mesa/src/intel/compiler/brw_mesh.cpp

1245 lines
44 KiB
C++

/*
* Copyright © 2021 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "brw_compiler.h"
#include "brw_fs.h"
#include "brw_nir.h"
#include "brw_private.h"
#include "compiler/nir/nir_builder.h"
#include "dev/intel_debug.h"
using namespace brw;
static bool
brw_nir_lower_load_uniforms_filter(const nir_instr *instr,
UNUSED const void *data)
{
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
return intrin->intrinsic == nir_intrinsic_load_uniform;
}
static nir_ssa_def *
brw_nir_lower_load_uniforms_impl(nir_builder *b, nir_instr *instr,
UNUSED void *data)
{
assert(instr->type == nir_instr_type_intrinsic);
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
assert(intrin->intrinsic == nir_intrinsic_load_uniform);
/* Read the first few 32-bit scalars from InlineData. */
if (nir_src_is_const(intrin->src[0]) &&
nir_dest_bit_size(intrin->dest) == 32 &&
nir_dest_num_components(intrin->dest) == 1) {
unsigned off = nir_intrinsic_base(intrin) + nir_src_as_uint(intrin->src[0]);
unsigned off_dw = off / 4;
if (off % 4 == 0 && off_dw < BRW_TASK_MESH_PUSH_CONSTANTS_SIZE_DW) {
off_dw += BRW_TASK_MESH_PUSH_CONSTANTS_START_DW;
return nir_load_mesh_inline_data_intel(b, 32, off_dw);
}
}
return brw_nir_load_global_const(b, intrin,
nir_load_mesh_inline_data_intel(b, 64, 0), 0);
}
static void
brw_nir_lower_load_uniforms(nir_shader *nir)
{
nir_shader_lower_instructions(nir, brw_nir_lower_load_uniforms_filter,
brw_nir_lower_load_uniforms_impl, NULL);
}
static inline int
type_size_scalar_dwords(const struct glsl_type *type, bool bindless)
{
return glsl_count_dword_slots(type, bindless);
}
/* TODO(mesh): Make this a common function. */
static void
shared_type_info(const struct glsl_type *type, unsigned *size, unsigned *align)
{
assert(glsl_type_is_vector_or_scalar(type));
uint32_t comp_size = glsl_type_is_boolean(type)
? 4 : glsl_get_bit_size(type) / 8;
unsigned length = glsl_get_vector_elements(type);
*size = comp_size * length,
*align = comp_size * (length == 3 ? 4 : length);
}
static void
brw_nir_lower_tue_outputs(nir_shader *nir, brw_tue_map *map)
{
memset(map, 0, sizeof(*map));
/* TUE header contains 4 words:
*
* - Word 0 for Task Count.
*
* - Words 1-3 used for "Dispatch Dimensions" feature, to allow mapping a
* 3D dispatch into the 1D dispatch supported by HW. Currently not used.
*/
nir_foreach_shader_out_variable(var, nir) {
assert(var->data.location == VARYING_SLOT_TASK_COUNT);
var->data.driver_location = 0;
}
nir_lower_io(nir, nir_var_shader_out, type_size_scalar_dwords,
nir_lower_io_lower_64bit_to_32);
/* From bspec: "It is suggested that SW reserve the 16 bytes following the
* TUE Header, and therefore start the SW-defined data structure at 32B
* alignment. This allows the TUE Header to always be written as 32 bytes
* with 32B alignment, the most optimal write performance case."
*/
map->per_task_data_start_dw = 8;
/* Lowering to explicit types will start offsets from task_payload_size, so
* set it to start after the header.
*/
nir->info.task_payload_size = map->per_task_data_start_dw * 4;
nir_lower_vars_to_explicit_types(nir, nir_var_mem_task_payload,
shared_type_info);
nir_lower_explicit_io(nir, nir_var_mem_task_payload,
nir_address_format_32bit_offset);
map->size_dw = ALIGN(DIV_ROUND_UP(nir->info.task_payload_size, 4), 8);
}
static void
brw_print_tue_map(FILE *fp, const struct brw_tue_map *map)
{
fprintf(fp, "TUE (%d dwords)\n\n", map->size_dw);
}
static bool
brw_nir_adjust_task_payload_offsets_instr(struct nir_builder *b,
nir_instr *instr, void *data)
{
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
switch (intrin->intrinsic) {
case nir_intrinsic_store_task_payload:
case nir_intrinsic_load_task_payload: {
nir_src *offset_src = nir_get_io_offset_src(intrin);
if (nir_src_is_const(*offset_src))
assert(nir_src_as_uint(*offset_src) % 4 == 0);
b->cursor = nir_before_instr(&intrin->instr);
/* Regular I/O uses dwords while explicit I/O used for task payload uses
* bytes. Normalize it to dwords.
*
* TODO(mesh): Figure out how to handle 8-bit, 16-bit.
*/
assert(offset_src->is_ssa);
nir_ssa_def *offset = nir_ishr_imm(b, offset_src->ssa, 2);
nir_instr_rewrite_src(&intrin->instr, offset_src, nir_src_for_ssa(offset));
return true;
}
default:
return false;
}
}
static bool
brw_nir_adjust_task_payload_offsets(nir_shader *nir)
{
return nir_shader_instructions_pass(nir,
brw_nir_adjust_task_payload_offsets_instr,
nir_metadata_block_index |
nir_metadata_dominance,
NULL);
}
static void
brw_nir_adjust_payload(nir_shader *shader, const struct brw_compiler *compiler)
{
/* Adjustment of task payload offsets must be performed *after* last pass
* which interprets them as bytes, because it changes their unit.
*/
bool adjusted = false;
NIR_PASS(adjusted, shader, brw_nir_adjust_task_payload_offsets);
if (adjusted) /* clean up the mess created by offset adjustments */
NIR_PASS_V(shader, nir_opt_constant_folding);
}
const unsigned *
brw_compile_task(const struct brw_compiler *compiler,
void *mem_ctx,
struct brw_compile_task_params *params)
{
struct nir_shader *nir = params->nir;
const struct brw_task_prog_key *key = params->key;
struct brw_task_prog_data *prog_data = params->prog_data;
const bool debug_enabled = INTEL_DEBUG(DEBUG_TASK);
prog_data->base.base.stage = MESA_SHADER_TASK;
prog_data->base.base.total_shared = nir->info.shared_size;
prog_data->base.base.total_scratch = 0;
prog_data->base.local_size[0] = nir->info.workgroup_size[0];
prog_data->base.local_size[1] = nir->info.workgroup_size[1];
prog_data->base.local_size[2] = nir->info.workgroup_size[2];
prog_data->uses_drawid =
BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_DRAW_ID);
NIR_PASS_V(nir, brw_nir_lower_tue_outputs, &prog_data->map);
const unsigned required_dispatch_width =
brw_required_dispatch_width(&nir->info);
fs_visitor *v[3] = {0};
const char *error[3] = {0};
for (unsigned simd = 0; simd < 3; simd++) {
if (!brw_simd_should_compile(mem_ctx, simd, compiler->devinfo, &prog_data->base,
required_dispatch_width, &error[simd]))
continue;
const unsigned dispatch_width = 8 << simd;
nir_shader *shader = nir_shader_clone(mem_ctx, nir);
brw_nir_apply_key(shader, compiler, &key->base, dispatch_width, true /* is_scalar */);
NIR_PASS_V(shader, brw_nir_lower_load_uniforms);
NIR_PASS_V(shader, brw_nir_lower_simd, dispatch_width);
brw_postprocess_nir(shader, compiler, true /* is_scalar */, debug_enabled,
key->base.robust_buffer_access);
brw_nir_adjust_payload(shader, compiler);
v[simd] = new fs_visitor(compiler, params->log_data, mem_ctx, &key->base,
&prog_data->base.base, shader, dispatch_width,
debug_enabled);
if (prog_data->base.prog_mask) {
unsigned first = ffs(prog_data->base.prog_mask) - 1;
v[simd]->import_uniforms(v[first]);
}
const bool allow_spilling = !prog_data->base.prog_mask;
if (v[simd]->run_task(allow_spilling))
brw_simd_mark_compiled(simd, &prog_data->base, v[simd]->spilled_any_registers);
else
error[simd] = ralloc_strdup(mem_ctx, v[simd]->fail_msg);
}
int selected_simd = brw_simd_select(&prog_data->base);
if (selected_simd < 0) {
params->error_str = ralloc_asprintf(mem_ctx, "Can't compile shader: %s, %s and %s.\n",
error[0], error[1], error[2]);;
return NULL;
}
fs_visitor *selected = v[selected_simd];
prog_data->base.prog_mask = 1 << selected_simd;
if (unlikely(debug_enabled)) {
fprintf(stderr, "Task Output ");
brw_print_tue_map(stderr, &prog_data->map);
}
fs_generator g(compiler, params->log_data, mem_ctx,
&prog_data->base.base, false, MESA_SHADER_TASK);
if (unlikely(debug_enabled)) {
g.enable_debug(ralloc_asprintf(mem_ctx,
"%s task shader %s",
nir->info.label ? nir->info.label
: "unnamed",
nir->info.name));
}
g.generate_code(selected->cfg, selected->dispatch_width, selected->shader_stats,
selected->performance_analysis.require(), params->stats);
delete v[0];
delete v[1];
delete v[2];
return g.get_assembly();
}
static void
brw_nir_lower_tue_inputs(nir_shader *nir, const brw_tue_map *map)
{
if (!map)
return;
nir->info.task_payload_size = map->per_task_data_start_dw * 4;
if (nir_lower_vars_to_explicit_types(nir, nir_var_mem_task_payload,
shared_type_info)) {
/* The types for Task Output and Mesh Input should match, so their sizes
* should also match.
*/
assert(map->size_dw == ALIGN(DIV_ROUND_UP(nir->info.task_payload_size, 4), 8));
} else {
/* Mesh doesn't read any input, to make it clearer set the
* task_payload_size to zero instead of keeping an incomplete size that
* just includes the header.
*/
nir->info.task_payload_size = 0;
}
nir_lower_explicit_io(nir, nir_var_mem_task_payload,
nir_address_format_32bit_offset);
}
/* Mesh URB Entry consists of an initial section
*
* - Primitive Count
* - Primitive Indices (from 0 to Max-1)
* - Padding to 32B if needed
*
* optionally followed by a section for per-primitive data,
* in which each primitive (from 0 to Max-1) gets
*
* - Primitive Header (e.g. ViewportIndex)
* - Primitive Custom Attributes
*
* then followed by a section for per-vertex data
*
* - Vertex Header (e.g. Position)
* - Vertex Custom Attributes
*
* Each per-element section has a pitch and a starting offset. All the
* individual attributes offsets in start_dw are considering the first entry
* of the section (i.e. where the Position for first vertex, or ViewportIndex
* for first primitive). Attributes for other elements are calculated using
* the pitch.
*/
static void
brw_compute_mue_map(struct nir_shader *nir, struct brw_mue_map *map)
{
memset(map, 0, sizeof(*map));
for (int i = 0; i < VARYING_SLOT_MAX; i++)
map->start_dw[i] = -1;
unsigned vertices_per_primitive =
num_mesh_vertices_per_primitive(nir->info.mesh.primitive_type);
map->max_primitives = nir->info.mesh.max_primitives_out;
map->max_vertices = nir->info.mesh.max_vertices_out;
uint64_t outputs_written = nir->info.outputs_written;
/* Assign initial section. */
if (BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_COUNT) & outputs_written) {
map->start_dw[VARYING_SLOT_PRIMITIVE_COUNT] = 0;
outputs_written &= ~BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_COUNT);
}
if (BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_INDICES) & outputs_written) {
map->start_dw[VARYING_SLOT_PRIMITIVE_INDICES] = 1;
outputs_written &= ~BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_INDICES);
}
/* One dword for primitives count then K extra dwords for each
* primitive. Note this should change when we implement other index types.
*/
const unsigned primitive_list_size_dw = 1 + vertices_per_primitive * map->max_primitives;
/* TODO(mesh): Multiview. */
map->per_primitive_header_size_dw =
(nir->info.outputs_written & (BITFIELD64_BIT(VARYING_SLOT_VIEWPORT) |
BITFIELD64_BIT(VARYING_SLOT_CULL_PRIMITIVE) |
BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_SHADING_RATE) |
BITFIELD64_BIT(VARYING_SLOT_LAYER))) ? 8 : 0;
map->per_primitive_start_dw = ALIGN(primitive_list_size_dw, 8);
map->per_primitive_data_size_dw = 0;
u_foreach_bit64(location, outputs_written & nir->info.per_primitive_outputs) {
assert(map->start_dw[location] == -1);
unsigned start;
switch (location) {
case VARYING_SLOT_PRIMITIVE_SHADING_RATE:
start = map->per_primitive_start_dw + 0;
break;
case VARYING_SLOT_LAYER:
start = map->per_primitive_start_dw + 1; /* RTAIndex */
break;
case VARYING_SLOT_VIEWPORT:
start = map->per_primitive_start_dw + 2;
break;
case VARYING_SLOT_CULL_PRIMITIVE:
start = map->per_primitive_start_dw + 3;
break;
default:
assert(location == VARYING_SLOT_PRIMITIVE_ID ||
location >= VARYING_SLOT_VAR0);
start = map->per_primitive_start_dw +
map->per_primitive_header_size_dw +
map->per_primitive_data_size_dw;
map->per_primitive_data_size_dw += 4;
break;
}
map->start_dw[location] = start;
}
map->per_primitive_pitch_dw = ALIGN(map->per_primitive_header_size_dw +
map->per_primitive_data_size_dw, 8);
map->per_vertex_start_dw = ALIGN(map->per_primitive_start_dw +
map->per_primitive_pitch_dw * map->max_primitives, 8);
/* TODO(mesh): Multiview. */
unsigned fixed_header_size = 8;
map->per_vertex_header_size_dw = ALIGN(fixed_header_size +
nir->info.clip_distance_array_size +
nir->info.cull_distance_array_size, 8);
map->per_vertex_data_size_dw = 0;
u_foreach_bit64(location, outputs_written & ~nir->info.per_primitive_outputs) {
assert(map->start_dw[location] == -1);
unsigned start;
switch (location) {
case VARYING_SLOT_PSIZ:
start = map->per_vertex_start_dw + 3;
break;
case VARYING_SLOT_POS:
start = map->per_vertex_start_dw + 4;
break;
case VARYING_SLOT_CLIP_DIST0:
start = map->per_vertex_start_dw + fixed_header_size + 0;
break;
case VARYING_SLOT_CLIP_DIST1:
start = map->per_vertex_start_dw + fixed_header_size + 4;
break;
case VARYING_SLOT_CULL_DIST0:
case VARYING_SLOT_CULL_DIST1:
unreachable("cull distances should be lowered earlier");
break;
default:
assert(location >= VARYING_SLOT_VAR0);
start = map->per_vertex_start_dw +
map->per_vertex_header_size_dw +
map->per_vertex_data_size_dw;
map->per_vertex_data_size_dw += 4;
break;
}
map->start_dw[location] = start;
}
map->per_vertex_pitch_dw = ALIGN(map->per_vertex_header_size_dw +
map->per_vertex_data_size_dw, 8);
map->size_dw =
map->per_vertex_start_dw + map->per_vertex_pitch_dw * map->max_vertices;
assert(map->size_dw % 8 == 0);
}
static void
brw_print_mue_map(FILE *fp, const struct brw_mue_map *map)
{
fprintf(fp, "MUE map (%d dwords, %d primitives, %d vertices)\n",
map->size_dw, map->max_primitives, map->max_vertices);
fprintf(fp, " %4d: VARYING_SLOT_PRIMITIVE_COUNT\n",
map->start_dw[VARYING_SLOT_PRIMITIVE_COUNT]);
fprintf(fp, " %4d: VARYING_SLOT_PRIMITIVE_INDICES\n",
map->start_dw[VARYING_SLOT_PRIMITIVE_INDICES]);
fprintf(fp, " ----- per primitive (start %d, header_size %d, data_size %d, pitch %d)\n",
map->per_primitive_start_dw,
map->per_primitive_header_size_dw,
map->per_primitive_data_size_dw,
map->per_primitive_pitch_dw);
for (unsigned i = 0; i < VARYING_SLOT_MAX; i++) {
if (map->start_dw[i] < 0)
continue;
const unsigned offset = map->start_dw[i];
if (offset >= map->per_primitive_start_dw &&
offset < map->per_primitive_start_dw + map->per_primitive_pitch_dw) {
fprintf(fp, " %4d: %s\n", offset,
gl_varying_slot_name_for_stage((gl_varying_slot)i,
MESA_SHADER_MESH));
}
}
fprintf(fp, " ----- per vertex (start %d, header_size %d, data_size %d, pitch %d)\n",
map->per_vertex_start_dw,
map->per_vertex_header_size_dw,
map->per_vertex_data_size_dw,
map->per_vertex_pitch_dw);
for (unsigned i = 0; i < VARYING_SLOT_MAX; i++) {
if (map->start_dw[i] < 0)
continue;
const unsigned offset = map->start_dw[i];
if (offset >= map->per_vertex_start_dw &&
offset < map->per_vertex_start_dw + map->per_vertex_pitch_dw) {
fprintf(fp, " %4d: %s\n", offset,
gl_varying_slot_name_for_stage((gl_varying_slot)i,
MESA_SHADER_MESH));
}
}
fprintf(fp, "\n");
}
static void
brw_nir_lower_mue_outputs(nir_shader *nir, const struct brw_mue_map *map)
{
nir_foreach_shader_out_variable(var, nir) {
int location = var->data.location;
assert(location >= 0);
assert(map->start_dw[location] != -1);
var->data.driver_location = map->start_dw[location];
}
nir_lower_io(nir, nir_var_shader_out, type_size_scalar_dwords,
nir_lower_io_lower_64bit_to_32);
brw_nir_lower_shading_rate_output(nir);
}
static void
brw_nir_initialize_mue(nir_shader *nir,
const struct brw_mue_map *map,
unsigned dispatch_width)
{
assert(map->per_primitive_header_size_dw > 0);
nir_builder b;
nir_function_impl *entrypoint = nir_shader_get_entrypoint(nir);
nir_builder_init(&b, entrypoint);
b.cursor = nir_before_block(nir_start_block(entrypoint));
nir_ssa_def *dw_off = nir_imm_int(&b, 0);
nir_ssa_def *zerovec = nir_imm_vec4(&b, 0, 0, 0, 0);
/* TODO(mesh): can we write in bigger batches, generating fewer SENDs? */
assert(!nir->info.workgroup_size_variable);
const unsigned workgroup_size = nir->info.workgroup_size[0] *
nir->info.workgroup_size[1] *
nir->info.workgroup_size[2];
/* Invocations from a single workgroup will cooperate in zeroing MUE. */
/* How many prims each invocation needs to cover without checking its index? */
unsigned prims_per_inv = map->max_primitives / workgroup_size;
/* Zero first 4 dwords of MUE Primitive Header:
* Reserved, RTAIndex, ViewportIndex, CullPrimitiveMask.
*/
nir_ssa_def *local_invocation_index = nir_load_local_invocation_index(&b);
/* Zero primitive headers distanced by workgroup_size, starting from
* invocation index.
*/
for (unsigned prim_in_inv = 0; prim_in_inv < prims_per_inv; ++prim_in_inv) {
nir_ssa_def *prim = nir_iadd_imm(&b, local_invocation_index,
prim_in_inv * workgroup_size);
nir_store_per_primitive_output(&b, zerovec, prim, dw_off,
.base = (int)map->per_primitive_start_dw,
.write_mask = WRITEMASK_XYZW,
.component = 0,
.src_type = nir_type_uint32);
}
/* How many prims are left? */
unsigned remaining = map->max_primitives % workgroup_size;
if (remaining) {
/* Zero "remaining" primitive headers starting from the last one covered
* by the loop above + workgroup_size.
*/
nir_ssa_def *cmp = nir_ilt(&b, local_invocation_index,
nir_imm_int(&b, remaining));
nir_if *if_stmt = nir_push_if(&b, cmp);
{
nir_ssa_def *prim = nir_iadd_imm(&b, local_invocation_index,
prims_per_inv * workgroup_size);
nir_store_per_primitive_output(&b, zerovec, prim, dw_off,
.base = (int)map->per_primitive_start_dw,
.write_mask = WRITEMASK_XYZW,
.component = 0,
.src_type = nir_type_uint32);
}
nir_pop_if(&b, if_stmt);
}
/* If there's more than one subgroup, then we need to wait for all of them
* to finish initialization before we can proceed. Otherwise some subgroups
* may start filling MUE before other finished initializing.
*/
if (workgroup_size > dispatch_width) {
nir_scoped_barrier(&b, NIR_SCOPE_WORKGROUP, NIR_SCOPE_WORKGROUP,
NIR_MEMORY_ACQ_REL, nir_var_shader_out);
}
if (remaining) {
nir_metadata_preserve(entrypoint, nir_metadata_none);
} else {
nir_metadata_preserve(entrypoint, nir_metadata_block_index |
nir_metadata_dominance);
}
}
static bool
brw_nir_adjust_offset_for_arrayed_indices_instr(nir_builder *b, nir_instr *instr, void *data)
{
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
const struct brw_mue_map *map = (const struct brw_mue_map *) data;
/* Remap per_vertex and per_primitive offsets using the extra source and
* the pitch.
*/
switch (intrin->intrinsic) {
case nir_intrinsic_load_per_vertex_output:
case nir_intrinsic_store_per_vertex_output: {
const bool is_load = intrin->intrinsic == nir_intrinsic_load_per_vertex_output;
nir_src *index_src = &intrin->src[is_load ? 0 : 1];
nir_src *offset_src = &intrin->src[is_load ? 1 : 2];
assert(index_src->is_ssa);
b->cursor = nir_before_instr(&intrin->instr);
nir_ssa_def *offset =
nir_iadd(b,
offset_src->ssa,
nir_imul_imm(b, index_src->ssa, map->per_vertex_pitch_dw));
nir_instr_rewrite_src(&intrin->instr, offset_src, nir_src_for_ssa(offset));
return true;
}
case nir_intrinsic_load_per_primitive_output:
case nir_intrinsic_store_per_primitive_output: {
const bool is_load = intrin->intrinsic == nir_intrinsic_load_per_primitive_output;
nir_src *index_src = &intrin->src[is_load ? 0 : 1];
nir_src *offset_src = &intrin->src[is_load ? 1 : 2];
assert(index_src->is_ssa);
b->cursor = nir_before_instr(&intrin->instr);
assert(index_src->is_ssa);
nir_ssa_def *offset =
nir_iadd(b,
offset_src->ssa,
nir_imul_imm(b, index_src->ssa, map->per_primitive_pitch_dw));
nir_instr_rewrite_src(&intrin->instr, offset_src, nir_src_for_ssa(offset));
return true;
}
default:
return false;
}
}
static void
brw_nir_adjust_offset_for_arrayed_indices(nir_shader *nir, const struct brw_mue_map *map)
{
nir_shader_instructions_pass(nir, brw_nir_adjust_offset_for_arrayed_indices_instr,
nir_metadata_block_index |
nir_metadata_dominance,
(void *)map);
}
const unsigned *
brw_compile_mesh(const struct brw_compiler *compiler,
void *mem_ctx,
struct brw_compile_mesh_params *params)
{
struct nir_shader *nir = params->nir;
const struct brw_mesh_prog_key *key = params->key;
struct brw_mesh_prog_data *prog_data = params->prog_data;
const bool debug_enabled = INTEL_DEBUG(DEBUG_MESH);
prog_data->base.base.stage = MESA_SHADER_MESH;
prog_data->base.base.total_shared = nir->info.shared_size;
prog_data->base.base.total_scratch = 0;
prog_data->base.local_size[0] = nir->info.workgroup_size[0];
prog_data->base.local_size[1] = nir->info.workgroup_size[1];
prog_data->base.local_size[2] = nir->info.workgroup_size[2];
prog_data->clip_distance_mask = (1 << nir->info.clip_distance_array_size) - 1;
prog_data->cull_distance_mask =
((1 << nir->info.cull_distance_array_size) - 1) <<
nir->info.clip_distance_array_size;
prog_data->primitive_type = nir->info.mesh.primitive_type;
/* TODO(mesh): Use other index formats (that are more compact) for optimization. */
prog_data->index_format = BRW_INDEX_FORMAT_U32;
prog_data->uses_drawid =
BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_DRAW_ID);
NIR_PASS_V(nir, brw_nir_lower_tue_inputs, params->tue_map);
brw_compute_mue_map(nir, &prog_data->map);
NIR_PASS_V(nir, brw_nir_lower_mue_outputs, &prog_data->map);
const unsigned required_dispatch_width =
brw_required_dispatch_width(&nir->info);
fs_visitor *v[3] = {0};
const char *error[3] = {0};
for (int simd = 0; simd < 3; simd++) {
if (!brw_simd_should_compile(mem_ctx, simd, compiler->devinfo, &prog_data->base,
required_dispatch_width, &error[simd]))
continue;
const unsigned dispatch_width = 8 << simd;
nir_shader *shader = nir_shader_clone(mem_ctx, nir);
/*
* When Primitive Header is enabled, we may not generates writes to all
* fields, so let's initialize everything.
*/
if (prog_data->map.per_primitive_header_size_dw > 0)
NIR_PASS_V(shader, brw_nir_initialize_mue, &prog_data->map, dispatch_width);
brw_nir_apply_key(shader, compiler, &key->base, dispatch_width, true /* is_scalar */);
NIR_PASS_V(shader, brw_nir_adjust_offset_for_arrayed_indices, &prog_data->map);
/* Load uniforms can do a better job for constants, so fold before it. */
NIR_PASS_V(shader, nir_opt_constant_folding);
NIR_PASS_V(shader, brw_nir_lower_load_uniforms);
NIR_PASS_V(shader, brw_nir_lower_simd, dispatch_width);
brw_postprocess_nir(shader, compiler, true /* is_scalar */, debug_enabled,
key->base.robust_buffer_access);
brw_nir_adjust_payload(shader, compiler);
v[simd] = new fs_visitor(compiler, params->log_data, mem_ctx, &key->base,
&prog_data->base.base, shader, dispatch_width,
debug_enabled);
if (prog_data->base.prog_mask) {
unsigned first = ffs(prog_data->base.prog_mask) - 1;
v[simd]->import_uniforms(v[first]);
}
const bool allow_spilling = !prog_data->base.prog_mask;
if (v[simd]->run_mesh(allow_spilling))
brw_simd_mark_compiled(simd, &prog_data->base, v[simd]->spilled_any_registers);
else
error[simd] = ralloc_strdup(mem_ctx, v[simd]->fail_msg);
}
int selected_simd = brw_simd_select(&prog_data->base);
if (selected_simd < 0) {
params->error_str = ralloc_asprintf(mem_ctx, "Can't compile shader: %s, %s and %s.\n",
error[0], error[1], error[2]);;
return NULL;
}
fs_visitor *selected = v[selected_simd];
prog_data->base.prog_mask = 1 << selected_simd;
if (unlikely(debug_enabled)) {
if (params->tue_map) {
fprintf(stderr, "Mesh Input ");
brw_print_tue_map(stderr, params->tue_map);
}
fprintf(stderr, "Mesh Output ");
brw_print_mue_map(stderr, &prog_data->map);
}
fs_generator g(compiler, params->log_data, mem_ctx,
&prog_data->base.base, false, MESA_SHADER_MESH);
if (unlikely(debug_enabled)) {
g.enable_debug(ralloc_asprintf(mem_ctx,
"%s mesh shader %s",
nir->info.label ? nir->info.label
: "unnamed",
nir->info.name));
}
g.generate_code(selected->cfg, selected->dispatch_width, selected->shader_stats,
selected->performance_analysis.require(), params->stats);
delete v[0];
delete v[1];
delete v[2];
return g.get_assembly();
}
static fs_reg
get_mesh_urb_handle(const fs_builder &bld, nir_intrinsic_op op)
{
unsigned subreg;
if (bld.shader->stage == MESA_SHADER_TASK) {
subreg = 6;
} else {
assert(bld.shader->stage == MESA_SHADER_MESH);
subreg = op == nir_intrinsic_load_task_payload ? 7 : 6;
}
fs_builder ubld8 = bld.group(8, 0).exec_all();
fs_reg h = ubld8.vgrf(BRW_REGISTER_TYPE_UD, 1);
ubld8.MOV(h, retype(brw_vec1_grf(0, subreg), BRW_REGISTER_TYPE_UD));
ubld8.AND(h, h, brw_imm_ud(0xFFFF));
return h;
}
static unsigned
component_from_intrinsic(nir_intrinsic_instr *instr)
{
if (nir_intrinsic_has_component(instr))
return nir_intrinsic_component(instr);
else
return 0;
}
static void
adjust_handle_and_offset(const fs_builder &bld,
fs_reg &urb_handle,
unsigned &urb_global_offset)
{
/* Make sure that URB global offset is below 2048 (2^11), because
* that's the maximum possible value encoded in Message Descriptor.
*/
unsigned adjustment = (urb_global_offset >> 11) << 11;
if (adjustment) {
fs_builder ubld8 = bld.group(8, 0).exec_all();
ubld8.ADD(urb_handle, urb_handle, brw_imm_ud(adjustment));
urb_global_offset -= adjustment;
}
}
static void
emit_urb_direct_writes(const fs_builder &bld, nir_intrinsic_instr *instr,
const fs_reg &src)
{
assert(nir_src_bit_size(instr->src[0]) == 32);
nir_src *offset_nir_src = nir_get_io_offset_src(instr);
assert(nir_src_is_const(*offset_nir_src));
fs_reg urb_handle = get_mesh_urb_handle(bld, instr->intrinsic);
const unsigned comps = nir_src_num_components(instr->src[0]);
assert(comps <= 4);
const unsigned mask = nir_intrinsic_write_mask(instr);
const unsigned offset_in_dwords = nir_intrinsic_base(instr) +
nir_src_as_uint(*offset_nir_src) +
component_from_intrinsic(instr);
/* URB writes are vec4 aligned but the intrinsic offsets are in dwords.
* With a max of 4 components, an intrinsic can require up to two writes.
*
* First URB write will be shifted by comp_shift. If there are other
* components left, then dispatch a second write. In addition to that,
* take mask into account to decide whether each write will be actually
* needed.
*/
const unsigned comp_shift = offset_in_dwords % 4;
const unsigned first_comps = MIN2(comps, 4 - comp_shift);
const unsigned second_comps = comps - first_comps;
const unsigned first_mask = (mask << comp_shift) & 0xF;
const unsigned second_mask = (mask >> (4 - comp_shift)) & 0xF;
unsigned urb_global_offset = offset_in_dwords / 4;
adjust_handle_and_offset(bld, urb_handle, urb_global_offset);
if (first_mask > 0) {
for (unsigned q = 0; q < bld.dispatch_width() / 8; q++) {
fs_builder bld8 = bld.group(8, q);
fs_reg payload_srcs[4];
unsigned length = 0;
for (unsigned i = 0; i < comp_shift; i++)
payload_srcs[length++] = reg_undef;
for (unsigned c = 0; c < first_comps; c++)
payload_srcs[length++] = quarter(offset(src, bld, c), q);
fs_reg srcs[URB_LOGICAL_NUM_SRCS];
srcs[URB_LOGICAL_SRC_HANDLE] = urb_handle;
srcs[URB_LOGICAL_SRC_CHANNEL_MASK] = brw_imm_ud(first_mask << 16);
srcs[URB_LOGICAL_SRC_DATA] = fs_reg(VGRF, bld.shader->alloc.allocate(length),
BRW_REGISTER_TYPE_F);
bld.LOAD_PAYLOAD(srcs[URB_LOGICAL_SRC_DATA], payload_srcs, length, 0);
fs_inst *inst = bld8.emit(SHADER_OPCODE_URB_WRITE_MASKED_LOGICAL,
reg_undef, srcs, ARRAY_SIZE(srcs));
inst->mlen = 2 + length;
inst->offset = urb_global_offset;
assert(inst->offset < 2048);
}
}
if (second_mask > 0) {
urb_global_offset++;
adjust_handle_and_offset(bld, urb_handle, urb_global_offset);
for (unsigned q = 0; q < bld.dispatch_width() / 8; q++) {
fs_builder bld8 = bld.group(8, q);
fs_reg payload_srcs[4];
unsigned length = 0;
for (unsigned c = 0; c < second_comps; c++)
payload_srcs[length++] = quarter(offset(src, bld, c + first_comps), q);
fs_reg srcs[URB_LOGICAL_NUM_SRCS];
srcs[URB_LOGICAL_SRC_HANDLE] = urb_handle;
srcs[URB_LOGICAL_SRC_CHANNEL_MASK] = brw_imm_ud(second_mask << 16);
srcs[URB_LOGICAL_SRC_DATA] = fs_reg(VGRF, bld.shader->alloc.allocate(length),
BRW_REGISTER_TYPE_F);
bld.LOAD_PAYLOAD(srcs[URB_LOGICAL_SRC_DATA], payload_srcs, length, 0);
fs_inst *inst = bld8.emit(SHADER_OPCODE_URB_WRITE_MASKED_LOGICAL,
reg_undef, srcs, ARRAY_SIZE(srcs));
inst->mlen = 2 + length;
inst->offset = urb_global_offset;
assert(inst->offset < 2048);
}
}
}
static void
emit_urb_indirect_writes(const fs_builder &bld, nir_intrinsic_instr *instr,
const fs_reg &src, const fs_reg &offset_src)
{
assert(nir_src_bit_size(instr->src[0]) == 32);
const unsigned comps = nir_src_num_components(instr->src[0]);
assert(comps <= 4);
fs_reg urb_handle = get_mesh_urb_handle(bld, instr->intrinsic);
const unsigned base_in_dwords = nir_intrinsic_base(instr) +
component_from_intrinsic(instr);
/* Use URB write message that allow different offsets per-slot. The offset
* is in units of vec4s (128 bits), so we use a write for each component,
* replicating it in the sources and applying the appropriate mask based on
* the dword offset.
*/
for (unsigned c = 0; c < comps; c++) {
if (((1 << c) & nir_intrinsic_write_mask(instr)) == 0)
continue;
fs_reg src_comp = offset(src, bld, c);
for (unsigned q = 0; q < bld.dispatch_width() / 8; q++) {
fs_builder bld8 = bld.group(8, q);
fs_reg off = bld8.vgrf(BRW_REGISTER_TYPE_UD, 1);
bld8.MOV(off, quarter(offset_src, q));
bld8.ADD(off, off, brw_imm_ud(c + base_in_dwords));
fs_reg mask = bld8.vgrf(BRW_REGISTER_TYPE_UD, 1);
bld8.AND(mask, off, brw_imm_ud(0x3));
fs_reg one = bld8.vgrf(BRW_REGISTER_TYPE_UD, 1);
bld8.MOV(one, brw_imm_ud(1));
bld8.SHL(mask, one, mask);
bld8.SHL(mask, mask, brw_imm_ud(16));
bld8.SHR(off, off, brw_imm_ud(2));
fs_reg payload_srcs[4];
unsigned length = 0;
for (unsigned j = 0; j < 4; j++)
payload_srcs[length++] = quarter(src_comp, q);
fs_reg srcs[URB_LOGICAL_NUM_SRCS];
srcs[URB_LOGICAL_SRC_HANDLE] = urb_handle;
srcs[URB_LOGICAL_SRC_PER_SLOT_OFFSETS] = off;
srcs[URB_LOGICAL_SRC_CHANNEL_MASK] = mask;
srcs[URB_LOGICAL_SRC_DATA] = fs_reg(VGRF, bld.shader->alloc.allocate(length),
BRW_REGISTER_TYPE_F);
bld.LOAD_PAYLOAD(srcs[URB_LOGICAL_SRC_DATA], payload_srcs, length, 0);
fs_inst *inst = bld8.emit(SHADER_OPCODE_URB_WRITE_MASKED_LOGICAL,
reg_undef, srcs, ARRAY_SIZE(srcs));
inst->mlen = 3 + length;
inst->offset = 0;
}
}
}
static void
emit_urb_direct_reads(const fs_builder &bld, nir_intrinsic_instr *instr,
const fs_reg &dest)
{
assert(nir_dest_bit_size(instr->dest) == 32);
unsigned comps = nir_dest_num_components(instr->dest);
if (comps == 0)
return;
nir_src *offset_nir_src = nir_get_io_offset_src(instr);
assert(nir_src_is_const(*offset_nir_src));
fs_reg urb_handle = get_mesh_urb_handle(bld, instr->intrinsic);
const unsigned offset_in_dwords = nir_intrinsic_base(instr) +
nir_src_as_uint(*offset_nir_src) +
component_from_intrinsic(instr);
unsigned urb_global_offset = offset_in_dwords / 4;
adjust_handle_and_offset(bld, urb_handle, urb_global_offset);
const unsigned comp_offset = offset_in_dwords % 4;
const unsigned num_regs = comp_offset + comps;
fs_builder ubld8 = bld.group(8, 0).exec_all();
fs_reg data = ubld8.vgrf(BRW_REGISTER_TYPE_UD, num_regs);
fs_reg srcs[URB_LOGICAL_NUM_SRCS];
srcs[URB_LOGICAL_SRC_HANDLE] = urb_handle;
fs_inst *inst = ubld8.emit(SHADER_OPCODE_URB_READ_LOGICAL, data,
srcs, ARRAY_SIZE(srcs));
inst->mlen = 1;
inst->offset = urb_global_offset;
assert(inst->offset < 2048);
inst->size_written = num_regs * REG_SIZE;
for (unsigned c = 0; c < comps; c++) {
fs_reg dest_comp = offset(dest, bld, c);
fs_reg data_comp = horiz_stride(offset(data, ubld8, comp_offset + c), 0);
bld.MOV(retype(dest_comp, BRW_REGISTER_TYPE_UD), data_comp);
}
}
static void
emit_urb_indirect_reads(const fs_builder &bld, nir_intrinsic_instr *instr,
const fs_reg &dest, const fs_reg &offset_src)
{
assert(nir_dest_bit_size(instr->dest) == 32);
unsigned comps = nir_dest_num_components(instr->dest);
if (comps == 0)
return;
fs_reg seq_ud;
{
fs_builder ubld8 = bld.group(8, 0).exec_all();
seq_ud = ubld8.vgrf(BRW_REGISTER_TYPE_UD, 1);
fs_reg seq_uw = ubld8.vgrf(BRW_REGISTER_TYPE_UW, 1);
ubld8.MOV(seq_uw, fs_reg(brw_imm_v(0x76543210)));
ubld8.MOV(seq_ud, seq_uw);
ubld8.SHL(seq_ud, seq_ud, brw_imm_ud(2));
}
fs_reg urb_handle = get_mesh_urb_handle(bld, instr->intrinsic);
const unsigned base_in_dwords = nir_intrinsic_base(instr) +
component_from_intrinsic(instr);
for (unsigned c = 0; c < comps; c++) {
for (unsigned q = 0; q < bld.dispatch_width() / 8; q++) {
fs_builder bld8 = bld.group(8, q);
fs_reg off = bld8.vgrf(BRW_REGISTER_TYPE_UD, 1);
bld8.MOV(off, quarter(offset_src, q));
bld8.ADD(off, off, brw_imm_ud(base_in_dwords + c));
STATIC_ASSERT(IS_POT(REG_SIZE) && REG_SIZE > 1);
fs_reg comp = bld8.vgrf(BRW_REGISTER_TYPE_UD, 1);
bld8.AND(comp, off, brw_imm_ud(0x3));
bld8.SHL(comp, comp, brw_imm_ud(ffs(REG_SIZE) - 1));
bld8.ADD(comp, comp, seq_ud);
bld8.SHR(off, off, brw_imm_ud(2));
fs_reg srcs[URB_LOGICAL_NUM_SRCS];
srcs[URB_LOGICAL_SRC_HANDLE] = urb_handle;
srcs[URB_LOGICAL_SRC_PER_SLOT_OFFSETS] = off;
fs_reg data = bld8.vgrf(BRW_REGISTER_TYPE_UD, 4);
fs_inst *inst = bld8.emit(SHADER_OPCODE_URB_READ_PER_SLOT_LOGICAL,
data, srcs, ARRAY_SIZE(srcs));
inst->mlen = 2;
inst->offset = 0;
inst->size_written = 4 * REG_SIZE;
fs_reg dest_comp = offset(dest, bld, c);
bld8.emit(SHADER_OPCODE_MOV_INDIRECT,
retype(quarter(dest_comp, q), BRW_REGISTER_TYPE_UD),
data,
comp,
brw_imm_ud(4));
}
}
}
void
fs_visitor::emit_task_mesh_store(const fs_builder &bld, nir_intrinsic_instr *instr)
{
fs_reg src = get_nir_src(instr->src[0]);
nir_src *offset_nir_src = nir_get_io_offset_src(instr);
/* TODO(mesh): for per_vertex and per_primitive, if we could keep around
* the non-array-index offset, we could use to decide if we can perform
* either one or (at most) two writes instead one per component.
*/
if (nir_src_is_const(*offset_nir_src))
emit_urb_direct_writes(bld, instr, src);
else
emit_urb_indirect_writes(bld, instr, src, get_nir_src(*offset_nir_src));
}
void
fs_visitor::emit_task_mesh_load(const fs_builder &bld, nir_intrinsic_instr *instr)
{
fs_reg dest = get_nir_dest(instr->dest);
nir_src *offset_nir_src = nir_get_io_offset_src(instr);
/* TODO(mesh): for per_vertex and per_primitive, if we could keep around
* the non-array-index offset, we could use to decide if we can perform
* a single large aligned read instead one per component.
*/
if (nir_src_is_const(*offset_nir_src))
emit_urb_direct_reads(bld, instr, dest);
else
emit_urb_indirect_reads(bld, instr, dest, get_nir_src(*offset_nir_src));
}
void
fs_visitor::nir_emit_task_intrinsic(const fs_builder &bld,
nir_intrinsic_instr *instr)
{
assert(stage == MESA_SHADER_TASK);
switch (instr->intrinsic) {
case nir_intrinsic_store_output:
case nir_intrinsic_store_task_payload:
emit_task_mesh_store(bld, instr);
break;
case nir_intrinsic_load_output:
case nir_intrinsic_load_task_payload:
emit_task_mesh_load(bld, instr);
break;
default:
nir_emit_task_mesh_intrinsic(bld, instr);
break;
}
}
void
fs_visitor::nir_emit_mesh_intrinsic(const fs_builder &bld,
nir_intrinsic_instr *instr)
{
assert(stage == MESA_SHADER_MESH);
switch (instr->intrinsic) {
case nir_intrinsic_store_per_primitive_output:
case nir_intrinsic_store_per_vertex_output:
case nir_intrinsic_store_output:
emit_task_mesh_store(bld, instr);
break;
case nir_intrinsic_load_per_vertex_output:
case nir_intrinsic_load_per_primitive_output:
case nir_intrinsic_load_output:
case nir_intrinsic_load_task_payload:
emit_task_mesh_load(bld, instr);
break;
default:
nir_emit_task_mesh_intrinsic(bld, instr);
break;
}
}
void
fs_visitor::nir_emit_task_mesh_intrinsic(const fs_builder &bld,
nir_intrinsic_instr *instr)
{
assert(stage == MESA_SHADER_MESH || stage == MESA_SHADER_TASK);
fs_reg dest;
if (nir_intrinsic_infos[instr->intrinsic].has_dest)
dest = get_nir_dest(instr->dest);
switch (instr->intrinsic) {
case nir_intrinsic_load_mesh_inline_data_intel:
assert(payload.num_regs == 3 || payload.num_regs == 4);
/* Inline Parameter is the last element of the payload. */
bld.MOV(dest, retype(brw_vec1_grf(payload.num_regs - 1,
nir_intrinsic_align_offset(instr)),
dest.type));
break;
case nir_intrinsic_load_draw_id:
/* DrawID comes from Extended Parameter 0 (XP0). */
bld.MOV(dest, brw_vec1_grf(0, 3));
break;
case nir_intrinsic_load_local_invocation_index:
case nir_intrinsic_load_local_invocation_id:
/* Local_ID.X is given by the HW in the shader payload. */
dest = retype(dest, BRW_REGISTER_TYPE_UD);
bld.MOV(dest, retype(brw_vec8_grf(1, 0), BRW_REGISTER_TYPE_UW));
/* Task/Mesh only use one dimension. */
if (instr->intrinsic == nir_intrinsic_load_local_invocation_id) {
bld.MOV(offset(dest, bld, 1), brw_imm_uw(0));
bld.MOV(offset(dest, bld, 2), brw_imm_uw(0));
}
break;
default:
nir_emit_cs_intrinsic(bld, instr);
break;
}
}