85 lines
2.9 KiB
C
85 lines
2.9 KiB
C
/*
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* Copyright © 2017 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef VK_SHADER_MODULE_H
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#define VK_SHADER_MODULE_H
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#include <vulkan/vulkan.h>
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#include "compiler/shader_enums.h"
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#include "vk_object.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct nir_shader;
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struct nir_shader_compiler_options;
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struct spirv_to_nir_options;
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struct vk_shader_module {
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struct vk_object_base base;
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struct nir_shader *nir;
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unsigned char sha1[20];
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uint32_t size;
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char data[0];
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};
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extern const uint8_t vk_shaderModuleIdentifierAlgorithmUUID[VK_UUID_SIZE];
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VK_DEFINE_NONDISP_HANDLE_CASTS(vk_shader_module, base, VkShaderModule,
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VK_OBJECT_TYPE_SHADER_MODULE)
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uint32_t vk_shader_module_spirv_version(const struct vk_shader_module *mod);
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VkResult
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vk_shader_module_to_nir(struct vk_device *device,
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const struct vk_shader_module *mod,
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gl_shader_stage stage,
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const char *entrypoint_name,
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const VkSpecializationInfo *spec_info,
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const struct spirv_to_nir_options *spirv_options,
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const struct nir_shader_compiler_options *nir_options,
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void *mem_ctx, struct nir_shader **nir_out);
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struct vk_shader_module *vk_shader_module_clone(void *mem_ctx,
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const struct vk_shader_module *src);
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/* this should only be used for stack-allocated, temporary objects */
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#define vk_shader_module_handle_from_nir(_nir) \
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((VkShaderModule)(uintptr_t)&(struct vk_shader_module) { \
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.base.type = VK_OBJECT_TYPE_SHADER_MODULE, \
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.nir = _nir, \
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})
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#define vk_shader_module_from_nir(_nir) \
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(struct vk_shader_module) { \
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.base.type = VK_OBJECT_TYPE_SHADER_MODULE, \
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.nir = _nir, \
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}
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#ifdef __cplusplus
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}
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#endif
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#endif /* VK_SHADER_MODULE_H */
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