mesa/src/util/u_math.c

312 lines
8.3 KiB
C

/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "pipe/p_config.h"
#include "util/u_math.h"
#include "util/u_cpu_detect.h"
#if defined(PIPE_ARCH_SSE)
#include <xmmintrin.h>
/* This is defined in pmmintrin.h, but it can only be included when -msse3 is
* used, so just define it here to avoid further. */
#ifndef _MM_DENORMALS_ZERO_MASK
#define _MM_DENORMALS_ZERO_MASK 0x0040
#endif
#endif
/** log2(x), for x in [1.0, 2.0) */
float log2_table[LOG2_TABLE_SIZE];
static void
init_log2_table(void)
{
unsigned i;
for (i = 0; i < LOG2_TABLE_SIZE; i++)
log2_table[i] = (float) log2(1.0 + i * (1.0 / LOG2_TABLE_SCALE));
}
/**
* One time init for math utilities.
*/
void
util_init_math(void)
{
static bool initialized = false;
if (!initialized) {
init_log2_table();
initialized = true;
}
}
/**
* Fetches the contents of the fpstate (mxcsr on x86) register.
*
* On platforms without support for it just returns 0.
*/
unsigned
util_fpstate_get(void)
{
unsigned mxcsr = 0;
#if defined(PIPE_ARCH_SSE)
if (util_get_cpu_caps()->has_sse) {
mxcsr = _mm_getcsr();
}
#endif
return mxcsr;
}
/**
* Make sure that the fp treats the denormalized floating
* point numbers as zero.
*
* This is the behavior required by D3D10. OpenGL doesn't care.
*/
unsigned
util_fpstate_set_denorms_to_zero(unsigned current_mxcsr)
{
#if defined(PIPE_ARCH_SSE)
if (util_get_cpu_caps()->has_sse) {
/* Enable flush to zero mode */
current_mxcsr |= _MM_FLUSH_ZERO_MASK;
if (util_get_cpu_caps()->has_daz) {
/* Enable denormals are zero mode */
current_mxcsr |= _MM_DENORMALS_ZERO_MASK;
}
util_fpstate_set(current_mxcsr);
}
#endif
return current_mxcsr;
}
/**
* Set the state of the fpstate (mxcsr on x86) register.
*
* On platforms without support for it's a noop.
*/
void
util_fpstate_set(unsigned mxcsr)
{
#if defined(PIPE_ARCH_SSE)
if (util_get_cpu_caps()->has_sse) {
_mm_setcsr(mxcsr);
}
#endif
}
/**
* Compute inverse of 4x4 matrix.
*
* \return false if the source matrix is singular.
*
* \author
* Code contributed by Jacques Leroy jle@star.be
*
* Calculates the inverse matrix by performing the gaussian matrix reduction
* with partial pivoting followed by back/substitution with the loops manually
* unrolled.
*/
bool
util_invert_mat4x4(float *out, const float *m)
{
float wtmp[4][8];
float m0, m1, m2, m3, s;
float *r0, *r1, *r2, *r3;
#define MAT(m, r, c) (m)[(c)*4 + (r)]
#define SWAP_ROWS(a, b) \
{ \
float *_tmp = a; \
(a) = (b); \
(b) = _tmp; \
}
r0 = wtmp[0], r1 = wtmp[1], r2 = wtmp[2], r3 = wtmp[3];
r0[0] = MAT(m, 0, 0), r0[1] = MAT(m, 0, 1), r0[2] = MAT(m, 0, 2), r0[3] = MAT(m, 0, 3),
r0[4] = 1.0, r0[5] = r0[6] = r0[7] = 0.0,
r1[0] = MAT(m, 1, 0), r1[1] = MAT(m, 1, 1), r1[2] = MAT(m, 1, 2), r1[3] = MAT(m, 1, 3),
r1[5] = 1.0, r1[4] = r1[6] = r1[7] = 0.0,
r2[0] = MAT(m, 2, 0), r2[1] = MAT(m, 2, 1), r2[2] = MAT(m, 2, 2), r2[3] = MAT(m, 2, 3),
r2[6] = 1.0, r2[4] = r2[5] = r2[7] = 0.0,
r3[0] = MAT(m, 3, 0), r3[1] = MAT(m, 3, 1), r3[2] = MAT(m, 3, 2), r3[3] = MAT(m, 3, 3),
r3[7] = 1.0, r3[4] = r3[5] = r3[6] = 0.0;
/* choose pivot - or die */
if (fabsf(r3[0]) > fabsf(r2[0]))
SWAP_ROWS(r3, r2);
if (fabsf(r2[0]) > fabsf(r1[0]))
SWAP_ROWS(r2, r1);
if (fabsf(r1[0]) > fabsf(r0[0]))
SWAP_ROWS(r1, r0);
if (0.0F == r0[0])
return false;
/* eliminate first variable */
m1 = r1[0] / r0[0];
m2 = r2[0] / r0[0];
m3 = r3[0] / r0[0];
s = r0[1];
r1[1] -= m1 * s;
r2[1] -= m2 * s;
r3[1] -= m3 * s;
s = r0[2];
r1[2] -= m1 * s;
r2[2] -= m2 * s;
r3[2] -= m3 * s;
s = r0[3];
r1[3] -= m1 * s;
r2[3] -= m2 * s;
r3[3] -= m3 * s;
s = r0[4];
if (s != 0.0F) {
r1[4] -= m1 * s;
r2[4] -= m2 * s;
r3[4] -= m3 * s;
}
s = r0[5];
if (s != 0.0F) {
r1[5] -= m1 * s;
r2[5] -= m2 * s;
r3[5] -= m3 * s;
}
s = r0[6];
if (s != 0.0F) {
r1[6] -= m1 * s;
r2[6] -= m2 * s;
r3[6] -= m3 * s;
}
s = r0[7];
if (s != 0.0F) {
r1[7] -= m1 * s;
r2[7] -= m2 * s;
r3[7] -= m3 * s;
}
/* choose pivot - or die */
if (fabsf(r3[1]) > fabsf(r2[1]))
SWAP_ROWS(r3, r2);
if (fabsf(r2[1]) > fabsf(r1[1]))
SWAP_ROWS(r2, r1);
if (0.0F == r1[1])
return false;
/* eliminate second variable */
m2 = r2[1] / r1[1];
m3 = r3[1] / r1[1];
r2[2] -= m2 * r1[2];
r3[2] -= m3 * r1[2];
r2[3] -= m2 * r1[3];
r3[3] -= m3 * r1[3];
s = r1[4];
if (0.0F != s) {
r2[4] -= m2 * s;
r3[4] -= m3 * s;
}
s = r1[5];
if (0.0F != s) {
r2[5] -= m2 * s;
r3[5] -= m3 * s;
}
s = r1[6];
if (0.0F != s) {
r2[6] -= m2 * s;
r3[6] -= m3 * s;
}
s = r1[7];
if (0.0F != s) {
r2[7] -= m2 * s;
r3[7] -= m3 * s;
}
/* choose pivot - or die */
if (fabsf(r3[2]) > fabsf(r2[2]))
SWAP_ROWS(r3, r2);
if (0.0F == r2[2])
return false;
/* eliminate third variable */
m3 = r3[2] / r2[2];
r3[3] -= m3 * r2[3], r3[4] -= m3 * r2[4], r3[5] -= m3 * r2[5], r3[6] -= m3 * r2[6],
r3[7] -= m3 * r2[7];
/* last check */
if (0.0F == r3[3])
return false;
s = 1.0F / r3[3]; /* now back substitute row 3 */
r3[4] *= s;
r3[5] *= s;
r3[6] *= s;
r3[7] *= s;
m2 = r2[3]; /* now back substitute row 2 */
s = 1.0F / r2[2];
r2[4] = s * (r2[4] - r3[4] * m2), r2[5] = s * (r2[5] - r3[5] * m2),
r2[6] = s * (r2[6] - r3[6] * m2), r2[7] = s * (r2[7] - r3[7] * m2);
m1 = r1[3];
r1[4] -= r3[4] * m1, r1[5] -= r3[5] * m1, r1[6] -= r3[6] * m1, r1[7] -= r3[7] * m1;
m0 = r0[3];
r0[4] -= r3[4] * m0, r0[5] -= r3[5] * m0, r0[6] -= r3[6] * m0, r0[7] -= r3[7] * m0;
m1 = r1[2]; /* now back substitute row 1 */
s = 1.0F / r1[1];
r1[4] = s * (r1[4] - r2[4] * m1), r1[5] = s * (r1[5] - r2[5] * m1),
r1[6] = s * (r1[6] - r2[6] * m1), r1[7] = s * (r1[7] - r2[7] * m1);
m0 = r0[2];
r0[4] -= r2[4] * m0, r0[5] -= r2[5] * m0, r0[6] -= r2[6] * m0, r0[7] -= r2[7] * m0;
m0 = r0[1]; /* now back substitute row 0 */
s = 1.0F / r0[0];
r0[4] = s * (r0[4] - r1[4] * m0), r0[5] = s * (r0[5] - r1[5] * m0),
r0[6] = s * (r0[6] - r1[6] * m0), r0[7] = s * (r0[7] - r1[7] * m0);
MAT(out, 0, 0) = r0[4];
MAT(out, 0, 1) = r0[5], MAT(out, 0, 2) = r0[6];
MAT(out, 0, 3) = r0[7], MAT(out, 1, 0) = r1[4];
MAT(out, 1, 1) = r1[5], MAT(out, 1, 2) = r1[6];
MAT(out, 1, 3) = r1[7], MAT(out, 2, 0) = r2[4];
MAT(out, 2, 1) = r2[5], MAT(out, 2, 2) = r2[6];
MAT(out, 2, 3) = r2[7], MAT(out, 3, 0) = r3[4];
MAT(out, 3, 1) = r3[5], MAT(out, 3, 2) = r3[6];
MAT(out, 3, 3) = r3[7];
#undef MAT
#undef SWAP_ROWS
return true;
}