mesa/src/panfrost/bifrost/bifrost_compile.h

100 lines
3.5 KiB
C

/*
* Copyright (C) 2018-2019 Alyssa Rosenzweig <alyssa@rosenzweig.io>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef __BIFROST_PUBLIC_H_
#define __BIFROST_PUBLIC_H_
#include "compiler/nir/nir.h"
#include "util/u_dynarray.h"
#include "panfrost/util/pan_ir.h"
void
bifrost_compile_shader_nir(nir_shader *nir,
const struct panfrost_compile_inputs *inputs,
struct util_dynarray *binary,
struct pan_shader_info *info);
static const nir_shader_compiler_options bifrost_nir_options = {
.lower_scmp = true,
.lower_flrp16 = true,
.lower_flrp32 = true,
.lower_flrp64 = true,
.lower_ffract = true,
.lower_fmod = true,
.lower_fdiv = true,
.lower_isign = true,
.lower_find_lsb = true,
.lower_ifind_msb = true,
.lower_fdph = true,
.lower_fsqrt = true,
.lower_fsign = true,
.lower_bitfield_insert_to_shifts = true,
.lower_bitfield_extract_to_shifts = true,
.lower_extract_byte = true,
.lower_extract_word = true,
.lower_insert_byte = true,
.lower_insert_word = true,
.lower_rotate = true,
.lower_pack_half_2x16 = true,
.lower_pack_unorm_2x16 = true,
.lower_pack_snorm_2x16 = true,
.lower_pack_unorm_4x8 = true,
.lower_pack_snorm_4x8 = true,
.lower_unpack_half_2x16 = true,
.lower_unpack_unorm_2x16 = true,
.lower_unpack_snorm_2x16 = true,
.lower_unpack_unorm_4x8 = true,
.lower_unpack_snorm_4x8 = true,
.lower_pack_split = true,
.lower_doubles_options = nir_lower_dmod,
/* TODO: Don't lower supported 64-bit operations */
.lower_int64_options = ~0,
/* TODO: Use IMULD on v7 */
.lower_mul_high = true,
.lower_uadd_carry = true,
.lower_usub_borrow = true,
.has_fsub = true,
.has_isub = true,
.vectorize_io = true,
.vectorize_vec2_16bit = true,
.fuse_ffma16 = true,
.fuse_ffma32 = true,
.fuse_ffma64 = true,
.use_interpolated_input_intrinsics = true,
.lower_uniforms_to_ubo = true,
.has_cs_global_id = true,
.lower_cs_local_index_to_id = true,
.max_unroll_iterations = 32,
.force_indirect_unrolling = (nir_var_shader_in | nir_var_shader_out | nir_var_function_temp),
.force_indirect_unrolling_sampler = true,
};
#endif