mesa/src/vulkan/runtime/vk_fence.h

83 lines
2.7 KiB
C

/*
* Copyright © 2021 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef VK_FENCE_H
#define VK_FENCE_H
#include "vk_object.h"
#include "vk_sync.h"
#ifdef __cplusplus
extern "C" {
#endif
struct vk_sync;
struct vk_fence {
struct vk_object_base base;
/* Temporary fence state.
*
* A fence *may* have temporary state. That state is added to the fence by
* an import operation and is reset back to NULL when the fence is reset.
* A fence with temporary state cannot be signaled because the fence must
* already be signaled before the temporary state can be exported from the
* fence in the other process and imported here.
*/
struct vk_sync *temporary;
/** Permanent fence state.
*
* Every fence has some form of permanent state.
*
* This field must be last
*/
_Alignas(8) struct vk_sync permanent;
};
VK_DEFINE_NONDISP_HANDLE_CASTS(vk_fence, base, VkFence,
VK_OBJECT_TYPE_FENCE);
VkResult vk_fence_create(struct vk_device *device,
const VkFenceCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
struct vk_fence **fence_out);
void vk_fence_destroy(struct vk_device *device,
struct vk_fence *fence,
const VkAllocationCallbacks *pAllocator);
void vk_fence_reset_temporary(struct vk_device *device,
struct vk_fence *fence);
static inline struct vk_sync *
vk_fence_get_active_sync(struct vk_fence *fence)
{
return fence->temporary ? fence->temporary : &fence->permanent;
}
#ifdef __cplusplus
}
#endif
#endif /* VK_FENCE_H */