mesa/src/gallium/drivers/svga/svga_pipe_draw.c

394 lines
14 KiB
C

/**********************************************************
* Copyright 2008-2009 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#include "util/u_draw.h"
#include "util/format/u_format.h"
#include "util/u_helpers.h"
#include "util/u_inlines.h"
#include "util/u_prim.h"
#include "util/u_prim_restart.h"
#include "svga_context.h"
#include "svga_draw_private.h"
#include "svga_screen.h"
#include "svga_draw.h"
#include "svga_shader.h"
#include "svga_surface.h"
#include "svga_swtnl.h"
#include "svga_debug.h"
#include "svga_resource_buffer.h"
static enum pipe_error
retry_draw_range_elements(struct svga_context *svga,
const struct pipe_draw_info *info,
const struct pipe_draw_start_count_bias *draw,
unsigned count)
{
SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_DRAWELEMENTS);
SVGA_RETRY(svga, svga_hwtnl_draw_range_elements(svga->hwtnl, info, draw, count));
SVGA_STATS_TIME_POP(svga_sws(svga));
return PIPE_OK;
}
static enum pipe_error
retry_draw_arrays( struct svga_context *svga,
enum pipe_prim_type prim, unsigned start, unsigned count,
unsigned start_instance, unsigned instance_count,
ubyte vertices_per_patch)
{
enum pipe_error ret;
SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_DRAWARRAYS);
SVGA_RETRY_OOM(svga, ret, svga_hwtnl_draw_arrays(svga->hwtnl, prim, start,
count, start_instance,
instance_count,
vertices_per_patch));
SVGA_STATS_TIME_POP(svga_sws(svga));
return ret;
}
/**
* Auto draw (get vertex count from a transform feedback result).
*/
static enum pipe_error
retry_draw_auto(struct svga_context *svga,
const struct pipe_draw_info *info,
const struct pipe_draw_indirect_info *indirect)
{
assert(svga_have_sm5(svga));
assert(indirect->count_from_stream_output);
assert(info->instance_count == 1);
/* SO drawing implies core profile and none of these prim types */
assert(info->mode != PIPE_PRIM_QUADS &&
info->mode != PIPE_PRIM_QUAD_STRIP &&
info->mode != PIPE_PRIM_POLYGON);
if (info->mode == PIPE_PRIM_LINE_LOOP) {
/* XXX need to do a fallback */
assert(!"draw auto fallback not supported yet");
return PIPE_OK;
}
else {
SVGA3dPrimitiveRange range;
unsigned hw_count;
range.primType = svga_translate_prim(info->mode, 12, &hw_count,
svga->patch_vertices);
range.primitiveCount = 0;
range.indexArray.surfaceId = SVGA3D_INVALID_ID;
range.indexArray.offset = 0;
range.indexArray.stride = 0;
range.indexWidth = 0;
range.indexBias = 0;
SVGA_RETRY(svga, svga_hwtnl_prim
(svga->hwtnl, &range,
0, /* vertex count comes from SO buffer */
0, /* don't know min index */
~0u, /* don't know max index */
NULL, /* no index buffer */
0, /* start instance */
1, /* only 1 instance supported */
NULL, /* indirect drawing info */
indirect->count_from_stream_output));
return PIPE_OK;
}
}
/**
* Indirect draw (get vertex count, start index, etc. from a buffer object.
*/
static enum pipe_error
retry_draw_indirect(struct svga_context *svga,
const struct pipe_draw_info *info,
const struct pipe_draw_indirect_info *indirect)
{
assert(svga_have_sm5(svga));
assert(indirect && indirect->buffer);
/* indirect drawing implies core profile and none of these prim types */
assert(info->mode != PIPE_PRIM_QUADS &&
info->mode != PIPE_PRIM_QUAD_STRIP &&
info->mode != PIPE_PRIM_POLYGON);
if (info->mode == PIPE_PRIM_LINE_LOOP) {
/* need to do a fallback */
util_draw_indirect(&svga->pipe, info, indirect);
return PIPE_OK;
}
else {
SVGA3dPrimitiveRange range;
unsigned hw_count;
range.primType = svga_translate_prim(info->mode, 12, &hw_count,
svga->patch_vertices);
range.primitiveCount = 0; /* specified in indirect buffer */
range.indexArray.surfaceId = SVGA3D_INVALID_ID;
range.indexArray.offset = 0;
range.indexArray.stride = 0;
range.indexWidth = info->index_size;
range.indexBias = 0; /* specified in indirect buffer */
SVGA_RETRY(svga, svga_hwtnl_prim
(svga->hwtnl, &range,
0, /* vertex count is in indirect buffer */
0, /* don't know min index */
~0u, /* don't know max index */
info->index.resource,
info->start_instance,
0, /* don't know instance count */
indirect,
NULL)); /* SO vertex count */
return PIPE_OK;
}
}
/**
* Determine if we need to implement primitive restart with a fallback
* path which breaks the original primitive into sub-primitive at the
* restart indexes.
*/
static boolean
need_fallback_prim_restart(const struct svga_context *svga,
const struct pipe_draw_info *info)
{
if (info->primitive_restart && info->index_size) {
if (!svga_have_vgpu10(svga))
return TRUE;
else if (!svga->state.sw.need_swtnl) {
if (info->index_size == 1)
return TRUE; /* no device support for 1-byte indexes */
else if (info->index_size == 2)
return info->restart_index != 0xffff;
else
return info->restart_index != 0xffffffff;
}
}
return FALSE;
}
/**
* A helper function to return the vertex count from the primitive count
* returned from the stream output statistics query for the specified stream.
*/
static unsigned
get_vcount_from_stream_output(struct svga_context *svga,
const struct pipe_draw_info *info,
unsigned stream)
{
unsigned primcount;
primcount = svga_get_primcount_from_stream_output(svga, stream);
return u_vertices_for_prims(info->mode, primcount);
}
static void
svga_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info,
unsigned drawid_offset,
const struct pipe_draw_indirect_info *indirect,
const struct pipe_draw_start_count_bias *draws,
unsigned num_draws)
{
if (num_draws > 1) {
util_draw_multi(pipe, info, drawid_offset, indirect, draws, num_draws);
return;
}
if (!indirect && (!draws[0].count || !info->instance_count))
return;
struct svga_context *svga = svga_context(pipe);
enum pipe_prim_type reduced_prim = u_reduced_prim(info->mode);
unsigned count = draws[0].count;
enum pipe_error ret = 0;
boolean needed_swtnl;
SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_DRAWVBO);
svga->hud.num_draw_calls++; /* for SVGA_QUERY_NUM_DRAW_CALLS */
if (u_reduced_prim(info->mode) == PIPE_PRIM_TRIANGLES &&
svga->curr.rast->templ.cull_face == PIPE_FACE_FRONT_AND_BACK)
goto done;
/*
* Mark currently bound target surfaces as dirty
* doesn't really matter if it is done before drawing.
*
* TODO If we ever normaly return something other then
* true we should not mark it as dirty then.
*/
svga_mark_surfaces_dirty(svga_context(pipe));
if (svga->curr.reduced_prim != reduced_prim) {
svga->curr.reduced_prim = reduced_prim;
svga->dirty |= SVGA_NEW_REDUCED_PRIMITIVE;
}
/* We need to adjust the vertexID in the vertex shader since SV_VertexID
* always start from 0 for DrawArrays and does not include baseVertex for
* DrawIndexed.
*/
unsigned index_bias = info->index_size ? draws->index_bias : 0;
if (svga->curr.vertex_id_bias != (draws[0].start + index_bias)) {
svga->curr.vertex_id_bias = draws[0].start + index_bias;
svga->dirty |= SVGA_NEW_VS_CONSTS;
}
if (svga->curr.vertices_per_patch != svga->patch_vertices) {
svga->curr.vertices_per_patch = svga->patch_vertices;
/* If input patch size changes, we need to notifiy the TCS
* code to reevaluate the shader variant since the
* vertices per patch count is a constant in the control
* point count declaration.
*/
if (svga->curr.tcs || svga->curr.tes)
svga->dirty |= SVGA_NEW_TCS_PARAM;
}
if (need_fallback_prim_restart(svga, info)) {
enum pipe_error r;
r = util_draw_vbo_without_prim_restart(pipe, info, drawid_offset, indirect, &draws[0]);
assert(r == PIPE_OK);
(void) r;
goto done;
}
if (!indirect && !u_trim_pipe_prim(info->mode, &count))
goto done;
needed_swtnl = svga->state.sw.need_swtnl;
svga_update_state_retry(svga, SVGA_STATE_NEED_SWTNL);
if (svga->state.sw.need_swtnl) {
svga->hud.num_fallbacks++; /* for SVGA_QUERY_NUM_FALLBACKS */
if (!needed_swtnl) {
/*
* We're switching from HW to SW TNL. SW TNL will require mapping all
* currently bound vertex buffers, some of which may already be
* referenced in the current command buffer as result of previous HW
* TNL. So flush now, to prevent the context to flush while a referred
* vertex buffer is mapped.
*/
svga_context_flush(svga, NULL);
}
/* Avoid leaking the previous hwtnl bias to swtnl */
svga_hwtnl_set_index_bias(svga->hwtnl, 0);
ret = svga_swtnl_draw_vbo(svga, info, drawid_offset, indirect, &draws[0]);
}
else {
if (!svga_update_state_retry(svga, SVGA_STATE_HW_DRAW)) {
static const char *msg = "State update failed, skipping draw call";
debug_printf("%s\n", msg);
pipe_debug_message(&svga->debug.callback, INFO, "%s", msg);
goto done;
}
svga_hwtnl_set_fillmode(svga->hwtnl, svga->curr.rast->hw_fillmode);
svga_update_state_retry(svga, SVGA_STATE_HW_DRAW);
/** determine if flatshade is to be used after svga_update_state()
* in case the fragment shader is changed.
*/
svga_hwtnl_set_flatshade(svga->hwtnl,
svga->curr.rast->templ.flatshade ||
svga_is_using_flat_shading(svga),
svga->curr.rast->templ.flatshade_first);
if (indirect && indirect->count_from_stream_output) {
unsigned stream = 0;
assert(count == 0);
/* If the vertex count is from the stream output of a non-zero stream
* or the draw info specifies instancing, we will need a workaround
* since the draw_auto command does not support stream instancing.
* The workaround requires querying the vertex count from the
* stream output statistics query for the specified stream and then
* fallback to the regular draw function.
*/
/* Check the stream index of the specified stream output target */
for (unsigned i = 0; i < ARRAY_SIZE(svga->so_targets); i++) {
if (svga->vcount_so_targets[i] == indirect->count_from_stream_output) {
stream = (svga->vcount_buffer_stream >> (i * 4)) & 0xf;
break;
}
}
if (info->instance_count > 1 || stream > 0) {
count = get_vcount_from_stream_output(svga, info, stream);
}
}
if (indirect && indirect->count_from_stream_output && count == 0) {
ret = retry_draw_auto(svga, info, indirect);
}
else if (indirect && indirect->buffer) {
ret = retry_draw_indirect(svga, info, indirect);
}
else if (info->index_size) {
ret = retry_draw_range_elements(svga, info, &draws[0], count);
}
else {
ret = retry_draw_arrays(svga, info->mode, draws[0].start, count,
info->start_instance, info->instance_count,
svga->patch_vertices);
}
}
/* XXX: Silence warnings, do something sensible here? */
(void)ret;
if (SVGA_DEBUG & DEBUG_FLUSH) {
svga_hwtnl_flush_retry(svga);
svga_context_flush(svga, NULL);
}
done:
SVGA_STATS_TIME_POP(svga_sws(svga));
}
void
svga_init_draw_functions(struct svga_context *svga)
{
svga->pipe.draw_vbo = svga_draw_vbo;
}