mesa/src/gallium/drivers/svga/svga_pipe_ts.c

230 lines
6.4 KiB
C

/**********************************************************
* Copyright 2018-2020 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#include "pipe/p_context.h"
#include "util/u_memory.h"
#include "tgsi/tgsi_parse.h"
#include "svga_context.h"
#include "svga_shader.h"
static void
svga_set_tess_state(struct pipe_context *pipe,
const float default_outer_level[4],
const float default_inner_level[2])
{
struct svga_context *svga = svga_context(pipe);
unsigned i;
for (i = 0; i < 4; i++) {
svga->curr.default_tesslevels[i] = default_outer_level[i];
}
for (i = 0; i < 2; i++) {
svga->curr.default_tesslevels[i + 4] = default_inner_level[i];
}
}
static void
svga_set_patch_vertices(struct pipe_context *pipe, uint8_t patch_vertices)
{
struct svga_context *svga = svga_context(pipe);
svga->patch_vertices = patch_vertices;
}
static void *
svga_create_tcs_state(struct pipe_context *pipe,
const struct pipe_shader_state *templ)
{
struct svga_context *svga = svga_context(pipe);
struct svga_tcs_shader *tcs;
tcs = CALLOC_STRUCT(svga_tcs_shader);
if (!tcs)
return NULL;
SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATETCS);
tcs->base.tokens = tgsi_dup_tokens(templ->tokens);
/* Collect basic info that we'll need later:
*/
tgsi_scan_shader(tcs->base.tokens, &tcs->base.info);
tcs->base.id = svga->debug.shader_id++;
tcs->generic_outputs = svga_get_generic_outputs_mask(&tcs->base.info);
SVGA_STATS_TIME_POP(svga_sws(svga));
return tcs;
}
static void
svga_bind_tcs_state(struct pipe_context *pipe, void *shader)
{
struct svga_tcs_shader *tcs = (struct svga_tcs_shader *) shader;
struct svga_context *svga = svga_context(pipe);
if (tcs == svga->curr.tcs)
return;
svga->curr.tcs = tcs;
svga->dirty |= SVGA_NEW_TCS;
}
static void
svga_delete_tcs_state(struct pipe_context *pipe, void *shader)
{
struct svga_context *svga = svga_context(pipe);
struct svga_tcs_shader *tcs = (struct svga_tcs_shader *) shader;
struct svga_tcs_shader *next_tcs;
struct svga_shader_variant *variant, *tmp;
svga_hwtnl_flush_retry(svga);
assert(tcs->base.parent == NULL);
while (tcs) {
next_tcs = (struct svga_tcs_shader *)tcs->base.next;
for (variant = tcs->base.variants; variant; variant = tmp) {
tmp = variant->next;
/* Check if deleting currently bound shader */
if (variant == svga->state.hw_draw.tcs) {
SVGA_RETRY(svga, svga_set_shader(svga, SVGA3D_SHADERTYPE_HS, NULL));
svga->state.hw_draw.tcs = NULL;
}
svga_destroy_shader_variant(svga, variant);
}
FREE((void *)tcs->base.tokens);
FREE(tcs);
tcs = next_tcs;
}
}
void
svga_cleanup_tcs_state(struct svga_context *svga)
{
if (svga->tcs.passthrough_tcs) {
svga_delete_tcs_state(&svga->pipe, svga->tcs.passthrough_tcs);
}
}
static void *
svga_create_tes_state(struct pipe_context *pipe,
const struct pipe_shader_state *templ)
{
struct svga_context *svga = svga_context(pipe);
struct svga_tes_shader *tes;
tes = CALLOC_STRUCT(svga_tes_shader);
if (!tes)
return NULL;
SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATETES);
tes->base.tokens = tgsi_dup_tokens(templ->tokens);
/* Collect basic info that we'll need later:
*/
tgsi_scan_shader(tes->base.tokens, &tes->base.info);
tes->base.id = svga->debug.shader_id++;
tes->generic_inputs = svga_get_generic_inputs_mask(&tes->base.info);
SVGA_STATS_TIME_POP(svga_sws(svga));
return tes;
}
static void
svga_bind_tes_state(struct pipe_context *pipe, void *shader)
{
struct svga_tes_shader *tes = (struct svga_tes_shader *) shader;
struct svga_context *svga = svga_context(pipe);
if (tes == svga->curr.tes)
return;
svga->curr.tes = tes;
svga->dirty |= SVGA_NEW_TES;
}
static void
svga_delete_tes_state(struct pipe_context *pipe, void *shader)
{
struct svga_context *svga = svga_context(pipe);
struct svga_tes_shader *tes = (struct svga_tes_shader *) shader;
struct svga_tes_shader *next_tes;
struct svga_shader_variant *variant, *tmp;
svga_hwtnl_flush_retry(svga);
assert(tes->base.parent == NULL);
while (tes) {
next_tes = (struct svga_tes_shader *)tes->base.next;
for (variant = tes->base.variants; variant; variant = tmp) {
tmp = variant->next;
/* Check if deleting currently bound shader */
if (variant == svga->state.hw_draw.tes) {
SVGA_RETRY(svga, svga_set_shader(svga, SVGA3D_SHADERTYPE_DS, NULL));
svga->state.hw_draw.tes = NULL;
}
svga_destroy_shader_variant(svga, variant);
}
FREE((void *)tes->base.tokens);
FREE(tes);
tes = next_tes;
}
}
void
svga_init_ts_functions(struct svga_context *svga)
{
svga->pipe.set_tess_state = svga_set_tess_state;
svga->pipe.set_patch_vertices = svga_set_patch_vertices;
svga->pipe.create_tcs_state = svga_create_tcs_state;
svga->pipe.bind_tcs_state = svga_bind_tcs_state;
svga->pipe.delete_tcs_state = svga_delete_tcs_state;
svga->pipe.create_tes_state = svga_create_tes_state;
svga->pipe.bind_tes_state = svga_bind_tes_state;
svga->pipe.delete_tes_state = svga_delete_tes_state;
}