mesa/src/amd/ci/radv-skips.txt

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# Exclude this test which might fail when a new extension is implemented.
dEQP-VK.info.device_extensions
# Exclude WSI related tests.
dEQP-VK.image.swapchain_mutable.*
dEQP-VK.wsi.*
# Exclude this test which timeout most of the time.
dEQP-VK.memory.pipeline_barrier.transfer_src_transfer_dst.1048576
# Exclude this test which fails on all GPUS except RDNA2+.
dEQP-VK.api.driver_properties.conformance_version
# Exclude these tests because they randomly hang on Navi10 and randomly fail on
# Navi21
dEQP-VK.renderpass2.depth_stencil_resolve.*_samplemask
# Those cases take very long.
dEQP-VK.ray_tracing_pipeline.build.*.*.*_1_1048576_1
dEQP-VK.ray_tracing_pipeline.build.*.*.*_1_1_1048576
dEQP-VK.ray_tracing_pipeline.build.*.*.*_65536_1_1
dEQP-VK.ray_tracing_pipeline.build.*.*.*_1_65536_1
dEQP-VK.ray_tracing_pipeline.build.*.*.*_1_1_65536
dEQP-VK.ray_tracing_pipeline.build.*.*.*_4096_4_4
dEQP-VK.ray_tracing_pipeline.build.*.*.*_4_4096_4
dEQP-VK.ray_tracing_pipeline.build.*.*.*_4_4_4096
dEQP-VK.ray_tracing_pipeline.build.*.*.*_4_65536_4
dEQP-VK.ray_tracing_pipeline.build.*.*.*_4_4_65536
dEQP-VK.ray_tracing_pipeline.large_shader_set.*.4096
dEQP-VK.ray_tracing_pipeline.misc.maxrtinvocations_AABB
dEQP-VK.ray_tracing_pipeline.misc.maxrtinvocations_tri
# Those cases take very long and hang the gpu.
dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_11
dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_12
dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_13
dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_14
dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_15
dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_11
dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_12
dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_13
dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_14
dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_15
# CTS bug (Missing barriers, issue pending)
dEQP-VK.image.sample_texture.*_compressed_format*
# LLVM (soft hangs)
dEQP-VK.graphicsfuzz.while-inside-switch
# LLVM (timeouts)
dEQP-VK.graphicsfuzz.spv-stable-maze-O-dead-code
dEQP-VK.graphicsfuzz.spv-stable-maze-O-memory-accesses
dEQP-VK.spirv_assembly.instruction.graphics.16bit_storage.uniform_32struct_to_16struct.uniform_buffer_block_geom