Mesa3D Graphics Library (Bleeding edge ray tracing branches)
Go to file
Kenneth Graunke 10ff6772c8 i965/vs: Don't lose the MRF writemask when doing compute-to-MRF.
Consider the following code sequence:

   mul(8)          g4<1>F          g1<0,4,1>.wzwwF g3<4,4,1>.wzwwF
   mov.sat(8)      m1<1>.xyF       g4<4,4,1>F
   mul(8)          g4<1>F          g1<0,4,1>.xxyxF g3<4,4,1>.xxyxF
   mov.sat(8)      m1<1>.zwF       g4<4,4,1>F

The compute-to-MRF pass will discover the first mov.sat and attempt to
replace it by rewriting earlier instructions.  Everything works out,
so it replaces scan_inst's destination file, reg, and reg_offset,
resulting in:

   mul(8)          m1<1>F          g1<0,4,1>.wzwwF g3<4,4,1>.wzwwF
   mul(8)          g4<1>F          g1<0,4,1>.xxyxF g3<4,4,1>.xxyxF
   mov.sat(8)      m1<1>.zwF       g4<4,4,1>F

Unfortunately, it loses the .xy writemask on the mov.sat's MRF
destination.  While this doesn't pose an immediate problem, it then
proceeds to transform the second mov.sat, resulting in:

   mul(8)          m1<1>F          g1<0,4,1>.wzwwF g3<4,4,1>.wzwwF
   mul(8)          m1<1>F          g1<0,4,1>.xxyxF g3<4,4,1>.xxyxF

Instead of writing both halves of the vector (like the original code),
it overwrites the full vector both times, clobbering the desired .xy
values.

When encountering a MOV, the compute-to-MRF code scans for instructions
which generate channels of the MOV source.  It ensures that all
necessary channels are available (possibly written by several
instructions).  In this case, *more* channels are available than
necessary, so we want to take the subset that's actually used.
Taking the bitwise and of both writemasks should accomplish that.

This was discovered by analyzing an ARB_vertex_program test
(glean/vertProg1/MUL test (with swizzle and masking)) with my new
Mesa IR -> Vec4 IR translator code.  However, it should be possible
with GLSL programs as well.

NOTE: This is a candidate for stable release branches.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-10-25 14:52:54 -07:00
bin mesa: fix indentation in get-pick-list.sh script 2012-10-23 19:26:56 +02:00
configs mesa: bump version to 9.1 (devel) 2012-09-09 03:00:17 -07:00
docs docs: add another fixed bug to mesa 8.0.5 release notes 2012-10-24 23:59:51 +02:00
doxygen Finish _HAVE_FULL_GL removal 2012-10-17 19:30:34 -07:00
include egl: Import eglext.h revision 19332 2012-10-25 10:49:09 -07:00
m4 build: Use AX_PTHREAD to detect pthreads 2012-09-27 10:25:20 -07:00
scons scons: Do not use -fvisibilty=hidden on Cygwin. 2012-10-23 23:22:45 -07:00
src i965/vs: Don't lose the MRF writemask when doing compute-to-MRF. 2012-10-25 14:52:54 -07:00
.dir-locals.el Add emacs setup for the docs/devinfo.html comment wrapping recommendation. 2012-07-11 09:20:21 -07:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore automake: Move top-level makefile to automake. 2012-06-11 09:28:00 -07:00
Android.common.mk build: Use AX_PTHREAD's HAVE_PTHREAD preprocessor definition 2012-10-01 15:23:04 -07:00
Android.mk radeonsi: initial WIP SI code 2012-04-13 10:32:06 -04:00
Makefile.am build: Ship install-sh in the tarball 2012-10-25 10:47:43 -07:00
SConstruct scons: Disable saving options automatically. 2011-07-01 19:04:57 +01:00
acinclude.m4 autoconf: Attempt to figure out the PIC flags for the platform 2008-05-09 07:05:16 -07:00
autogen.sh build: Fix autogen.sh to allow out-of-tree builds 2012-08-14 10:54:39 -07:00
common.py scons: Add option to enable floating-point textures. 2012-08-15 22:04:24 -07:00
configure.ac Re-add HAVE_PTHREADS preprocessor macro 2012-10-22 10:52:47 -07:00

docs/README.WIN32

File: docs/README.WIN32

Last updated: 23 April 2011


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.


General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.