Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Jason Ekstrand 1394e415b7 anv/allocator: Use anv_device_release_bo in anv_block_pool_finish
This is left-over from the days where we didn't use BO pointers and had
them embedded and we didn't have a nice allocation API.  Now that block
pools get their memory via anv_device_alloc_bo(), they really should be
using anv_device_release_bo() to tear it down.  This is equivalent in
this case because anv_device_release_bo() does the following:

 1. Decrements refcount.  The pool holds the only reference so it will
    proceed onto the clean-up steps

 2. Unmaps it, if needed.  This is the same as the tear-down code today
    except anv_device_release_bo() will avoid doing an unmap if it's
    been created via userptr.  The current code probably unmaps the
    userptr which is wrong but pretty harmless since it happens on a
    tear-down path.

 3. Unmaps the CCS range from the AUX-TT, if any.  There is none, so
    this is a no-op.

 4. Frees the VA range if it's not pinned and doesn't have a fixed VA
    assignment.  These BOs always either have a fixed VA range (softpin)
    or aren't pinned (relocations).

 5. Closes the GEM handle.  Same as the current code.

In short, anything created using the BO API should probably be destroyed
that way.  We were getting away with hand-rolling it because this is a
simple case.  Why did we do it this way?  It dates back to before the
more formlized BO cache and BO API in ANV.

Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13610>
2021-11-09 02:48:24 +00:00
.gitlab/issue_templates issue_templates/Bug Report: Rename master branch to main 2021-05-05 12:20:11 -07:00
.gitlab-ci ci/windows: Add validation tests for spriv_to_dxil 2021-11-09 01:32:47 +00:00
android AOSP: Add panfrost vulkan library suffix 2021-08-16 09:18:46 +00:00
bin android_stub: update platform headers to include atrace 2021-10-09 00:42:32 +00:00
build-support
docs release-calendar: fix date for next 21.3 rc 2021-11-08 18:30:50 +00:00
include intel: remove 2 preproduction pci-id for ADLS 2021-11-08 16:09:55 +00:00
src anv/allocator: Use anv_device_release_bo in anv_block_pool_finish 2021-11-09 02:48:24 +00:00
subprojects util: Perfetto SDK v15.0 2021-05-07 13:41:38 +00:00
.dir-locals.el
.editorconfig editorconfig: Use 3-space tabs for .rst 2021-06-22 17:37:55 +00:00
.gitignore intel/tools: Add unit tests for assembler 2019-05-07 14:33:48 -07:00
.gitlab-ci.yml ci/windows: Add validation tests for spriv_to_dxil 2021-11-09 01:32:47 +00:00
.mailmap .mailmap: Simplify my name 2021-11-03 20:48:43 +00:00
.travis.yml travis: Download XQuartz from GitHub. 2021-05-29 10:25:16 +00:00
CODEOWNERS CODEOWNERS: add @jenatali for Microsoft & D3D12 2021-10-06 22:52:05 +00:00
README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
VERSION VERSION: bump to 22.0 2021-10-13 20:52:19 +01:00
meson.build meson: automatically define `HAVE_{some}_PLATFORM` 2021-11-08 18:35:28 +00:00
meson_options.txt meson_options: Bump max value of platform-sdk-version to 31 2021-10-06 12:05:22 +00:00

README.rst

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.