mesa/include
Patrick Rudolph a961ec335d st/nine: Handle Window Occlusion
Apps can know if the window is occluded by checking for
specific error messages. The behaviour is different
for Device9 and Device9Ex.

This allow games to release the mouse and stop rendering
until the focus is restored.

In case of multiple swapchain we do care only of the device one.

Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
2016-02-04 22:12:17 +01:00
..
CL clover: Update OpenCL headers to version 1.2 from Khronos. 2014-04-29 13:01:10 +02:00
D3D9 st/nine: Handle Window Occlusion 2016-02-04 22:12:17 +01:00
EGL egl: use unix defines on osx with clang 2015-07-08 13:19:33 +01:00
GL osmesa: add new OSMesaCreateContextAttribs function 2015-12-16 19:38:51 -07:00
GLES gles: Update glext.h to revision 20798. 2013-07-29 10:34:42 -07:00
GLES2 gles2: Update gl2ext.h to revision: 32120 2015-11-30 10:46:15 +01:00
GLES3 include/GLES3: add OpenGL ES 3.1 Headers 2014-04-01 09:30:32 -07:00
HaikuGL include/haiku: fix comment typo 2014-08-28 21:41:29 -04:00
KHR egl: import platform headers from registry (v2) 2015-06-05 19:44:33 +02:00
c11 c11/threads: initialize timeout structure 2015-10-08 14:05:57 +01:00
c99 mesa: remove support for GCC older than 3.3.0 2014-12-17 08:37:05 +11:00
d3dadapter st/nine: Handle Window Occlusion 2016-02-04 22:12:17 +01:00
pci_ids virtio_gpu: Add PCI ID to driver map 2016-01-23 12:35:24 +10:00
c99_alloca.h c99_alloca.h: Also use <alloca.h> for cygwin 2015-03-07 18:18:32 +00:00
c99_compat.h Remove Sun CC specific code. 2015-12-02 07:51:04 +00:00
c99_math.h c99_math: (trivial) implement exp2 for MSVC too 2015-07-29 22:20:04 +02:00
no_extern_c.h include: Add helper header to help trap includes inside extern C. 2015-03-06 12:38:55 +00:00