mesa/src/gallium/drivers/freedreno/a5xx/fd5_program.c

762 lines
29 KiB
C

/*
* Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "pipe/p_state.h"
#include "util/bitset.h"
#include "util/format/u_format.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_string.h"
#include "freedreno_program.h"
#include "fd5_emit.h"
#include "fd5_format.h"
#include "fd5_program.h"
#include "fd5_texture.h"
#include "ir3_cache.h"
void
fd5_emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
{
const struct ir3_info *si = &so->info;
enum a4xx_state_block sb = fd4_stage2shadersb(so->type);
enum a4xx_state_src src;
uint32_t i, sz, *bin;
if (FD_DBG(DIRECT)) {
sz = si->sizedwords;
src = SS4_DIRECT;
bin = fd_bo_map(so->bo);
} else {
sz = 0;
src = SS4_INDIRECT;
bin = NULL;
}
OUT_PKT7(ring, CP_LOAD_STATE4, 3 + sz);
OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(0) |
CP_LOAD_STATE4_0_STATE_SRC(src) |
CP_LOAD_STATE4_0_STATE_BLOCK(sb) |
CP_LOAD_STATE4_0_NUM_UNIT(so->instrlen));
if (bin) {
OUT_RING(ring, CP_LOAD_STATE4_1_EXT_SRC_ADDR(0) |
CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER));
OUT_RING(ring, CP_LOAD_STATE4_2_EXT_SRC_ADDR_HI(0));
} else {
OUT_RELOC(ring, so->bo, 0, CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER), 0);
}
/* for how clever coverity is, it is sometimes rather dull, and
* doesn't realize that the only case where bin==NULL, sz==0:
*/
assume(bin || (sz == 0));
for (i = 0; i < sz; i++) {
OUT_RING(ring, bin[i]);
}
}
/* TODO maybe some of this we could pre-compute once rather than having
* so much draw-time logic?
*/
static void
emit_stream_out(struct fd_ringbuffer *ring, const struct ir3_shader_variant *v,
struct ir3_shader_linkage *l)
{
const struct ir3_stream_output_info *strmout = &v->stream_output;
unsigned ncomp[PIPE_MAX_SO_BUFFERS] = {0};
unsigned prog[align(l->max_loc, 2) / 2];
memset(prog, 0, sizeof(prog));
for (unsigned i = 0; i < strmout->num_outputs; i++) {
const struct ir3_stream_output *out = &strmout->output[i];
unsigned k = out->register_index;
unsigned idx;
ncomp[out->output_buffer] += out->num_components;
/* linkage map sorted by order frag shader wants things, so
* a bit less ideal here..
*/
for (idx = 0; idx < l->cnt; idx++)
if (l->var[idx].slot == v->outputs[k].slot)
break;
assert(idx < l->cnt);
for (unsigned j = 0; j < out->num_components; j++) {
unsigned c = j + out->start_component;
unsigned loc = l->var[idx].loc + c;
unsigned off = j + out->dst_offset; /* in dwords */
if (loc & 1) {
prog[loc / 2] |= A5XX_VPC_SO_PROG_B_EN |
A5XX_VPC_SO_PROG_B_BUF(out->output_buffer) |
A5XX_VPC_SO_PROG_B_OFF(off * 4);
} else {
prog[loc / 2] |= A5XX_VPC_SO_PROG_A_EN |
A5XX_VPC_SO_PROG_A_BUF(out->output_buffer) |
A5XX_VPC_SO_PROG_A_OFF(off * 4);
}
}
}
OUT_PKT7(ring, CP_CONTEXT_REG_BUNCH, 12 + (2 * ARRAY_SIZE(prog)));
OUT_RING(ring, REG_A5XX_VPC_SO_BUF_CNTL);
OUT_RING(ring, A5XX_VPC_SO_BUF_CNTL_ENABLE |
COND(ncomp[0] > 0, A5XX_VPC_SO_BUF_CNTL_BUF0) |
COND(ncomp[1] > 0, A5XX_VPC_SO_BUF_CNTL_BUF1) |
COND(ncomp[2] > 0, A5XX_VPC_SO_BUF_CNTL_BUF2) |
COND(ncomp[3] > 0, A5XX_VPC_SO_BUF_CNTL_BUF3));
OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(0));
OUT_RING(ring, ncomp[0]);
OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(1));
OUT_RING(ring, ncomp[1]);
OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(2));
OUT_RING(ring, ncomp[2]);
OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(3));
OUT_RING(ring, ncomp[3]);
OUT_RING(ring, REG_A5XX_VPC_SO_CNTL);
OUT_RING(ring, A5XX_VPC_SO_CNTL_ENABLE);
for (unsigned i = 0; i < ARRAY_SIZE(prog); i++) {
OUT_RING(ring, REG_A5XX_VPC_SO_PROG);
OUT_RING(ring, prog[i]);
}
}
struct stage {
const struct ir3_shader_variant *v;
const struct ir3_info *i;
/* const sizes are in units of 4 * vec4 */
uint8_t constoff;
uint8_t constlen;
/* instr sizes are in units of 16 instructions */
uint8_t instroff;
uint8_t instrlen;
};
enum { VS = 0, FS = 1, HS = 2, DS = 3, GS = 4, MAX_STAGES };
static void
setup_stages(struct fd5_emit *emit, struct stage *s)
{
unsigned i;
s[VS].v = fd5_emit_get_vp(emit);
s[FS].v = fd5_emit_get_fp(emit);
s[HS].v = s[DS].v = s[GS].v = NULL; /* for now */
for (i = 0; i < MAX_STAGES; i++) {
if (s[i].v) {
s[i].i = &s[i].v->info;
/* constlen is in units of 4 * vec4: */
assert(s[i].v->constlen % 4 == 0);
s[i].constlen = s[i].v->constlen / 4;
/* instrlen is already in units of 16 instr.. although
* probably we should ditch that and not make the compiler
* care about instruction group size of a3xx vs a5xx
*/
s[i].instrlen = s[i].v->instrlen;
} else {
s[i].i = NULL;
s[i].constlen = 0;
s[i].instrlen = 0;
}
}
/* NOTE: at least for gles2, blob partitions VS at bottom of const
* space and FS taking entire remaining space. We probably don't
* need to do that the same way, but for now mimic what the blob
* does to make it easier to diff against register values from blob
*
* NOTE: if VS.instrlen + FS.instrlen > 64, then one or both shaders
* is run from external memory.
*/
if ((s[VS].instrlen + s[FS].instrlen) > 64) {
/* prioritize FS for internal memory: */
if (s[FS].instrlen < 64) {
/* if FS can fit, kick VS out to external memory: */
s[VS].instrlen = 0;
} else if (s[VS].instrlen < 64) {
/* otherwise if VS can fit, kick out FS: */
s[FS].instrlen = 0;
} else {
/* neither can fit, run both from external memory: */
s[VS].instrlen = 0;
s[FS].instrlen = 0;
}
}
unsigned constoff = 0;
for (i = 0; i < MAX_STAGES; i++) {
s[i].constoff = constoff;
constoff += s[i].constlen;
}
s[VS].instroff = 0;
s[FS].instroff = 64 - s[FS].instrlen;
s[HS].instroff = s[DS].instroff = s[GS].instroff = s[FS].instroff;
}
static inline uint32_t
next_regid(uint32_t reg, uint32_t increment)
{
if (VALIDREG(reg))
return reg + increment;
else
return regid(63, 0);
}
void
fd5_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring,
struct fd5_emit *emit)
{
struct stage s[MAX_STAGES];
uint32_t pos_regid, psize_regid, color_regid[8];
uint32_t face_regid, coord_regid, zwcoord_regid, samp_id_regid,
samp_mask_regid;
uint32_t ij_regid[IJ_COUNT], vertex_regid, instance_regid, clip0_regid,
clip1_regid;
enum a3xx_threadsize fssz;
uint8_t psize_loc = ~0;
int i, j;
setup_stages(emit, s);
bool do_streamout = (s[VS].v->stream_output.num_outputs > 0);
uint8_t clip_mask = s[VS].v->clip_mask,
cull_mask = s[VS].v->cull_mask;
uint8_t clip_cull_mask = clip_mask | cull_mask;
clip_mask &= ctx->rasterizer->clip_plane_enable;
fssz = (s[FS].i->double_threadsize) ? FOUR_QUADS : TWO_QUADS;
pos_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_POS);
psize_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_PSIZ);
clip0_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_CLIP_DIST0);
clip1_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_CLIP_DIST1);
vertex_regid =
ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE);
instance_regid = ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_INSTANCE_ID);
if (s[FS].v->color0_mrt) {
color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =
color_regid[4] = color_regid[5] = color_regid[6] = color_regid[7] =
ir3_find_output_regid(s[FS].v, FRAG_RESULT_COLOR);
} else {
color_regid[0] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA0);
color_regid[1] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA1);
color_regid[2] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA2);
color_regid[3] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA3);
color_regid[4] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA4);
color_regid[5] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA5);
color_regid[6] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA6);
color_regid[7] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA7);
}
samp_id_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_SAMPLE_ID);
samp_mask_regid =
ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_SAMPLE_MASK_IN);
face_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_FRONT_FACE);
coord_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_FRAG_COORD);
zwcoord_regid = next_regid(coord_regid, 2);
for (unsigned i = 0; i < ARRAY_SIZE(ij_regid); i++)
ij_regid[i] = ir3_find_sysval_regid(
s[FS].v, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL + i);
/* we could probably divide this up into things that need to be
* emitted if frag-prog is dirty vs if vert-prog is dirty..
*/
OUT_PKT4(ring, REG_A5XX_HLSQ_VS_CONFIG, 5);
OUT_RING(ring, A5XX_HLSQ_VS_CONFIG_CONSTOBJECTOFFSET(s[VS].constoff) |
A5XX_HLSQ_VS_CONFIG_SHADEROBJOFFSET(s[VS].instroff) |
COND(s[VS].v, A5XX_HLSQ_VS_CONFIG_ENABLED));
OUT_RING(ring, A5XX_HLSQ_FS_CONFIG_CONSTOBJECTOFFSET(s[FS].constoff) |
A5XX_HLSQ_FS_CONFIG_SHADEROBJOFFSET(s[FS].instroff) |
COND(s[FS].v, A5XX_HLSQ_FS_CONFIG_ENABLED));
OUT_RING(ring, A5XX_HLSQ_HS_CONFIG_CONSTOBJECTOFFSET(s[HS].constoff) |
A5XX_HLSQ_HS_CONFIG_SHADEROBJOFFSET(s[HS].instroff) |
COND(s[HS].v, A5XX_HLSQ_HS_CONFIG_ENABLED));
OUT_RING(ring, A5XX_HLSQ_DS_CONFIG_CONSTOBJECTOFFSET(s[DS].constoff) |
A5XX_HLSQ_DS_CONFIG_SHADEROBJOFFSET(s[DS].instroff) |
COND(s[DS].v, A5XX_HLSQ_DS_CONFIG_ENABLED));
OUT_RING(ring, A5XX_HLSQ_GS_CONFIG_CONSTOBJECTOFFSET(s[GS].constoff) |
A5XX_HLSQ_GS_CONFIG_SHADEROBJOFFSET(s[GS].instroff) |
COND(s[GS].v, A5XX_HLSQ_GS_CONFIG_ENABLED));
OUT_PKT4(ring, REG_A5XX_HLSQ_CS_CONFIG, 1);
OUT_RING(ring, 0x00000000);
OUT_PKT4(ring, REG_A5XX_HLSQ_VS_CNTL, 5);
OUT_RING(ring, A5XX_HLSQ_VS_CNTL_INSTRLEN(s[VS].instrlen) |
COND(s[VS].v && s[VS].v->has_ssbo,
A5XX_HLSQ_VS_CNTL_SSBO_ENABLE));
OUT_RING(ring, A5XX_HLSQ_FS_CNTL_INSTRLEN(s[FS].instrlen) |
COND(s[FS].v && s[FS].v->has_ssbo,
A5XX_HLSQ_FS_CNTL_SSBO_ENABLE));
OUT_RING(ring, A5XX_HLSQ_HS_CNTL_INSTRLEN(s[HS].instrlen) |
COND(s[HS].v && s[HS].v->has_ssbo,
A5XX_HLSQ_HS_CNTL_SSBO_ENABLE));
OUT_RING(ring, A5XX_HLSQ_DS_CNTL_INSTRLEN(s[DS].instrlen) |
COND(s[DS].v && s[DS].v->has_ssbo,
A5XX_HLSQ_DS_CNTL_SSBO_ENABLE));
OUT_RING(ring, A5XX_HLSQ_GS_CNTL_INSTRLEN(s[GS].instrlen) |
COND(s[GS].v && s[GS].v->has_ssbo,
A5XX_HLSQ_GS_CNTL_SSBO_ENABLE));
OUT_PKT4(ring, REG_A5XX_SP_VS_CONFIG, 5);
OUT_RING(ring, A5XX_SP_VS_CONFIG_CONSTOBJECTOFFSET(s[VS].constoff) |
A5XX_SP_VS_CONFIG_SHADEROBJOFFSET(s[VS].instroff) |
COND(s[VS].v, A5XX_SP_VS_CONFIG_ENABLED));
OUT_RING(ring, A5XX_SP_FS_CONFIG_CONSTOBJECTOFFSET(s[FS].constoff) |
A5XX_SP_FS_CONFIG_SHADEROBJOFFSET(s[FS].instroff) |
COND(s[FS].v, A5XX_SP_FS_CONFIG_ENABLED));
OUT_RING(ring, A5XX_SP_HS_CONFIG_CONSTOBJECTOFFSET(s[HS].constoff) |
A5XX_SP_HS_CONFIG_SHADEROBJOFFSET(s[HS].instroff) |
COND(s[HS].v, A5XX_SP_HS_CONFIG_ENABLED));
OUT_RING(ring, A5XX_SP_DS_CONFIG_CONSTOBJECTOFFSET(s[DS].constoff) |
A5XX_SP_DS_CONFIG_SHADEROBJOFFSET(s[DS].instroff) |
COND(s[DS].v, A5XX_SP_DS_CONFIG_ENABLED));
OUT_RING(ring, A5XX_SP_GS_CONFIG_CONSTOBJECTOFFSET(s[GS].constoff) |
A5XX_SP_GS_CONFIG_SHADEROBJOFFSET(s[GS].instroff) |
COND(s[GS].v, A5XX_SP_GS_CONFIG_ENABLED));
OUT_PKT4(ring, REG_A5XX_SP_CS_CONFIG, 1);
OUT_RING(ring, 0x00000000);
OUT_PKT4(ring, REG_A5XX_HLSQ_VS_CONSTLEN, 2);
OUT_RING(ring, s[VS].constlen); /* HLSQ_VS_CONSTLEN */
OUT_RING(ring, s[VS].instrlen); /* HLSQ_VS_INSTRLEN */
OUT_PKT4(ring, REG_A5XX_HLSQ_FS_CONSTLEN, 2);
OUT_RING(ring, s[FS].constlen); /* HLSQ_FS_CONSTLEN */
OUT_RING(ring, s[FS].instrlen); /* HLSQ_FS_INSTRLEN */
OUT_PKT4(ring, REG_A5XX_HLSQ_HS_CONSTLEN, 2);
OUT_RING(ring, s[HS].constlen); /* HLSQ_HS_CONSTLEN */
OUT_RING(ring, s[HS].instrlen); /* HLSQ_HS_INSTRLEN */
OUT_PKT4(ring, REG_A5XX_HLSQ_DS_CONSTLEN, 2);
OUT_RING(ring, s[DS].constlen); /* HLSQ_DS_CONSTLEN */
OUT_RING(ring, s[DS].instrlen); /* HLSQ_DS_INSTRLEN */
OUT_PKT4(ring, REG_A5XX_HLSQ_GS_CONSTLEN, 2);
OUT_RING(ring, s[GS].constlen); /* HLSQ_GS_CONSTLEN */
OUT_RING(ring, s[GS].instrlen); /* HLSQ_GS_INSTRLEN */
OUT_PKT4(ring, REG_A5XX_HLSQ_CS_CONSTLEN, 2);
OUT_RING(ring, 0x00000000); /* HLSQ_CS_CONSTLEN */
OUT_RING(ring, 0x00000000); /* HLSQ_CS_INSTRLEN */
OUT_PKT4(ring, REG_A5XX_SP_VS_CTRL_REG0, 1);
OUT_RING(
ring,
A5XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(s[VS].i->max_half_reg + 1) |
A5XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(s[VS].i->max_reg + 1) |
COND(s[VS].instrlen != 0, A5XX_SP_VS_CTRL_REG0_BUFFER) |
/* XXX: 0x2 is only unset in
* dEQP-GLES3.functional.ubo.single_nested_struct_array.single_buffer.packed_instance_array_vertex
* on a collection of blob traces. That shader is 1091 instrs, 0
* half, 3 full, 108 constlen. Other >1091 instr non-VS shaders don't
* unset it, so that's not the trick.
*/
0x2 |
A5XX_SP_VS_CTRL_REG0_BRANCHSTACK(ir3_shader_branchstack_hw(s[VS].v)) |
COND(s[VS].v->need_pixlod, A5XX_SP_VS_CTRL_REG0_PIXLODENABLE));
/* If we have streamout, link against the real FS in the binning program,
* rather than the dummy FS used for binning pass state, to ensure the
* OUTLOC's match. Depending on whether we end up doing sysmem or gmem, the
* actual streamout could happen with either the binning pass or draw pass
* program, but the same streamout stateobj is used in either case:
*/
const struct ir3_shader_variant *link_fs = s[FS].v;
if (do_streamout && emit->binning_pass)
link_fs = emit->prog->fs;
struct ir3_shader_linkage l = {0};
ir3_link_shaders(&l, s[VS].v, link_fs, true);
uint8_t clip0_loc = l.clip0_loc;
uint8_t clip1_loc = l.clip1_loc;
OUT_PKT4(ring, REG_A5XX_VPC_VAR_DISABLE(0), 4);
OUT_RING(ring, ~l.varmask[0]); /* VPC_VAR[0].DISABLE */
OUT_RING(ring, ~l.varmask[1]); /* VPC_VAR[1].DISABLE */
OUT_RING(ring, ~l.varmask[2]); /* VPC_VAR[2].DISABLE */
OUT_RING(ring, ~l.varmask[3]); /* VPC_VAR[3].DISABLE */
/* Add stream out outputs after computing the VPC_VAR_DISABLE bitmask. */
ir3_link_stream_out(&l, s[VS].v);
/* a5xx appends pos/psize to end of the linkage map: */
if (VALIDREG(pos_regid))
ir3_link_add(&l, VARYING_SLOT_POS, pos_regid, 0xf, l.max_loc);
if (VALIDREG(psize_regid)) {
psize_loc = l.max_loc;
ir3_link_add(&l, VARYING_SLOT_PSIZ, psize_regid, 0x1, l.max_loc);
}
/* Handle the case where clip/cull distances aren't read by the FS. Make
* sure to avoid adding an output with an empty writemask if the user
* disables all the clip distances in the API so that the slot is unused.
*/
if (clip0_loc == 0xff && VALIDREG(clip0_regid) &&
(clip_cull_mask & 0xf) != 0) {
clip0_loc = l.max_loc;
ir3_link_add(&l, VARYING_SLOT_CLIP_DIST0, clip0_regid,
clip_cull_mask & 0xf, l.max_loc);
}
if (clip1_loc == 0xff && VALIDREG(clip1_regid) &&
(clip_cull_mask >> 4) != 0) {
clip1_loc = l.max_loc;
ir3_link_add(&l, VARYING_SLOT_CLIP_DIST1, clip1_regid,
clip_cull_mask >> 4, l.max_loc);
}
/* If we have stream-out, we use the full shader for binning
* pass, rather than the optimized binning pass one, so that we
* have all the varying outputs available for xfb. So streamout
* state should always be derived from the non-binning pass
* program:
*/
if (do_streamout && !emit->binning_pass)
emit_stream_out(ring, s[VS].v, &l);
for (i = 0, j = 0; (i < 16) && (j < l.cnt); i++) {
uint32_t reg = 0;
OUT_PKT4(ring, REG_A5XX_SP_VS_OUT_REG(i), 1);
reg |= A5XX_SP_VS_OUT_REG_A_REGID(l.var[j].regid);
reg |= A5XX_SP_VS_OUT_REG_A_COMPMASK(l.var[j].compmask);
j++;
reg |= A5XX_SP_VS_OUT_REG_B_REGID(l.var[j].regid);
reg |= A5XX_SP_VS_OUT_REG_B_COMPMASK(l.var[j].compmask);
j++;
OUT_RING(ring, reg);
}
for (i = 0, j = 0; (i < 8) && (j < l.cnt); i++) {
uint32_t reg = 0;
OUT_PKT4(ring, REG_A5XX_SP_VS_VPC_DST_REG(i), 1);
reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC0(l.var[j++].loc);
reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC1(l.var[j++].loc);
reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC2(l.var[j++].loc);
reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC3(l.var[j++].loc);
OUT_RING(ring, reg);
}
OUT_PKT4(ring, REG_A5XX_SP_VS_OBJ_START_LO, 2);
OUT_RELOC(ring, s[VS].v->bo, 0, 0, 0); /* SP_VS_OBJ_START_LO/HI */
if (s[VS].instrlen)
fd5_emit_shader(ring, s[VS].v);
// TODO depending on other bits in this reg (if any) set somewhere else?
OUT_PKT4(ring, REG_A5XX_PC_PRIM_VTX_CNTL, 1);
OUT_RING(ring, COND(s[VS].v->writes_psize, A5XX_PC_PRIM_VTX_CNTL_PSIZE));
OUT_PKT4(ring, REG_A5XX_SP_PRIMITIVE_CNTL, 1);
OUT_RING(ring, A5XX_SP_PRIMITIVE_CNTL_VSOUT(l.cnt));
OUT_PKT4(ring, REG_A5XX_VPC_CNTL_0, 1);
OUT_RING(ring, A5XX_VPC_CNTL_0_STRIDE_IN_VPC(l.max_loc) |
COND(s[FS].v->total_in > 0, A5XX_VPC_CNTL_0_VARYING) |
0x10000); // XXX
fd5_context(ctx)->max_loc = l.max_loc;
if (emit->binning_pass) {
OUT_PKT4(ring, REG_A5XX_SP_FS_OBJ_START_LO, 2);
OUT_RING(ring, 0x00000000); /* SP_FS_OBJ_START_LO */
OUT_RING(ring, 0x00000000); /* SP_FS_OBJ_START_HI */
} else {
OUT_PKT4(ring, REG_A5XX_SP_FS_OBJ_START_LO, 2);
OUT_RELOC(ring, s[FS].v->bo, 0, 0, 0); /* SP_FS_OBJ_START_LO/HI */
}
OUT_PKT4(ring, REG_A5XX_HLSQ_CONTROL_0_REG, 5);
OUT_RING(ring, A5XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(fssz) |
A5XX_HLSQ_CONTROL_0_REG_CSTHREADSIZE(TWO_QUADS) |
0x00000880); /* XXX HLSQ_CONTROL_0 */
OUT_RING(ring, A5XX_HLSQ_CONTROL_1_REG_PRIMALLOCTHRESHOLD(63));
OUT_RING(ring, A5XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid) |
A5XX_HLSQ_CONTROL_2_REG_SAMPLEID(samp_id_regid) |
A5XX_HLSQ_CONTROL_2_REG_SAMPLEMASK(samp_mask_regid) |
A5XX_HLSQ_CONTROL_2_REG_SIZE(ij_regid[IJ_PERSP_CENTER_RHW]));
OUT_RING(
ring,
A5XX_HLSQ_CONTROL_3_REG_IJ_PERSP_PIXEL(ij_regid[IJ_PERSP_PIXEL]) |
A5XX_HLSQ_CONTROL_3_REG_IJ_LINEAR_PIXEL(ij_regid[IJ_LINEAR_PIXEL]) |
A5XX_HLSQ_CONTROL_3_REG_IJ_PERSP_CENTROID(
ij_regid[IJ_PERSP_CENTROID]) |
A5XX_HLSQ_CONTROL_3_REG_IJ_PERSP_CENTROID(
ij_regid[IJ_LINEAR_CENTROID]));
OUT_RING(
ring,
A5XX_HLSQ_CONTROL_4_REG_XYCOORDREGID(coord_regid) |
A5XX_HLSQ_CONTROL_4_REG_ZWCOORDREGID(zwcoord_regid) |
A5XX_HLSQ_CONTROL_4_REG_IJ_PERSP_SAMPLE(ij_regid[IJ_PERSP_SAMPLE]) |
A5XX_HLSQ_CONTROL_4_REG_IJ_LINEAR_SAMPLE(ij_regid[IJ_LINEAR_SAMPLE]));
OUT_PKT4(ring, REG_A5XX_SP_FS_CTRL_REG0, 1);
OUT_RING(
ring,
COND(s[FS].v->total_in > 0, A5XX_SP_FS_CTRL_REG0_VARYING) |
0x40002 | /* XXX set pretty much everywhere */
COND(s[FS].instrlen != 0, A5XX_SP_FS_CTRL_REG0_BUFFER) |
A5XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) |
A5XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(s[FS].i->max_half_reg + 1) |
A5XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(s[FS].i->max_reg + 1) |
A5XX_SP_FS_CTRL_REG0_BRANCHSTACK(ir3_shader_branchstack_hw(s[FS].v)) |
COND(s[FS].v->need_pixlod, A5XX_SP_FS_CTRL_REG0_PIXLODENABLE));
OUT_PKT4(ring, REG_A5XX_HLSQ_UPDATE_CNTL, 1);
OUT_RING(ring, 0x020fffff); /* XXX */
OUT_PKT4(ring, REG_A5XX_VPC_GS_SIV_CNTL, 1);
OUT_RING(ring, 0x0000ffff); /* XXX */
OUT_PKT4(ring, REG_A5XX_SP_SP_CNTL, 1);
OUT_RING(ring, 0x00000010); /* XXX */
OUT_PKT4(ring, REG_A5XX_GRAS_CNTL, 1);
OUT_RING(ring,
CONDREG(ij_regid[IJ_PERSP_PIXEL], A5XX_GRAS_CNTL_IJ_PERSP_PIXEL) |
CONDREG(ij_regid[IJ_PERSP_CENTROID],
A5XX_GRAS_CNTL_IJ_PERSP_CENTROID) |
CONDREG(ij_regid[IJ_PERSP_SAMPLE],
A5XX_GRAS_CNTL_IJ_PERSP_SAMPLE) |
CONDREG(ij_regid[IJ_LINEAR_PIXEL], A5XX_GRAS_CNTL_IJ_LINEAR_PIXEL) |
CONDREG(ij_regid[IJ_LINEAR_CENTROID],
A5XX_GRAS_CNTL_IJ_LINEAR_CENTROID) |
CONDREG(ij_regid[IJ_LINEAR_SAMPLE],
A5XX_GRAS_CNTL_IJ_LINEAR_SAMPLE) |
COND(s[FS].v->fragcoord_compmask != 0,
A5XX_GRAS_CNTL_COORD_MASK(s[FS].v->fragcoord_compmask) |
A5XX_GRAS_CNTL_IJ_LINEAR_PIXEL) |
COND(s[FS].v->frag_face, A5XX_GRAS_CNTL_IJ_LINEAR_PIXEL) |
CONDREG(ij_regid[IJ_LINEAR_PIXEL], A5XX_GRAS_CNTL_IJ_LINEAR_PIXEL));
OUT_PKT4(ring, REG_A5XX_RB_RENDER_CONTROL0, 2);
OUT_RING(
ring,
CONDREG(ij_regid[IJ_PERSP_PIXEL],
A5XX_RB_RENDER_CONTROL0_IJ_PERSP_PIXEL) |
CONDREG(ij_regid[IJ_PERSP_CENTROID],
A5XX_RB_RENDER_CONTROL0_IJ_PERSP_CENTROID) |
CONDREG(ij_regid[IJ_PERSP_SAMPLE],
A5XX_RB_RENDER_CONTROL0_IJ_PERSP_SAMPLE) |
CONDREG(ij_regid[IJ_LINEAR_PIXEL],
A5XX_RB_RENDER_CONTROL0_IJ_LINEAR_PIXEL) |
CONDREG(ij_regid[IJ_LINEAR_CENTROID],
A5XX_RB_RENDER_CONTROL0_IJ_LINEAR_CENTROID) |
CONDREG(ij_regid[IJ_LINEAR_SAMPLE],
A5XX_RB_RENDER_CONTROL0_IJ_LINEAR_SAMPLE) |
COND(s[FS].v->fragcoord_compmask != 0,
A5XX_RB_RENDER_CONTROL0_COORD_MASK(s[FS].v->fragcoord_compmask) |
A5XX_RB_RENDER_CONTROL0_IJ_LINEAR_PIXEL) |
COND(s[FS].v->frag_face, A5XX_RB_RENDER_CONTROL0_IJ_LINEAR_PIXEL) |
CONDREG(ij_regid[IJ_LINEAR_PIXEL], A5XX_RB_RENDER_CONTROL0_IJ_LINEAR_PIXEL));
OUT_RING(ring,
CONDREG(samp_mask_regid, A5XX_RB_RENDER_CONTROL1_SAMPLEMASK) |
COND(s[FS].v->frag_face, A5XX_RB_RENDER_CONTROL1_FACENESS) |
CONDREG(samp_id_regid, A5XX_RB_RENDER_CONTROL1_SAMPLEID));
OUT_PKT4(ring, REG_A5XX_SP_FS_OUTPUT_REG(0), 8);
for (i = 0; i < 8; i++) {
OUT_RING(ring, A5XX_SP_FS_OUTPUT_REG_REGID(color_regid[i]) |
COND(color_regid[i] & HALF_REG_ID,
A5XX_SP_FS_OUTPUT_REG_HALF_PRECISION));
}
OUT_PKT4(ring, REG_A5XX_VPC_PACK, 1);
OUT_RING(ring, A5XX_VPC_PACK_NUMNONPOSVAR(s[FS].v->total_in) |
A5XX_VPC_PACK_PSIZELOC(psize_loc));
if (!emit->binning_pass) {
uint32_t vinterp[8], vpsrepl[8];
memset(vinterp, 0, sizeof(vinterp));
memset(vpsrepl, 0, sizeof(vpsrepl));
/* looks like we need to do int varyings in the frag
* shader on a5xx (no flatshad reg? or a420.0 bug?):
*
* (sy)(ss)nop
* (sy)ldlv.u32 r0.x,l[r0.x], 1
* ldlv.u32 r0.y,l[r0.x+1], 1
* (ss)bary.f (ei)r63.x, 0, r0.x
* (ss)(rpt1)cov.s32f16 hr0.x, (r)r0.x
* (rpt5)nop
* sam (f16)(xyzw)hr0.x, hr0.x, s#0, t#0
*
* Possibly on later a5xx variants we'll be able to use
* something like the code below instead of workaround
* in the shader:
*/
/* figure out VARYING_INTERP / VARYING_PS_REPL register values: */
for (j = -1;
(j = ir3_next_varying(s[FS].v, j)) < (int)s[FS].v->inputs_count;) {
/* NOTE: varyings are packed, so if compmask is 0xb
* then first, third, and fourth component occupy
* three consecutive varying slots:
*/
unsigned compmask = s[FS].v->inputs[j].compmask;
uint32_t inloc = s[FS].v->inputs[j].inloc;
if (s[FS].v->inputs[j].flat ||
(s[FS].v->inputs[j].rasterflat && emit->rasterflat)) {
uint32_t loc = inloc;
for (i = 0; i < 4; i++) {
if (compmask & (1 << i)) {
vinterp[loc / 16] |= 1 << ((loc % 16) * 2);
// flatshade[loc / 32] |= 1 << (loc % 32);
loc++;
}
}
}
bool coord_mode = emit->sprite_coord_mode;
if (ir3_point_sprite(s[FS].v, j, emit->sprite_coord_enable,
&coord_mode)) {
/* mask is two 2-bit fields, where:
* '01' -> S
* '10' -> T
* '11' -> 1 - T (flip mode)
*/
unsigned mask = coord_mode ? 0b1101 : 0b1001;
uint32_t loc = inloc;
if (compmask & 0x1) {
vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2);
loc++;
}
if (compmask & 0x2) {
vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2);
loc++;
}
if (compmask & 0x4) {
/* .z <- 0.0f */
vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2);
loc++;
}
if (compmask & 0x8) {
/* .w <- 1.0f */
vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2);
loc++;
}
}
}
OUT_PKT4(ring, REG_A5XX_VPC_VARYING_INTERP_MODE(0), 8);
for (i = 0; i < 8; i++)
OUT_RING(ring, vinterp[i]); /* VPC_VARYING_INTERP[i].MODE */
OUT_PKT4(ring, REG_A5XX_VPC_VARYING_PS_REPL_MODE(0), 8);
for (i = 0; i < 8; i++)
OUT_RING(ring, vpsrepl[i]); /* VPC_VARYING_PS_REPL[i] */
}
OUT_PKT4(ring, REG_A5XX_GRAS_VS_CL_CNTL, 1);
OUT_RING(ring, A5XX_GRAS_VS_CL_CNTL_CLIP_MASK(clip_mask) |
A5XX_GRAS_VS_CL_CNTL_CULL_MASK(cull_mask));
OUT_PKT4(ring, REG_A5XX_VPC_CLIP_CNTL, 1);
OUT_RING(ring, A5XX_VPC_CLIP_CNTL_CLIP_MASK(clip_cull_mask) |
A5XX_VPC_CLIP_CNTL_CLIP_DIST_03_LOC(clip0_loc) |
A5XX_VPC_CLIP_CNTL_CLIP_DIST_47_LOC(clip1_loc));
OUT_PKT4(ring, REG_A5XX_PC_CLIP_CNTL, 1);
OUT_RING(ring, A5XX_PC_CLIP_CNTL_CLIP_MASK(clip_mask));
if (!emit->binning_pass)
if (s[FS].instrlen)
fd5_emit_shader(ring, s[FS].v);
OUT_PKT4(ring, REG_A5XX_VFD_CONTROL_1, 5);
OUT_RING(ring, A5XX_VFD_CONTROL_1_REGID4VTX(vertex_regid) |
A5XX_VFD_CONTROL_1_REGID4INST(instance_regid) | 0xfc0000);
OUT_RING(ring, 0x0000fcfc); /* VFD_CONTROL_2 */
OUT_RING(ring, 0x0000fcfc); /* VFD_CONTROL_3 */
OUT_RING(ring, 0x000000fc); /* VFD_CONTROL_4 */
OUT_RING(ring, 0x00000000); /* VFD_CONTROL_5 */
}
static struct ir3_program_state *
fd5_program_create(void *data, struct ir3_shader_variant *bs,
struct ir3_shader_variant *vs, struct ir3_shader_variant *hs,
struct ir3_shader_variant *ds, struct ir3_shader_variant *gs,
struct ir3_shader_variant *fs,
const struct ir3_cache_key *key) in_dt
{
struct fd_context *ctx = fd_context(data);
struct fd5_program_state *state = CALLOC_STRUCT(fd5_program_state);
tc_assert_driver_thread(ctx->tc);
state->bs = bs;
state->vs = vs;
state->fs = fs;
return &state->base;
}
static void
fd5_program_destroy(void *data, struct ir3_program_state *state)
{
struct fd5_program_state *so = fd5_program_state(state);
free(so);
}
static const struct ir3_cache_funcs cache_funcs = {
.create_state = fd5_program_create,
.destroy_state = fd5_program_destroy,
};
void
fd5_prog_init(struct pipe_context *pctx)
{
struct fd_context *ctx = fd_context(pctx);
ctx->shader_cache = ir3_cache_create(&cache_funcs, ctx);
ir3_prog_init(pctx);
fd_prog_init(pctx);
}