mesa/src/microsoft/compiler/dxil_enums.c

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/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "dxil_enums.h"
#include "nir.h"
#include "nir_types.h"
#include "util/u_debug.h"
enum dxil_prog_sig_comp_type dxil_get_prog_sig_comp_type(const struct glsl_type *type)
{
type = glsl_without_array(type);
switch (glsl_get_base_type(type)) {
case GLSL_TYPE_UINT: return DXIL_PROG_SIG_COMP_TYPE_UINT32;
case GLSL_TYPE_INT: return DXIL_PROG_SIG_COMP_TYPE_SINT32;
case GLSL_TYPE_FLOAT: return DXIL_PROG_SIG_COMP_TYPE_FLOAT32;
case GLSL_TYPE_FLOAT16: return DXIL_PROG_SIG_COMP_TYPE_FLOAT16;
case GLSL_TYPE_DOUBLE: return DXIL_PROG_SIG_COMP_TYPE_FLOAT64;
case GLSL_TYPE_UINT16: return DXIL_PROG_SIG_COMP_TYPE_UINT16;
case GLSL_TYPE_INT16: return DXIL_PROG_SIG_COMP_TYPE_SINT16;
case GLSL_TYPE_UINT64: return DXIL_PROG_SIG_COMP_TYPE_UINT64;
case GLSL_TYPE_INT64: return DXIL_PROG_SIG_COMP_TYPE_SINT64;
case GLSL_TYPE_BOOL: return DXIL_PROG_SIG_COMP_TYPE_UINT32;
case GLSL_TYPE_STRUCT: return DXIL_PROG_SIG_COMP_TYPE_UNKNOWN;
default:
debug_printf("unexpected type: %s\n", glsl_get_type_name(type));
return DXIL_PROG_SIG_COMP_TYPE_UNKNOWN;
}
}
enum dxil_component_type dxil_get_comp_type(const struct glsl_type *type)
{
type = glsl_without_array(type);
enum glsl_base_type base_type = glsl_get_base_type(type);
if (glsl_type_is_texture(type) || glsl_type_is_image(type))
base_type = glsl_get_sampler_result_type(type);
switch (base_type) {
case GLSL_TYPE_UINT: return DXIL_COMP_TYPE_U32;
case GLSL_TYPE_INT: return DXIL_COMP_TYPE_I32;
case GLSL_TYPE_FLOAT: return DXIL_COMP_TYPE_F32;
case GLSL_TYPE_FLOAT16: return DXIL_COMP_TYPE_F16;
case GLSL_TYPE_DOUBLE: return DXIL_COMP_TYPE_F64;
case GLSL_TYPE_UINT16: return DXIL_COMP_TYPE_U16;
case GLSL_TYPE_INT16: return DXIL_COMP_TYPE_I16;
case GLSL_TYPE_UINT64: return DXIL_COMP_TYPE_U64;
case GLSL_TYPE_INT64: return DXIL_COMP_TYPE_I64;
case GLSL_TYPE_BOOL: return DXIL_COMP_TYPE_I1;
default:
debug_printf("type: %s\n", glsl_get_type_name(type));
unreachable("unexpected glsl type");
}
}
enum dxil_resource_kind dxil_get_resource_kind(const struct glsl_type *type)
{
type = glsl_without_array(type);
/* This looks weird, we strip the arrays but then we still test whether it's
* an array, key is the first refers to sampler[] and the second to samplerArray */
bool is_array = glsl_sampler_type_is_array(type);
if (glsl_type_is_texture(type) || glsl_type_is_image(type)) {
switch (glsl_get_sampler_dim(type)) {
case GLSL_SAMPLER_DIM_1D:
return is_array ? DXIL_RESOURCE_KIND_TEXTURE1D_ARRAY
: DXIL_RESOURCE_KIND_TEXTURE1D;
case GLSL_SAMPLER_DIM_2D:
case GLSL_SAMPLER_DIM_EXTERNAL:
case GLSL_SAMPLER_DIM_SUBPASS:
return is_array ? DXIL_RESOURCE_KIND_TEXTURE2D_ARRAY
: DXIL_RESOURCE_KIND_TEXTURE2D;
case GLSL_SAMPLER_DIM_3D:
return DXIL_RESOURCE_KIND_TEXTURE3D;
case GLSL_SAMPLER_DIM_CUBE:
return is_array ? DXIL_RESOURCE_KIND_TEXTURECUBE_ARRAY
: DXIL_RESOURCE_KIND_TEXTURECUBE;
case GLSL_SAMPLER_DIM_RECT:
return DXIL_RESOURCE_KIND_TEXTURE2D;
case GLSL_SAMPLER_DIM_BUF:
return DXIL_RESOURCE_KIND_TYPED_BUFFER;
case GLSL_SAMPLER_DIM_MS:
case GLSL_SAMPLER_DIM_SUBPASS_MS:
return is_array ? DXIL_RESOURCE_KIND_TEXTURE2DMS_ARRAY
: DXIL_RESOURCE_KIND_TEXTURE2DMS;
default:
debug_printf("type: %s\n", glsl_get_type_name(type));
unreachable("unexpected sampler type");
}
}
debug_printf("type: %s\n", glsl_get_type_name(type));
unreachable("unexpected glsl type");
}
enum dxil_input_primitive dxil_get_input_primitive(enum shader_prim primitive)
{
switch (primitive) {
case SHADER_PRIM_POINTS:
return DXIL_INPUT_PRIMITIVE_POINT;
case SHADER_PRIM_LINES:
return DXIL_INPUT_PRIMITIVE_LINE;
case SHADER_PRIM_LINES_ADJACENCY:
return DXIL_INPUT_PRIMITIVE_LINES_ADJENCY;
case SHADER_PRIM_TRIANGLES:
return DXIL_INPUT_PRIMITIVE_TRIANGLE;
case SHADER_PRIM_TRIANGLES_ADJACENCY:
return DXIL_INPUT_PRIMITIVE_TRIANGLES_ADJENCY;
default:
unreachable("unhandled primitive topology");
}
}
enum dxil_primitive_topology dxil_get_primitive_topology(enum shader_prim topology)
{
switch (topology) {
case SHADER_PRIM_POINTS:
return DXIL_PRIMITIVE_TOPOLOGY_POINT_LIST;
case SHADER_PRIM_LINES:
return DXIL_PRIMITIVE_TOPOLOGY_LINE_LIST;
case SHADER_PRIM_LINE_STRIP:
return DXIL_PRIMITIVE_TOPOLOGY_LINE_STRIP;
case SHADER_PRIM_TRIANGLE_STRIP:
return DXIL_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
default:
unreachable("unhandled primitive topology");
}
}
static const char *overload_str[DXIL_NUM_OVERLOADS] = {
[DXIL_NONE] = "",
[DXIL_I16] = "i16",
[DXIL_I32] = "i32",
[DXIL_I64] = "i64",
[DXIL_F16] = "f16",
[DXIL_F32] = "f32",
[DXIL_F64] = "f64",
};
const char *dxil_overload_suffix( enum overload_type overload)
{
assert(overload < DXIL_NUM_OVERLOADS);
return overload_str[overload];
}