86 lines
3.5 KiB
C
86 lines
3.5 KiB
C
/*
|
||
* Copyright © Microsoft Corporation
|
||
*
|
||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||
* copy of this software and associated documentation files (the "Software"),
|
||
* to deal in the Software without restriction, including without limitation
|
||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||
* and/or sell copies of the Software, and to permit persons to whom the
|
||
* Software is furnished to do so, subject to the following conditions:
|
||
*
|
||
* The above copyright notice and this permission notice (including the next
|
||
* paragraph) shall be included in all copies or substantial portions of the
|
||
* Software.
|
||
*
|
||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||
* IN THE SOFTWARE.
|
||
*/
|
||
|
||
#ifndef DXIL_NIR_H
|
||
#define DXIL_NIR_H
|
||
|
||
#include <stdbool.h>
|
||
#include "nir.h"
|
||
#include "nir_builder.h"
|
||
|
||
#ifdef __cplusplus
|
||
extern "C" {
|
||
#endif
|
||
|
||
bool dxil_nir_lower_8bit_conv(nir_shader *shader);
|
||
bool dxil_nir_lower_16bit_conv(nir_shader *shader);
|
||
bool dxil_nir_lower_x2b(nir_shader *shader);
|
||
bool dxil_nir_lower_fquantize2f16(nir_shader *shader);
|
||
bool dxil_nir_lower_ubo_to_temp(nir_shader *shader);
|
||
bool dxil_nir_lower_loads_stores_to_dxil(nir_shader *shader);
|
||
bool dxil_nir_lower_atomics_to_dxil(nir_shader *shader);
|
||
bool dxil_nir_lower_deref_ssbo(nir_shader *shader);
|
||
bool dxil_nir_opt_alu_deref_srcs(nir_shader *shader);
|
||
bool dxil_nir_lower_memcpy_deref(nir_shader *shader);
|
||
bool dxil_nir_lower_upcast_phis(nir_shader *shader, unsigned min_bit_size);
|
||
bool dxil_nir_lower_fp16_casts(nir_shader *shader);
|
||
bool dxil_nir_split_clip_cull_distance(nir_shader *shader);
|
||
bool dxil_nir_lower_double_math(nir_shader *shader);
|
||
bool dxil_nir_lower_system_values_to_zero(nir_shader *shader,
|
||
gl_system_value* system_value,
|
||
uint32_t count);
|
||
bool dxil_nir_lower_system_values(nir_shader *shader);
|
||
bool dxil_nir_split_typed_samplers(nir_shader *shader);
|
||
bool dxil_nir_lower_bool_input(struct nir_shader *s);
|
||
bool dxil_nir_lower_sysval_to_load_input(nir_shader *s, nir_variable **sysval_vars);
|
||
bool dxil_nir_lower_vs_vertex_conversion(nir_shader *s, enum pipe_format target_formats[]);
|
||
|
||
nir_ssa_def *
|
||
build_load_ubo_dxil(nir_builder *b, nir_ssa_def *buffer,
|
||
nir_ssa_def *offset, unsigned num_components,
|
||
unsigned bit_size);
|
||
|
||
uint64_t
|
||
dxil_sort_by_driver_location(nir_shader* s, nir_variable_mode modes);
|
||
|
||
void
|
||
dxil_sort_ps_outputs(nir_shader* s);
|
||
|
||
uint64_t
|
||
dxil_reassign_driver_locations(nir_shader* s, nir_variable_mode modes,
|
||
uint64_t other_stage_mask);
|
||
|
||
void dxil_nir_split_tess_ctrl(nir_shader *nir, nir_function **patch_const_func);
|
||
bool dxil_nir_fixup_tess_level_for_domain(nir_shader *nir);
|
||
bool dxil_nir_set_tcs_patches_in(nir_shader *nir, unsigned num_control_points);
|
||
bool dxil_nir_lower_ubo_array_one_to_static(nir_shader *s);
|
||
bool dxil_nir_fix_io_uint_type(nir_shader *s, uint64_t in_mask, uint64_t out_mask);
|
||
bool dxil_nir_lower_discard_and_terminate(nir_shader* s);
|
||
bool dxil_nir_ensure_position_writes(nir_shader *s);
|
||
|
||
#ifdef __cplusplus
|
||
}
|
||
#endif
|
||
|
||
#endif /* DXIL_NIR_H */
|