66 lines
1.3 KiB
Python
66 lines
1.3 KiB
Python
import os
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import os.path
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import sys
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env = Environment(
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tools = ['generic'],
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toolpath = ['../scons'],
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ENV = os.environ,
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)
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# Use Mesa's headers and libs
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if 1:
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build_topdir = 'build'
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build_subdir = env['platform']
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if env['machine'] != 'generic':
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build_subdir += '-' + env['machine']
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if env['debug']:
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build_subdir += "-debug"
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if env['profile']:
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build_subdir += "-profile"
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build_dir = os.path.join(build_topdir, build_subdir)
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env.Append(CPPDEFINES = ['GLEW_STATIC'])
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env.Append(CPPPATH = ['#../include'])
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env.Append(LIBPATH = [
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'#../' + build_dir + '/glew/',
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'#../' + build_dir + '/glut/glx',
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])
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conf = Configure(env)
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# OpenGL
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if env['platform'] == 'windows':
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env.Prepend(LIBS = ['glu32', 'opengl32'])
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else:
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env.Prepend(LIBS = ['GLU', 'GL'])
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# Glut
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env['GLUT'] = False
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if conf.CheckCHeader('GL/glut.h'):
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if env['platform'] == 'windows':
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env['GLUT_LIB'] = 'glut32'
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else:
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env['GLUT_LIB'] = 'glut'
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env['GLUT'] = True
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# GLEW
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env['GLEW'] = False
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if conf.CheckCHeader('GL/glew.h'):
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env['GLEW_LIB'] = 'glew'
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env['GLEW'] = True
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env.Prepend(LIBS = ['glew'])
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conf.Finish()
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Export('env')
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SConscript(
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'SConscript',
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build_dir = env['build'],
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duplicate = 0 # http://www.scons.org/doc/0.97/HTML/scons-user/x2261.html
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)
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