mesa/src/gallium/drivers/llvmpipe/lp_state_setup.c

937 lines
31 KiB
C

/**************************************************************************
*
* Copyright 2010 VMware.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/os_time.h"
#include "gallivm/lp_bld_arit.h"
#include "gallivm/lp_bld_bitarit.h"
#include "gallivm/lp_bld_const.h"
#include "gallivm/lp_bld_debug.h"
#include "gallivm/lp_bld_init.h"
#include "gallivm/lp_bld_logic.h"
#include "gallivm/lp_bld_intr.h"
#include "gallivm/lp_bld_flow.h"
#include "gallivm/lp_bld_type.h"
#include "lp_perf.h"
#include "lp_debug.h"
#include "lp_flush.h"
#include "lp_screen.h"
#include "lp_context.h"
#include "lp_state.h"
#include "lp_state_fs.h"
#include "lp_state_setup.h"
/** Setup shader number (for debugging) */
static unsigned setup_no = 0;
/* currently organized to interpolate full float[4] attributes even
* when some elements are unused. Later, can pack vertex data more
* closely.
*/
struct lp_setup_args
{
/* Function arguments:
*/
LLVMValueRef v0;
LLVMValueRef v1;
LLVMValueRef v2;
LLVMValueRef facing; /* boolean */
LLVMValueRef a0;
LLVMValueRef dadx;
LLVMValueRef dady;
LLVMValueRef key;
/* Derived:
*/
LLVMValueRef x0_center;
LLVMValueRef y0_center;
LLVMValueRef dy20_ooa;
LLVMValueRef dy01_ooa;
LLVMValueRef dx20_ooa;
LLVMValueRef dx01_ooa;
struct lp_build_context bld;
};
static void
store_coef(struct gallivm_state *gallivm,
const struct lp_setup_args *args,
unsigned slot,
LLVMValueRef a0,
LLVMValueRef dadx,
LLVMValueRef dady)
{
LLVMBuilderRef builder = gallivm->builder;
LLVMValueRef idx = lp_build_const_int32(gallivm, slot);
LLVMBuildStore(builder,
a0,
LLVMBuildGEP(builder, args->a0, &idx, 1, ""));
LLVMBuildStore(builder,
dadx,
LLVMBuildGEP(builder, args->dadx, &idx, 1, ""));
LLVMBuildStore(builder,
dady,
LLVMBuildGEP(builder, args->dady, &idx, 1, ""));
}
static void
emit_constant_coef4(struct gallivm_state *gallivm,
const struct lp_setup_args *args,
unsigned slot,
LLVMValueRef vert)
{
store_coef(gallivm, args, slot, vert, args->bld.zero, args->bld.zero);
}
/**
* Setup the fragment input attribute with the front-facing value.
* \param frontface is the triangle front facing?
*/
static void
emit_facing_coef(struct gallivm_state *gallivm,
struct lp_setup_args *args,
unsigned slot)
{
LLVMBuilderRef builder = gallivm->builder;
LLVMTypeRef float_type = LLVMFloatTypeInContext(gallivm->context);
LLVMValueRef a0_0 = args->facing;
LLVMValueRef a0_0f = LLVMBuildSIToFP(builder, a0_0, float_type, "");
LLVMValueRef a0, face_val;
const unsigned char swizzles[4] = { PIPE_SWIZZLE_X, PIPE_SWIZZLE_0,
PIPE_SWIZZLE_0, PIPE_SWIZZLE_0 };
/* Our face val is either 1 or 0 so we do
* face = (val * 2) - 1
* to make it 1 or -1
*/
face_val =
LLVMBuildFAdd(builder,
LLVMBuildFMul(builder, a0_0f,
lp_build_const_float(gallivm, 2.0),
""),
lp_build_const_float(gallivm, -1.0),
"facing");
face_val = lp_build_broadcast_scalar(&args->bld, face_val);
a0 = lp_build_swizzle_aos(&args->bld, face_val, swizzles);
store_coef(gallivm, args, slot, a0, args->bld.zero, args->bld.zero);
}
static LLVMValueRef
vert_attrib(struct gallivm_state *gallivm,
LLVMValueRef vert,
int attr,
int elem,
const char *name)
{
LLVMBuilderRef b = gallivm->builder;
LLVMValueRef idx[2];
idx[0] = lp_build_const_int32(gallivm, attr);
idx[1] = lp_build_const_int32(gallivm, elem);
return LLVMBuildLoad(b, LLVMBuildGEP(b, vert, idx, 2, ""), name);
}
static void
lp_twoside(struct gallivm_state *gallivm,
struct lp_setup_args *args,
const struct lp_setup_variant_key *key,
int bcolor_slot,
LLVMValueRef attribv[3])
{
LLVMBuilderRef b = gallivm->builder;
LLVMValueRef a0_back, a1_back, a2_back;
LLVMValueRef idx2 = lp_build_const_int32(gallivm, bcolor_slot);
LLVMValueRef facing = args->facing;
LLVMValueRef front_facing = LLVMBuildICmp(b, LLVMIntEQ, facing,
lp_build_const_int32(gallivm, 0), ""); /** need i1 for if condition */
a0_back = LLVMBuildLoad(b, LLVMBuildGEP(b, args->v0, &idx2, 1, ""), "v0a_back");
a1_back = LLVMBuildLoad(b, LLVMBuildGEP(b, args->v1, &idx2, 1, ""), "v1a_back");
a2_back = LLVMBuildLoad(b, LLVMBuildGEP(b, args->v2, &idx2, 1, ""), "v2a_back");
/* Possibly swap the front and back attrib values,
*
* Prefer select to if so we don't have to worry about phis or
* allocas.
*/
attribv[0] = LLVMBuildSelect(b, front_facing, a0_back, attribv[0], "");
attribv[1] = LLVMBuildSelect(b, front_facing, a1_back, attribv[1], "");
attribv[2] = LLVMBuildSelect(b, front_facing, a2_back, attribv[2], "");
}
static LLVMValueRef
lp_do_offset_tri(struct gallivm_state *gallivm,
struct lp_setup_args *args,
const struct lp_setup_variant_key *key,
LLVMValueRef inv_det,
LLVMValueRef dxyz01,
LLVMValueRef dxyz20,
LLVMValueRef attribv[3])
{
LLVMBuilderRef b = gallivm->builder;
struct lp_build_context flt_scalar_bld;
struct lp_build_context int_scalar_bld;
struct lp_build_context *bld = &args->bld;
LLVMValueRef zoffset, mult;
LLVMValueRef dzdxdzdy, dzdx, dzdy, dzxyz20, dyzzx01, dyzzx01_dzxyz20, dzx01_dyz20;
LLVMValueRef max, max_value, res12;
LLVMValueRef shuffles[4];
LLVMTypeRef shuf_type = LLVMInt32TypeInContext(gallivm->context);
LLVMValueRef onei = lp_build_const_int32(gallivm, 1);
LLVMValueRef zeroi = lp_build_const_int32(gallivm, 0);
LLVMValueRef twoi = lp_build_const_int32(gallivm, 2);
LLVMValueRef threei = lp_build_const_int32(gallivm, 3);
/* (res12) = cross(e,f).xy */
shuffles[0] = twoi;
shuffles[1] = zeroi;
shuffles[2] = onei;
shuffles[3] = twoi;
dzxyz20 = LLVMBuildShuffleVector(b, dxyz20, dxyz20, LLVMConstVector(shuffles, 4), "");
shuffles[0] = onei;
shuffles[1] = twoi;
shuffles[2] = twoi;
shuffles[3] = zeroi;
dyzzx01 = LLVMBuildShuffleVector(b, dxyz01, dxyz01, LLVMConstVector(shuffles, 4), "");
dyzzx01_dzxyz20 = LLVMBuildFMul(b, dzxyz20, dyzzx01, "dyzzx01_dzxyz20");
shuffles[0] = twoi;
shuffles[1] = threei;
shuffles[2] = LLVMGetUndef(shuf_type);
shuffles[3] = LLVMGetUndef(shuf_type);
dzx01_dyz20 = LLVMBuildShuffleVector(b, dyzzx01_dzxyz20, dyzzx01_dzxyz20,
LLVMConstVector(shuffles, 4), "");
res12 = LLVMBuildFSub(b, dyzzx01_dzxyz20, dzx01_dyz20, "res12");
/* dzdx = fabsf(res1 * inv_det), dydx = fabsf(res2 * inv_det)*/
dzdxdzdy = LLVMBuildFMul(b, res12, inv_det, "dzdxdzdy");
dzdxdzdy = lp_build_abs(bld, dzdxdzdy);
dzdx = LLVMBuildExtractElement(b, dzdxdzdy, zeroi, "");
dzdy = LLVMBuildExtractElement(b, dzdxdzdy, onei, "");
/* mult = MAX2(dzdx, dzdy) * pgon_offset_scale */
max = LLVMBuildFCmp(b, LLVMRealUGT, dzdx, dzdy, "");
max_value = LLVMBuildSelect(b, max, dzdx, dzdy, "max");
mult = LLVMBuildFMul(b, max_value,
lp_build_const_float(gallivm,
key->pgon_offset_scale), "");
lp_build_context_init(&flt_scalar_bld, gallivm, lp_type_float_vec(32, 32));
if (key->floating_point_depth) {
/*
* bias = pgon_offset_units * 2^(exponent(max(abs(z0), abs(z1), abs(z2))) -
* mantissa_bits) + MAX2(dzdx, dzdy) * pgon_offset_scale
*
* NOTE: Assumes IEEE float32.
*/
LLVMValueRef c23_shifted, exp_mask, bias, exp;
LLVMValueRef maxz_value, maxz0z1_value;
lp_build_context_init(&int_scalar_bld, gallivm, lp_type_int_vec(32, 32));
c23_shifted = lp_build_const_int32(gallivm, 23 << 23);
exp_mask = lp_build_const_int32(gallivm, 0xff << 23);
maxz0z1_value = lp_build_max(&flt_scalar_bld,
lp_build_abs(&flt_scalar_bld,
LLVMBuildExtractElement(b, attribv[0], twoi, "")),
lp_build_abs(&flt_scalar_bld,
LLVMBuildExtractElement(b, attribv[1], twoi, "")));
maxz_value = lp_build_max(&flt_scalar_bld,
lp_build_abs(&flt_scalar_bld,
LLVMBuildExtractElement(b, attribv[2], twoi, "")),
maxz0z1_value);
exp = LLVMBuildBitCast(b, maxz_value, int_scalar_bld.vec_type, "");
exp = lp_build_and(&int_scalar_bld, exp, exp_mask);
exp = lp_build_sub(&int_scalar_bld, exp, c23_shifted);
/* Clamping to zero means mrd will be zero for very small numbers,
* but specs do not indicate this should be prevented by clamping
* mrd to smallest normal number instead. */
exp = lp_build_max(&int_scalar_bld, exp, int_scalar_bld.zero);
exp = LLVMBuildBitCast(b, exp, flt_scalar_bld.vec_type, "");
bias = LLVMBuildFMul(b, exp,
lp_build_const_float(gallivm, key->pgon_offset_units),
"bias");
zoffset = LLVMBuildFAdd(b, bias, mult, "zoffset");
} else {
/*
* bias = pgon_offset_units + MAX2(dzdx, dzdy) * pgon_offset_scale
*/
zoffset = LLVMBuildFAdd(b,
lp_build_const_float(gallivm, key->pgon_offset_units),
mult, "zoffset");
}
if (key->pgon_offset_clamp > 0) {
zoffset = lp_build_min(&flt_scalar_bld,
lp_build_const_float(gallivm, key->pgon_offset_clamp),
zoffset);
} else if (key->pgon_offset_clamp < 0) {
zoffset = lp_build_max(&flt_scalar_bld,
lp_build_const_float(gallivm, key->pgon_offset_clamp),
zoffset);
}
return zoffset;
}
static void
load_attribute(struct gallivm_state *gallivm,
struct lp_setup_args *args,
const struct lp_setup_variant_key *key,
unsigned vert_attr,
LLVMValueRef attribv[3])
{
LLVMBuilderRef b = gallivm->builder;
LLVMValueRef idx = lp_build_const_int32(gallivm, vert_attr);
/* Load the vertex data
*/
attribv[0] = LLVMBuildLoad(b, LLVMBuildGEP(b, args->v0, &idx, 1, ""), "v0a");
attribv[1] = LLVMBuildLoad(b, LLVMBuildGEP(b, args->v1, &idx, 1, ""), "v1a");
attribv[2] = LLVMBuildLoad(b, LLVMBuildGEP(b, args->v2, &idx, 1, ""), "v2a");
/* Potentially modify it according to twoside, etc:
*/
if (key->twoside) {
if (vert_attr == key->color_slot && key->bcolor_slot >= 0)
lp_twoside(gallivm, args, key, key->bcolor_slot, attribv);
else if (vert_attr == key->spec_slot && key->bspec_slot >= 0)
lp_twoside(gallivm, args, key, key->bspec_slot, attribv);
}
}
/*
* FIXME: interpolation is always done wrt fb origin (0/0).
* However, if some (small) tri is far away from the origin and gradients
* are large, this can lead to HUGE errors, since the a0 value calculated
* here can get very large (with the actual values inside the triangle way
* smaller), leading to complete loss of accuracy. This could be prevented
* by using some point inside (or at corner) of the tri as interpolation
* origin, or just use barycentric interpolation (which GL suggests and is
* what real hw does - you can get the barycentric coordinates from the
* edge functions in rasterization in principle (though we skip these
* sometimes completely in case of tris covering a block fully,
* which obviously wouldn't work)).
*/
static void
calc_coef4(struct gallivm_state *gallivm,
struct lp_setup_args *args,
LLVMValueRef a0,
LLVMValueRef a1,
LLVMValueRef a2,
LLVMValueRef out[3])
{
LLVMBuilderRef b = gallivm->builder;
LLVMValueRef attr_0;
LLVMValueRef dy20_ooa = args->dy20_ooa;
LLVMValueRef dy01_ooa = args->dy01_ooa;
LLVMValueRef dx20_ooa = args->dx20_ooa;
LLVMValueRef dx01_ooa = args->dx01_ooa;
LLVMValueRef x0_center = args->x0_center;
LLVMValueRef y0_center = args->y0_center;
LLVMValueRef da01 = LLVMBuildFSub(b, a0, a1, "da01");
LLVMValueRef da20 = LLVMBuildFSub(b, a2, a0, "da20");
/* Calculate dadx (vec4f)
*/
LLVMValueRef da01_dy20_ooa = LLVMBuildFMul(b, da01, dy20_ooa, "da01_dy20_ooa");
LLVMValueRef da20_dy01_ooa = LLVMBuildFMul(b, da20, dy01_ooa, "da20_dy01_ooa");
LLVMValueRef dadx = LLVMBuildFSub(b, da01_dy20_ooa, da20_dy01_ooa, "dadx");
/* Calculate dady (vec4f)
*/
LLVMValueRef da01_dx20_ooa = LLVMBuildFMul(b, da01, dx20_ooa, "da01_dx20_ooa");
LLVMValueRef da20_dx01_ooa = LLVMBuildFMul(b, da20, dx01_ooa, "da20_dx01_ooa");
LLVMValueRef dady = LLVMBuildFSub(b, da20_dx01_ooa, da01_dx20_ooa, "dady");
/* Calculate a0 - the attribute value at the origin
*/
LLVMValueRef dadx_x0 = LLVMBuildFMul(b, dadx, x0_center, "dadx_x0");
LLVMValueRef dady_y0 = LLVMBuildFMul(b, dady, y0_center, "dady_y0");
LLVMValueRef attr_v0 = LLVMBuildFAdd(b, dadx_x0, dady_y0, "attr_v0");
attr_0 = LLVMBuildFSub(b, a0, attr_v0, "attr_0");
out[0] = attr_0;
out[1] = dadx;
out[2] = dady;
}
static void
emit_coef4(struct gallivm_state *gallivm,
struct lp_setup_args *args,
unsigned slot,
LLVMValueRef a0,
LLVMValueRef a1,
LLVMValueRef a2)
{
LLVMValueRef coeffs[3];
calc_coef4(gallivm, args, a0, a1, a2, coeffs);
store_coef(gallivm, args, slot, coeffs[0], coeffs[1], coeffs[2]);
}
static void
emit_linear_coef(struct gallivm_state *gallivm,
struct lp_setup_args *args,
unsigned slot,
LLVMValueRef attribv[3])
{
/* nothing to do anymore */
emit_coef4(gallivm, args, slot, attribv[0], attribv[1], attribv[2]);
}
/**
* Compute a0, dadx and dady for a perspective-corrected interpolant,
* for a triangle.
* We basically multiply the vertex value by 1/w before computing
* the plane coefficients (a0, dadx, dady).
* Later, when we compute the value at a particular fragment position we'll
* divide the interpolated value by the interpolated W at that fragment.
*/
static void
apply_perspective_corr(struct gallivm_state *gallivm,
struct lp_setup_args *args,
unsigned slot,
LLVMValueRef attribv[3])
{
LLVMBuilderRef b = gallivm->builder;
/* premultiply by 1/w (v[0][3] is always 1/w):
*/
LLVMValueRef v0_oow = lp_build_broadcast_scalar(&args->bld,
vert_attrib(gallivm, args->v0, 0, 3, "v0_oow"));
LLVMValueRef v1_oow = lp_build_broadcast_scalar(&args->bld,
vert_attrib(gallivm, args->v1, 0, 3, "v1_oow"));
LLVMValueRef v2_oow = lp_build_broadcast_scalar(&args->bld,
vert_attrib(gallivm, args->v2, 0, 3, "v2_oow"));
attribv[0] = LLVMBuildFMul(b, attribv[0], v0_oow, "v0_oow_v0a");
attribv[1] = LLVMBuildFMul(b, attribv[1], v1_oow, "v1_oow_v1a");
attribv[2] = LLVMBuildFMul(b, attribv[2], v2_oow, "v2_oow_v2a");
}
/**
* Compute the inputs-> dadx, dady, a0 values.
*/
static void
emit_tri_coef(struct gallivm_state *gallivm,
const struct lp_setup_variant_key *key,
struct lp_setup_args *args)
{
LLVMValueRef attribs[3];
/* setup interpolation for all the remaining attributes */
for (unsigned slot = 0; slot < key->num_inputs; slot++) {
switch (key->inputs[slot].interp) {
case LP_INTERP_CONSTANT:
load_attribute(gallivm, args, key, key->inputs[slot].src_index, attribs);
if (key->flatshade_first) {
emit_constant_coef4(gallivm, args, slot+1, attribs[0]);
} else {
emit_constant_coef4(gallivm, args, slot+1, attribs[2]);
}
break;
case LP_INTERP_LINEAR:
load_attribute(gallivm, args, key, key->inputs[slot].src_index, attribs);
emit_linear_coef(gallivm, args, slot+1, attribs);
break;
case LP_INTERP_PERSPECTIVE:
load_attribute(gallivm, args, key, key->inputs[slot].src_index, attribs);
apply_perspective_corr(gallivm, args, slot+1, attribs);
emit_linear_coef(gallivm, args, slot+1, attribs);
break;
case LP_INTERP_POSITION:
/*
* The generated pixel interpolators will pick up the coeffs from
* slot 0.
*/
break;
case LP_INTERP_FACING:
emit_facing_coef(gallivm, args, slot+1);
break;
default:
assert(0);
}
}
}
/* XXX: generic code:
*/
static void
set_noalias(LLVMBuilderRef builder,
LLVMValueRef function,
const LLVMTypeRef *arg_types,
int nr_args)
{
for (int i = 0; i < nr_args; ++i) {
if (LLVMGetTypeKind(arg_types[i]) == LLVMPointerTypeKind) {
lp_add_function_attr(function, i + 1, LP_FUNC_ATTR_NOALIAS);
}
}
}
static void
init_args(struct gallivm_state *gallivm,
const struct lp_setup_variant_key *key,
struct lp_setup_args *args)
{
LLVMBuilderRef b = gallivm->builder;
LLVMTypeRef shuf_type = LLVMInt32TypeInContext(gallivm->context);
LLVMValueRef onef = lp_build_const_float(gallivm, 1.0);
LLVMValueRef onei = lp_build_const_int32(gallivm, 1);
LLVMValueRef zeroi = lp_build_const_int32(gallivm, 0);
LLVMValueRef pixel_center, xy0_center, dxy01, dxy20, dyx20;
LLVMValueRef e, f, ef, ooa;
LLVMValueRef shuffles[4], shuf10;
LLVMValueRef attr_pos[3];
LLVMValueRef polygon_offset;
struct lp_type typef4 = lp_type_float_vec(32, 128);
struct lp_build_context bld;
lp_build_context_init(&bld, gallivm, typef4);
args->bld = bld;
/* The internal position input is in slot zero:
*/
load_attribute(gallivm, args, key, 0, attr_pos);
pixel_center = lp_build_const_vec(gallivm, typef4,
(!key->multisample && key->pixel_center_half) ? 0.5 : 0.0);
/*
* xy are first two elems in v0a/v1a/v2a but just use vec4 arit
* also offset_tri uses actually xyz in them
*/
xy0_center = LLVMBuildFSub(b, attr_pos[0], pixel_center, "xy0_center" );
dxy01 = LLVMBuildFSub(b, attr_pos[0], attr_pos[1], "dxy01");
dxy20 = LLVMBuildFSub(b, attr_pos[2], attr_pos[0], "dxy20");
shuffles[0] = onei;
shuffles[1] = zeroi;
shuffles[2] = LLVMGetUndef(shuf_type);
shuffles[3] = LLVMGetUndef(shuf_type);
shuf10 = LLVMConstVector(shuffles, 4);
dyx20 = LLVMBuildShuffleVector(b, dxy20, dxy20, shuf10, "");
ef = LLVMBuildFMul(b, dxy01, dyx20, "ef");
e = LLVMBuildExtractElement(b, ef, zeroi, "");
f = LLVMBuildExtractElement(b, ef, onei, "");
ooa = LLVMBuildFDiv(b, onef, LLVMBuildFSub(b, e, f, ""), "ooa");
ooa = lp_build_broadcast_scalar(&bld, ooa);
/* tri offset calc shares a lot of arithmetic, do it here */
if (key->pgon_offset_scale != 0.0f || key->pgon_offset_units != 0.0f) {
polygon_offset = lp_do_offset_tri(gallivm, args, key, ooa, dxy01, dxy20, attr_pos);
} else {
polygon_offset = lp_build_const_float(gallivm, 0.0f);
}
dxy20 = LLVMBuildFMul(b, dxy20, ooa, "");
dxy01 = LLVMBuildFMul(b, dxy01, ooa, "");
args->dy20_ooa = lp_build_extract_broadcast(gallivm, typef4, typef4, dxy20, onei);
args->dy01_ooa = lp_build_extract_broadcast(gallivm, typef4, typef4, dxy01, onei);
args->dx20_ooa = lp_build_extract_broadcast(gallivm, typef4, typef4, dxy20, zeroi);
args->dx01_ooa = lp_build_extract_broadcast(gallivm, typef4, typef4, dxy01, zeroi);
args->x0_center = lp_build_extract_broadcast(gallivm, typef4, typef4, xy0_center, zeroi);
args->y0_center = lp_build_extract_broadcast(gallivm, typef4, typef4, xy0_center, onei);
LLVMValueRef coeffs[3];
calc_coef4(gallivm, args, attr_pos[0], attr_pos[1], attr_pos[2], coeffs);
/* This is a bit sneaky:
* Because we observe that the X component of A0 is otherwise unused,
* we can overwrite it with the computed polygon-offset value, to make
* sure it's available in the fragment shader without having to change
* the interface (which is error-prone).
*/
coeffs[0] = LLVMBuildInsertElement(b, coeffs[0], polygon_offset,
lp_build_const_int32(gallivm, 0), "");
store_coef(gallivm, args, 0, coeffs[0], coeffs[1], coeffs[2]);
}
/**
* Generate the runtime callable function for the coefficient calculation.
*
*/
static struct lp_setup_variant *
generate_setup_variant(struct lp_setup_variant_key *key,
struct llvmpipe_context *lp)
{
int64_t t0 = 0, t1;
if (0)
goto fail;
struct lp_setup_variant *variant = CALLOC_STRUCT(lp_setup_variant);
if (!variant)
goto fail;
variant->no = setup_no++;
char func_name[64];
snprintf(func_name, sizeof(func_name), "setup_variant_%u",
variant->no);
struct gallivm_state *gallivm;
variant->gallivm = gallivm = gallivm_create(func_name, lp->context, NULL);
if (!variant->gallivm) {
goto fail;
}
LLVMBuilderRef builder = gallivm->builder;
if (LP_DEBUG & DEBUG_COUNTERS) {
t0 = os_time_get();
}
memcpy(&variant->key, key, key->size);
variant->list_item_global.base = variant;
/* Currently always deal with full 4-wide vertex attributes from
* the vertices.
*/
LLVMTypeRef vec4f_type =
LLVMVectorType(LLVMFloatTypeInContext(gallivm->context), 4);
LLVMTypeRef arg_types[8];
arg_types[0] = LLVMPointerType(vec4f_type, 0); /* v0 */
arg_types[1] = LLVMPointerType(vec4f_type, 0); /* v1 */
arg_types[2] = LLVMPointerType(vec4f_type, 0); /* v2 */
arg_types[3] = LLVMInt32TypeInContext(gallivm->context); /* facing */
arg_types[4] = LLVMPointerType(vec4f_type, 0); /* a0, aligned */
arg_types[5] = LLVMPointerType(vec4f_type, 0); /* dadx, aligned */
arg_types[6] = LLVMPointerType(vec4f_type, 0); /* dady, aligned */
arg_types[7] = LLVMPointerType(vec4f_type, 0); /* key (placeholder) */
LLVMTypeRef func_type =
LLVMFunctionType(LLVMVoidTypeInContext(gallivm->context),
arg_types, ARRAY_SIZE(arg_types), 0);
variant->function = LLVMAddFunction(gallivm->module, func_name, func_type);
if (!variant->function)
goto fail;
LLVMSetFunctionCallConv(variant->function, LLVMCCallConv);
struct lp_setup_args args;
args.v0 = LLVMGetParam(variant->function, 0);
args.v1 = LLVMGetParam(variant->function, 1);
args.v2 = LLVMGetParam(variant->function, 2);
args.facing = LLVMGetParam(variant->function, 3);
args.a0 = LLVMGetParam(variant->function, 4);
args.dadx = LLVMGetParam(variant->function, 5);
args.dady = LLVMGetParam(variant->function, 6);
args.key = LLVMGetParam(variant->function, 7);
lp_build_name(args.v0, "in_v0");
lp_build_name(args.v1, "in_v1");
lp_build_name(args.v2, "in_v2");
lp_build_name(args.facing, "in_facing");
lp_build_name(args.a0, "out_a0");
lp_build_name(args.dadx, "out_dadx");
lp_build_name(args.dady, "out_dady");
lp_build_name(args.key, "key");
/*
* Function body
*/
LLVMBasicBlockRef block =
LLVMAppendBasicBlockInContext(gallivm->context,
variant->function, "entry");
LLVMPositionBuilderAtEnd(builder, block);
set_noalias(builder, variant->function, arg_types, ARRAY_SIZE(arg_types));
init_args(gallivm, &variant->key, &args);
emit_tri_coef(gallivm, &variant->key, &args);
LLVMBuildRetVoid(builder);
gallivm_verify_function(gallivm, variant->function);
gallivm_compile_module(gallivm);
variant->jit_function = (lp_jit_setup_triangle)
gallivm_jit_function(gallivm, variant->function);
if (!variant->jit_function)
goto fail;
gallivm_free_ir(variant->gallivm);
/*
* Update timing information:
*/
if (LP_DEBUG & DEBUG_COUNTERS) {
t1 = os_time_get();
LP_COUNT_ADD(llvm_compile_time, t1 - t0);
LP_COUNT_ADD(nr_llvm_compiles, 1);
}
return variant;
fail:
if (variant) {
if (variant->gallivm) {
gallivm_destroy(variant->gallivm);
}
FREE(variant);
}
return NULL;
}
static void
lp_make_setup_variant_key(const struct llvmpipe_context *lp,
struct lp_setup_variant_key *key)
{
const struct lp_fragment_shader *fs = lp->fs;
assert(sizeof key->inputs[0] == sizeof(uint));
key->num_inputs = fs->info.base.num_inputs;
key->flatshade_first = lp->rasterizer->flatshade_first;
key->pixel_center_half = lp->rasterizer->half_pixel_center;
key->multisample = lp->rasterizer->multisample;
key->twoside = lp->rasterizer->light_twoside;
key->size = Offset(struct lp_setup_variant_key, inputs[key->num_inputs]);
key->color_slot = lp->color_slot[0];
key->bcolor_slot = lp->bcolor_slot[0];
key->spec_slot = lp->color_slot[1];
key->bspec_slot = lp->bcolor_slot[1];
/*
* If depth is floating point, depth bias is calculated with respect
* to the primitive's maximum Z value. Retain the original depth bias
* value until that stage.
*/
key->floating_point_depth = lp->floating_point_depth;
if (key->floating_point_depth) {
key->pgon_offset_units = (float) lp->rasterizer->offset_units;
} else {
key->pgon_offset_units =
(float) (lp->rasterizer->offset_units * lp->mrd * 2);
}
key->pgon_offset_scale = lp->rasterizer->offset_scale;
key->pgon_offset_clamp = lp->rasterizer->offset_clamp;
key->uses_constant_interp = 0;
key->pad = 0;
memcpy(key->inputs, fs->inputs, key->num_inputs * sizeof key->inputs[0]);
for (unsigned i = 0; i < key->num_inputs; i++) {
if (key->inputs[i].interp == LP_INTERP_COLOR) {
if (lp->rasterizer->flatshade)
key->inputs[i].interp = LP_INTERP_CONSTANT;
else
key->inputs[i].interp = LP_INTERP_PERSPECTIVE;
}
if (key->inputs[i].interp == LP_INTERP_CONSTANT) {
key->uses_constant_interp = 1;
}
}
}
static void
remove_setup_variant(struct llvmpipe_context *lp,
struct lp_setup_variant *variant)
{
if (gallivm_debug & GALLIVM_DEBUG_IR) {
debug_printf("llvmpipe: del setup_variant #%u total %u\n",
variant->no, lp->nr_setup_variants);
}
if (variant->gallivm) {
gallivm_destroy(variant->gallivm);
}
list_del(&variant->list_item_global.list);
lp->nr_setup_variants--;
FREE(variant);
}
/* When the number of setup variants exceeds a threshold, cull a
* fraction (currently a quarter) of them.
*/
static void
cull_setup_variants(struct llvmpipe_context *lp)
{
struct pipe_context *pipe = &lp->pipe;
/*
* XXX: we need to flush the context until we have some sort of reference
* counting in fragment shaders as they may still be binned
* Flushing alone might not be sufficient we need to wait on it too.
*/
llvmpipe_finish(pipe, __FUNCTION__);
for (int i = 0; i < LP_MAX_SETUP_VARIANTS / 4; i++) {
struct lp_setup_variant_list_item *item;
if (list_is_empty(&lp->setup_variants_list.list)) {
break;
}
item = list_last_entry(&lp->setup_variants_list.list,
struct lp_setup_variant_list_item, list);
assert(item);
assert(item->base);
remove_setup_variant(lp, item->base);
}
}
/**
* Update fragment/vertex shader linkage state. This is called just
* prior to drawing something when some fragment-related state has
* changed.
*/
void
llvmpipe_update_setup(struct llvmpipe_context *lp)
{
struct lp_setup_variant_key *key = &lp->setup_variant.key;
struct lp_setup_variant *variant = NULL;
struct lp_setup_variant_list_item *li;
lp_make_setup_variant_key(lp, key);
LIST_FOR_EACH_ENTRY(li, &lp->setup_variants_list.list, list) {
if (li->base->key.size == key->size &&
memcmp(&li->base->key, key, key->size) == 0) {
variant = li->base;
break;
}
}
if (variant) {
list_move_to(&variant->list_item_global.list, &lp->setup_variants_list.list);
} else {
if (lp->nr_setup_variants >= LP_MAX_SETUP_VARIANTS) {
cull_setup_variants(lp);
}
variant = generate_setup_variant(key, lp);
if (variant) {
list_add(&variant->list_item_global.list, &lp->setup_variants_list.list);
lp->nr_setup_variants++;
}
}
lp_setup_set_setup_variant(lp->setup, variant);
}
void
lp_delete_setup_variants(struct llvmpipe_context *lp)
{
struct lp_setup_variant_list_item *li, *next;
LIST_FOR_EACH_ENTRY_SAFE(li, next, &lp->setup_variants_list.list, list) {
remove_setup_variant(lp, li->base);
}
}
void
lp_dump_setup_coef(const struct lp_setup_variant_key *key,
const float (*sa0)[4],
const float (*sdadx)[4],
const float (*sdady)[4])
{
for (int i = 0; i < TGSI_NUM_CHANNELS; i++) {
float a0 = sa0 [0][i];
float dadx = sdadx[0][i];
float dady = sdady[0][i];
debug_printf("POS.%c: a0 = %f, dadx = %f, dady = %f\n",
"xyzw"[i], a0, dadx, dady);
}
for (int slot = 0; slot < key->num_inputs; slot++) {
unsigned usage_mask = key->inputs[slot].usage_mask;
for (int i = 0; i < TGSI_NUM_CHANNELS; i++) {
if (usage_mask & (1 << i)) {
float a0 = sa0 [1 + slot][i];
float dadx = sdadx[1 + slot][i];
float dady = sdady[1 + slot][i];
debug_printf("IN[%u].%c: a0 = %f, dadx = %f, dady = %f\n",
slot, "xyzw"[i], a0, dadx, dady);
}
}
}
}