36 lines
1.8 KiB
Plaintext
36 lines
1.8 KiB
Plaintext
# These seem stable on their own (or when running their whole test group),
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# but intermittently fail when mixed in with other tests.
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dEQP-GLES2.functional.shaders.functions.control_flow.return_after_loop_sequence_fragment
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dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_sequence_fragment
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dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.nested_tricky_dataflow_2_fragment
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dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.nested_tricky_dataflow_2_fragment
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dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.nested_sequence_fragment
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dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_mediump_int_fragment
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dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.nested_sequence_fragment
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KHR-GLES2.texture_3d.filtering.formats.rgba8_linear
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KHR-GLES2.texture_3d.filtering.formats.rgba8_linear_mipmap_linear
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KHR-GLES2.texture_3d.filtering.formats.rgba8_linear_mipmap_nearest
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KHR-GLES2.texture_3d.filtering.formats.rgba8_nearest
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spec@!opengl 2.0@attribs
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spec@arb_map_buffer_range@copybuffersubdata decrement-offset
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spec@arb_map_buffer_range@copybuffersubdata increment-offset
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spec@arb_map_buffer_range@copybuffersubdata offset=0
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spec@arb_texture_cube_map@copyteximage cube
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spec@arb_vertex_buffer_object@vbo-subdata-many drawarrays
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spec@arb_vertex_buffer_object@vbo-subdata-many drawelements
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spec@arb_vertex_buffer_object@vbo-subdata-many drawrangeelements
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spec@arb_vertex_type_2_10_10_10_rev@attribs
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spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve small depthstencil
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spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture() 2darray
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# GL_MAX_VARYING_FLOATS = 64
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# Probe color at (2,2)
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# Expected: 0 255 0
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# Observed: 255 255 255
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# Failure with 1 vec4 varyings used in varying index 0
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shaders@glsl-max-varyings,Fail
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