mesa/src/gallium/drivers/llvmpipe/lp_texture.c

430 lines
12 KiB
C

/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
* Michel Dänzer <michel@tungstengraphics.com>
*/
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
#include "pipe/internal/p_winsys_screen.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "lp_context.h"
#include "lp_state.h"
#include "lp_texture.h"
#include "lp_tex_cache.h"
#include "lp_screen.h"
#include "lp_winsys.h"
/* Simple, maximally packed layout.
*/
/* Conventional allocation path for non-display textures:
*/
static boolean
llvmpipe_texture_layout(struct llvmpipe_screen *screen,
struct llvmpipe_texture * lpt)
{
struct pipe_texture *pt = &lpt->base;
unsigned level;
unsigned width = pt->width[0];
unsigned height = pt->height[0];
unsigned depth = pt->depth[0];
unsigned buffer_size = 0;
pf_get_block(lpt->base.format, &lpt->base.block);
for (level = 0; level <= pt->last_level; level++) {
pt->width[level] = width;
pt->height[level] = height;
pt->depth[level] = depth;
pt->nblocksx[level] = pf_get_nblocksx(&pt->block, width);
pt->nblocksy[level] = pf_get_nblocksy(&pt->block, height);
lpt->stride[level] = align(pt->nblocksx[level]*pt->block.size, 16);
lpt->level_offset[level] = buffer_size;
buffer_size += (pt->nblocksy[level] *
((pt->target == PIPE_TEXTURE_CUBE) ? 6 : depth) *
lpt->stride[level]);
width = minify(width);
height = minify(height);
depth = minify(depth);
}
lpt->data = align_malloc(buffer_size, 16);
return lpt->data != NULL;
}
static boolean
llvmpipe_displaytarget_layout(struct llvmpipe_screen *screen,
struct llvmpipe_texture * lpt)
{
struct llvmpipe_winsys *winsys = screen->winsys;
pf_get_block(lpt->base.format, &lpt->base.block);
lpt->base.nblocksx[0] = pf_get_nblocksx(&lpt->base.block, lpt->base.width[0]);
lpt->base.nblocksy[0] = pf_get_nblocksy(&lpt->base.block, lpt->base.height[0]);
lpt->dt = winsys->displaytarget_create(winsys,
lpt->base.format,
lpt->base.width[0],
lpt->base.height[0],
16,
&lpt->stride[0] );
return lpt->dt != NULL;
}
static struct pipe_texture *
llvmpipe_texture_create(struct pipe_screen *_screen,
const struct pipe_texture *templat)
{
struct llvmpipe_screen *screen = llvmpipe_screen(_screen);
struct llvmpipe_texture *lpt = CALLOC_STRUCT(llvmpipe_texture);
if (!lpt)
return NULL;
lpt->base = *templat;
pipe_reference_init(&lpt->base.reference, 1);
lpt->base.screen = &screen->base;
/* XXX: The xlib state tracker is brain-dead and will request
* PIPE_FORMAT_Z16_UNORM no matter how much we tell it we don't support it.
*/
if(lpt->base.format == PIPE_FORMAT_Z16_UNORM)
lpt->base.format = PIPE_FORMAT_Z32_UNORM;
if (lpt->base.tex_usage & (PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
PIPE_TEXTURE_USAGE_PRIMARY)) {
if (!llvmpipe_displaytarget_layout(screen, lpt))
goto fail;
}
else {
if (!llvmpipe_texture_layout(screen, lpt))
goto fail;
}
return &lpt->base;
fail:
FREE(lpt);
return NULL;
}
static struct pipe_texture *
llvmpipe_texture_blanket(struct pipe_screen * screen,
const struct pipe_texture *base,
const unsigned *stride,
struct pipe_buffer *buffer)
{
/* FIXME */
#if 0
struct llvmpipe_texture *lpt;
assert(screen);
/* Only supports one type */
if (base->target != PIPE_TEXTURE_2D ||
base->last_level != 0 ||
base->depth[0] != 1) {
return NULL;
}
lpt = CALLOC_STRUCT(llvmpipe_texture);
if (!lpt)
return NULL;
lpt->base = *base;
pipe_reference_init(&lpt->base.reference, 1);
lpt->base.screen = screen;
lpt->base.nblocksx[0] = pf_get_nblocksx(&lpt->base.block, lpt->base.width[0]);
lpt->base.nblocksy[0] = pf_get_nblocksy(&lpt->base.block, lpt->base.height[0]);
lpt->stride[0] = stride[0];
pipe_buffer_reference(&lpt->buffer, buffer);
return &lpt->base;
#else
return NULL;
#endif
}
static void
llvmpipe_texture_destroy(struct pipe_texture *pt)
{
struct llvmpipe_screen *screen = llvmpipe_screen(pt->screen);
struct llvmpipe_texture *lpt = llvmpipe_texture(pt);
if(lpt->dt) {
struct llvmpipe_winsys *winsys = screen->winsys;
winsys->displaytarget_destroy(winsys, lpt->dt);
}
else
align_free(lpt->data);
FREE(lpt);
}
static struct pipe_surface *
llvmpipe_get_tex_surface(struct pipe_screen *screen,
struct pipe_texture *pt,
unsigned face, unsigned level, unsigned zslice,
unsigned usage)
{
struct llvmpipe_texture *lpt = llvmpipe_texture(pt);
struct pipe_surface *ps;
assert(level <= pt->last_level);
ps = CALLOC_STRUCT(pipe_surface);
if (ps) {
pipe_reference_init(&ps->reference, 1);
pipe_texture_reference(&ps->texture, pt);
ps->format = pt->format;
ps->width = pt->width[level];
ps->height = pt->height[level];
ps->offset = lpt->level_offset[level];
ps->usage = usage;
/* Because we are llvmpipe, anything that the state tracker
* thought was going to be done with the GPU will actually get
* done with the CPU. Let's adjust the flags to take that into
* account.
*/
if (ps->usage & PIPE_BUFFER_USAGE_GPU_WRITE) {
/* GPU_WRITE means "render" and that can involve reads (blending) */
ps->usage |= PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_CPU_READ;
}
if (ps->usage & PIPE_BUFFER_USAGE_GPU_READ)
ps->usage |= PIPE_BUFFER_USAGE_CPU_READ;
if (ps->usage & (PIPE_BUFFER_USAGE_CPU_WRITE |
PIPE_BUFFER_USAGE_GPU_WRITE)) {
/* Mark the surface as dirty. The tile cache will look for this. */
lpt->timestamp++;
llvmpipe_screen(screen)->timestamp++;
}
ps->face = face;
ps->level = level;
ps->zslice = zslice;
if (pt->target == PIPE_TEXTURE_CUBE) {
ps->offset += face * pt->nblocksy[level] * lpt->stride[level];
}
else if (pt->target == PIPE_TEXTURE_3D) {
ps->offset += zslice * pt->nblocksy[level] * lpt->stride[level];
}
else {
assert(face == 0);
assert(zslice == 0);
}
}
return ps;
}
static void
llvmpipe_tex_surface_destroy(struct pipe_surface *surf)
{
/* Effectively do the texture_update work here - if texture images
* needed post-processing to put them into hardware layout, this is
* where it would happen. For llvmpipe, nothing to do.
*/
assert(surf->texture);
pipe_texture_reference(&surf->texture, NULL);
FREE(surf);
}
static struct pipe_transfer *
llvmpipe_get_tex_transfer(struct pipe_screen *screen,
struct pipe_texture *texture,
unsigned face, unsigned level, unsigned zslice,
enum pipe_transfer_usage usage,
unsigned x, unsigned y, unsigned w, unsigned h)
{
struct llvmpipe_texture *lptex = llvmpipe_texture(texture);
struct llvmpipe_transfer *lpt;
assert(texture);
assert(level <= texture->last_level);
lpt = CALLOC_STRUCT(llvmpipe_transfer);
if (lpt) {
struct pipe_transfer *pt = &lpt->base;
pipe_texture_reference(&pt->texture, texture);
pt->format = texture->format;
pt->block = texture->block;
pt->x = x;
pt->y = y;
pt->width = w;
pt->height = h;
pt->nblocksx = texture->nblocksx[level];
pt->nblocksy = texture->nblocksy[level];
pt->stride = lptex->stride[level];
pt->usage = usage;
pt->face = face;
pt->level = level;
pt->zslice = zslice;
lpt->offset = lptex->level_offset[level];
if (texture->target == PIPE_TEXTURE_CUBE) {
lpt->offset += face * pt->nblocksy * pt->stride;
}
else if (texture->target == PIPE_TEXTURE_3D) {
lpt->offset += zslice * pt->nblocksy * pt->stride;
}
else {
assert(face == 0);
assert(zslice == 0);
}
return pt;
}
return NULL;
}
static void
llvmpipe_tex_transfer_destroy(struct pipe_transfer *transfer)
{
/* Effectively do the texture_update work here - if texture images
* needed post-processing to put them into hardware layout, this is
* where it would happen. For llvmpipe, nothing to do.
*/
assert (transfer->texture);
pipe_texture_reference(&transfer->texture, NULL);
FREE(transfer);
}
static void *
llvmpipe_transfer_map( struct pipe_screen *_screen,
struct pipe_transfer *transfer )
{
struct llvmpipe_screen *screen = llvmpipe_screen(_screen);
ubyte *map, *xfer_map;
struct llvmpipe_texture *lpt;
assert(transfer->texture);
lpt = llvmpipe_texture(transfer->texture);
if(lpt->dt) {
struct llvmpipe_winsys *winsys = screen->winsys;
unsigned flags = 0;
if (transfer->usage != PIPE_TRANSFER_READ) {
flags |= PIPE_BUFFER_USAGE_CPU_WRITE;
}
if (transfer->usage != PIPE_TRANSFER_WRITE) {
flags |= PIPE_BUFFER_USAGE_CPU_READ;
}
map = winsys->displaytarget_map(winsys, lpt->dt, flags);
if (map == NULL)
return NULL;
}
else
map = lpt->data;
/* May want to different things here depending on read/write nature
* of the map:
*/
if (transfer->texture && transfer->usage != PIPE_TRANSFER_READ)
{
/* Do something to notify sharing contexts of a texture change.
* In llvmpipe, that would mean flushing the texture cache.
*/
screen->timestamp++;
}
xfer_map = map + llvmpipe_transfer(transfer)->offset +
transfer->y / transfer->block.height * transfer->stride +
transfer->x / transfer->block.width * transfer->block.size;
/*printf("map = %p xfer map = %p\n", map, xfer_map);*/
return xfer_map;
}
static void
llvmpipe_transfer_unmap(struct pipe_screen *_screen,
struct pipe_transfer *transfer)
{
struct llvmpipe_screen *screen = llvmpipe_screen(_screen);
struct llvmpipe_texture *lpt;
assert(transfer->texture);
lpt = llvmpipe_texture(transfer->texture);
if(lpt->dt) {
struct llvmpipe_winsys *winsys = screen->winsys;
winsys->displaytarget_unmap(winsys, lpt->dt);
}
}
void
llvmpipe_init_texture_funcs(struct llvmpipe_context *lp)
{
}
void
llvmpipe_init_screen_texture_funcs(struct pipe_screen *screen)
{
screen->texture_create = llvmpipe_texture_create;
screen->texture_blanket = llvmpipe_texture_blanket;
screen->texture_destroy = llvmpipe_texture_destroy;
screen->get_tex_surface = llvmpipe_get_tex_surface;
screen->tex_surface_destroy = llvmpipe_tex_surface_destroy;
screen->get_tex_transfer = llvmpipe_get_tex_transfer;
screen->tex_transfer_destroy = llvmpipe_tex_transfer_destroy;
screen->transfer_map = llvmpipe_transfer_map;
screen->transfer_unmap = llvmpipe_transfer_unmap;
}