2201 lines
62 KiB
C
2201 lines
62 KiB
C
/*
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* Copyright © 2016 Red Hat.
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* Copyright © 2016 Bas Nieuwenhuizen
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*
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* based in part on anv driver which is:
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef TU_PRIVATE_H
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#define TU_PRIVATE_H
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#include <assert.h>
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#include <pthread.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#ifdef HAVE_VALGRIND
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#include <memcheck.h>
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#include <valgrind.h>
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#define VG(x) x
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#else
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#define VG(x) ((void)0)
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#endif
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#define MESA_LOG_TAG "TU"
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#include "c11/threads.h"
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#include "util/rounding.h"
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#include "util/bitscan.h"
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#include "util/list.h"
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#include "util/log.h"
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#include "util/macros.h"
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#include "util/sparse_array.h"
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#include "util/u_atomic.h"
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#include "util/u_dynarray.h"
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#include "util/xmlconfig.h"
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#include "util/perf/u_trace.h"
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#include "vk_alloc.h"
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#include "vk_debug_report.h"
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#include "vk_device.h"
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#include "vk_dispatch_table.h"
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#include "vk_extensions.h"
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#include "vk_instance.h"
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#include "vk_log.h"
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#include "vk_physical_device.h"
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#include "vk_shader_module.h"
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#include "vk_pipeline_cache.h"
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#include "wsi_common.h"
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#include "ir3/ir3_compiler.h"
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#include "ir3/ir3_shader.h"
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#include "adreno_common.xml.h"
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#include "adreno_pm4.xml.h"
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#include "a6xx.xml.h"
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#include "fdl/freedreno_layout.h"
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#include "common/freedreno_dev_info.h"
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#include "perfcntrs/freedreno_perfcntr.h"
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#include "tu_descriptor_set.h"
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#include "tu_autotune.h"
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#include "tu_util.h"
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#include "tu_perfetto.h"
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/* Pre-declarations needed for WSI entrypoints */
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struct wl_surface;
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struct wl_display;
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typedef struct xcb_connection_t xcb_connection_t;
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typedef uint32_t xcb_visualid_t;
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typedef uint32_t xcb_window_t;
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#include <vulkan/vk_android_native_buffer.h>
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#include <vulkan/vk_icd.h>
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#include <vulkan/vulkan.h>
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#include "tu_entrypoints.h"
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#include "vk_format.h"
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#include "vk_image.h"
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#include "vk_command_buffer.h"
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#include "vk_command_pool.h"
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#include "vk_queue.h"
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#include "vk_object.h"
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#include "vk_sync.h"
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#include "vk_drm_syncobj.h"
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#include "vk_sync_timeline.h"
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#define MAX_VBS 32
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#define MAX_VERTEX_ATTRIBS 32
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#define MAX_RTS 8
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#define MAX_VSC_PIPES 32
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#define MAX_VIEWPORTS 16
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#define MAX_VIEWPORT_SIZE (1 << 14)
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#define MAX_SCISSORS 16
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#define MAX_DISCARD_RECTANGLES 4
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#define MAX_PUSH_CONSTANTS_SIZE 256
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#define MAX_PUSH_DESCRIPTORS 32
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#define MAX_DYNAMIC_UNIFORM_BUFFERS 16
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#define MAX_DYNAMIC_STORAGE_BUFFERS 8
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#define MAX_DYNAMIC_BUFFERS_SIZE \
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(MAX_DYNAMIC_UNIFORM_BUFFERS + 2 * MAX_DYNAMIC_STORAGE_BUFFERS) * \
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A6XX_TEX_CONST_DWORDS
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#define TU_MAX_DRM_DEVICES 8
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#define MAX_VIEWS 16
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#define MAX_BIND_POINTS 2 /* compute + graphics */
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/* The Qualcomm driver exposes 0x20000058 */
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#define MAX_STORAGE_BUFFER_RANGE 0x20000000
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/* We use ldc for uniform buffer loads, just like the Qualcomm driver, so
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* expose the same maximum range.
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* TODO: The SIZE bitfield is 15 bits, and in 4-dword units, so the actual
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* range might be higher.
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*/
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#define MAX_UNIFORM_BUFFER_RANGE 0x10000
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#define A6XX_TEX_CONST_DWORDS 16
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#define A6XX_TEX_SAMP_DWORDS 4
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#define COND(bool, val) ((bool) ? (val) : 0)
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#define BIT(bit) (1u << (bit))
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/* Whenever we generate an error, pass it through this function. Useful for
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* debugging, where we can break on it. Only call at error site, not when
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* propagating errors. Might be useful to plug in a stack trace here.
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*/
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struct tu_instance;
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VkResult
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__vk_startup_errorf(struct tu_instance *instance,
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VkResult error,
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bool force_print,
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const char *file,
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int line,
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const char *format,
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...) PRINTFLIKE(6, 7);
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/* Prints startup errors if TU_DEBUG=startup is set or on a debug driver
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* build.
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*/
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#define vk_startup_errorf(instance, error, format, ...) \
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__vk_startup_errorf(instance, error, \
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instance->debug_flags & TU_DEBUG_STARTUP, \
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__FILE__, __LINE__, format, ##__VA_ARGS__)
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void
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__tu_finishme(const char *file, int line, const char *format, ...)
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PRINTFLIKE(3, 4);
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/**
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* Print a FINISHME message, including its source location.
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*/
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#define tu_finishme(format, ...) \
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do { \
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static bool reported = false; \
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if (!reported) { \
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__tu_finishme(__FILE__, __LINE__, format, ##__VA_ARGS__); \
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reported = true; \
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} \
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} while (0)
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#define tu_stub() \
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do { \
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tu_finishme("stub %s", __func__); \
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} while (0)
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struct tu_memory_heap {
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/* Standard bits passed on to the client */
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VkDeviceSize size;
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VkMemoryHeapFlags flags;
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/** Copied from ANV:
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*
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* Driver-internal book-keeping.
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*
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* Align it to 64 bits to make atomic operations faster on 32 bit platforms.
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*/
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VkDeviceSize used __attribute__ ((aligned (8)));
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};
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uint64_t
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tu_get_system_heap_size(void);
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struct tu_physical_device
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{
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struct vk_physical_device vk;
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struct tu_instance *instance;
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const char *name;
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uint8_t driver_uuid[VK_UUID_SIZE];
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uint8_t device_uuid[VK_UUID_SIZE];
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uint8_t cache_uuid[VK_UUID_SIZE];
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struct wsi_device wsi_device;
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int local_fd;
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bool has_local;
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int64_t local_major;
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int64_t local_minor;
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int master_fd;
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bool has_master;
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int64_t master_major;
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int64_t master_minor;
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uint32_t gmem_size;
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uint64_t gmem_base;
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uint32_t ccu_offset_gmem;
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uint32_t ccu_offset_bypass;
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struct fd_dev_id dev_id;
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const struct fd_dev_info *info;
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int msm_major_version;
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int msm_minor_version;
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/* Address space and global fault count for this local_fd with DRM backend */
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uint64_t fault_count;
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struct tu_memory_heap heap;
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struct vk_sync_type syncobj_type;
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struct vk_sync_timeline_type timeline_type;
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const struct vk_sync_type *sync_types[3];
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};
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enum tu_debug_flags
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{
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TU_DEBUG_STARTUP = 1 << 0,
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TU_DEBUG_NIR = 1 << 1,
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TU_DEBUG_NOBIN = 1 << 3,
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TU_DEBUG_SYSMEM = 1 << 4,
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TU_DEBUG_FORCEBIN = 1 << 5,
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TU_DEBUG_NOUBWC = 1 << 6,
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TU_DEBUG_NOMULTIPOS = 1 << 7,
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TU_DEBUG_NOLRZ = 1 << 8,
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TU_DEBUG_PERFC = 1 << 9,
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TU_DEBUG_FLUSHALL = 1 << 10,
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TU_DEBUG_SYNCDRAW = 1 << 11,
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TU_DEBUG_DONT_CARE_AS_LOAD = 1 << 12,
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TU_DEBUG_GMEM = 1 << 13,
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TU_DEBUG_RAST_ORDER = 1 << 14,
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TU_DEBUG_UNALIGNED_STORE = 1 << 15,
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TU_DEBUG_LAYOUT = 1 << 16,
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TU_DEBUG_LOG_SKIP_GMEM_OPS = 1 << 17,
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TU_DEBUG_PERF = 1 << 18,
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TU_DEBUG_NOLRZFC = 1 << 19,
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};
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struct tu_instance
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{
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struct vk_instance vk;
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uint32_t api_version;
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int physical_device_count;
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struct tu_physical_device physical_devices[TU_MAX_DRM_DEVICES];
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struct driOptionCache dri_options;
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struct driOptionCache available_dri_options;
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enum tu_debug_flags debug_flags;
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};
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VkResult
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tu_wsi_init(struct tu_physical_device *physical_device);
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void
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tu_wsi_finish(struct tu_physical_device *physical_device);
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bool
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tu_instance_extension_supported(const char *name);
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uint32_t
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tu_physical_device_api_version(struct tu_physical_device *dev);
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bool
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tu_physical_device_extension_supported(struct tu_physical_device *dev,
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const char *name);
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enum tu_bo_alloc_flags
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{
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TU_BO_ALLOC_NO_FLAGS = 0,
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TU_BO_ALLOC_ALLOW_DUMP = 1 << 0,
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TU_BO_ALLOC_GPU_READ_ONLY = 1 << 1,
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};
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struct cache_entry;
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struct tu_pipeline_cache
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{
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struct vk_object_base base;
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struct tu_device *device;
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pthread_mutex_t mutex;
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uint32_t total_size;
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uint32_t table_size;
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uint32_t kernel_count;
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struct cache_entry **hash_table;
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bool modified;
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VkAllocationCallbacks alloc;
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};
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struct tu_pipeline_key
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{
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};
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/* queue types */
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#define TU_QUEUE_GENERAL 0
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#define TU_MAX_QUEUE_FAMILIES 1
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/* Keep tu_syncobj until porting to common code for kgsl too */
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#ifdef TU_USE_KGSL
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struct tu_syncobj;
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#endif
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struct tu_u_trace_syncobj;
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/* Define tu_timeline_sync type based on drm syncobj for a point type
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* for vk_sync_timeline, and the logic to handle is mostly copied from
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* anv_bo_sync since it seems it can be used by similar way to anv.
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*/
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enum tu_timeline_sync_state {
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/** Indicates that this is a new (or newly reset fence) */
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TU_TIMELINE_SYNC_STATE_RESET,
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/** Indicates that this fence has been submitted to the GPU but is still
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* (as far as we know) in use by the GPU.
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*/
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TU_TIMELINE_SYNC_STATE_SUBMITTED,
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TU_TIMELINE_SYNC_STATE_SIGNALED,
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};
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struct tu_timeline_sync {
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struct vk_sync base;
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enum tu_timeline_sync_state state;
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uint32_t syncobj;
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};
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struct tu_queue
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{
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struct vk_queue vk;
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struct tu_device *device;
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uint32_t msm_queue_id;
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int fence;
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};
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struct tu_bo
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{
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uint32_t gem_handle;
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uint64_t size;
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uint64_t iova;
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void *map;
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int32_t refcnt;
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#ifndef TU_USE_KGSL
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uint32_t bo_list_idx;
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#endif
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bool implicit_sync : 1;
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};
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/* externally-synchronized BO suballocator. */
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struct tu_suballocator
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{
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struct tu_device *dev;
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uint32_t default_size;
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enum tu_bo_alloc_flags flags;
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/** Current BO we're suballocating out of. */
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struct tu_bo *bo;
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uint32_t next_offset;
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/** Optional BO cached for recycling as the next suballoc->bo, instead of having to allocate one. */
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struct tu_bo *cached_bo;
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};
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struct tu_suballoc_bo
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{
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struct tu_bo *bo;
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uint64_t iova;
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uint32_t size; /* bytes */
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};
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void
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tu_bo_suballocator_init(struct tu_suballocator *suballoc,
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struct tu_device *dev,
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uint32_t default_size,
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uint32_t flags);
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void
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tu_bo_suballocator_finish(struct tu_suballocator *suballoc);
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VkResult
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tu_suballoc_bo_alloc(struct tu_suballoc_bo *suballoc_bo, struct tu_suballocator *suballoc,
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uint32_t size, uint32_t align);
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void *
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tu_suballoc_bo_map(struct tu_suballoc_bo *bo);
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void
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tu_suballoc_bo_free(struct tu_suballocator *suballoc, struct tu_suballoc_bo *bo);
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enum global_shader {
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GLOBAL_SH_VS_BLIT,
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GLOBAL_SH_VS_CLEAR,
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GLOBAL_SH_FS_BLIT,
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GLOBAL_SH_FS_BLIT_ZSCALE,
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GLOBAL_SH_FS_COPY_MS,
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GLOBAL_SH_FS_CLEAR0,
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GLOBAL_SH_FS_CLEAR_MAX = GLOBAL_SH_FS_CLEAR0 + MAX_RTS,
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GLOBAL_SH_COUNT,
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};
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/**
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* Tracks the results from an individual renderpass. Initially created
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* per renderpass, and appended to the tail of at->pending_results. At a later
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* time, when the GPU has finished writing the results, we fill samples_passed.
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*/
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struct tu_renderpass_result {
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/* Points into GPU memory */
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struct tu_renderpass_samples* samples;
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struct tu_suballoc_bo bo;
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/*
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* Below here, only used internally within autotune
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*/
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uint64_t rp_key;
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struct tu_renderpass_history *history;
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struct list_head node;
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uint32_t fence;
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uint64_t samples_passed;
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};
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#define TU_BORDER_COLOR_COUNT 4096
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#define TU_BORDER_COLOR_BUILTIN 6
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#define TU_BLIT_SHADER_SIZE 1024
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/* This struct defines the layout of the global_bo */
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struct tu6_global
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{
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/* clear/blit shaders */
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uint32_t shaders[TU_BLIT_SHADER_SIZE];
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uint32_t seqno_dummy; /* dummy seqno for CP_EVENT_WRITE */
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uint32_t _pad0;
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volatile uint32_t vsc_draw_overflow;
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uint32_t _pad1;
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volatile uint32_t vsc_prim_overflow;
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uint32_t _pad2;
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uint64_t predicate;
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/* scratch space for VPC_SO[i].FLUSH_BASE_LO/HI, start on 32 byte boundary. */
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struct {
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uint32_t offset;
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uint32_t pad[7];
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} flush_base[4];
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ALIGN16 uint32_t cs_indirect_xyz[3];
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volatile uint32_t vtx_stats_query_not_running;
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/* To know when renderpass stats for autotune are valid */
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volatile uint32_t autotune_fence;
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volatile uint32_t dbg_one;
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volatile uint32_t dbg_gmem_total_loads;
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volatile uint32_t dbg_gmem_taken_loads;
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volatile uint32_t dbg_gmem_total_stores;
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volatile uint32_t dbg_gmem_taken_stores;
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/* note: larger global bo will be used for customBorderColors */
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struct bcolor_entry bcolor_builtin[TU_BORDER_COLOR_BUILTIN], bcolor[];
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};
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#define gb_offset(member) offsetof(struct tu6_global, member)
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#define global_iova(cmd, member) ((cmd)->device->global_bo->iova + gb_offset(member))
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/* extra space in vsc draw/prim streams */
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#define VSC_PAD 0x40
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struct tu_device
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{
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struct vk_device vk;
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struct tu_instance *instance;
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struct tu_queue *queues[TU_MAX_QUEUE_FAMILIES];
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int queue_count[TU_MAX_QUEUE_FAMILIES];
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struct tu_physical_device *physical_device;
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int fd;
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struct ir3_compiler *compiler;
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/* Backup in-memory cache to be used if the app doesn't provide one */
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struct vk_pipeline_cache *mem_cache;
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#define MIN_SCRATCH_BO_SIZE_LOG2 12 /* A page */
|
|
|
|
/* Currently the kernel driver uses a 32-bit GPU address space, but it
|
|
* should be impossible to go beyond 48 bits.
|
|
*/
|
|
struct {
|
|
struct tu_bo *bo;
|
|
mtx_t construct_mtx;
|
|
bool initialized;
|
|
} scratch_bos[48 - MIN_SCRATCH_BO_SIZE_LOG2];
|
|
|
|
struct tu_bo *global_bo;
|
|
|
|
uint32_t implicit_sync_bo_count;
|
|
|
|
/* Device-global BO suballocator for reducing BO management overhead for
|
|
* (read-only) pipeline state. Synchronized by pipeline_mutex.
|
|
*/
|
|
struct tu_suballocator pipeline_suballoc;
|
|
mtx_t pipeline_mutex;
|
|
|
|
/* Device-global BO suballocator for reducing BO management for small
|
|
* gmem/sysmem autotune result buffers. Synchronized by autotune_mutex.
|
|
*/
|
|
struct tu_suballocator autotune_suballoc;
|
|
mtx_t autotune_mutex;
|
|
|
|
/* the blob seems to always use 8K factor and 128K param sizes, copy them */
|
|
#define TU_TESS_FACTOR_SIZE (8 * 1024)
|
|
#define TU_TESS_PARAM_SIZE (128 * 1024)
|
|
#define TU_TESS_BO_SIZE (TU_TESS_FACTOR_SIZE + TU_TESS_PARAM_SIZE)
|
|
/* Lazily allocated, protected by the device mutex. */
|
|
struct tu_bo *tess_bo;
|
|
|
|
struct ir3_shader_variant *global_shader_variants[GLOBAL_SH_COUNT];
|
|
struct ir3_shader *global_shaders[GLOBAL_SH_COUNT];
|
|
uint64_t global_shader_va[GLOBAL_SH_COUNT];
|
|
|
|
uint32_t vsc_draw_strm_pitch;
|
|
uint32_t vsc_prim_strm_pitch;
|
|
BITSET_DECLARE(custom_border_color, TU_BORDER_COLOR_COUNT);
|
|
mtx_t mutex;
|
|
|
|
/* bo list for submits: */
|
|
struct drm_msm_gem_submit_bo *bo_list;
|
|
/* map bo handles to bo list index: */
|
|
uint32_t bo_count, bo_list_size;
|
|
mtx_t bo_mutex;
|
|
/* protects imported BOs creation/freeing */
|
|
struct u_rwlock dma_bo_lock;
|
|
|
|
/* This array holds all our 'struct tu_bo' allocations. We use this
|
|
* so we can add a refcount to our BOs and check if a particular BO
|
|
* was already allocated in this device using its GEM handle. This is
|
|
* necessary to properly manage BO imports, because the kernel doesn't
|
|
* refcount the underlying BO memory.
|
|
*
|
|
* Specifically, when self-importing (i.e. importing a BO into the same
|
|
* device that created it), the kernel will give us the same BO handle
|
|
* for both BOs and we must only free it once when both references are
|
|
* freed. Otherwise, if we are not self-importing, we get two different BO
|
|
* handles, and we want to free each one individually.
|
|
*
|
|
* The refcount is also useful for being able to maintain BOs across
|
|
* VK object lifetimes, such as pipelines suballocating out of BOs
|
|
* allocated on the device.
|
|
*/
|
|
struct util_sparse_array bo_map;
|
|
|
|
/* Command streams to set pass index to a scratch reg */
|
|
struct tu_cs *perfcntrs_pass_cs;
|
|
struct tu_cs_entry *perfcntrs_pass_cs_entries;
|
|
|
|
/* Condition variable for timeline semaphore to notify waiters when a
|
|
* new submit is executed. */
|
|
pthread_cond_t timeline_cond;
|
|
pthread_mutex_t submit_mutex;
|
|
|
|
struct tu_autotune autotune;
|
|
|
|
#ifdef ANDROID
|
|
const void *gralloc;
|
|
enum {
|
|
TU_GRALLOC_UNKNOWN,
|
|
TU_GRALLOC_CROS,
|
|
TU_GRALLOC_OTHER,
|
|
} gralloc_type;
|
|
#endif
|
|
|
|
uint32_t submit_count;
|
|
|
|
struct u_trace_context trace_context;
|
|
|
|
#ifdef HAVE_PERFETTO
|
|
struct tu_perfetto_state perfetto;
|
|
#endif
|
|
|
|
bool use_z24uint_s8uint;
|
|
};
|
|
|
|
void tu_init_clear_blit_shaders(struct tu_device *dev);
|
|
|
|
void tu_destroy_clear_blit_shaders(struct tu_device *dev);
|
|
|
|
VkResult
|
|
tu_device_submit_deferred_locked(struct tu_device *dev);
|
|
|
|
VkResult
|
|
tu_device_wait_u_trace(struct tu_device *dev, struct tu_u_trace_syncobj *syncobj);
|
|
|
|
uint64_t
|
|
tu_device_ticks_to_ns(struct tu_device *dev, uint64_t ts);
|
|
|
|
VkResult
|
|
tu_device_check_status(struct vk_device *vk_device);
|
|
|
|
VkResult
|
|
tu_bo_init_new(struct tu_device *dev, struct tu_bo **bo, uint64_t size,
|
|
enum tu_bo_alloc_flags flags);
|
|
VkResult
|
|
tu_bo_init_dmabuf(struct tu_device *dev,
|
|
struct tu_bo **bo,
|
|
uint64_t size,
|
|
int fd);
|
|
int
|
|
tu_bo_export_dmabuf(struct tu_device *dev, struct tu_bo *bo);
|
|
void
|
|
tu_bo_finish(struct tu_device *dev, struct tu_bo *bo);
|
|
VkResult
|
|
tu_bo_map(struct tu_device *dev, struct tu_bo *bo);
|
|
|
|
static inline struct tu_bo *
|
|
tu_device_lookup_bo(struct tu_device *device, uint32_t handle)
|
|
{
|
|
return (struct tu_bo *) util_sparse_array_get(&device->bo_map, handle);
|
|
}
|
|
|
|
static inline struct tu_bo *
|
|
tu_bo_get_ref(struct tu_bo *bo)
|
|
{
|
|
p_atomic_inc(&bo->refcnt);
|
|
return bo;
|
|
}
|
|
|
|
/* Get a scratch bo for use inside a command buffer. This will always return
|
|
* the same bo given the same size or similar sizes, so only one scratch bo
|
|
* can be used at the same time. It's meant for short-lived things where we
|
|
* need to write to some piece of memory, read from it, and then immediately
|
|
* discard it.
|
|
*/
|
|
VkResult
|
|
tu_get_scratch_bo(struct tu_device *dev, uint64_t size, struct tu_bo **bo);
|
|
|
|
struct tu_cs_entry
|
|
{
|
|
/* No ownership */
|
|
const struct tu_bo *bo;
|
|
|
|
uint32_t size;
|
|
uint32_t offset;
|
|
};
|
|
|
|
struct tu_cs_memory {
|
|
uint32_t *map;
|
|
uint64_t iova;
|
|
};
|
|
|
|
struct tu_draw_state {
|
|
uint64_t iova : 48;
|
|
uint32_t size : 16;
|
|
};
|
|
|
|
enum tu_dynamic_state
|
|
{
|
|
/* re-use VK_DYNAMIC_STATE_ enums for non-extended dynamic states */
|
|
TU_DYNAMIC_STATE_SAMPLE_LOCATIONS = VK_DYNAMIC_STATE_STENCIL_REFERENCE + 1,
|
|
TU_DYNAMIC_STATE_RB_DEPTH_CNTL,
|
|
TU_DYNAMIC_STATE_RB_STENCIL_CNTL,
|
|
TU_DYNAMIC_STATE_VB_STRIDE,
|
|
TU_DYNAMIC_STATE_RASTERIZER_DISCARD,
|
|
TU_DYNAMIC_STATE_BLEND,
|
|
TU_DYNAMIC_STATE_COUNT,
|
|
/* no associated draw state: */
|
|
TU_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY = TU_DYNAMIC_STATE_COUNT,
|
|
TU_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE,
|
|
TU_DYNAMIC_STATE_LOGIC_OP,
|
|
TU_DYNAMIC_STATE_COLOR_WRITE_ENABLE,
|
|
/* re-use the line width enum as it uses GRAS_SU_CNTL: */
|
|
TU_DYNAMIC_STATE_GRAS_SU_CNTL = VK_DYNAMIC_STATE_LINE_WIDTH,
|
|
};
|
|
|
|
enum tu_draw_state_group_id
|
|
{
|
|
TU_DRAW_STATE_PROGRAM_CONFIG,
|
|
TU_DRAW_STATE_PROGRAM,
|
|
TU_DRAW_STATE_PROGRAM_BINNING,
|
|
TU_DRAW_STATE_VB,
|
|
TU_DRAW_STATE_VI,
|
|
TU_DRAW_STATE_VI_BINNING,
|
|
TU_DRAW_STATE_RAST,
|
|
TU_DRAW_STATE_CONST,
|
|
TU_DRAW_STATE_DESC_SETS,
|
|
TU_DRAW_STATE_DESC_SETS_LOAD,
|
|
TU_DRAW_STATE_VS_PARAMS,
|
|
TU_DRAW_STATE_INPUT_ATTACHMENTS_GMEM,
|
|
TU_DRAW_STATE_INPUT_ATTACHMENTS_SYSMEM,
|
|
TU_DRAW_STATE_LRZ_AND_DEPTH_PLANE,
|
|
TU_DRAW_STATE_PRIM_MODE_GMEM,
|
|
TU_DRAW_STATE_PRIM_MODE_SYSMEM,
|
|
|
|
/* dynamic state related draw states */
|
|
TU_DRAW_STATE_DYNAMIC,
|
|
TU_DRAW_STATE_COUNT = TU_DRAW_STATE_DYNAMIC + TU_DYNAMIC_STATE_COUNT,
|
|
};
|
|
|
|
enum tu_cs_mode
|
|
{
|
|
|
|
/*
|
|
* A command stream in TU_CS_MODE_GROW mode grows automatically whenever it
|
|
* is full. tu_cs_begin must be called before command packet emission and
|
|
* tu_cs_end must be called after.
|
|
*
|
|
* This mode may create multiple entries internally. The entries must be
|
|
* submitted together.
|
|
*/
|
|
TU_CS_MODE_GROW,
|
|
|
|
/*
|
|
* A command stream in TU_CS_MODE_EXTERNAL mode wraps an external,
|
|
* fixed-size buffer. tu_cs_begin and tu_cs_end are optional and have no
|
|
* effect on it.
|
|
*
|
|
* This mode does not create any entry or any BO.
|
|
*/
|
|
TU_CS_MODE_EXTERNAL,
|
|
|
|
/*
|
|
* A command stream in TU_CS_MODE_SUB_STREAM mode does not support direct
|
|
* command packet emission. tu_cs_begin_sub_stream must be called to get a
|
|
* sub-stream to emit comamnd packets to. When done with the sub-stream,
|
|
* tu_cs_end_sub_stream must be called.
|
|
*
|
|
* This mode does not create any entry internally.
|
|
*/
|
|
TU_CS_MODE_SUB_STREAM,
|
|
};
|
|
|
|
#define TU_COND_EXEC_STACK_SIZE 4
|
|
|
|
struct tu_cs
|
|
{
|
|
uint32_t *start;
|
|
uint32_t *cur;
|
|
uint32_t *reserved_end;
|
|
uint32_t *end;
|
|
|
|
struct tu_device *device;
|
|
enum tu_cs_mode mode;
|
|
uint32_t next_bo_size;
|
|
|
|
struct tu_cs_entry *entries;
|
|
uint32_t entry_count;
|
|
uint32_t entry_capacity;
|
|
|
|
struct tu_bo **bos;
|
|
uint32_t bo_count;
|
|
uint32_t bo_capacity;
|
|
|
|
/* Optional BO that this CS is sub-allocated from for TU_CS_MODE_SUB_STREAM */
|
|
struct tu_bo *refcount_bo;
|
|
|
|
/* state for cond_exec_start/cond_exec_end */
|
|
uint32_t cond_stack_depth;
|
|
uint32_t cond_flags[TU_COND_EXEC_STACK_SIZE];
|
|
uint32_t *cond_dwords[TU_COND_EXEC_STACK_SIZE];
|
|
};
|
|
|
|
struct tu_device_memory
|
|
{
|
|
struct vk_object_base base;
|
|
|
|
struct tu_bo *bo;
|
|
};
|
|
|
|
struct tu_descriptor_range
|
|
{
|
|
uint64_t va;
|
|
uint32_t size;
|
|
};
|
|
|
|
struct tu_descriptor_set
|
|
{
|
|
struct vk_object_base base;
|
|
|
|
/* Link to descriptor pool's desc_sets list . */
|
|
struct list_head pool_link;
|
|
|
|
struct tu_descriptor_set_layout *layout;
|
|
struct tu_descriptor_pool *pool;
|
|
uint32_t size;
|
|
|
|
uint64_t va;
|
|
uint32_t *mapped_ptr;
|
|
|
|
uint32_t *dynamic_descriptors;
|
|
};
|
|
|
|
struct tu_descriptor_pool_entry
|
|
{
|
|
uint32_t offset;
|
|
uint32_t size;
|
|
struct tu_descriptor_set *set;
|
|
};
|
|
|
|
struct tu_descriptor_pool
|
|
{
|
|
struct vk_object_base base;
|
|
|
|
struct tu_bo *bo;
|
|
uint64_t current_offset;
|
|
uint64_t size;
|
|
|
|
uint8_t *host_memory_base;
|
|
uint8_t *host_memory_ptr;
|
|
uint8_t *host_memory_end;
|
|
uint8_t *host_bo;
|
|
|
|
struct list_head desc_sets;
|
|
|
|
uint32_t entry_count;
|
|
uint32_t max_entry_count;
|
|
struct tu_descriptor_pool_entry entries[0];
|
|
};
|
|
|
|
struct tu_descriptor_update_template_entry
|
|
{
|
|
VkDescriptorType descriptor_type;
|
|
|
|
/* The number of descriptors to update */
|
|
uint32_t descriptor_count;
|
|
|
|
/* Into mapped_ptr or dynamic_descriptors, in units of the respective array
|
|
*/
|
|
uint32_t dst_offset;
|
|
|
|
/* In dwords. Not valid/used for dynamic descriptors */
|
|
uint32_t dst_stride;
|
|
|
|
uint32_t buffer_offset;
|
|
|
|
/* Only valid for combined image samplers and samplers */
|
|
uint16_t has_sampler;
|
|
|
|
/* In bytes */
|
|
size_t src_offset;
|
|
size_t src_stride;
|
|
|
|
/* For push descriptors */
|
|
const struct tu_sampler *immutable_samplers;
|
|
};
|
|
|
|
struct tu_descriptor_update_template
|
|
{
|
|
struct vk_object_base base;
|
|
|
|
uint32_t entry_count;
|
|
VkPipelineBindPoint bind_point;
|
|
struct tu_descriptor_update_template_entry entry[0];
|
|
};
|
|
|
|
struct tu_buffer
|
|
{
|
|
struct vk_object_base base;
|
|
|
|
VkDeviceSize size;
|
|
|
|
VkBufferUsageFlags usage;
|
|
VkBufferCreateFlags flags;
|
|
|
|
struct tu_bo *bo;
|
|
uint64_t iova;
|
|
};
|
|
|
|
const char *
|
|
tu_get_debug_option_name(int id);
|
|
|
|
const char *
|
|
tu_get_perftest_option_name(int id);
|
|
|
|
struct tu_descriptor_state
|
|
{
|
|
struct tu_descriptor_set *sets[MAX_SETS];
|
|
struct tu_descriptor_set push_set;
|
|
uint32_t dynamic_descriptors[MAX_DYNAMIC_BUFFERS_SIZE];
|
|
};
|
|
|
|
enum tu_cmd_dirty_bits
|
|
{
|
|
TU_CMD_DIRTY_VERTEX_BUFFERS = BIT(0),
|
|
TU_CMD_DIRTY_VB_STRIDE = BIT(1),
|
|
TU_CMD_DIRTY_GRAS_SU_CNTL = BIT(2),
|
|
TU_CMD_DIRTY_RB_DEPTH_CNTL = BIT(3),
|
|
TU_CMD_DIRTY_RB_STENCIL_CNTL = BIT(4),
|
|
TU_CMD_DIRTY_DESC_SETS_LOAD = BIT(5),
|
|
TU_CMD_DIRTY_COMPUTE_DESC_SETS_LOAD = BIT(6),
|
|
TU_CMD_DIRTY_SHADER_CONSTS = BIT(7),
|
|
TU_CMD_DIRTY_LRZ = BIT(8),
|
|
TU_CMD_DIRTY_VS_PARAMS = BIT(9),
|
|
TU_CMD_DIRTY_RASTERIZER_DISCARD = BIT(10),
|
|
TU_CMD_DIRTY_VIEWPORTS = BIT(11),
|
|
TU_CMD_DIRTY_BLEND = BIT(12),
|
|
/* all draw states were disabled and need to be re-enabled: */
|
|
TU_CMD_DIRTY_DRAW_STATE = BIT(13)
|
|
};
|
|
|
|
/* There are only three cache domains we have to care about: the CCU, or
|
|
* color cache unit, which is used for color and depth/stencil attachments
|
|
* and copy/blit destinations, and is split conceptually into color and depth,
|
|
* and the universal cache or UCHE which is used for pretty much everything
|
|
* else, except for the CP (uncached) and host. We need to flush whenever data
|
|
* crosses these boundaries.
|
|
*/
|
|
|
|
enum tu_cmd_access_mask {
|
|
TU_ACCESS_UCHE_READ = 1 << 0,
|
|
TU_ACCESS_UCHE_WRITE = 1 << 1,
|
|
TU_ACCESS_CCU_COLOR_READ = 1 << 2,
|
|
TU_ACCESS_CCU_COLOR_WRITE = 1 << 3,
|
|
TU_ACCESS_CCU_DEPTH_READ = 1 << 4,
|
|
TU_ACCESS_CCU_DEPTH_WRITE = 1 << 5,
|
|
|
|
/* Experiments have shown that while it's safe to avoid flushing the CCU
|
|
* after each blit/renderpass, it's not safe to assume that subsequent
|
|
* lookups with a different attachment state will hit unflushed cache
|
|
* entries. That is, the CCU needs to be flushed and possibly invalidated
|
|
* when accessing memory with a different attachment state. Writing to an
|
|
* attachment under the following conditions after clearing using the
|
|
* normal 2d engine path is known to have issues:
|
|
*
|
|
* - It isn't the 0'th layer.
|
|
* - There are more than one attachment, and this isn't the 0'th attachment
|
|
* (this seems to also depend on the cpp of the attachments).
|
|
*
|
|
* Our best guess is that the layer/MRT state is used when computing
|
|
* the location of a cache entry in CCU, to avoid conflicts. We assume that
|
|
* any access in a renderpass after or before an access by a transfer needs
|
|
* a flush/invalidate, and use the _INCOHERENT variants to represent access
|
|
* by a renderpass.
|
|
*/
|
|
TU_ACCESS_CCU_COLOR_INCOHERENT_READ = 1 << 6,
|
|
TU_ACCESS_CCU_COLOR_INCOHERENT_WRITE = 1 << 7,
|
|
TU_ACCESS_CCU_DEPTH_INCOHERENT_READ = 1 << 8,
|
|
TU_ACCESS_CCU_DEPTH_INCOHERENT_WRITE = 1 << 9,
|
|
|
|
/* Accesses which bypasses any cache. e.g. writes via the host,
|
|
* CP_EVENT_WRITE::BLIT, and the CP are SYSMEM_WRITE.
|
|
*/
|
|
TU_ACCESS_SYSMEM_READ = 1 << 10,
|
|
TU_ACCESS_SYSMEM_WRITE = 1 << 11,
|
|
|
|
/* Memory writes from the CP start in-order with draws and event writes,
|
|
* but execute asynchronously and hence need a CP_WAIT_MEM_WRITES if read.
|
|
*/
|
|
TU_ACCESS_CP_WRITE = 1 << 12,
|
|
|
|
TU_ACCESS_READ =
|
|
TU_ACCESS_UCHE_READ |
|
|
TU_ACCESS_CCU_COLOR_READ |
|
|
TU_ACCESS_CCU_DEPTH_READ |
|
|
TU_ACCESS_CCU_COLOR_INCOHERENT_READ |
|
|
TU_ACCESS_CCU_DEPTH_INCOHERENT_READ |
|
|
TU_ACCESS_SYSMEM_READ,
|
|
|
|
TU_ACCESS_WRITE =
|
|
TU_ACCESS_UCHE_WRITE |
|
|
TU_ACCESS_CCU_COLOR_WRITE |
|
|
TU_ACCESS_CCU_COLOR_INCOHERENT_WRITE |
|
|
TU_ACCESS_CCU_DEPTH_WRITE |
|
|
TU_ACCESS_CCU_DEPTH_INCOHERENT_WRITE |
|
|
TU_ACCESS_SYSMEM_WRITE |
|
|
TU_ACCESS_CP_WRITE,
|
|
|
|
TU_ACCESS_ALL =
|
|
TU_ACCESS_READ |
|
|
TU_ACCESS_WRITE,
|
|
};
|
|
|
|
/* Starting with a6xx, the pipeline is split into several "clusters" (really
|
|
* pipeline stages). Each stage has its own pair of register banks and can
|
|
* switch them independently, so that earlier stages can run ahead of later
|
|
* ones. e.g. the FS of draw N and the VS of draw N + 1 can be executing at
|
|
* the same time.
|
|
*
|
|
* As a result of this, we need to insert a WFI when an earlier stage depends
|
|
* on the result of a later stage. CP_DRAW_* and CP_BLIT will wait for any
|
|
* pending WFI's to complete before starting, and usually before reading
|
|
* indirect params even, so a WFI also acts as a full "pipeline stall".
|
|
*
|
|
* Note, the names of the stages come from CLUSTER_* in devcoredump. We
|
|
* include all the stages for completeness, even ones which do not read/write
|
|
* anything.
|
|
*/
|
|
|
|
enum tu_stage {
|
|
/* This doesn't correspond to a cluster, but we need it for tracking
|
|
* indirect draw parameter reads etc.
|
|
*/
|
|
TU_STAGE_CP,
|
|
|
|
/* - Fetch index buffer
|
|
* - Fetch vertex attributes, dispatch VS
|
|
*/
|
|
TU_STAGE_FE,
|
|
|
|
/* Execute all geometry stages (VS thru GS) */
|
|
TU_STAGE_SP_VS,
|
|
|
|
/* Write to VPC, do primitive assembly. */
|
|
TU_STAGE_PC_VS,
|
|
|
|
/* Rasterization. RB_DEPTH_BUFFER_BASE only exists in CLUSTER_PS according
|
|
* to devcoredump so presumably this stage stalls for TU_STAGE_PS when
|
|
* early depth testing is enabled before dispatching fragments? However
|
|
* GRAS reads and writes LRZ directly.
|
|
*/
|
|
TU_STAGE_GRAS,
|
|
|
|
/* Execute FS */
|
|
TU_STAGE_SP_PS,
|
|
|
|
/* - Fragment tests
|
|
* - Write color/depth
|
|
* - Streamout writes (???)
|
|
* - Varying interpolation (???)
|
|
*/
|
|
TU_STAGE_PS,
|
|
};
|
|
|
|
enum tu_cmd_flush_bits {
|
|
TU_CMD_FLAG_CCU_FLUSH_DEPTH = 1 << 0,
|
|
TU_CMD_FLAG_CCU_FLUSH_COLOR = 1 << 1,
|
|
TU_CMD_FLAG_CCU_INVALIDATE_DEPTH = 1 << 2,
|
|
TU_CMD_FLAG_CCU_INVALIDATE_COLOR = 1 << 3,
|
|
TU_CMD_FLAG_CACHE_FLUSH = 1 << 4,
|
|
TU_CMD_FLAG_CACHE_INVALIDATE = 1 << 5,
|
|
TU_CMD_FLAG_WAIT_MEM_WRITES = 1 << 6,
|
|
TU_CMD_FLAG_WAIT_FOR_IDLE = 1 << 7,
|
|
TU_CMD_FLAG_WAIT_FOR_ME = 1 << 8,
|
|
|
|
TU_CMD_FLAG_ALL_FLUSH =
|
|
TU_CMD_FLAG_CCU_FLUSH_DEPTH |
|
|
TU_CMD_FLAG_CCU_FLUSH_COLOR |
|
|
TU_CMD_FLAG_CACHE_FLUSH |
|
|
/* Treat the CP as a sort of "cache" which may need to be "flushed" via
|
|
* waiting for writes to land with WAIT_FOR_MEM_WRITES.
|
|
*/
|
|
TU_CMD_FLAG_WAIT_MEM_WRITES,
|
|
|
|
TU_CMD_FLAG_ALL_INVALIDATE =
|
|
TU_CMD_FLAG_CCU_INVALIDATE_DEPTH |
|
|
TU_CMD_FLAG_CCU_INVALIDATE_COLOR |
|
|
TU_CMD_FLAG_CACHE_INVALIDATE,
|
|
};
|
|
|
|
/* Changing the CCU from sysmem mode to gmem mode or vice-versa is pretty
|
|
* heavy, involving a CCU cache flush/invalidate and a WFI in order to change
|
|
* which part of the gmem is used by the CCU. Here we keep track of what the
|
|
* state of the CCU.
|
|
*/
|
|
enum tu_cmd_ccu_state {
|
|
TU_CMD_CCU_SYSMEM,
|
|
TU_CMD_CCU_GMEM,
|
|
TU_CMD_CCU_UNKNOWN,
|
|
};
|
|
|
|
struct tu_cache_state {
|
|
/* Caches which must be made available (flushed) eventually if there are
|
|
* any users outside that cache domain, and caches which must be
|
|
* invalidated eventually if there are any reads.
|
|
*/
|
|
enum tu_cmd_flush_bits pending_flush_bits;
|
|
/* Pending flushes */
|
|
enum tu_cmd_flush_bits flush_bits;
|
|
};
|
|
|
|
enum tu_lrz_force_disable_mask {
|
|
TU_LRZ_FORCE_DISABLE_LRZ = 1 << 0,
|
|
TU_LRZ_FORCE_DISABLE_WRITE = 1 << 1,
|
|
};
|
|
|
|
enum tu_lrz_direction {
|
|
TU_LRZ_UNKNOWN,
|
|
/* Depth func less/less-than: */
|
|
TU_LRZ_LESS,
|
|
/* Depth func greater/greater-than: */
|
|
TU_LRZ_GREATER,
|
|
};
|
|
|
|
struct tu_lrz_pipeline
|
|
{
|
|
uint32_t force_disable_mask;
|
|
bool fs_has_kill;
|
|
bool force_late_z;
|
|
bool early_fragment_tests;
|
|
};
|
|
|
|
struct tu_lrz_state
|
|
{
|
|
/* Depth/Stencil image currently on use to do LRZ */
|
|
const struct tu_image_view *image_view;
|
|
VkClearValue depth_clear_value;
|
|
/* If LRZ is in invalid state we cannot use it until depth is cleared */
|
|
bool valid : 1;
|
|
/* Allows to temporary disable LRZ */
|
|
bool enabled : 1;
|
|
bool fast_clear : 1;
|
|
bool gpu_dir_tracking : 1;
|
|
/* Continue using old LRZ state (LOAD_OP_LOAD of depth) */
|
|
bool reuse_previous_state : 1;
|
|
enum tu_lrz_direction prev_direction;
|
|
};
|
|
|
|
struct tu_vs_params {
|
|
uint32_t vertex_offset;
|
|
uint32_t first_instance;
|
|
};
|
|
|
|
struct tu_cmd_state
|
|
{
|
|
uint32_t dirty;
|
|
|
|
struct tu_pipeline *pipeline;
|
|
struct tu_pipeline *compute_pipeline;
|
|
|
|
/* Vertex buffers, viewports, and scissors
|
|
* the states for these can be updated partially, so we need to save these
|
|
* to be able to emit a complete draw state
|
|
*/
|
|
struct {
|
|
uint64_t base;
|
|
uint32_t size;
|
|
uint32_t stride;
|
|
} vb[MAX_VBS];
|
|
VkViewport viewport[MAX_VIEWPORTS];
|
|
VkRect2D scissor[MAX_SCISSORS];
|
|
uint32_t max_viewport, max_scissor;
|
|
|
|
/* for dynamic states that can't be emitted directly */
|
|
uint32_t dynamic_stencil_mask;
|
|
uint32_t dynamic_stencil_wrmask;
|
|
uint32_t dynamic_stencil_ref;
|
|
|
|
uint32_t gras_su_cntl, rb_depth_cntl, rb_stencil_cntl;
|
|
uint32_t pc_raster_cntl, vpc_unknown_9107;
|
|
uint32_t rb_mrt_control[MAX_RTS], rb_mrt_blend_control[MAX_RTS];
|
|
uint32_t rb_mrt_control_rop;
|
|
uint32_t rb_blend_cntl, sp_blend_cntl;
|
|
uint32_t pipeline_color_write_enable, pipeline_blend_enable;
|
|
uint32_t color_write_enable;
|
|
bool logic_op_enabled;
|
|
bool rop_reads_dst;
|
|
enum pc_di_primtype primtype;
|
|
bool primitive_restart_enable;
|
|
|
|
/* saved states to re-emit in TU_CMD_DIRTY_DRAW_STATE case */
|
|
struct tu_draw_state dynamic_state[TU_DYNAMIC_STATE_COUNT];
|
|
struct tu_draw_state vertex_buffers;
|
|
struct tu_draw_state shader_const;
|
|
struct tu_draw_state desc_sets;
|
|
|
|
struct tu_draw_state vs_params;
|
|
|
|
/* Index buffer */
|
|
uint64_t index_va;
|
|
uint32_t max_index_count;
|
|
uint8_t index_size;
|
|
|
|
/* because streamout base has to be 32-byte aligned
|
|
* there is an extra offset to deal with when it is
|
|
* unaligned
|
|
*/
|
|
uint8_t streamout_offset[IR3_MAX_SO_BUFFERS];
|
|
|
|
/* Renderpasses are tricky, because we may need to flush differently if
|
|
* using sysmem vs. gmem and therefore we have to delay any flushing that
|
|
* happens before a renderpass. So we have to have two copies of the flush
|
|
* state, one for intra-renderpass flushes (i.e. renderpass dependencies)
|
|
* and one for outside a renderpass.
|
|
*/
|
|
struct tu_cache_state cache;
|
|
struct tu_cache_state renderpass_cache;
|
|
|
|
enum tu_cmd_ccu_state ccu_state;
|
|
|
|
const struct tu_render_pass *pass;
|
|
const struct tu_subpass *subpass;
|
|
const struct tu_framebuffer *framebuffer;
|
|
VkRect2D render_area;
|
|
|
|
const struct tu_image_view **attachments;
|
|
/* Track whether conditional predicate for COND_REG_EXEC is changed in draw_cs */
|
|
bool draw_cs_writes_to_cond_pred;
|
|
|
|
bool xfb_used;
|
|
bool has_tess;
|
|
bool tessfactor_addr_set;
|
|
bool has_subpass_predication;
|
|
bool predication_active;
|
|
bool disable_gmem;
|
|
enum a5xx_line_mode line_mode;
|
|
bool z_negative_one_to_one;
|
|
|
|
uint32_t drawcall_count;
|
|
|
|
/* A calculated "draw cost" value for renderpass, which tries to
|
|
* estimate the bandwidth-per-sample of all the draws according
|
|
* to:
|
|
*
|
|
* foreach_draw (...) {
|
|
* sum += pipeline->color_bandwidth_per_sample;
|
|
* if (depth_test_enabled)
|
|
* sum += pipeline->depth_cpp_per_sample;
|
|
* if (depth_write_enabled)
|
|
* sum += pipeline->depth_cpp_per_sample;
|
|
* if (stencil_write_enabled)
|
|
* sum += pipeline->stencil_cpp_per_sample * 2;
|
|
* }
|
|
* drawcall_bandwidth_per_sample = sum / drawcall_count;
|
|
*
|
|
* It allows us to estimate the total bandwidth of drawcalls later, by
|
|
* calculating (drawcall_bandwidth_per_sample * zpass_sample_count).
|
|
*
|
|
* This does ignore depth buffer traffic for samples which do not
|
|
* pass due to depth-test fail, and some other details. But it is
|
|
* just intended to be a rough estimate that is easy to calculate.
|
|
*/
|
|
uint32_t drawcall_bandwidth_per_sample_sum;
|
|
|
|
/* VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT and
|
|
* VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT are allowed to run simultaniously,
|
|
* but they use the same {START,STOP}_PRIMITIVE_CTRS control.
|
|
*/
|
|
uint32_t prim_counters_running;
|
|
|
|
bool prim_generated_query_running_before_rp;
|
|
bool has_prim_generated_query_in_rp;
|
|
|
|
struct tu_lrz_state lrz;
|
|
|
|
struct tu_draw_state lrz_and_depth_plane_state;
|
|
|
|
struct tu_vs_params last_vs_params;
|
|
};
|
|
|
|
struct tu_cmd_pool
|
|
{
|
|
struct vk_command_pool vk;
|
|
|
|
struct list_head cmd_buffers;
|
|
struct list_head free_cmd_buffers;
|
|
};
|
|
|
|
enum tu_cmd_buffer_status
|
|
{
|
|
TU_CMD_BUFFER_STATUS_INVALID,
|
|
TU_CMD_BUFFER_STATUS_INITIAL,
|
|
TU_CMD_BUFFER_STATUS_RECORDING,
|
|
TU_CMD_BUFFER_STATUS_EXECUTABLE,
|
|
TU_CMD_BUFFER_STATUS_PENDING,
|
|
};
|
|
|
|
struct tu_cmd_buffer
|
|
{
|
|
struct vk_command_buffer vk;
|
|
|
|
struct tu_device *device;
|
|
|
|
struct tu_cmd_pool *pool;
|
|
struct list_head pool_link;
|
|
|
|
struct u_trace trace;
|
|
struct u_trace_iterator trace_renderpass_start;
|
|
struct u_trace_iterator trace_renderpass_end;
|
|
|
|
struct list_head renderpass_autotune_results;
|
|
struct tu_autotune_results_buffer* autotune_buffer;
|
|
|
|
VkCommandBufferUsageFlags usage_flags;
|
|
enum tu_cmd_buffer_status status;
|
|
|
|
VkQueryPipelineStatisticFlags inherited_pipeline_statistics;
|
|
|
|
struct tu_cmd_state state;
|
|
uint32_t queue_family_index;
|
|
|
|
uint32_t push_constants[MAX_PUSH_CONSTANTS_SIZE / 4];
|
|
VkShaderStageFlags push_constant_stages;
|
|
struct tu_descriptor_set meta_push_descriptors;
|
|
|
|
struct tu_descriptor_state descriptors[MAX_BIND_POINTS];
|
|
|
|
VkResult record_result;
|
|
|
|
struct tu_cs cs;
|
|
struct tu_cs draw_cs;
|
|
struct tu_cs tile_store_cs;
|
|
struct tu_cs draw_epilogue_cs;
|
|
struct tu_cs sub_cs;
|
|
|
|
uint32_t vsc_draw_strm_pitch;
|
|
uint32_t vsc_prim_strm_pitch;
|
|
};
|
|
|
|
/* Temporary struct for tracking a register state to be written, used by
|
|
* a6xx-pack.h and tu_cs_emit_regs()
|
|
*/
|
|
struct tu_reg_value {
|
|
uint32_t reg;
|
|
uint64_t value;
|
|
bool is_address;
|
|
struct tu_bo *bo;
|
|
bool bo_write;
|
|
uint32_t bo_offset;
|
|
uint32_t bo_shift;
|
|
};
|
|
|
|
|
|
void tu_emit_cache_flush_renderpass(struct tu_cmd_buffer *cmd_buffer,
|
|
struct tu_cs *cs);
|
|
|
|
void tu_emit_cache_flush_ccu(struct tu_cmd_buffer *cmd_buffer,
|
|
struct tu_cs *cs,
|
|
enum tu_cmd_ccu_state ccu_state);
|
|
|
|
void
|
|
tu6_emit_event_write(struct tu_cmd_buffer *cmd,
|
|
struct tu_cs *cs,
|
|
enum vgt_event_type event);
|
|
|
|
static inline struct tu_descriptor_state *
|
|
tu_get_descriptors_state(struct tu_cmd_buffer *cmd_buffer,
|
|
VkPipelineBindPoint bind_point)
|
|
{
|
|
return &cmd_buffer->descriptors[bind_point];
|
|
}
|
|
|
|
struct tu_event
|
|
{
|
|
struct vk_object_base base;
|
|
struct tu_bo *bo;
|
|
};
|
|
|
|
struct tu_push_constant_range
|
|
{
|
|
uint32_t lo;
|
|
uint32_t dwords;
|
|
};
|
|
|
|
struct tu_shader
|
|
{
|
|
struct ir3_shader *ir3_shader;
|
|
|
|
struct tu_push_constant_range push_consts;
|
|
uint8_t active_desc_sets;
|
|
bool multi_pos_output;
|
|
};
|
|
|
|
struct tu_shader_key {
|
|
unsigned multiview_mask;
|
|
bool force_sample_interp;
|
|
enum ir3_wavesize_option api_wavesize, real_wavesize;
|
|
};
|
|
|
|
struct tu_compiled_shaders
|
|
{
|
|
struct vk_pipeline_cache_object base;
|
|
|
|
struct tu_push_constant_range shared_consts;
|
|
struct tu_push_constant_range push_consts[MESA_SHADER_STAGES];
|
|
uint8_t active_desc_sets;
|
|
bool multi_pos_output;
|
|
|
|
struct ir3_shader_variant *variants[MESA_SHADER_STAGES];
|
|
};
|
|
|
|
extern const struct vk_pipeline_cache_object_ops tu_shaders_ops;
|
|
|
|
bool
|
|
tu_nir_lower_multiview(nir_shader *nir, uint32_t mask, bool *multi_pos_output,
|
|
struct tu_device *dev);
|
|
|
|
nir_shader *
|
|
tu_spirv_to_nir(struct tu_device *dev,
|
|
void *mem_ctx,
|
|
const VkPipelineShaderStageCreateInfo *stage_info,
|
|
gl_shader_stage stage);
|
|
|
|
struct tu_shader *
|
|
tu_shader_create(struct tu_device *dev,
|
|
nir_shader *nir,
|
|
const struct tu_shader_key *key,
|
|
struct tu_pipeline_layout *layout,
|
|
const VkAllocationCallbacks *alloc);
|
|
|
|
void
|
|
tu_shader_destroy(struct tu_device *dev,
|
|
struct tu_shader *shader,
|
|
const VkAllocationCallbacks *alloc);
|
|
|
|
static bool inline
|
|
tu6_shared_constants_enable(const struct tu_pipeline_layout *layout,
|
|
const struct ir3_compiler *compiler)
|
|
{
|
|
return layout->push_constant_size > 0 &&
|
|
layout->push_constant_size <= (compiler->shared_consts_size * 16);
|
|
}
|
|
|
|
|
|
struct tu_program_descriptor_linkage
|
|
{
|
|
struct ir3_const_state const_state;
|
|
|
|
uint32_t constlen;
|
|
|
|
struct tu_push_constant_range push_consts;
|
|
};
|
|
|
|
struct tu_pipeline_executable {
|
|
gl_shader_stage stage;
|
|
|
|
struct ir3_info stats;
|
|
bool is_binning;
|
|
|
|
char *nir_from_spirv;
|
|
char *nir_final;
|
|
char *disasm;
|
|
};
|
|
|
|
struct tu_pipeline
|
|
{
|
|
struct vk_object_base base;
|
|
|
|
struct tu_cs cs;
|
|
struct tu_suballoc_bo bo;
|
|
|
|
/* Separate BO for private memory since it should GPU writable */
|
|
struct tu_bo *pvtmem_bo;
|
|
|
|
bool need_indirect_descriptor_sets;
|
|
VkShaderStageFlags active_stages;
|
|
uint32_t active_desc_sets;
|
|
|
|
/* mask of enabled dynamic states
|
|
* if BIT(i) is set, pipeline->dynamic_state[i] is *NOT* used
|
|
*/
|
|
uint32_t dynamic_state_mask;
|
|
struct tu_draw_state dynamic_state[TU_DYNAMIC_STATE_COUNT];
|
|
|
|
/* for dynamic states which use the same register: */
|
|
uint32_t gras_su_cntl, gras_su_cntl_mask;
|
|
uint32_t rb_depth_cntl, rb_depth_cntl_mask;
|
|
uint32_t rb_stencil_cntl, rb_stencil_cntl_mask;
|
|
uint32_t pc_raster_cntl, pc_raster_cntl_mask;
|
|
uint32_t vpc_unknown_9107, vpc_unknown_9107_mask;
|
|
uint32_t stencil_wrmask;
|
|
|
|
unsigned num_rts;
|
|
uint32_t rb_mrt_control[MAX_RTS], rb_mrt_control_mask;
|
|
uint32_t rb_mrt_blend_control[MAX_RTS];
|
|
uint32_t sp_blend_cntl, sp_blend_cntl_mask;
|
|
uint32_t rb_blend_cntl, rb_blend_cntl_mask;
|
|
uint32_t color_write_enable, blend_enable;
|
|
bool logic_op_enabled, rop_reads_dst;
|
|
bool rasterizer_discard;
|
|
|
|
bool rb_depth_cntl_disable;
|
|
|
|
enum a5xx_line_mode line_mode;
|
|
|
|
/* draw states for the pipeline */
|
|
struct tu_draw_state load_state, rast_state;
|
|
struct tu_draw_state prim_order_state_sysmem, prim_order_state_gmem;
|
|
|
|
/* for vertex buffers state */
|
|
uint32_t num_vbs;
|
|
|
|
struct tu_push_constant_range shared_consts;
|
|
|
|
struct
|
|
{
|
|
struct tu_draw_state config_state;
|
|
struct tu_draw_state state;
|
|
struct tu_draw_state binning_state;
|
|
|
|
struct tu_program_descriptor_linkage link[MESA_SHADER_STAGES];
|
|
} program;
|
|
|
|
struct
|
|
{
|
|
struct tu_draw_state state;
|
|
struct tu_draw_state binning_state;
|
|
} vi;
|
|
|
|
struct
|
|
{
|
|
enum pc_di_primtype primtype;
|
|
bool primitive_restart;
|
|
} ia;
|
|
|
|
struct
|
|
{
|
|
uint32_t patch_type;
|
|
uint32_t param_stride;
|
|
bool upper_left_domain_origin;
|
|
} tess;
|
|
|
|
struct
|
|
{
|
|
uint32_t local_size[3];
|
|
uint32_t subgroup_size;
|
|
} compute;
|
|
|
|
bool provoking_vertex_last;
|
|
|
|
struct tu_lrz_pipeline lrz;
|
|
|
|
/* In other words - framebuffer fetch support */
|
|
bool raster_order_attachment_access;
|
|
bool subpass_feedback_loop_ds;
|
|
|
|
bool z_negative_one_to_one;
|
|
|
|
/* memory bandwidth cost (in bytes) for color attachments */
|
|
uint32_t color_bandwidth_per_sample;
|
|
|
|
uint32_t depth_cpp_per_sample;
|
|
uint32_t stencil_cpp_per_sample;
|
|
|
|
void *executables_mem_ctx;
|
|
/* tu_pipeline_executable */
|
|
struct util_dynarray executables;
|
|
};
|
|
|
|
struct tu_image;
|
|
|
|
void
|
|
tu6_clear_lrz(struct tu_cmd_buffer *cmd, struct tu_cs *cs, struct tu_image* image, const VkClearValue *value);
|
|
|
|
void
|
|
tu6_dirty_lrz_fc(struct tu_cmd_buffer *cmd, struct tu_cs *cs, struct tu_image* image);
|
|
|
|
void
|
|
tu6_emit_lrz(struct tu_cmd_buffer *cmd, struct tu_cs *cs);
|
|
|
|
void
|
|
tu_disable_lrz(struct tu_cmd_buffer *cmd, struct tu_cs *cs,
|
|
struct tu_image *image);
|
|
|
|
void
|
|
tu_lrz_clear_depth_image(struct tu_cmd_buffer *cmd,
|
|
struct tu_image *image,
|
|
const VkClearDepthStencilValue *pDepthStencil,
|
|
uint32_t rangeCount,
|
|
const VkImageSubresourceRange *pRanges);
|
|
|
|
void
|
|
tu_lrz_begin_renderpass(struct tu_cmd_buffer *cmd,
|
|
const VkRenderPassBeginInfo *pRenderPassBegin);
|
|
|
|
void
|
|
tu_lrz_begin_secondary_cmdbuf(struct tu_cmd_buffer *cmd,
|
|
struct tu_framebuffer *fb);
|
|
|
|
void
|
|
tu_lrz_tiling_begin(struct tu_cmd_buffer *cmd, struct tu_cs *cs);
|
|
|
|
void
|
|
tu_lrz_tiling_end(struct tu_cmd_buffer *cmd, struct tu_cs *cs);
|
|
|
|
void
|
|
tu_lrz_sysmem_begin(struct tu_cmd_buffer *cmd, struct tu_cs *cs);
|
|
|
|
void
|
|
tu_lrz_sysmem_end(struct tu_cmd_buffer *cmd, struct tu_cs *cs);
|
|
|
|
void
|
|
tu_lrz_disable_during_renderpass(struct tu_cmd_buffer *cmd);
|
|
|
|
void
|
|
tu6_emit_viewport(struct tu_cs *cs, const VkViewport *viewport, uint32_t num_viewport,
|
|
bool z_negative_one_to_one);
|
|
|
|
void
|
|
tu6_emit_scissor(struct tu_cs *cs, const VkRect2D *scs, uint32_t scissor_count);
|
|
|
|
void
|
|
tu6_emit_sample_locations(struct tu_cs *cs, const VkSampleLocationsInfoEXT *samp_loc);
|
|
|
|
void
|
|
tu6_emit_depth_bias(struct tu_cs *cs,
|
|
float constant_factor,
|
|
float clamp,
|
|
float slope_factor);
|
|
|
|
void tu6_emit_msaa(struct tu_cs *cs, VkSampleCountFlagBits samples,
|
|
enum a5xx_line_mode line_mode);
|
|
|
|
void tu6_emit_window_scissor(struct tu_cs *cs, uint32_t x1, uint32_t y1, uint32_t x2, uint32_t y2);
|
|
|
|
void tu6_emit_window_offset(struct tu_cs *cs, uint32_t x1, uint32_t y1);
|
|
|
|
uint32_t tu6_rb_mrt_control_rop(VkLogicOp op, bool *rop_reads_dst);
|
|
|
|
void tu_disable_draw_states(struct tu_cmd_buffer *cmd, struct tu_cs *cs);
|
|
|
|
void tu6_apply_depth_bounds_workaround(struct tu_device *device,
|
|
uint32_t *rb_depth_cntl);
|
|
|
|
struct tu_pvtmem_config {
|
|
uint64_t iova;
|
|
uint32_t per_fiber_size;
|
|
uint32_t per_sp_size;
|
|
bool per_wave;
|
|
};
|
|
|
|
void
|
|
tu6_emit_xs_config(struct tu_cs *cs,
|
|
gl_shader_stage stage,
|
|
const struct ir3_shader_variant *xs);
|
|
|
|
void
|
|
tu6_emit_xs(struct tu_cs *cs,
|
|
gl_shader_stage stage,
|
|
const struct ir3_shader_variant *xs,
|
|
const struct tu_pvtmem_config *pvtmem,
|
|
uint64_t binary_iova);
|
|
|
|
void
|
|
tu6_emit_vpc(struct tu_cs *cs,
|
|
const struct ir3_shader_variant *vs,
|
|
const struct ir3_shader_variant *hs,
|
|
const struct ir3_shader_variant *ds,
|
|
const struct ir3_shader_variant *gs,
|
|
const struct ir3_shader_variant *fs,
|
|
uint32_t patch_control_points);
|
|
|
|
void
|
|
tu6_emit_fs_inputs(struct tu_cs *cs, const struct ir3_shader_variant *fs);
|
|
|
|
struct tu_image_view;
|
|
|
|
void
|
|
tu_resolve_sysmem(struct tu_cmd_buffer *cmd,
|
|
struct tu_cs *cs,
|
|
const struct tu_image_view *src,
|
|
const struct tu_image_view *dst,
|
|
uint32_t layer_mask,
|
|
uint32_t layers,
|
|
const VkRect2D *rect);
|
|
|
|
void
|
|
tu_clear_sysmem_attachment(struct tu_cmd_buffer *cmd,
|
|
struct tu_cs *cs,
|
|
uint32_t a,
|
|
const VkRenderPassBeginInfo *info);
|
|
|
|
void
|
|
tu_clear_gmem_attachment(struct tu_cmd_buffer *cmd,
|
|
struct tu_cs *cs,
|
|
uint32_t a,
|
|
const VkRenderPassBeginInfo *info);
|
|
|
|
void
|
|
tu_load_gmem_attachment(struct tu_cmd_buffer *cmd,
|
|
struct tu_cs *cs,
|
|
uint32_t a,
|
|
bool cond_exec_allowed,
|
|
bool force_load);
|
|
|
|
/* expose this function to be able to emit load without checking LOAD_OP */
|
|
void
|
|
tu_emit_load_gmem_attachment(struct tu_cmd_buffer *cmd, struct tu_cs *cs, uint32_t a);
|
|
|
|
/* note: gmem store can also resolve */
|
|
void
|
|
tu_store_gmem_attachment(struct tu_cmd_buffer *cmd,
|
|
struct tu_cs *cs,
|
|
uint32_t a,
|
|
uint32_t gmem_a,
|
|
bool cond_exec_allowed);
|
|
|
|
enum pipe_format tu_vk_format_to_pipe_format(VkFormat vk_format);
|
|
|
|
struct tu_native_format
|
|
{
|
|
enum a6xx_format fmt : 8;
|
|
enum a3xx_color_swap swap : 8;
|
|
enum a6xx_tile_mode tile_mode : 8;
|
|
};
|
|
|
|
enum pipe_format tu_vk_format_to_pipe_format(VkFormat vk_format);
|
|
bool tu6_format_vtx_supported(VkFormat format);
|
|
struct tu_native_format tu6_format_vtx(VkFormat format);
|
|
bool tu6_format_color_supported(enum pipe_format format);
|
|
struct tu_native_format tu6_format_color(enum pipe_format format, enum a6xx_tile_mode tile_mode);
|
|
bool tu6_format_texture_supported(enum pipe_format format);
|
|
struct tu_native_format tu6_format_texture(enum pipe_format format, enum a6xx_tile_mode tile_mode);
|
|
|
|
static inline enum a6xx_format
|
|
tu6_base_format(enum pipe_format format)
|
|
{
|
|
/* note: tu6_format_color doesn't care about tiling for .fmt field */
|
|
return tu6_format_color(format, TILE6_LINEAR).fmt;
|
|
}
|
|
|
|
struct tu_image
|
|
{
|
|
struct vk_object_base base;
|
|
|
|
/* The original VkFormat provided by the client. This may not match any
|
|
* of the actual surface formats.
|
|
*/
|
|
VkFormat vk_format;
|
|
uint32_t level_count;
|
|
uint32_t layer_count;
|
|
|
|
struct fdl_layout layout[3];
|
|
uint32_t total_size;
|
|
|
|
#ifdef ANDROID
|
|
/* For VK_ANDROID_native_buffer, the WSI image owns the memory, */
|
|
VkDeviceMemory owned_memory;
|
|
#endif
|
|
|
|
/* Set when bound */
|
|
struct tu_bo *bo;
|
|
uint64_t iova;
|
|
|
|
uint32_t lrz_height;
|
|
uint32_t lrz_pitch;
|
|
uint32_t lrz_offset;
|
|
uint32_t lrz_fc_offset;
|
|
uint32_t lrz_fc_size;
|
|
|
|
bool shareable;
|
|
};
|
|
|
|
static inline uint32_t
|
|
tu_get_layerCount(const struct tu_image *image,
|
|
const VkImageSubresourceRange *range)
|
|
{
|
|
return range->layerCount == VK_REMAINING_ARRAY_LAYERS
|
|
? image->layer_count - range->baseArrayLayer
|
|
: range->layerCount;
|
|
}
|
|
|
|
static inline uint32_t
|
|
tu_get_levelCount(const struct tu_image *image,
|
|
const VkImageSubresourceRange *range)
|
|
{
|
|
return range->levelCount == VK_REMAINING_MIP_LEVELS
|
|
? image->level_count - range->baseMipLevel
|
|
: range->levelCount;
|
|
}
|
|
|
|
uint32_t tu6_plane_count(VkFormat format);
|
|
enum pipe_format tu6_plane_format(VkFormat format, uint32_t plane);
|
|
|
|
uint32_t tu6_plane_index(VkFormat format, VkImageAspectFlags aspect_mask);
|
|
|
|
enum pipe_format tu_format_for_aspect(enum pipe_format format,
|
|
VkImageAspectFlags aspect_mask);
|
|
|
|
struct tu_image_view
|
|
{
|
|
struct vk_object_base base;
|
|
|
|
struct tu_image *image; /**< VkImageViewCreateInfo::image */
|
|
|
|
struct fdl6_view view;
|
|
|
|
/* for d32s8 separate depth */
|
|
uint64_t depth_base_addr;
|
|
uint32_t depth_layer_size;
|
|
uint32_t depth_PITCH;
|
|
|
|
/* for d32s8 separate stencil */
|
|
uint64_t stencil_base_addr;
|
|
uint32_t stencil_layer_size;
|
|
uint32_t stencil_PITCH;
|
|
};
|
|
|
|
struct tu_sampler_ycbcr_conversion {
|
|
struct vk_object_base base;
|
|
|
|
VkFormat format;
|
|
VkSamplerYcbcrModelConversion ycbcr_model;
|
|
VkSamplerYcbcrRange ycbcr_range;
|
|
VkComponentMapping components;
|
|
VkChromaLocation chroma_offsets[2];
|
|
VkFilter chroma_filter;
|
|
};
|
|
|
|
struct tu_sampler {
|
|
struct vk_object_base base;
|
|
|
|
uint32_t descriptor[A6XX_TEX_SAMP_DWORDS];
|
|
struct tu_sampler_ycbcr_conversion *ycbcr_sampler;
|
|
};
|
|
|
|
void
|
|
tu_cs_image_ref(struct tu_cs *cs, const struct fdl6_view *iview, uint32_t layer);
|
|
|
|
void
|
|
tu_cs_image_ref_2d(struct tu_cs *cs, const struct fdl6_view *iview, uint32_t layer, bool src);
|
|
|
|
void
|
|
tu_cs_image_flag_ref(struct tu_cs *cs, const struct fdl6_view *iview, uint32_t layer);
|
|
|
|
void
|
|
tu_cs_image_stencil_ref(struct tu_cs *cs, const struct tu_image_view *iview, uint32_t layer);
|
|
|
|
void
|
|
tu_cs_image_depth_ref(struct tu_cs *cs, const struct tu_image_view *iview, uint32_t layer);
|
|
|
|
#define tu_image_view_stencil(iview, x) \
|
|
((iview->view.x & ~A6XX_##x##_COLOR_FORMAT__MASK) | A6XX_##x##_COLOR_FORMAT(FMT6_8_UINT))
|
|
|
|
#define tu_image_view_depth(iview, x) \
|
|
((iview->view.x & ~A6XX_##x##_COLOR_FORMAT__MASK) | A6XX_##x##_COLOR_FORMAT(FMT6_32_FLOAT))
|
|
|
|
VkResult
|
|
tu_gralloc_info(struct tu_device *device,
|
|
const VkNativeBufferANDROID *gralloc_info,
|
|
int *dma_buf,
|
|
uint64_t *modifier);
|
|
|
|
VkResult
|
|
tu_import_memory_from_gralloc_handle(VkDevice device_h,
|
|
int dma_buf,
|
|
const VkAllocationCallbacks *alloc,
|
|
VkImage image_h);
|
|
|
|
void
|
|
tu_image_view_init(struct tu_image_view *iview,
|
|
const VkImageViewCreateInfo *pCreateInfo,
|
|
bool limited_z24s8);
|
|
|
|
bool
|
|
tiling_possible(VkFormat format);
|
|
|
|
bool
|
|
ubwc_possible(VkFormat format, VkImageType type, VkImageUsageFlags usage, VkImageUsageFlags stencil_usage,
|
|
const struct fd_dev_info *info, VkSampleCountFlagBits samples,
|
|
bool use_z24uint_s8uint);
|
|
|
|
struct tu_buffer_view
|
|
{
|
|
struct vk_object_base base;
|
|
|
|
uint32_t descriptor[A6XX_TEX_CONST_DWORDS];
|
|
|
|
struct tu_buffer *buffer;
|
|
};
|
|
void
|
|
tu_buffer_view_init(struct tu_buffer_view *view,
|
|
struct tu_device *device,
|
|
const VkBufferViewCreateInfo *pCreateInfo);
|
|
|
|
struct tu_attachment_info
|
|
{
|
|
struct tu_image_view *attachment;
|
|
};
|
|
|
|
struct tu_framebuffer
|
|
{
|
|
struct vk_object_base base;
|
|
|
|
uint32_t width;
|
|
uint32_t height;
|
|
uint32_t layers;
|
|
|
|
/* size of the first tile */
|
|
VkExtent2D tile0;
|
|
/* number of tiles */
|
|
VkExtent2D tile_count;
|
|
|
|
/* size of the first VSC pipe */
|
|
VkExtent2D pipe0;
|
|
/* number of VSC pipes */
|
|
VkExtent2D pipe_count;
|
|
|
|
/* Whether binning should be used for gmem rendering using this framebuffer. */
|
|
bool binning;
|
|
|
|
/* Whether binning could be used for gmem rendering using this framebuffer. */
|
|
bool binning_possible;
|
|
|
|
/* pipe register values */
|
|
uint32_t pipe_config[MAX_VSC_PIPES];
|
|
uint32_t pipe_sizes[MAX_VSC_PIPES];
|
|
|
|
uint32_t attachment_count;
|
|
struct tu_attachment_info attachments[0];
|
|
};
|
|
|
|
void
|
|
tu_framebuffer_tiling_config(struct tu_framebuffer *fb,
|
|
const struct tu_device *device,
|
|
const struct tu_render_pass *pass);
|
|
|
|
struct tu_subpass_barrier {
|
|
VkPipelineStageFlags2 src_stage_mask;
|
|
VkPipelineStageFlags2 dst_stage_mask;
|
|
VkAccessFlags2 src_access_mask;
|
|
VkAccessFlags2 dst_access_mask;
|
|
bool incoherent_ccu_color, incoherent_ccu_depth;
|
|
};
|
|
|
|
struct tu_subpass_attachment
|
|
{
|
|
uint32_t attachment;
|
|
|
|
/* For input attachments, true if it needs to be patched to refer to GMEM
|
|
* in GMEM mode. This is false if it hasn't already been written as an
|
|
* attachment.
|
|
*/
|
|
bool patch_input_gmem;
|
|
};
|
|
|
|
struct tu_subpass
|
|
{
|
|
uint32_t input_count;
|
|
uint32_t color_count;
|
|
uint32_t resolve_count;
|
|
bool resolve_depth_stencil;
|
|
|
|
bool feedback_loop_color;
|
|
bool feedback_loop_ds;
|
|
|
|
/* True if we must invalidate UCHE thanks to a feedback loop. */
|
|
bool feedback_invalidate;
|
|
|
|
/* In other words - framebuffer fetch support */
|
|
bool raster_order_attachment_access;
|
|
|
|
struct tu_subpass_attachment *input_attachments;
|
|
struct tu_subpass_attachment *color_attachments;
|
|
struct tu_subpass_attachment *resolve_attachments;
|
|
struct tu_subpass_attachment depth_stencil_attachment;
|
|
|
|
VkSampleCountFlagBits samples;
|
|
|
|
uint32_t srgb_cntl;
|
|
uint32_t multiview_mask;
|
|
|
|
struct tu_subpass_barrier start_barrier;
|
|
};
|
|
|
|
struct tu_render_pass_attachment
|
|
{
|
|
VkFormat format;
|
|
uint32_t samples;
|
|
uint32_t cpp;
|
|
VkImageAspectFlags clear_mask;
|
|
uint32_t clear_views;
|
|
bool load;
|
|
bool store;
|
|
int32_t gmem_offset;
|
|
bool will_be_resolved;
|
|
/* for D32S8 separate stencil: */
|
|
bool load_stencil;
|
|
bool store_stencil;
|
|
|
|
bool cond_load_allowed;
|
|
bool cond_store_allowed;
|
|
|
|
int32_t gmem_offset_stencil;
|
|
};
|
|
|
|
struct tu_render_pass
|
|
{
|
|
struct vk_object_base base;
|
|
|
|
uint32_t attachment_count;
|
|
uint32_t subpass_count;
|
|
uint32_t gmem_pixels;
|
|
uint32_t tile_align_w;
|
|
|
|
/* memory bandwidth costs (in bytes) for gmem / sysmem rendering */
|
|
uint32_t gmem_bandwidth_per_pixel;
|
|
uint32_t sysmem_bandwidth_per_pixel;
|
|
|
|
struct tu_subpass_attachment *subpass_attachments;
|
|
struct tu_render_pass_attachment *attachments;
|
|
struct tu_subpass_barrier end_barrier;
|
|
struct tu_subpass subpasses[0];
|
|
};
|
|
|
|
#define PERF_CNTRS_REG 4
|
|
|
|
struct tu_perf_query_data
|
|
{
|
|
uint32_t gid; /* group-id */
|
|
uint32_t cid; /* countable-id within the group */
|
|
uint32_t cntr_reg; /* counter register within the group */
|
|
uint32_t pass; /* pass index that countables can be requested */
|
|
uint32_t app_idx; /* index provided by apps */
|
|
};
|
|
|
|
struct tu_query_pool
|
|
{
|
|
struct vk_object_base base;
|
|
|
|
VkQueryType type;
|
|
uint32_t stride;
|
|
uint64_t size;
|
|
uint32_t pipeline_statistics;
|
|
struct tu_bo *bo;
|
|
|
|
/* For performance query */
|
|
const struct fd_perfcntr_group *perf_group;
|
|
uint32_t perf_group_count;
|
|
uint32_t counter_index_count;
|
|
struct tu_perf_query_data perf_query_data[0];
|
|
};
|
|
|
|
uint32_t
|
|
tu_subpass_get_attachment_to_resolve(const struct tu_subpass *subpass, uint32_t index);
|
|
|
|
void
|
|
tu_update_descriptor_sets(const struct tu_device *device,
|
|
VkDescriptorSet overrideSet,
|
|
uint32_t descriptorWriteCount,
|
|
const VkWriteDescriptorSet *pDescriptorWrites,
|
|
uint32_t descriptorCopyCount,
|
|
const VkCopyDescriptorSet *pDescriptorCopies);
|
|
|
|
void
|
|
tu_update_descriptor_set_with_template(
|
|
const struct tu_device *device,
|
|
struct tu_descriptor_set *set,
|
|
VkDescriptorUpdateTemplate descriptorUpdateTemplate,
|
|
const void *pData);
|
|
|
|
VkResult
|
|
tu_physical_device_init(struct tu_physical_device *device,
|
|
struct tu_instance *instance);
|
|
VkResult
|
|
tu_enumerate_devices(struct tu_instance *instance);
|
|
|
|
int
|
|
tu_device_get_gpu_timestamp(struct tu_device *dev,
|
|
uint64_t *ts);
|
|
|
|
int
|
|
tu_device_get_suspend_count(struct tu_device *dev,
|
|
uint64_t *suspend_count);
|
|
|
|
int
|
|
tu_drm_submitqueue_new(const struct tu_device *dev,
|
|
int priority,
|
|
uint32_t *queue_id);
|
|
|
|
void
|
|
tu_drm_submitqueue_close(const struct tu_device *dev, uint32_t queue_id);
|
|
|
|
int
|
|
tu_syncobj_to_fd(struct tu_device *device, struct vk_sync *sync);
|
|
|
|
VkResult
|
|
tu_queue_submit(struct vk_queue *vk_queue, struct vk_queue_submit *submit);
|
|
|
|
void
|
|
tu_copy_timestamp_buffer(struct u_trace_context *utctx, void *cmdstream,
|
|
void *ts_from, uint32_t from_offset,
|
|
void *ts_to, uint32_t to_offset,
|
|
uint32_t count);
|
|
|
|
|
|
VkResult
|
|
tu_create_copy_timestamp_cs(struct tu_cmd_buffer *cmdbuf, struct tu_cs** cs,
|
|
struct u_trace **trace_copy);
|
|
|
|
/* If we copy trace and timestamps we will have to free them. */
|
|
struct tu_u_trace_cmd_data
|
|
{
|
|
struct tu_cs *timestamp_copy_cs;
|
|
struct u_trace *trace;
|
|
};
|
|
|
|
/* Data necessary to retrieve timestamps and clean all
|
|
* associated resources afterwards.
|
|
*/
|
|
struct tu_u_trace_submission_data
|
|
{
|
|
uint32_t submission_id;
|
|
/* We have to know when timestamps are available,
|
|
* this sync object indicates it.
|
|
*/
|
|
struct tu_u_trace_syncobj *syncobj;
|
|
|
|
uint32_t cmd_buffer_count;
|
|
uint32_t last_buffer_with_tracepoints;
|
|
struct tu_u_trace_cmd_data *cmd_trace_data;
|
|
};
|
|
|
|
VkResult
|
|
tu_u_trace_submission_data_create(
|
|
struct tu_device *device,
|
|
struct tu_cmd_buffer **cmd_buffers,
|
|
uint32_t cmd_buffer_count,
|
|
struct tu_u_trace_submission_data **submission_data);
|
|
|
|
void
|
|
tu_u_trace_submission_data_finish(
|
|
struct tu_device *device,
|
|
struct tu_u_trace_submission_data *submission_data);
|
|
|
|
#define TU_FROM_HANDLE(__tu_type, __name, __handle) \
|
|
VK_FROM_HANDLE(__tu_type, __name, __handle)
|
|
|
|
VK_DEFINE_HANDLE_CASTS(tu_cmd_buffer, vk.base, VkCommandBuffer,
|
|
VK_OBJECT_TYPE_COMMAND_BUFFER)
|
|
VK_DEFINE_HANDLE_CASTS(tu_device, vk.base, VkDevice, VK_OBJECT_TYPE_DEVICE)
|
|
VK_DEFINE_HANDLE_CASTS(tu_instance, vk.base, VkInstance,
|
|
VK_OBJECT_TYPE_INSTANCE)
|
|
VK_DEFINE_HANDLE_CASTS(tu_physical_device, vk.base, VkPhysicalDevice,
|
|
VK_OBJECT_TYPE_PHYSICAL_DEVICE)
|
|
VK_DEFINE_HANDLE_CASTS(tu_queue, vk.base, VkQueue, VK_OBJECT_TYPE_QUEUE)
|
|
|
|
VK_DEFINE_NONDISP_HANDLE_CASTS(tu_cmd_pool, vk.base, VkCommandPool,
|
|
VK_OBJECT_TYPE_COMMAND_POOL)
|
|
VK_DEFINE_NONDISP_HANDLE_CASTS(tu_buffer, base, VkBuffer,
|
|
VK_OBJECT_TYPE_BUFFER)
|
|
VK_DEFINE_NONDISP_HANDLE_CASTS(tu_buffer_view, base, VkBufferView,
|
|
VK_OBJECT_TYPE_BUFFER_VIEW)
|
|
VK_DEFINE_NONDISP_HANDLE_CASTS(tu_descriptor_pool, base, VkDescriptorPool,
|
|
VK_OBJECT_TYPE_DESCRIPTOR_POOL)
|
|
VK_DEFINE_NONDISP_HANDLE_CASTS(tu_descriptor_set, base, VkDescriptorSet,
|
|
VK_OBJECT_TYPE_DESCRIPTOR_SET)
|
|
VK_DEFINE_NONDISP_HANDLE_CASTS(tu_descriptor_set_layout, base,
|
|
VkDescriptorSetLayout,
|
|
VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT)
|
|
VK_DEFINE_NONDISP_HANDLE_CASTS(tu_descriptor_update_template, base,
|
|
VkDescriptorUpdateTemplate,
|
|
VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE)
|
|
VK_DEFINE_NONDISP_HANDLE_CASTS(tu_device_memory, base, VkDeviceMemory,
|
|
VK_OBJECT_TYPE_DEVICE_MEMORY)
|
|
VK_DEFINE_NONDISP_HANDLE_CASTS(tu_event, base, VkEvent, VK_OBJECT_TYPE_EVENT)
|
|
VK_DEFINE_NONDISP_HANDLE_CASTS(tu_framebuffer, base, VkFramebuffer,
|
|
VK_OBJECT_TYPE_FRAMEBUFFER)
|
|
VK_DEFINE_NONDISP_HANDLE_CASTS(tu_image, base, VkImage, VK_OBJECT_TYPE_IMAGE)
|
|
VK_DEFINE_NONDISP_HANDLE_CASTS(tu_image_view, base, VkImageView,
|
|
VK_OBJECT_TYPE_IMAGE_VIEW);
|
|
VK_DEFINE_NONDISP_HANDLE_CASTS(tu_pipeline_cache, base, VkPipelineCache,
|
|
VK_OBJECT_TYPE_PIPELINE_CACHE)
|
|
VK_DEFINE_NONDISP_HANDLE_CASTS(tu_pipeline, base, VkPipeline,
|
|
VK_OBJECT_TYPE_PIPELINE)
|
|
VK_DEFINE_NONDISP_HANDLE_CASTS(tu_pipeline_layout, base, VkPipelineLayout,
|
|
VK_OBJECT_TYPE_PIPELINE_LAYOUT)
|
|
VK_DEFINE_NONDISP_HANDLE_CASTS(tu_query_pool, base, VkQueryPool,
|
|
VK_OBJECT_TYPE_QUERY_POOL)
|
|
VK_DEFINE_NONDISP_HANDLE_CASTS(tu_render_pass, base, VkRenderPass,
|
|
VK_OBJECT_TYPE_RENDER_PASS)
|
|
VK_DEFINE_NONDISP_HANDLE_CASTS(tu_sampler, base, VkSampler,
|
|
VK_OBJECT_TYPE_SAMPLER)
|
|
VK_DEFINE_NONDISP_HANDLE_CASTS(tu_sampler_ycbcr_conversion, base, VkSamplerYcbcrConversion,
|
|
VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION)
|
|
|
|
/* for TU_FROM_HANDLE with both VkFence and VkSemaphore: */
|
|
#define tu_syncobj_from_handle(x) ((struct tu_syncobj*) (uintptr_t) (x))
|
|
|
|
void
|
|
update_stencil_mask(uint32_t *value, VkStencilFaceFlags face, uint32_t mask);
|
|
|
|
#endif /* TU_PRIVATE_H */
|