81 lines
2.3 KiB
C
81 lines
2.3 KiB
C
/*
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* Copyright (C) 2009-2010 Francisco Jerez.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial
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* portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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#ifndef __NOUVEAU_RENDER_H__
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#define __NOUVEAU_RENDER_H__
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#include "vbo/vbo.h"
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#include "nouveau_array.h"
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typedef void (*dispatch_t)(struct gl_context *, unsigned int, int, unsigned int);
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typedef void (*emit_t)(struct gl_context *, struct nouveau_array *, const void *);
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struct nouveau_attr_info {
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int vbo_index;
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int imm_method;
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int imm_fields;
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emit_t emit;
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};
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struct nouveau_swtnl_state {
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struct nouveau_bo *vbo;
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unsigned offset;
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void *buf;
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unsigned vertex_count;
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GLenum primitive;
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};
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struct nouveau_render_state {
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enum {
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VBO,
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IMM
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} mode;
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struct nouveau_array ib;
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struct nouveau_array attrs[VERT_ATTRIB_MAX];
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/* Maps a HW VBO index or IMM emission order to an index in
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* the attrs array above (or -1 if unused). */
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int map[VERT_ATTRIB_MAX];
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int attr_count;
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int vertex_size;
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struct nouveau_swtnl_state swtnl;
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};
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#define to_render_state(ctx) (&to_nouveau_context(ctx)->render)
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#define FOR_EACH_ATTR(render, i, attr) \
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for (i = 0; attr = (render)->map[i], i < NUM_VERTEX_ATTRS; i++)
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#define FOR_EACH_BOUND_ATTR(render, i, attr) \
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for (i = 0; attr = (render)->map[i], i < render->attr_count; i++) \
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if (attr >= 0)
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#endif
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