile time if all parameters except sctx are constants. */
static ALWAYS_INLINE struct si_shader_ctx_state *
si_get_vs_inline(struct si_context *sctx, enum si_has_tess has_tess, enum si_has_gs has_gs)
{
if (has_gs)
return &sctx->shader.gs;
if (has_tess)
return &sctx->shader.tes;
return &sctx->shader.vs;
}
static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
{
return si_get_vs_inline(sctx, sctx->shader.tes.cso ? TESS_ON : TESS_OFF,
sctx->shader.gs.cso ? GS_ON : GS_OFF);
}
static inline bool si_can_dump_shader(struct si_screen *sscreen, gl_shader_stage stage)
{
return sscreen->debug_flags & (1 << stage);
}
static inline bool si_get_strmout_en(struct si_context *sctx)
{
return sctx->streamout.streamout_enabled || sctx->streamout.prims_gen_query_enabled;
}
static inline unsigned si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
{
unsigned alignment, tcc_cache_line_size;
/* If the upload size is less than the cache line size (e.g. 16, 32),
* the whole thing will fit into a cache line if we align it to its size.
* The idea is that multiple small uploads can share a cache line.
* If the upload size is greater, align it to the cache line size.
*/
alignment = util_next_power_of_two(upload_size);
tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size;
return MIN2(alignment, tcc_cache_line_size);
}
static inline void si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
{
if (pipe_reference(&(*dst)->reference, &src->reference))
si_destroy_saved_cs(*dst);
*dst = src;
}
static inline void si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
bool shaders_read_metadata, bool dcc_pipe_aligned)
{
sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB | SI_CONTEXT_INV_VCACHE;
sctx->force_cb_shader_coherent = false;
if (sctx->gfx_level >= GFX10) {
if (sctx->screen->info.tcc_rb_non_coherent)
sctx->flags |= SI_CONTEXT_INV_L2;
else if (shaders_read_metadata)
sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
} else if (sctx->gfx_level == GFX9) {
/* Single-sample color is coherent with shaders on GFX9, but
* L2 metadata must be flushed if shaders read metadata.
* (DCC, CMASK).
*/
if (num_samples >= 2 || (shaders_read_metadata && !dcc_pipe_aligned))
sctx->flags |= SI_CONTEXT_INV_L2;
else if (shaders_read_metadata)
sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
} else {
/* GFX6-GFX8 */
sctx->flags |= SI_CONTEXT_INV_L2;
}
}
static inline void si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
bool include_stencil, bool shaders_read_metadata)
{
sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB | SI_CONTEXT_INV_VCACHE;
if (sctx->gfx_level >= GFX10) {
if (sctx->screen->info.tcc_rb_non_coherent)
sctx->flags |= SI_CONTEXT_INV_L2;
else if (shaders_read_metadata)
sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
} else if (sctx->gfx_level == GFX9) {
/* Single-sample depth (not stencil) is coherent with shaders
* on GFX9, but L2 metadata must be flushed if shaders read
* metadata.
*/
if (num_samples >= 2 || include_stencil)
sctx->flags |= SI_CONTEXT_INV_L2;
else if (shaders_read_metadata)
sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
} else {
/* GFX6-GFX8 */
sctx->flags |= SI_CONTEXT_INV_L2;
}
}
static inline bool si_can_sample_zs(struct si_texture *tex, bool stencil_sampler)
{
return (stencil_sampler && tex->can_sample_s) || (!stencil_sampler && tex->can_sample_z);
}
static inline bool si_htile_enabled(struct si_texture *tex, unsigned level, unsigned zs_mask)
{
if (zs_mask == PIPE_MASK_S && (tex->htile_stencil_disabled || !tex->surface.has_stencil))
return false;
if (!tex->is_depth || !tex->surface.meta_offset)
return false;
struct si_screen *sscreen = (struct si_screen *)tex->buffer.b.b.screen;
if (sscreen->info.gfx_level >= GFX8) {
return level < tex->surface.num_meta_levels;
} else {
/* GFX6-7 don't have TC-compatible HTILE, which means they have to run
* a decompression pass for every mipmap level before texturing, so compress
* only one level to reduce the number of decompression passes to a minimum.
*/
return level == 0;
}
}
static inline bool vi_tc_compat_htile_enabled(struct si_texture *tex, unsigned level,
unsigned zs_mask)
{
assert(!tex->tc_compatible_htile || tex->surface.meta_offset);
return tex->tc_compatible_htile && si_htile_enabled(tex, level, zs_mask);
}
static inline unsigned si_get_ps_iter_samples(struct si_context *sctx)
{
if (sctx->ps_uses_fbfetch)
return sctx->framebuffer.nr_color_samples;
return MIN2(sctx->ps_iter_samples, sctx->framebuffer.nr_color_samples);
}
static inline unsigned si_get_total_colormask(struct si_context *sctx)
{
if (sctx->queued.named.rasterizer->rasterizer_discard)
return 0;
struct si_shader_selector *ps = sctx->shader.ps.cso;
if (!ps)
return 0;
unsigned colormask =
sctx->framebuffer.colorbuf_enabled_4bit & sctx->queued.named.blend->cb_target_mask;
if (!ps->info.color0_writes_all_cbufs)
colormask &= ps->info.colors_written_4bit;
else if (!ps->info.colors_written_4bit)
colormask = 0; /* color0 writes all cbufs, but it's not written */
return colormask;
}
#define UTIL_ALL_PRIM_LINE_MODES \
((1 << PIPE_PRIM_LINES) | (1 << PIPE_PRIM_LINE_LOOP) | (1 << PIPE_PRIM_LINE_STRIP) | \
(1 << PIPE_PRIM_LINES_ADJACENCY) | (1 << PIPE_PRIM_LINE_STRIP_ADJACENCY))
#define UTIL_ALL_PRIM_TRIANGLE_MODES \
((1 << PIPE_PRIM_TRIANGLES) | (1 << PIPE_PRIM_TRIANGLE_STRIP) | \
(1 << PIPE_PRIM_TRIANGLE_FAN) | (1 << PIPE_PRIM_QUADS) | (1 << PIPE_PRIM_QUAD_STRIP) | \
(1 << PIPE_PRIM_POLYGON) | (1 << PIPE_PRIM_TRIANGLES_ADJACENCY) | \
(1 << PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY))
static inline bool util_prim_is_lines(unsigned prim)
{
return ((1 << prim) & UTIL_ALL_PRIM_LINE_MODES) != 0;
}
static inline bool util_prim_is_points_or_lines(unsigned prim)
{
return ((1 << prim) & (UTIL_ALL_PRIM_LINE_MODES | (1 << PIPE_PRIM_POINTS))) != 0;
}
static inline bool util_rast_prim_is_triangles(unsigned prim)
{
return ((1 << prim) & UTIL_ALL_PRIM_TRIANGLE_MODES) != 0;
}
static inline bool util_rast_prim_is_lines_or_triangles(unsigned prim)
{
return ((1 << prim) & (UTIL_ALL_PRIM_LINE_MODES | UTIL_ALL_PRIM_TRIANGLE_MODES)) != 0;
}
/**
* Return true if there is enough memory in VRAM and GTT for the buffers
* added so far.
*
* \param vram VRAM memory size not added to the buffer list yet
* \param gtt GTT memory size not added to the buffer list yet
*/
static inline bool radeon_cs_memory_below_limit(struct si_screen *screen, struct radeon_cmdbuf *cs,
uint32_t kb)
{
return kb + cs->used_vram_kb + cs->used_gart_kb < screen->max_memory_usage_kb;
}
static inline void si_need_gfx_cs_space(struct si_context *ctx, unsigned num_draws)
{
struct radeon_cmdbuf *cs = &ctx->gfx_cs;
/* There are two memory usage counters in the winsys for all buffers
* that have been added (cs_add_buffer) and one counter in the pipe
* driver for those that haven't been added yet.
*/
uint32_t kb = ctx->memory_usage_kb;
ctx->memory_usage_kb = 0;
if (radeon_cs_memory_below_limit(ctx->screen, &ctx->gfx_cs, kb) &&
ctx->ws->cs_check_space(cs, si_get_minimum_num_gfx_cs_dwords(ctx, num_draws)))
return;
si_flush_gfx_cs(ctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
}
/**
* Add a buffer to the buffer list for the given command stream (CS).
*
* All buffers used by a CS must be added to the list. This tells the kernel
* driver which buffers are used by GPU commands. Other buffers can
* be swapped out (not accessible) during execution.
*
* The buffer list becomes empty after every context flush and must be
* rebuilt.
*/
static inline void radeon_add_to_buffer_list(struct si_context *sctx, struct radeon_cmdbuf *cs,
struct si_resource *bo, unsigned usage)
{
assert(usage);
sctx->ws->cs_add_buffer(cs, bo->buf, usage | RADEON_USAGE_SYNCHRONIZED,
bo->domains);
}
/**
* Same as above, but also checks memory usage and flushes the context
* accordingly.
*
* When this SHOULD NOT be used:
*
* - if si_context_add_resource_size has been called for the buffer
* followed by *_need_cs_space for checking the memory usage
*
* - when emitting state packets and draw packets (because preceding packets
* can't be re-emitted at that point)
*
* - if shader resource "enabled_mask" is not up-to-date or there is
* a different constraint disallowing a context flush
*/
static inline void radeon_add_to_gfx_buffer_list_check_mem(struct si_context *sctx,
struct si_resource *bo,
unsigned usage,
bool check_mem)
{
if (check_mem &&
!radeon_cs_memory_below_limit(sctx->screen, &sctx->gfx_cs, sctx->memory_usage_kb + bo->memory_usage_kb))
si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, bo, usage);
}
static inline void si_select_draw_vbo(struct si_context *sctx)
{
pipe_draw_vbo_func draw_vbo = sctx->draw_vbo[!!sctx->shader.tes.cso]
[!!sctx->shader.gs.cso]
[sctx->ngg];
pipe_draw_vertex_state_func draw_vertex_state =
sctx->draw_vertex_state[!!sctx->shader.tes.cso]
[!!sctx->shader.gs.cso]
[sctx->ngg];
assert(draw_vbo);
assert(draw_vertex_state);
if (unlikely(sctx->real_draw_vbo)) {
assert(sctx->real_draw_vertex_state);
sctx->real_draw_vbo = draw_vbo;
sctx->real_draw_vertex_state = draw_vertex_state;
} else {
assert(!sctx->real_draw_vertex_state);
sctx->b.draw_vbo = draw_vbo;
sctx->b.draw_vertex_state = draw_vertex_state;
}
}
/* Return the number of samples that the rasterizer uses. */
static inline unsigned si_get_num_coverage_samples(struct si_context *sctx)
{
if (sctx->framebuffer.nr_samples > 1 &&
sctx->queued.named.rasterizer->multisample_enable)
return sctx->framebuffer.nr_samples;
/* Note that smoothing_enabled is set by si_update_shaders. */
if (sctx->smoothing_enabled)
return SI_NUM_SMOOTH_AA_SAMPLES;
return 1;
}
static unsigned ALWAYS_INLINE
si_num_vbos_in_user_sgprs_inline(enum amd_gfx_level gfx_level)
{
/* This decreases CPU overhead if all descriptors are in user SGPRs because we don't
* have to allocate and count references for the upload buffer.
*/
return gfx_level >= GFX9 ? 5 : 1;
}
static inline unsigned si_num_vbos_in_user_sgprs(struct si_screen *sscreen)
{
return si_num_vbos_in_user_sgprs_inline(sscreen->info.gfx_level);
}
#define PRINT_ERR(fmt, args...) \
fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)
#ifdef __cplusplus
}
#endif
#endif