We also reuse EGL_TEXTURE_RGBA and EGL_TEXTURE_RGB, adding only the new planar YUV texture formats: EGL_TEXTURE_Y_U_V_WL, EGL_TEXTURE_Y_UV_WL and EGL_TEXTURE_Y_XUXV_WL. Signed-off-by: Kristian Høgsberg <krh@bitplanet.net> |
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CL | ||
EGL | ||
GL | ||
GLES | ||
GLES2 | ||
KHR | ||
VG | ||
c99 | ||
pci_ids |