mesa/src/util/disk_cache_os.c

1033 lines
28 KiB
C

/*
* Copyright © 2014 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include <inttypes.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include "util/compress.h"
#include "util/crc32.h"
#include "util/disk_cache.h"
#include "util/disk_cache_os.h"
struct cache_entry_file_data {
uint32_t crc32;
uint32_t uncompressed_size;
};
#if DETECT_OS_WINDOWS
bool
disk_cache_get_function_identifier(void *ptr, struct mesa_sha1 *ctx)
{
HMODULE mod = NULL;
GetModuleHandleExW(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT,
(LPCWSTR)ptr,
&mod);
if (!mod)
return false;
WCHAR filename[MAX_PATH];
DWORD filename_length = GetModuleFileNameW(mod, filename, ARRAY_SIZE(filename));
if (filename_length == 0 || filename_length == ARRAY_SIZE(filename))
return false;
HANDLE mod_as_file = CreateFileW(
filename,
GENERIC_READ,
FILE_SHARE_READ,
NULL,
OPEN_EXISTING,
FILE_ATTRIBUTE_NORMAL,
NULL);
if (mod_as_file == INVALID_HANDLE_VALUE)
return false;
FILETIME time;
bool ret = GetFileTime(mod_as_file, NULL, NULL, &time);
if (ret)
_mesa_sha1_update(ctx, &time, sizeof(time));
CloseHandle(mod_as_file);
return ret;
}
#endif
#ifdef ENABLE_SHADER_CACHE
#if DETECT_OS_WINDOWS
/* TODO: implement disk cache support on windows */
#else
#include <dirent.h>
#include <errno.h>
#include <pwd.h>
#include <stdio.h>
#include <string.h>
#include <sys/file.h>
#include <sys/mman.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include "util/blob.h"
#include "util/crc32.h"
#include "util/debug.h"
#include "util/ralloc.h"
#include "util/rand_xor.h"
/* Create a directory named 'path' if it does not already exist.
*
* Returns: 0 if path already exists as a directory or if created.
* -1 in all other cases.
*/
static int
mkdir_if_needed(const char *path)
{
struct stat sb;
/* If the path exists already, then our work is done if it's a
* directory, but it's an error if it is not.
*/
if (stat(path, &sb) == 0) {
if (S_ISDIR(sb.st_mode)) {
return 0;
} else {
fprintf(stderr, "Cannot use %s for shader cache (not a directory)"
"---disabling.\n", path);
return -1;
}
}
int ret = mkdir(path, 0755);
if (ret == 0 || (ret == -1 && errno == EEXIST))
return 0;
fprintf(stderr, "Failed to create %s for shader cache (%s)---disabling.\n",
path, strerror(errno));
return -1;
}
/* Concatenate an existing path and a new name to form a new path. If the new
* path does not exist as a directory, create it then return the resulting
* name of the new path (ralloc'ed off of 'ctx').
*
* Returns NULL on any error, such as:
*
* <path> does not exist or is not a directory
* <path>/<name> exists but is not a directory
* <path>/<name> cannot be created as a directory
*/
static char *
concatenate_and_mkdir(void *ctx, const char *path, const char *name)
{
char *new_path;
struct stat sb;
if (stat(path, &sb) != 0 || ! S_ISDIR(sb.st_mode))
return NULL;
new_path = ralloc_asprintf(ctx, "%s/%s", path, name);
if (mkdir_if_needed(new_path) == 0)
return new_path;
else
return NULL;
}
struct lru_file {
struct list_head node;
char *lru_name;
size_t lru_file_size;
time_t lru_atime;
};
static void
free_lru_file_list(struct list_head *lru_file_list)
{
struct lru_file *e, *next;
LIST_FOR_EACH_ENTRY_SAFE(e, next, lru_file_list, node) {
free(e->lru_name);
free(e);
}
free(lru_file_list);
}
/* Given a directory path and predicate function, create a linked list of entrys
* with the oldest access time in that directory for which the predicate
* returns true.
*
* Returns: A malloc'ed linkd list for the paths of chosen files, (or
* NULL on any error). The caller should free the linked list via
* free_lru_file_list() when finished.
*/
static struct list_head *
choose_lru_file_matching(const char *dir_path,
bool (*predicate)(const char *dir_path,
const struct stat *,
const char *, const size_t))
{
DIR *dir;
struct dirent *dir_ent;
dir = opendir(dir_path);
if (dir == NULL)
return NULL;
/* First count the number of files in the directory */
unsigned total_file_count = 0;
while ((dir_ent = readdir(dir)) != NULL) {
if (dir_ent->d_type == DT_REG) { /* If the entry is a regular file */
total_file_count++;
}
}
/* Reset to the start of the directory */
rewinddir(dir);
/* Collect 10% of files in this directory for removal. Note: This should work
* out to only be around 0.04% of total cache items.
*/
unsigned lru_file_count = total_file_count > 10 ? total_file_count / 10 : 1;
struct list_head *lru_file_list = malloc(sizeof(struct list_head));
list_inithead(lru_file_list);
unsigned processed_files = 0;
while (1) {
dir_ent = readdir(dir);
if (dir_ent == NULL)
break;
struct stat sb;
if (fstatat(dirfd(dir), dir_ent->d_name, &sb, 0) == 0) {
struct lru_file *entry = NULL;
if (!list_is_empty(lru_file_list))
entry = list_first_entry(lru_file_list, struct lru_file, node);
if (!entry|| sb.st_atime < entry->lru_atime) {
size_t len = strlen(dir_ent->d_name);
if (!predicate(dir_path, &sb, dir_ent->d_name, len))
continue;
bool new_entry = false;
if (processed_files < lru_file_count) {
entry = calloc(1, sizeof(struct lru_file));
new_entry = true;
}
processed_files++;
char *tmp = realloc(entry->lru_name, len + 1);
if (tmp) {
/* Find location to insert new lru item. We want to keep the
* list ordering from most recently used to least recently used.
* This allows us to just evict the head item from the list as
* we process the directory and find older entrys.
*/
struct list_head *list_node = lru_file_list;
struct lru_file *e;
LIST_FOR_EACH_ENTRY(e, lru_file_list, node) {
if (sb.st_atime < entry->lru_atime) {
list_node = &e->node;
break;
}
}
if (new_entry) {
list_addtail(&entry->node, list_node);
} else {
if (list_node != lru_file_list) {
list_del(lru_file_list);
list_addtail(lru_file_list, list_node);
}
}
entry->lru_name = tmp;
memcpy(entry->lru_name, dir_ent->d_name, len + 1);
entry->lru_atime = sb.st_atime;
entry->lru_file_size = sb.st_blocks * 512;
}
}
}
}
if (list_is_empty(lru_file_list)) {
closedir(dir);
free(lru_file_list);
return NULL;
}
/* Create the full path for the file list we found */
struct lru_file *e;
LIST_FOR_EACH_ENTRY(e, lru_file_list, node) {
char *filename = e->lru_name;
if (asprintf(&e->lru_name, "%s/%s", dir_path, filename) < 0)
e->lru_name = NULL;
free(filename);
}
closedir(dir);
return lru_file_list;
}
/* Is entry a regular file, and not having a name with a trailing
* ".tmp"
*/
static bool
is_regular_non_tmp_file(const char *path, const struct stat *sb,
const char *d_name, const size_t len)
{
if (!S_ISREG(sb->st_mode))
return false;
if (len >= 4 && strcmp(&d_name[len-4], ".tmp") == 0)
return false;
return true;
}
/* Returns the size of the deleted file, (or 0 on any error). */
static size_t
unlink_lru_file_from_directory(const char *path)
{
struct list_head *lru_file_list =
choose_lru_file_matching(path, is_regular_non_tmp_file);
if (lru_file_list == NULL)
return 0;
assert(!list_is_empty(lru_file_list));
size_t total_unlinked_size = 0;
struct lru_file *e;
LIST_FOR_EACH_ENTRY(e, lru_file_list, node) {
if (unlink(e->lru_name) == 0)
total_unlinked_size += e->lru_file_size;
}
free_lru_file_list(lru_file_list);
return total_unlinked_size;
}
/* Is entry a directory with a two-character name, (and not the
* special name of ".."). We also return false if the dir is empty.
*/
static bool
is_two_character_sub_directory(const char *path, const struct stat *sb,
const char *d_name, const size_t len)
{
if (!S_ISDIR(sb->st_mode))
return false;
if (len != 2)
return false;
if (strcmp(d_name, "..") == 0)
return false;
char *subdir;
if (asprintf(&subdir, "%s/%s", path, d_name) == -1)
return false;
DIR *dir = opendir(subdir);
free(subdir);
if (dir == NULL)
return false;
unsigned subdir_entries = 0;
struct dirent *d;
while ((d = readdir(dir)) != NULL) {
if(++subdir_entries > 2)
break;
}
closedir(dir);
/* If dir only contains '.' and '..' it must be empty */
if (subdir_entries <= 2)
return false;
return true;
}
/* Create the directory that will be needed for the cache file for \key.
*
* Obviously, the implementation here must closely match
* _get_cache_file above.
*/
static void
make_cache_file_directory(struct disk_cache *cache, const cache_key key)
{
char *dir;
char buf[41];
_mesa_sha1_format(buf, key);
if (asprintf(&dir, "%s/%c%c", cache->path, buf[0], buf[1]) == -1)
return;
mkdir_if_needed(dir);
free(dir);
}
static ssize_t
read_all(int fd, void *buf, size_t count)
{
char *in = buf;
ssize_t read_ret;
size_t done;
for (done = 0; done < count; done += read_ret) {
read_ret = read(fd, in + done, count - done);
if (read_ret == -1 || read_ret == 0)
return -1;
}
return done;
}
static ssize_t
write_all(int fd, const void *buf, size_t count)
{
const char *out = buf;
ssize_t written;
size_t done;
for (done = 0; done < count; done += written) {
written = write(fd, out + done, count - done);
if (written == -1)
return -1;
}
return done;
}
/* Evict least recently used cache item */
void
disk_cache_evict_lru_item(struct disk_cache *cache)
{
char *dir_path;
/* With a reasonably-sized, full cache, (and with keys generated
* from a cryptographic hash), we can choose two random hex digits
* and reasonably expect the directory to exist with a file in it.
* Provides pseudo-LRU eviction to reduce checking all cache files.
*/
uint64_t rand64 = rand_xorshift128plus(cache->seed_xorshift128plus);
if (asprintf(&dir_path, "%s/%02" PRIx64 , cache->path, rand64 & 0xff) < 0)
return;
size_t size = unlink_lru_file_from_directory(dir_path);
free(dir_path);
if (size) {
p_atomic_add(cache->size, - (uint64_t)size);
return;
}
/* In the case where the random choice of directory didn't find
* something, we choose the least recently accessed from the
* existing directories.
*
* Really, the only reason this code exists is to allow the unit
* tests to work, (which use an artificially-small cache to be able
* to force a single cached item to be evicted).
*/
struct list_head *lru_file_list =
choose_lru_file_matching(cache->path, is_two_character_sub_directory);
if (lru_file_list == NULL)
return;
assert(!list_is_empty(lru_file_list));
struct lru_file *lru_file_dir =
list_first_entry(lru_file_list, struct lru_file, node);
size = unlink_lru_file_from_directory(lru_file_dir->lru_name);
free_lru_file_list(lru_file_list);
if (size)
p_atomic_add(cache->size, - (uint64_t)size);
}
void
disk_cache_evict_item(struct disk_cache *cache, char *filename)
{
struct stat sb;
if (stat(filename, &sb) == -1) {
free(filename);
return;
}
unlink(filename);
free(filename);
if (sb.st_blocks)
p_atomic_add(cache->size, - (uint64_t)sb.st_blocks * 512);
}
static void *
parse_and_validate_cache_item(struct disk_cache *cache, void *cache_item,
size_t cache_item_size, size_t *size)
{
uint8_t *uncompressed_data = NULL;
struct blob_reader ci_blob_reader;
blob_reader_init(&ci_blob_reader, cache_item, cache_item_size);
size_t header_size = cache->driver_keys_blob_size;
const void *keys_blob = blob_read_bytes(&ci_blob_reader, header_size);
if (ci_blob_reader.overrun)
goto fail;
/* Check for extremely unlikely hash collisions */
if (memcmp(cache->driver_keys_blob, keys_blob, header_size) != 0) {
assert(!"Mesa cache keys mismatch!");
goto fail;
}
uint32_t md_type = blob_read_uint32(&ci_blob_reader);
if (ci_blob_reader.overrun)
goto fail;
if (md_type == CACHE_ITEM_TYPE_GLSL) {
uint32_t num_keys = blob_read_uint32(&ci_blob_reader);
if (ci_blob_reader.overrun)
goto fail;
/* The cache item metadata is currently just used for distributing
* precompiled shaders, they are not used by Mesa so just skip them for
* now.
* TODO: pass the metadata back to the caller and do some basic
* validation.
*/
const void UNUSED *metadata =
blob_read_bytes(&ci_blob_reader, num_keys * sizeof(cache_key));
if (ci_blob_reader.overrun)
goto fail;
}
/* Load the CRC that was created when the file was written. */
struct cache_entry_file_data *cf_data =
(struct cache_entry_file_data *)
blob_read_bytes(&ci_blob_reader, sizeof(struct cache_entry_file_data));
if (ci_blob_reader.overrun)
goto fail;
size_t cache_data_size = ci_blob_reader.end - ci_blob_reader.current;
const uint8_t *data = (uint8_t *) blob_read_bytes(&ci_blob_reader, cache_data_size);
/* Check the data for corruption */
if (cf_data->crc32 != util_hash_crc32(data, cache_data_size))
goto fail;
/* Uncompress the cache data */
uncompressed_data = malloc(cf_data->uncompressed_size);
if (!util_compress_inflate(data, cache_data_size, uncompressed_data,
cf_data->uncompressed_size))
goto fail;
if (size)
*size = cf_data->uncompressed_size;
return uncompressed_data;
fail:
if (uncompressed_data)
free(uncompressed_data);
return NULL;
}
void *
disk_cache_load_item(struct disk_cache *cache, char *filename, size_t *size)
{
uint8_t *data = NULL;
int fd = open(filename, O_RDONLY | O_CLOEXEC);
if (fd == -1)
goto fail;
struct stat sb;
if (fstat(fd, &sb) == -1)
goto fail;
data = malloc(sb.st_size);
if (data == NULL)
goto fail;
/* Read entire file into memory */
int ret = read_all(fd, data, sb.st_size);
if (ret == -1)
goto fail;
uint8_t *uncompressed_data =
parse_and_validate_cache_item(cache, data, sb.st_size, size);
if (!uncompressed_data)
goto fail;
free(data);
free(filename);
close(fd);
return uncompressed_data;
fail:
if (data)
free(data);
if (filename)
free(filename);
if (fd != -1)
close(fd);
return NULL;
}
/* Return a filename within the cache's directory corresponding to 'key'.
*
* Returns NULL if out of memory.
*/
char *
disk_cache_get_cache_filename(struct disk_cache *cache, const cache_key key)
{
char buf[41];
char *filename;
if (cache->path_init_failed)
return NULL;
_mesa_sha1_format(buf, key);
if (asprintf(&filename, "%s/%c%c/%s", cache->path, buf[0],
buf[1], buf + 2) == -1)
return NULL;
return filename;
}
static bool
create_cache_item_header_and_blob(struct disk_cache_put_job *dc_job,
struct blob *cache_blob)
{
/* Compress the cache item data */
size_t max_buf = util_compress_max_compressed_len(dc_job->size);
void *compressed_data = malloc(max_buf);
if (compressed_data == NULL)
return false;
size_t compressed_size =
util_compress_deflate(dc_job->data, dc_job->size,
compressed_data, max_buf);
if (compressed_size == 0)
goto fail;
/* Copy the driver_keys_blob, this can be used find information about the
* mesa version that produced the entry or deal with hash collisions,
* should that ever become a real problem.
*/
if (!blob_write_bytes(cache_blob, dc_job->cache->driver_keys_blob,
dc_job->cache->driver_keys_blob_size))
goto fail;
/* Write the cache item metadata. This data can be used to deal with
* hash collisions, as well as providing useful information to 3rd party
* tools reading the cache files.
*/
if (!blob_write_uint32(cache_blob, dc_job->cache_item_metadata.type))
goto fail;
if (dc_job->cache_item_metadata.type == CACHE_ITEM_TYPE_GLSL) {
if (!blob_write_uint32(cache_blob, dc_job->cache_item_metadata.num_keys))
goto fail;
size_t metadata_keys_size =
dc_job->cache_item_metadata.num_keys * sizeof(cache_key);
if (!blob_write_bytes(cache_blob, dc_job->cache_item_metadata.keys[0],
metadata_keys_size))
goto fail;
}
/* Create CRC of the compressed data. We will read this when restoring the
* cache and use it to check for corruption.
*/
struct cache_entry_file_data cf_data;
cf_data.crc32 = util_hash_crc32(compressed_data, compressed_size);
cf_data.uncompressed_size = dc_job->size;
if (!blob_write_bytes(cache_blob, &cf_data, sizeof(cf_data)))
goto fail;
/* Finally copy the compressed cache blob */
if (!blob_write_bytes(cache_blob, compressed_data, compressed_size))
goto fail;
free(compressed_data);
return true;
fail:
free(compressed_data);
return false;
}
void
disk_cache_write_item_to_disk(struct disk_cache_put_job *dc_job,
char *filename)
{
int fd = -1, fd_final = -1;
struct blob cache_blob;
blob_init(&cache_blob);
/* Write to a temporary file to allow for an atomic rename to the
* final destination filename, (to prevent any readers from seeing
* a partially written file).
*/
char *filename_tmp = NULL;
if (asprintf(&filename_tmp, "%s.tmp", filename) == -1)
goto done;
fd = open(filename_tmp, O_WRONLY | O_CLOEXEC | O_CREAT, 0644);
/* Make the two-character subdirectory within the cache as needed. */
if (fd == -1) {
if (errno != ENOENT)
goto done;
make_cache_file_directory(dc_job->cache, dc_job->key);
fd = open(filename_tmp, O_WRONLY | O_CLOEXEC | O_CREAT, 0644);
if (fd == -1)
goto done;
}
/* With the temporary file open, we take an exclusive flock on
* it. If the flock fails, then another process still has the file
* open with the flock held. So just let that file be responsible
* for writing the file.
*/
#ifdef HAVE_FLOCK
int err = flock(fd, LOCK_EX | LOCK_NB);
#else
struct flock lock = {
.l_start = 0,
.l_len = 0, /* entire file */
.l_type = F_WRLCK,
.l_whence = SEEK_SET
};
int err = fcntl(fd, F_SETLK, &lock);
#endif
if (err == -1)
goto done;
/* Now that we have the lock on the open temporary file, we can
* check to see if the destination file already exists. If so,
* another process won the race between when we saw that the file
* didn't exist and now. In this case, we don't do anything more,
* (to ensure the size accounting of the cache doesn't get off).
*/
fd_final = open(filename, O_RDONLY | O_CLOEXEC);
if (fd_final != -1) {
unlink(filename_tmp);
goto done;
}
/* OK, we're now on the hook to write out a file that we know is
* not in the cache, and is also not being written out to the cache
* by some other process.
*/
if (!create_cache_item_header_and_blob(dc_job, &cache_blob)) {
unlink(filename_tmp);
goto done;
}
/* Now, finally, write out the contents to the temporary file, then
* rename them atomically to the destination filename, and also
* perform an atomic increment of the total cache size.
*/
int ret = write_all(fd, cache_blob.data, cache_blob.size);
if (ret == -1) {
unlink(filename_tmp);
goto done;
}
ret = rename(filename_tmp, filename);
if (ret == -1) {
unlink(filename_tmp);
goto done;
}
struct stat sb;
if (stat(filename, &sb) == -1) {
/* Something went wrong remove the file */
unlink(filename);
goto done;
}
p_atomic_add(dc_job->cache->size, sb.st_blocks * 512);
done:
if (fd_final != -1)
close(fd_final);
/* This close finally releases the flock, (now that the final file
* has been renamed into place and the size has been added).
*/
if (fd != -1)
close(fd);
free(filename_tmp);
blob_finish(&cache_blob);
}
/* Determine path for cache based on the first defined name as follows:
*
* $MESA_SHADER_CACHE_DIR
* $XDG_CACHE_HOME/mesa_shader_cache
* <pwd.pw_dir>/.cache/mesa_shader_cache
*/
char *
disk_cache_generate_cache_dir(void *mem_ctx, const char *gpu_name,
const char *driver_id)
{
char *cache_dir_name = CACHE_DIR_NAME;
if (env_var_as_boolean("MESA_DISK_CACHE_SINGLE_FILE", false))
cache_dir_name = CACHE_DIR_NAME_SF;
char *path = getenv("MESA_SHADER_CACHE_DIR");
if (!path) {
path = getenv("MESA_GLSL_CACHE_DIR");
if (path)
fprintf(stderr,
"*** MESA_GLSL_CACHE_DIR is deprecated; "
"use MESA_SHADER_CACHE_DIR instead ***\n");
}
if (path) {
if (mkdir_if_needed(path) == -1)
return NULL;
path = concatenate_and_mkdir(mem_ctx, path, cache_dir_name);
if (!path)
return NULL;
}
if (path == NULL) {
char *xdg_cache_home = getenv("XDG_CACHE_HOME");
if (xdg_cache_home) {
if (mkdir_if_needed(xdg_cache_home) == -1)
return NULL;
path = concatenate_and_mkdir(mem_ctx, xdg_cache_home, cache_dir_name);
if (!path)
return NULL;
}
}
if (!path) {
char *buf;
size_t buf_size;
struct passwd pwd, *result;
buf_size = sysconf(_SC_GETPW_R_SIZE_MAX);
if (buf_size == -1)
buf_size = 512;
/* Loop until buf_size is large enough to query the directory */
while (1) {
buf = ralloc_size(mem_ctx, buf_size);
getpwuid_r(getuid(), &pwd, buf, buf_size, &result);
if (result)
break;
if (errno == ERANGE) {
ralloc_free(buf);
buf = NULL;
buf_size *= 2;
} else {
return NULL;
}
}
path = concatenate_and_mkdir(mem_ctx, pwd.pw_dir, ".cache");
if (!path)
return NULL;
path = concatenate_and_mkdir(mem_ctx, path, cache_dir_name);
if (!path)
return NULL;
}
if (env_var_as_boolean("MESA_DISK_CACHE_SINGLE_FILE", false)) {
path = concatenate_and_mkdir(mem_ctx, path, driver_id);
if (!path)
return NULL;
path = concatenate_and_mkdir(mem_ctx, path, gpu_name);
if (!path)
return NULL;
}
return path;
}
bool
disk_cache_enabled()
{
/* If running as a users other than the real user disable cache */
if (geteuid() != getuid())
return false;
/* At user request, disable shader cache entirely. */
#ifdef SHADER_CACHE_DISABLE_BY_DEFAULT
bool disable_by_default = true;
#else
bool disable_by_default = false;
#endif
char *envvar_name = "MESA_SHADER_CACHE_DISABLE";
if (!getenv(envvar_name)) {
envvar_name = "MESA_GLSL_CACHE_DISABLE";
if (getenv(envvar_name))
fprintf(stderr,
"*** MESA_GLSL_CACHE_DISABLE is deprecated; "
"use MESA_SHADER_CACHE_DISABLE instead ***\n");
}
if (env_var_as_boolean(envvar_name, disable_by_default))
return false;
return true;
}
void *
disk_cache_load_item_foz(struct disk_cache *cache, const cache_key key,
size_t *size)
{
size_t cache_tem_size = 0;
void *cache_item = foz_read_entry(&cache->foz_db, key, &cache_tem_size);
if (!cache_item)
return NULL;
uint8_t *uncompressed_data =
parse_and_validate_cache_item(cache, cache_item, cache_tem_size, size);
free(cache_item);
return uncompressed_data;
}
bool
disk_cache_write_item_to_disk_foz(struct disk_cache_put_job *dc_job)
{
struct blob cache_blob;
blob_init(&cache_blob);
if (!create_cache_item_header_and_blob(dc_job, &cache_blob))
return false;
bool r = foz_write_entry(&dc_job->cache->foz_db, dc_job->key,
cache_blob.data, cache_blob.size);
blob_finish(&cache_blob);
return r;
}
bool
disk_cache_load_cache_index(void *mem_ctx, struct disk_cache *cache)
{
/* Load cache index into a hash map (from fossilise files) */
return foz_prepare(&cache->foz_db, cache->path);
}
bool
disk_cache_mmap_cache_index(void *mem_ctx, struct disk_cache *cache,
char *path)
{
int fd = -1;
bool mapped = false;
path = ralloc_asprintf(mem_ctx, "%s/index", cache->path);
if (path == NULL)
goto path_fail;
fd = open(path, O_RDWR | O_CREAT | O_CLOEXEC, 0644);
if (fd == -1)
goto path_fail;
struct stat sb;
if (fstat(fd, &sb) == -1)
goto path_fail;
/* Force the index file to be the expected size. */
size_t size = sizeof(*cache->size) + CACHE_INDEX_MAX_KEYS * CACHE_KEY_SIZE;
if (sb.st_size != size) {
if (ftruncate(fd, size) == -1)
goto path_fail;
}
/* We map this shared so that other processes see updates that we
* make.
*
* Note: We do use atomic addition to ensure that multiple
* processes don't scramble the cache size recorded in the
* index. But we don't use any locking to prevent multiple
* processes from updating the same entry simultaneously. The idea
* is that if either result lands entirely in the index, then
* that's equivalent to a well-ordered write followed by an
* eviction and a write. On the other hand, if the simultaneous
* writes result in a corrupt entry, that's not really any
* different than both entries being evicted, (since within the
* guarantees of the cryptographic hash, a corrupt entry is
* unlikely to ever match a real cache key).
*/
cache->index_mmap = mmap(NULL, size, PROT_READ | PROT_WRITE,
MAP_SHARED, fd, 0);
if (cache->index_mmap == MAP_FAILED)
goto path_fail;
cache->index_mmap_size = size;
cache->size = (uint64_t *) cache->index_mmap;
cache->stored_keys = cache->index_mmap + sizeof(uint64_t);
mapped = true;
path_fail:
if (fd != -1)
close(fd);
return mapped;
}
void
disk_cache_destroy_mmap(struct disk_cache *cache)
{
munmap(cache->index_mmap, cache->index_mmap_size);
}
#endif
#endif /* ENABLE_SHADER_CACHE */