15013958d0
Mali4x0 PP doesn't have a swizzle for load_input, so use POT-aligned varyings to avoid unnecessary movs for vec3 and precision downgrade in case if this vec3 is coordinates for a sampler shader-db: total instructions in shared programs: 15707 -> 15623 (-0.53%) instructions in affected programs: 3906 -> 3822 (-2.15%) helped: 47 HURT: 18 helped stats (abs) min: 1 max: 9 x̄: 3.09 x̃: 2 helped stats (rel) min: 1.49% max: 23.53% x̄: 8.20% x̃: 6.45% HURT stats (abs) min: 1 max: 7 x̄: 3.39 x̃: 3 HURT stats (rel) min: 0.78% max: 20.59% x̄: 10.45% x̃: 10.97% 95% mean confidence interval for instructions value: -2.18 -0.41 95% mean confidence interval for instructions %-change: -5.70% -0.38% Instructions are helped. total spills in shared programs: 146 -> 136 (-6.85%) spills in affected programs: 39 -> 29 (-25.64%) helped: 6 HURT: 0 total fills in shared programs: 617 -> 598 (-3.08%) fills in affected programs: 125 -> 106 (-15.20%) helped: 6 HURT: 0 HURT shaders are vertex shaders where we may need more instructions for non-packed vec3s. It's acceptable trade-off since we don't get precision downgrade if this varying is coordinates for a sampler. Reviewed-by: Erico Nunes <nunes.erico@gmail.com> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13151> |
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meson_options.txt |
README.rst
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.