1bba29ed40
Items in the program cache consist of three things: key, the data representing the instructions and auxiliary data representing uniform storage. The data consisting of instructions is stored into a drm buffer object while the key and the auxiliary data reside in malloced section. Now the cache uploading is equipped with a check that iterates over existing items and seeks to find a another item using identical instruction data than the one being just uploaded. If such is found there is no need to add another section into the drm buffer object holding identical copy of the existing one. The item just being uploaded should instead simply point to the same offset in the underlying drm buffer object. Unfortunately the check for the matching instruction data is coupled with a check for matching auxiliary data also. This effectively prevents the cache from ever containing two items that could share a section in the drm buffer object. The constraint for the instruction data and auxiliary data to match is, fortunately, unnecessary strong. When items are stored into the cache they will anyway contain their own copy of the auxiliary data (even if they matched - which they in real world never will). The only thing the items would be sharing is the instruction data and hence we should only check for that to match and nothing else. No piglit regression in jenkins. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> |
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docs/README.WIN32
File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see http://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.